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    Posts made by Oskar2KX

    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      @fasthard Thx. Auf zum Atom.

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Combat Move - Russians
              2 mech_infantrys moved from Archangel to Russia
              2 artilleries and 1 infantry moved from Smolensk to Russia
              4 infantry moved from Tambov to Russia
              1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Samara to Russia
              1 armour and 4 mech_infantrys moved from Vologda to Russia
              17 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Russians
              Battle in Russia
                  Russians attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 aaGun, 1 airfield, 12 armour, 1 factory_minor and 3 mech_infantrys
                      Germans roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                      1 fighter owned by the Russians lost in Russia
                      Russians roll dice for 1 armour, 3 artilleries, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 5/18 hits, 4,83 expected hits
                      Germans roll dice for 1 aaGun, 12 armour and 3 mech_infantrys in Russia, round 2 : 7/15 hits, 7,00 expected hits
                      7 infantry owned by the Russians lost in Russia
                      1 aaGun owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                      Russians roll dice for 1 armour, 3 artilleries, 6 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 5/11 hits, 3,67 expected hits
                      Germans roll dice for 11 armour in Russia, round 3 : 3/11 hits, 5,50 expected hits
                      3 mech_infantrys owned by the Russians lost in Russia
                      5 armour owned by the Germans lost in Russia
                      Russians roll dice for 1 armour, 3 artilleries, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 3/8 hits, 3,17 expected hits
                      Germans roll dice for 6 armour in Russia, round 4 : 2/6 hits, 3,00 expected hits
                      2 mech_infantrys owned by the Russians lost in Russia
                      3 armour owned by the Germans lost in Russia
                      Russians roll dice for 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber in Russia, round 5 : 2/6 hits, 2,50 expected hits
                      Germans roll dice for 3 armour in Russia, round 5 : 1/3 hits, 1,50 expected hits
                      1 mech_infantry owned by the Russians lost in Russia
                      2 armour owned by the Germans lost in Russia
                      Russians roll dice for 1 armour, 3 artilleries and 1 tactical_bomber in Russia, round 6 : 2/5 hits, 2,17 expected hits
                      Germans roll dice for 1 armour in Russia, round 6 : 1/1 hits, 0,50 expected hits
                      1 artillery owned by the Russians lost in Russia
                      1 armour owned by the Germans lost in Russia
                  Russians win, taking Russia from Germans with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 30
                  Casualties for Russians: 1 artillery, 1 fighter, 7 infantry and 6 mech_infantrys
                  Casualties for Germans: 1 aaGun, 12 armour and 3 mech_infantrys
      
          Non Combat Move - Russians
              6 artilleries and 2 infantry moved from Archangel to Vologda
              1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
              1 tactical_bomber moved from Russia to Vologda
              2 aaGuns moved from Manchuria to Jehol
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,5,1,1,3,6,4
              Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans AA : 0,67
      Germans regular : -3,50
      Russians regular : 0,67
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Celebes
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Iraq to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Celebes
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Germany
              1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 fighter moved from Hawaiian Islands to 46 Sea Zone
              1 submarine moved from 26 Sea Zone to 17 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                  Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in Germany causes 5 damage total. 
              Battle in 17 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Normandy Bordeaux
              Battle in 46 Sea Zone
                  Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 aaGun moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Eastern United States to Gibraltar
              1 bomber moved from Germany to Novgorod
              1 tactical_bomber moved from 46 Sea Zone to Queensland
              6 fighters moved from 46 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 fighter placed in Eastern United States
              2 destroyers and 1 submarine placed in 10 Sea Zone
              1 destroyer and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Hunan to Anhwe
              1 artillery and 1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Yunnan to Shensi
              1 artillery and 1 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Anhwe
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      1 mech_infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Hunan
              5 artilleries and 4 infantry moved from Yunnan to Hunan
      
