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    Posts made by oopstu

    • RE: What is a good strat for Germany

      This weekend we broke out the AAAE so I tried lnxduk’s strategy from the 20th (save all money get 8 transports, trounce the UK. But I was a little foolish. He didn’t go for rebuilding his navy, he bought fighters and I just didn’t stop and think. A little more care and I would have pulled it off but when I deployed my fleet to the SZ around denmark he balked, terrified, seeing what was coming - his lack of income and his poor british defenses.

      Then he regained consciousness and with figthers from Russia and the UK in subsequent turns and great rolls took out every vessel I’d just dropped on the board.

      Now I’m fighting a desparate battle to regain my pride. Lesson learned: if you have 92 ipcs and you don’t stop to think about how your opponent is responding to you… it’ll buy you nothing but a really pretty fireworks show off of the danish coast.

      The one thing that I’m really starting to like about AAAE is that Germany can sit back just a little bit. The mere fact that you can wait until Round 2 to buy anything and still have good borders and a reasonable presence in each theatre is really great. You can take all that time to see what your opponents plan’s are and then spen nearly 100 ipcs at once to form your strat for the game.

      It’s awesome if you’re used to playing the axis and having to go all out turn 1 in the hopes that things will go well and you can put the allies on the defensive.

      It was worth a shot. I’ll try it again sometime but be a little more careful.

      posted in Axis & Allies Europe
      O
      oopstu
    • RE: Germany first turn

      Com. Adam,

      I love the idea. (Not attacking russia first turn, tank horde + inf in poland.).

      it’s crazy. it’s just the strategy change i need to shake up my long time rival for a fun game. I’ll let you know how it goes for me when i get home this weekend.

      posted in Axis & Allies Europe
      O
      oopstu
    • RE: More Sub Questions

      I gotcha there. I know Naval units can move in on submerged subs, but I’m trying to understand the rule better. What its meant to allow, what it doesn’t allow… etc…

      posted in Axis & Allies Europe
      O
      oopstu
    • More Sub Questions

      Hi all! I’m a huge fan of AAA and have played a good long time. A buddy of mine and I frequent the site and check out house rules pretty often to give ourselves ideas, but neither of us have ever posted.

      We just bought AAAEurope and were reading through the rules last night and aren’t clear on the Subs submerging issues. (Perhaps we’ve missed out on the whole 3rd edition rules thing.) Regardless I’m hoping for some clarification:

      The rules state that a naval unit in battle may retreat to a seazone with enemy subs if the subs are submerged. Is this correct? It seems to violate the spirit of simultaneous action that the rules seem designed to protect. I say this because the only way I can understand retreating into enemy (submerged sub) occupied sea zones is if there are two battles happening. Both in adjacent sea zones and in one an enemy sub submerges and then in the other you decide to retreat a naval unit to that newly submerged zone.

      I think maybe I’m missing something crucial. Do all subs everywhere on the board resurface at the end of every player’s action sequence? If an enemy sub resurfaces in a sea zone occuied by your naval unit do you have to engage it on your tun or can you move away?

      Any help on this would be appreciated. Perhaps I simply need to reread the rules without the excitement of opening a new chapter in AAA game play!

      thanks,
      stu

      posted in Axis & Allies Europe
      O
      oopstu
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