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    Posts made by Oskar2KX

    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel
              3 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Celebes
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Celebes
                  ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 submarine placed in 54 Sea Zone
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Gibraltar to Southern France
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      ANZAC regular : 0,33
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Celebes
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Celebes
                  ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 submarine placed in 54 Sea Zone
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      ANZAC regular : 0,33
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 8 artilleries, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Gibraltar to Southern Italy
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 armour moved from Soviet Far East to Sakha
                    Americans take Siberia from Japanese
                    Americans take Sakha from Japanese
      
          Combat - Americans
              Strategic bombing raid in Southern Italy
                      Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                  Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Southern Italy causes 5 damage total. 
              Battle in Celebes
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                      1 infantry owned by the Japanese lost in Celebes
                  Japanese win with 1 artillery remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from Central United States to Western United States
              1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
              1 infantry moved from Soviet Far East to Siberia
              3 artilleries and 5 infantry moved from Spain to Southern France
              2 fighters moved from Gibraltar to Southern France
              1 infantry moved from Morocco to Algeria
              2 fighters moved from Eastern United States to Gibraltar
              1 bomber moved from Southern Italy to Southern France
              6 transports moved from 91 Sea Zone to 101 Sea Zone
              1 destroyer moved from 94 Sea Zone to 92 Sea Zone
              1 carrier, 2 destroyers and 2 transports moved from 94 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 submarine placed in 101 Sea Zone
              4 fighters placed in Eastern United States
              3 artilleries placed in Southern France
              1 artillery and 1 fighter placed in Western United States
              4 artilleries placed in Central United States
              6 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 62 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              4 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 infantry moved from Northwest Persia to Caucasus
                    British take Caucasus from Germans
              1 artillery and 1 infantry moved from Northwest Persia to Turkey
              2 artilleries, 4 fighters and 5 infantry moved from Iraq to Turkey
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
              4 infantry moved from United Kingdom to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 1 fighter and 4 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                      British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      1 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Burma
                  British attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Burma
                      British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 6 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the British lost in Burma
                      1 infantry owned by the Japanese lost in Burma
                  Japanese win with no units remaining. Battle score for attacker is -7
                  Casualties for British: 1 artillery and 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Turkey
                  British attack with 3 artilleries, 4 fighters and 6 infantry
                  Neutral_True defend with 8 infantry
                      British roll dice for 3 artilleries, 4 fighters and 6 infantry in Turkey, round 2 : 4/13 hits, 4,50 expected hits
                      Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
                      4 infantry owned by the British lost in Turkey
                      4 infantry owned by the Neutral_True lost in Turkey
                      British roll dice for 3 artilleries, 4 fighters and 2 infantry in Turkey, round 3 : 3/9 hits, 3,67 expected hits
                      Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the British lost in Turkey
                      3 infantry owned by the Neutral_True lost in Turkey
                      British roll dice for 3 artilleries and 4 fighters in Turkey, round 4 : 3/7 hits, 3,00 expected hits
                      Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Neutral_True lost in Turkey
                  British win, taking Turkey from Neutral_True with 3 artilleries and 4 fighters remaining. Battle score for attacker is 6
                  Casualties for British: 6 infantry
                  Casualties for Neutral_True: 8 infantry
      
          Non Combat Move - British
              4 fighters moved from Turkey to Iraq
              2 fighters moved from Iraq to India
              1 artillery moved from Egypt to Alexandria
              2 mech_infantrys moved from Egypt to Iraq
              2 mech_infantrys moved from Belgian Congo to Egypt
              1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
              1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
              1 fighter moved from Holland Belgium to Southern France
      
          Place Units - British
              3 mech_infantrys placed in Egypt
              3 artilleries placed in Iraq
              2 artilleries and 1 infantry placed in Normandy Bordeaux
              4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 48 PUs; end with 48 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      Japanese regular : 2,00
      Germans regular : 0,67
      Neutral_True regular : 1,67
      British regular : -4,83
      Italians AA : -0,17
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              4 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 8 artilleries, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Gibraltar to Southern Italy
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 armour moved from Soviet Far East to Sakha
                    Americans take Siberia from Japanese
                    Americans take Sakha from Japanese
      