          Place Units - Chinese
              2 artilleries and 1 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 destroyer moved from 71 Sea Zone to 75 Sea Zone
              1 fighter moved from India to 37 Sea Zone
              1 mech_infantry moved from Yunnan to Siam
                    UK_Pacific take Siam from Japanese
              3 mech_infantrys moved from Yunnan to Kiangsi
              1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
              6 mech_infantrys moved from India to Shan State
              2 infantry moved from Yunnan to Shan State
      
          Combat - British
              Battle in 37 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 75 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the British lost in 75 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for British: 1 destroyer
              Battle in Kiangsi
                  British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 aaGun, 1 artillery and 1 infantry
                      Japanese roll AA dice in Kiangsi : 1/2 hits, 0,33 expected hits
                      1 tactical_bomber owned by the British lost in Kiangsi
                      British roll dice for 1 fighter and 3 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                      1 aaGun owned by the Japanese lost in Kiangsi
                      British roll dice for 1 fighter and 3 mech_infantrys in Kiangsi, round 3 : 0/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the British lost in Kiangsi
                      British roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 4 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the British lost in Kiangsi
                      1 infantry owned by the Japanese lost in Kiangsi
                      British roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British lost in Kiangsi
                  1 fighter owned by the British retreated
                  Japanese win with 1 artillery remaining. Battle score for attacker is -15
                  Casualties for British: 3 mech_infantrys and 1 tactical_bomber
                  Casualties for Japanese: 1 aaGun and 1 infantry
              Battle in Shan State
                  British attack with 2 infantry and 6 mech_infantrys
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 2 infantry and 6 mech_infantrys in Shan State, round 2 : 1/8 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                      British roll dice for 2 infantry and 6 mech_infantrys in Shan State, round 3 : 0/8 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Shan State
                      British roll dice for 1 infantry and 6 mech_infantrys in Shan State, round 4 : 1/7 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery and 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Kiangsi to Hunan
              2 mech_infantrys moved from Yunnan to Hunan
              2 aaGuns moved from Yunnan to Hunan
              1 fighter moved from 37 Sea Zone to Burma
              2 artilleries and 3 infantry moved from India to Burma
              1 aaGun moved from Yunnan to Burma
              2 mech_infantrys moved from Belgian Congo to Egypt
              1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
              2 mech_infantrys moved from Egypt to Iraq
              1 artillery and 3 infantry moved from Northwest Persia to Caucasus
              1 armour moved from Eastern Persia to Northwest Persia
              2 fighters moved from India to Caucasus
              2 fighters moved from Egypt to Caucasus
              2 artilleries moved from Alexandria to Egypt
              2 transports moved from 76 Sea Zone to 71 Sea Zone
              2 fighters moved from Gibraltar to Normandy Bordeaux
              1 bomber and 1 fighter moved from Novgorod to Russia
              1 submarine moved from 98 Sea Zone to 92 Sea Zone
      
          Place Units - British
              1 destroyer placed in 71 Sea Zone
              2 infantry and 1 mech_infantry placed in Egypt
              2 infantry placed in Union of South Africa
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 11 PUs
              Some Units in India change ownership: 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -0,33
      Americans regular : 0,00
      Japanese regular : 0,67
      Japanese AA : 0,67
      Germans AA : -0,17
      British regular : -3,67
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Hunan to Anhwe
              1 artillery and 1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Yunnan to Shensi
              1 artillery and 1 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Anhwe
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      1 mech_infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Hunan
              5 artilleries and 4 infantry moved from Yunnan to Hunan
      