          Combat - Americans
              Strategic bombing raid in Southern Italy
                      Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                  Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Southern Italy causes 5 damage total. 
              Battle in Celebes
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                      1 infantry owned by the Japanese lost in Celebes
                  Japanese win with 1 artillery remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from Central United States to Western United States
              1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
              1 infantry moved from Soviet Far East to Siberia
              3 artilleries and 5 infantry moved from Spain to Southern France
              2 fighters moved from Gibraltar to Southern France
              1 infantry moved from Morocco to Algeria
              2 fighters moved from Eastern United States to Gibraltar
              1 bomber moved from Southern Italy to Southern France
              6 transports moved from 91 Sea Zone to 101 Sea Zone
              1 destroyer moved from 94 Sea Zone to 92 Sea Zone
              1 carrier, 2 destroyers and 2 transports moved from 94 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 submarine placed in 101 Sea Zone
              4 fighters placed in Eastern United States
              3 artilleries placed in Southern France
              1 artillery and 1 fighter placed in Western United States
              4 artilleries placed in Central United States
              6 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 62 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      Japanese regular : 0,67
      Italians AA : -0,17
      

      Savegame

      posted in League
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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Politics - Russians
              Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Belarus to Novgorod
              3 infantry moved from Novosibirsk to Kazakhstan
              1 mech_infantry moved from Volgograd to Kazakhstan
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
              1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
              1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Manual Gamesave Post: Italians round 7

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Italians
      

      Combat Hit Differential Summary :

      Savegame

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      Oskar2KX
    • Round 7 UK - Afghanistan

      Re: Round 7 UK - Afghanistan

      Defener Round 1:
      [dice 4d6<=2]

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      Oskar2KX
    • Round 7 UK - Afghanistan

      Afghanistan with 2fig, 2 mech, 1tac vs 4inf
      Attacker round 1:
      [dice 2d6<=3]
      [dice 2d6<=1]
      [dice 1d6<=4]

      posted in League
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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              1 unit repaired.
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              3 infantry moved from Southern France to Northern Italy
              2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 2 infantry moved from 91 Sea Zone to Spain
              2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Malta to Spain
              2 fighters moved from 98 Sea Zone to Northern Italy
              1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Spain
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Celebes
              Battle in Soviet Far East
              Battle in 42 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Spain
                  Americans attack with 3 artilleries, 1 bomber and 5 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                      3 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits
                      Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                      3 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18
                  Casualties for Neutral_True: 6 infantry
              Battle in Northern Italy
                  Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                  Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
                      Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits
                      1 fighter owned by the Americans lost in Northern Italy
                      Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
                      Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                      1 aaGun owned by the Germans lost in Northern Italy
                      Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits
                      Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Italians lost in Northern Italy
                      Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
                      Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                      2 infantry owned by the Italians lost in Northern Italy
                  Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter and 2 infantry
                  Casualties for Germans: 1 aaGun
                  Casualties for Italians: 3 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Spain to Gibraltar
              1 fighter moved from Northern Italy to Southern France
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Eastern United States to Gibraltar
              1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone
              1 destroyer moved from 10 Sea Zone to 3 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
              1 artillery and 2 infantry placed in Southern France
              2 fighters placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              2 transports placed in 10 Sea Zone
              2 infantry placed in Western United States
              Americans undo move 5.
              2 transports placed in 101 Sea Zone
              Americans undo move 6.
              2 transports placed in 10 Sea Zone
              1 artillery placed in Central United States
      
          Turn Complete - Americans
              Americans collect 66 PUs; end with 67 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Tsinghai to Yunnan
              3 infantry moved from Burma to Yunnan
              2 artilleries moved from Burma to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits
                      1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                  Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27
                  Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Sikang
      
          Place Units - Chinese
              2 infantry placed in Szechwan
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield and 10 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Anglo Egyptian Sudan to Egypt
                    British take Egypt from Italians
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              2 infantry moved from Burma to Shan State
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 1 fighter and 3 infantry
                  Germans defend with 1 artillery and 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                      British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      1 infantry owned by the Germans lost in Holland Belgium
                      British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for British: 2 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Shan State
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                      British roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 aaGuns and 6 infantry moved from Burma to India
              2 fighters and 1 tactical_bomber moved from India to Russia
              1 mech_infantry moved from Eastern Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
              2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
              1 artillery moved from Trans-Jordan to Egypt
              2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
              2 fighters moved from Anglo Egyptian Sudan to Iraq
              4 fighters moved from Tobruk to Iraq
              1 submarine moved from 92 Sea Zone to 97 Sea Zone
              1 fighter moved from Holland Belgium to United Kingdom
              1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 mech_infantrys moved from Normandy Bordeaux to Southern France
              1 aaGun moved from Normandy Bordeaux to Southern France
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 80 Sea Zone
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
      