          Place Units - Chinese
              2 artilleries and 1 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,33
      Japanese regular : 0,00
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Germany
              1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 fighter moved from Hawaiian Islands to 46 Sea Zone
              1 submarine moved from 26 Sea Zone to 17 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                  Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in Germany causes 5 damage total. 
              Battle in 17 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Normandy Bordeaux
              Battle in 46 Sea Zone
                  Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 aaGun moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Eastern United States to Gibraltar
              1 bomber moved from Germany to Novgorod
              1 tactical_bomber moved from 46 Sea Zone to Queensland
              6 fighters moved from 46 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 fighter placed in Eastern United States
              2 destroyers and 1 submarine placed in 10 Sea Zone
              1 destroyer and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,00
      Japanese regular : -0,50
      Germans AA : -0,17
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              17 infantry moved from Korea to Manchuria
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 17 infantry
                  Japanese defend with 1 artillery
                      Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2,83 expected hits
                      Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Russians
              2 aaGuns moved from Korea to Manchuria
              8 infantry moved from Samara to Russia
              1 artillery and 2 infantry moved from Volgograd to Samara
              4 infantry moved from Rostov to Tambov
              2 artilleries and 1 infantry moved from Belarus to Smolensk
              2 mech_infantrys moved from Baltic States to Archangel
              1 armour and 4 mech_infantrys moved from Novgorod to Vologda
              1 fighter moved from Novgorod to Russia
              6 artilleries moved from Novgorod to Archangel
              2 infantry moved from Novgorod to Archangel
              1 cruiser moved from 114 Sea Zone to 115 Sea Zone
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
              1 armour and 1 mech_infantry moved from Yunnan to Sikang
              1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
      
          Place Units - Russians
              5 armour, 1 artillery and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,2,2,3,4
              Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      Russians regular : 0,17
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              2 artilleries moved from New South Wales to Queensland
              1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Guinea to Queensland
              1 transport moved from 54 Sea Zone to 46 Sea Zone
              1 artillery moved from New Guinea to 46 Sea Zone
              1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
              1 artillery moved from 54 Sea Zone to Queensland
              2 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              2 artilleries moved from New South Wales to Queensland
              1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Guinea to Queensland
              1 transport moved from 54 Sea Zone to 46 Sea Zone
              1 artillery moved from New Guinea to 46 Sea Zone
              1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
              1 artillery moved from 54 Sea Zone to Queensland
              2 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
              2 fighters moved from 54 Sea Zone to 46 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery and 2 infantry
                  Germans defend with 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                      Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 55 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from Hawaiian Islands to 54 Sea Zone
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 carrier and 1 transport placed in 101 Sea Zone
              2 fighters placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 2 infantry moved from Yunnan to Kweichow
              2 infantry moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 3/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              2 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              2 infantry moved from Yunnan to Shan State
              1 fighter moved from India to 41 Sea Zone
              1 infantry moved from Yunnan to French Indo China
                    UK_Pacific take French Indo China from Japanese
              1 infantry moved from Yunnan to Shan State
              1 fighter moved from Yunnan to Shan State
              1 tactical_bomber moved from Yunnan to Kwangsi
              2 infantry moved from Yunnan to Kwangsi
              1 mech_infantry moved from Yunnan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 bomber moved from Egypt to Ukraine
      
          Combat - British
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
                  Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 6 damage total. 
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Kwangsi
                  British attack with 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Kwangsi
                      1 infantry owned by the Japanese lost in Kwangsi
                  British win, taking Kwangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shan State
                  British attack with 1 fighter and 3 infantry
                  Japanese defend with 1 armour and 1 infantry
                      British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits
                      British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0,83 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                      British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 armour owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 armour and 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Kwangsi to Yunnan
              1 fighter moved from Shan State to Yunnan
              2 mech_infantrys moved from India to Yunnan
              1 fighter moved from 41 Sea Zone to India
              2 fighters moved from Eastern Persia to India
              1 artillery and 3 infantry moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 armour moved from Iraq to Eastern Persia
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
              1 fighter moved from United Kingdom to Gibraltar
              1 mech_infantry moved from Scotland to United Kingdom
              2 aaGuns moved from Scotland to United Kingdom
              2 infantry moved from Alexandria to Egypt
              1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 fighter moved from Union of South Africa to Egypt
              1 fighter moved from Scotland to Novgorod
              1 bomber moved from Ukraine to Novgorod
              1 fighter moved from Scotland to 92 Sea Zone
              1 fighter moved from Scotland to Gibraltar
              1 fighter moved from Egypt to Gibraltar
              1 tactical_bomber moved from Egypt to 92 Sea Zone
              1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 submarine moved from 96 Sea Zone to 92 Sea Zone
              1 submarine moved from 97 Sea Zone to 98 Sea Zone
              1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 transport moved from 80 Sea Zone to 76 Sea Zone
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 destroyer placed in 71 Sea Zone
              1 mech_infantry placed in Egypt
              1 fighter placed in Egypt
      
          Turn Complete - British
              British collect 33 PUs; end with 35 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,2,3,6,5,2,2,1,3,4
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
              UK_Pacific collect 8 PUs (1 lost to blockades); end with 9 PUs
              Some Units in India change ownership: 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : 0,83
      Americans regular : 1,50
      Japanese regular : -0,83
      Germans AA : -0,17
      Germans regular : -0,33
      British regular : 0,33
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 2 infantry moved from Yunnan to Kweichow
              2 infantry moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 3/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              2 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,83
      Japanese regular : -1,00
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
              2 fighters moved from 54 Sea Zone to 46 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery and 2 infantry
                  Germans defend with 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                      Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 55 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from Hawaiian Islands to 54 Sea Zone
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 carrier and 1 transport placed in 101 Sea Zone
              2 fighters placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1,50
      Japanese regular : -0,33
      Germans regular : -0,33
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      @fasthard ru sub auf 109 editiert.

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              2 artilleries and 2 infantry moved from Bryansk to Belarus
              1 mech_infantry moved from Karelia to Baltic States
              2 mech_infantrys moved from Novgorod to Baltic States
              1 fighter moved from Bryansk to Baltic States
              1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              17 infantry moved from Amur to Korea
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 6 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 3 mech_infantrys
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 3 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Russians lost in Baltic States
                      1 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 4 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 5 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 artillery and 2 infantry
                  Casualties for Russians: 1 mech_infantry
              Battle in Belarus
                  Russians attack with 2 artilleries and 2 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 1/3 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 4 : 2/3 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Korea
                  Russians attack with 17 infantry
                  Japanese defend with 4 infantry
                      Russians roll dice for 17 infantry in Korea, round 2 : 4/17 hits, 2,83 expected hits
                      Japanese roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits
                      4 infantry owned by the Japanese lost in Korea
                  Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 4 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Amur to Korea
              1 fighter moved from Baltic States to Novgorod
              6 artilleries and 4 infantry moved from Karelia to Novgorod
              1 armour moved from Bryansk to Novgorod
              8 infantry moved from Russia to Samara
              3 infantry moved from Bryansk to Rostov
              1 infantry moved from Bryansk to Rostov
              4 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia
      
          Place Units - Russians
              3 mech_infantrys placed in Novgorod
              1 artillery and 2 infantry placed in Volgograd
              6 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,2,6
              Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
              EDIT: Removing units owned by Russians from 103 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Japanese regular : -1,33
      Germans regular : -3,67
      Russians regular : -2,17
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              2 artilleries and 2 infantry moved from Bryansk to Belarus
              1 mech_infantry moved from Karelia to Baltic States
              2 mech_infantrys moved from Novgorod to Baltic States
              1 fighter moved from Bryansk to Baltic States
              1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              17 infantry moved from Amur to Korea
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 6 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 3 mech_infantrys
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 3 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Russians lost in Baltic States
                      1 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 4 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 5 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 artillery and 2 infantry
                  Casualties for Russians: 1 mech_infantry
              Battle in Belarus
                  Russians attack with 2 artilleries and 2 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 1/3 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 4 : 2/3 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Korea
                  Russians attack with 17 infantry
                  Japanese defend with 4 infantry
                      Russians roll dice for 17 infantry in Korea, round 2 : 4/17 hits, 2,83 expected hits
                      Japanese roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits
                      4 infantry owned by the Japanese lost in Korea
                  Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 4 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Amur to Korea
              1 fighter moved from Baltic States to Novgorod
              6 artilleries and 4 infantry moved from Karelia to Novgorod
              1 armour moved from Bryansk to Novgorod
              8 infantry moved from Russia to Samara
              3 infantry moved from Bryansk to Rostov
              1 infantry moved from Bryansk to Rostov
              4 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia
      