          Place Units - British
              1 airfield and 3 infantry placed in Iraq
              3 infantry placed in Normandy Bordeaux
              4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 44 PUs; end with 44 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 1 artillery and 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -5,00
      Americans regular : 0,67
      Italians regular : -0,67
      Japanese regular : 0,67
      Germans AA : 0,67
      Germans regular : 0,33
      Neutral_True regular : -3,00
      British regular : -0,67
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Tsinghai to Yunnan
              3 infantry moved from Burma to Yunnan
              2 artilleries moved from Burma to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits
                      1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                  Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27
                  Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Sikang
      
          Place Units - Chinese
              2 infantry placed in Szechwan
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5,00
      Japanese regular : 2,00
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              1 unit repaired.
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              3 infantry moved from Southern France to Northern Italy
              2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 2 infantry moved from 91 Sea Zone to Spain
              2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Malta to Spain
              2 fighters moved from 98 Sea Zone to Northern Italy
              1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Spain
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Celebes
              Battle in Soviet Far East
              Battle in 42 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Spain
                  Americans attack with 3 artilleries, 1 bomber and 5 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                      3 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits
                      Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                      3 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18
                  Casualties for Neutral_True: 6 infantry
              Battle in Northern Italy
                  Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                  Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
                      Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits
                      1 fighter owned by the Americans lost in Northern Italy
                      Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
                      Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                      1 aaGun owned by the Germans lost in Northern Italy
                      Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits
                      Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Italians lost in Northern Italy
                      Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
                      Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                      2 infantry owned by the Italians lost in Northern Italy
                  Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter and 2 infantry
                  Casualties for Germans: 1 aaGun
                  Casualties for Italians: 3 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Spain to Gibraltar
              1 fighter moved from Northern Italy to Southern France
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Eastern United States to Gibraltar
              1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone
              1 destroyer moved from 10 Sea Zone to 3 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
              1 artillery and 2 infantry placed in Southern France
              2 fighters placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              2 transports placed in 10 Sea Zone
              2 infantry placed in Western United States
              Americans undo move 5.
              2 transports placed in 101 Sea Zone
              Americans undo move 6.
              2 transports placed in 10 Sea Zone
              1 artillery placed in Central United States
      
          Turn Complete - Americans
              Americans collect 66 PUs; end with 67 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,67
      Italians regular : -0,67
      Japanese regular : -0,33
      Germans AA : 0,67
      Neutral_True regular : -3,00
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 9 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Baltic States to Eastern Poland
                    Russians take Eastern Poland from Germans
              1 infantry moved from Novgorod to Karelia
                    Russians take Karelia from Germans
              1 infantry moved from Yakut S.S.R. to Buryatia
                    Russians take Buryatia from Japanese
              2 mech_infantrys moved from Russia to Volgograd
              1 fighter and 1 tactical_bomber moved from Russia to Volgograd
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                      1 mech_infantry owned by the Russians lost in Volgograd
                      1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 armour and 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Volgograd to Russia
              1 mech_infantry moved from Urals to Russia
              1 fighter moved from Novgorod to Russia
              1 artillery moved from Vyborg to Novgorod
              1 infantry moved from Novgorod to Belarus
              3 infantry moved from Timguska to Novosibirsk
      
          Place Units - Russians
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 24 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,17
      Russians regular : 0,50
      

      Savegame

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              3 fighters moved from Caroline Islands to 34 Sea Zone
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
              Battle in 34 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 34 Sea Zone
                  ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
              3 fighters moved from 34 Sea Zone to Caroline Islands
              1 fighter moved from New South Wales to Queensland
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
              1 destroyer placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,50
      ANZAC regular : 1,50
      

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      Oskar2KX
    • RE: BM4 fasthard(X) vs Oskar2KX(L+24)

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              3 fighters moved from Caroline Islands to 34 Sea Zone
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
              Battle in 34 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 34 Sea Zone
                  ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
              3 fighters moved from 34 Sea Zone to Caroline Islands
              1 fighter moved from New South Wales to Queensland
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
              1 destroyer placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,50
      ANZAC regular : 1,50
      

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      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              3 fighters moved from 98 Sea Zone to Persia
              1 bomber moved from Egypt to Persia
              1 fighter moved from Egypt to Persia
              1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              2 mech_infantrys moved from Korea to Jehol
              2 fighters and 1 tactical_bomber moved from Korea to Jehol
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
                      Japanese roll dice for 1 aaGun in Caroline Islands, round 2 : 0/0 hits, 0,00 expected hits
                      1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Battle in Persia
                  Americans attack with 1 bomber and 4 fighters
                  Italians defend with 1 factory_minor and 2 mech_infantrys
                      Americans roll dice for 1 bomber and 4 fighters in Persia, round 2 : 3/5 hits, 2,67 expected hits
                      Italians roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0,67 expected hits
                      2 mech_infantrys owned by the Italians lost in Persia
                  Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
                  Casualties for Italians: 2 mech_infantrys
              Battle in Jehol
                  Americans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 artillery
                      Americans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2,00 expected hits
                      Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              7 fighters moved from Korea to 33 Sea Zone
              1 fighter moved from Hawaiian Islands to 33 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              2 submarines moved from 91 Sea Zone to 93 Sea Zone
              2 carriers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Eastern United States to Gibraltar
              1 aaGun moved from Algeria to Morocco
              4 fighters moved from Persia to Eastern Persia
              1 bomber moved from Persia to India
              2 fighters and 1 tactical_bomber moved from Jehol to Korea
              1 mech_infantry moved from Korea to Manchuria
              2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Korea to Manchuria
      