          Place Units - Russians
              3 mech_infantrys placed in Novgorod
              1 artillery and 2 infantry placed in Volgograd
              6 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,2,6
              Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1,33
      Germans regular : -3,67
      Russians regular : -2,17
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 34 Sea Zone
              2 fighters moved from Queensland to 34 Sea Zone
      
          Combat - ANZAC
              Battle in 34 Sea Zone
                  ANZAC attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the ANZAC lost in 34 Sea Zone
                      1 destroyer owned by the Japanese lost in 34 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 34 Sea Zone to New Guinea
              1 artillery moved from Dutch New Guinea to New Guinea
              2 infantry moved from Queensland to New South Wales
              1 cruiser moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 submarine and 2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 infantry moved from Egypt to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : 0,67
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 34 Sea Zone
              2 fighters moved from Queensland to 34 Sea Zone
      
          Combat - ANZAC
              Battle in 34 Sea Zone
                  ANZAC attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the ANZAC lost in 34 Sea Zone
                      1 destroyer owned by the Japanese lost in 34 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 34 Sea Zone to New Guinea
              1 artillery moved from Dutch New Guinea to New Guinea
              2 infantry moved from Queensland to New South Wales
              1 cruiser moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 submarine and 2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : 0,67
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier and 1 transport placed in 101 Sea Zone
              1 artillery and 2 infantry placed in Central United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 fighter placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Kweichow
              1 fighter moved from Sikang to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
      
          Place Units - Chinese
              2 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 submarine moved from 98 Sea Zone to 96 Sea Zone
              1 bomber moved from Egypt to 96 Sea Zone
              2 fighters moved from 98 Sea Zone to Iraq
              1 armour moved from Egypt to Iraq
              3 infantry moved from Persia to Iraq
              1 tactical_bomber moved from Egypt to 96 Sea Zone
              1 artillery moved from Kenya to 72 Sea Zone
              1 infantry moved from Tanganyika Territory to 72 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
              1 mech_infantry moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              2 infantry moved from Yunnan to Shan State
              2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 bomber, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                  British win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in Iraq
                  British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Iraq, round 2 : 2/8 hits, 2,67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the British lost in Iraq
                      2 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Iraq, round 3 : 2/7 hits, 2,50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Shan State
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Shan State to India
              1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
              4 mech_infantrys moved from India to Yunnan
              1 battleship moved from 76 Sea Zone to 98 Sea Zone
              1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Egypt
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              2 fighters moved from United Kingdom to Scotland
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 fighter moved from Union of South Africa to Egypt
              1 fighter moved from United Kingdom to Scotland
              1 mech_infantry moved from United Kingdom to Scotland
              1 aaGun moved from United Kingdom to Scotland
              1 aaGun moved from United Kingdom to Scotland
              2 fighters moved from Iraq to Eastern Persia
              2 artilleries and 3 infantry moved from Egypt to Alexandria
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 fighter and 2 mech_infantrys placed in Union of South Africa
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              6 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,1,5,1,6,2
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 6 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : 0,17
      Italians regular : -0,33
      Japanese regular : -0,67
      Neutral_Axis regular : -0,33
      British regular : -2,67
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Kweichow
              1 fighter moved from Sikang to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
      
          Place Units - Chinese
              2 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,17
      Japanese regular : -0,33
      

      Savegame

      posted in League
      Oskar2KXO
      Oskar2KX
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