          Place Units - Americans
              3 mech_infantrys placed in Korea
              1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              3 transports placed in 101 Sea Zone
              3 artilleries, 1 fighter and 3 infantry placed in Central United States
              Americans undo move 5.
              3 artilleries and 3 infantry placed in Central United States
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
              Americans collect 56 PUs (3 lost to blockades); end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Manchuria to Chahar
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 artillery and 1 infantry
                  Germans defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                      Italians roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Chinese lost in Kansu
                  Italians win with 1 mech_infantry remaining. Battle score for attacker is -7
                  Casualties for Chinese: 1 artillery and 1 infantry
              Battle in Chahar
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Manchuria
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to Scotland
              2 fighters moved from United Kingdom to Scotland
              2 mech_infantrys moved from Egypt to Trans-Jordan
              1 bomber and 1 tactical_bomber moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Eastern Persia to Persia
                    British take Persia from Italians
              1 destroyer moved from 71 Sea Zone to 73 Sea Zone
              3 infantry moved from India to Burma
              1 fighter and 1 tactical_bomber moved from India to Burma
              9 fighters moved from Eastern Persia to Kazakhstan
              1 mech_infantry moved from Eastern Persia to Kazakhstan
      
          Combat - British
              Battle in Scotland
                  British attack with 2 fighters and 2 infantry
                  Germans defend with 1 airfield and 2 infantry
                      British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1,33 expected hits
                      Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Germans lost in Scotland
                      British roll dice for 2 fighters and 2 infantry in Scotland, round 3 : 3/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Scotland
                  British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Burma
                  British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Japanese defend with 3 infantry
                      British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1,67 expected hits
                      Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
                      2 infantry owned by the British lost in Burma
                      2 infantry owned by the Japanese lost in Burma
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Burma
                      1 infantry owned by the Japanese lost in Burma
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 3 infantry
                  Casualties for Japanese: 3 infantry
              Battle in Trans-Jordan
                  British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1,50 expected hits
                      Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Trans-Jordan
                  British win, taking Trans-Jordan from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Kazakhstan
                  British attack with 9 fighters and 1 mech_infantry
                  Germans defend with 2 infantry
                      British roll dice for 9 fighters and 1 mech_infantry in Kazakhstan, round 2 : 6/10 hits, 4,67 expected hits
                      Italians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the British lost in Kazakhstan
                      2 infantry owned by the Germans lost in Kazakhstan
                  British win with 9 fighters remaining. Battle score for attacker is 2
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 2 infantry
              Battle in 73 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 destroyer in 73 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 73 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 73 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - British
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
              1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
              1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 bomber and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              1 artillery and 1 infantry moved from West India to Eastern Persia
              2 mech_infantrys moved from India to Eastern Persia
              1 fighter and 1 tactical_bomber moved from Burma to India
              1 battleship and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              9 fighters moved from Kazakhstan to Eastern Persia
              2 fighters moved from Scotland to United Kingdom
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - British
              1 destroyer placed in 71 Sea Zone
              1 artillery and 1 infantry placed in Union of South Africa
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 mech_infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from India: 1 mech_infantry
              EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
              EDIT: Turning off Edit Mode
              Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
              UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry
              EDIT: Adding units owned by UK_Pacific to India: 1 mech_infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -2,33
      Americans regular : 0,17
      Italians regular : 1,00
      Japanese regular : 1,33
      Germans regular : -1,33
      British regular : 3,50
      

      Savegame

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      Oskar2KX
    • RE: BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Manchuria to Chahar
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 artillery and 1 infantry
                  Germans defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                      Italians roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Chinese lost in Kansu
                  Italians win with 1 mech_infantry remaining. Battle score for attacker is -7
                  Casualties for Chinese: 1 artillery and 1 infantry
              Battle in Chahar
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Manchuria
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2,33
      Japanese regular : 0,33
      Italians regular : 1,33
      

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