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    Posts made by onesteveo

    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 35 Sea Zone to 19 Sea Zone
                    ANZAC take 20 Sea Zone from Japanese
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
              1 infantry moved from 39 Sea Zone to Ceylon
      
          Combat - ANZAC
              Battle in Ceylon
              Battle in 19 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the ANZAC lost in 19 Sea Zone
                  Japanese win, taking Ceylon from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - ANZAC
              1 infantry moved from West India to Eastern Persia
              1 fighter moved from Northwest Persia to Egypt
              3 destroyers moved from 54 Sea Zone to 26 Sea Zone
      
          Place Units - ANZAC
              1 cruiser and 1 transport placed in 54 Sea Zone
              1 marine placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.00
      ANZAC regular : -1.00
      

      Savegame

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      onesteveo
    • RE: tanios (x) vs onestevo (allies + 10) BM3

      ok sounds good

      posted in League
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      onesteveo
    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 25 Sea Zone to 16 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              4 fighters moved from Hawaiian Islands to 46 Sea Zone
              1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from United Kingdom to Gibraltar
              1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                  Italians defend with 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in 46 Sea Zone
                  Americans attack with 1 destroyer and 4 fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 16 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              2 fighters moved from 46 Sea Zone to New Guinea
              2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 bomber moved from Gibraltar to British Guiana
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              3 infantry moved from Sikang to Szechwan
              1 fighter and 2 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
              Battle in Szechwan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs; 
              UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              2 infantry moved from Tanganyika Territory to Kenya
              1 artillery moved from Ethiopia to Kenya
              1 artillery moved from Egypt to 81 Sea Zone
              1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
              3 infantry moved from Persia to Iraq
              2 fighters and 1 tactical_bomber moved from Egypt to Iraq
              1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
      
          Combat - British
              Battle in Morocco
              Battle in Iraq
                  British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2.83 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Morocco from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Kenya
                  British attack with 1 artillery and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from United Kingdom to Malta
              2 fighters and 1 tactical_bomber moved from Iraq to Persia
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Egypt
              2 destroyers and 1 transport placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Americans regular : 2.83
      Japanese regular : -1.83
      Italians regular : 0.00
      Neutral_Axis regular : 0.00
      British regular : -0.17
      

      Savegame

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      onesteveo
    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              3 infantry moved from Sikang to Szechwan
              1 fighter and 2 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
              Battle in Szechwan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -1.33
      

      Savegame

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      onesteveo
    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 25 Sea Zone to 16 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              4 fighters moved from Hawaiian Islands to 46 Sea Zone
              1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from United Kingdom to Gibraltar
              1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                  Italians defend with 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in 46 Sea Zone
                  Americans attack with 1 destroyer and 4 fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 16 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              2 fighters moved from 46 Sea Zone to New Guinea
              2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 bomber moved from Gibraltar to British Guiana
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.83
      Japanese regular : -0.50
      Italians regular : 0.33
      

      Savegame

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      onesteveo
    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 destroyer, 3 fighters, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Tobruk to Alexandria
                    British take Alexandria from Italians
              1 infantry moved from Tobruk to Libya
                    Americans take Libya from Italians
              1 infantry moved from Syria to Iraq
                    Americans take Iraq from Italians
              3 bombers moved from Northwest Persia to Bulgaria
              3 bombers moved from Northwest Persia to Urals
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from Philippines to 21 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to French Madagascar
      
          Combat - Americans
              Battle in French Madagascar
              Battle in 21 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 21 Sea Zone
                  Americans win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Urals
                  Americans attack with 3 bombers
                  Germans defend with 2 armour
                      Americans roll dice for 3 bombers in Urals, round 2 : 2/3 hits, 2.00 expected hits
                      Germans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
                      2 armour owned by the Germans and 1 bomber owned by the Americans lost in Urals
                  Americans win with 2 bombers remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 bomber
                  Casualties for Germans: 2 armour
              Battle in Bulgaria
                  Americans attack with 3 bombers
                  Germans defend with 1 armour and 1 mech_infantry
                      Americans roll dice for 3 bombers in Bulgaria, round 2 : 3/3 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.83 expected hits
                      1 armour owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                  Americans win with 1 bomber remaining. Battle score for attacker is -18
                  Casualties for Americans: 2 bombers
                  Casualties for Germans: 1 armour and 1 mech_infantry
              Battle in 25 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 1 cruiser, 4 destroyers and 1 marine moved from 10 Sea Zone to 26 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 21 Sea Zone to Philippines
              2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports moved from 98 Sea Zone to 92 Sea Zone
              1 mech_infantry moved from Syria to Iraq
              1 armour and 1 infantry moved from Trans-Jordan to Iraq
              2 mech_infantrys moved from Egypt to Iraq
              4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
              2 bombers moved from Urals to Russia
              1 bomber moved from Bulgaria to Rostov
      
          Place Units - Americans
              2 artilleries and 8 infantry placed in Central United States
              3 fighters and 2 tactical_bombers placed in Eastern United States
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 65 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 infantry moved from Yunnan to Szechwan
              3 infantry moved from Yunnan to Kweichow
              1 artillery and 10 infantry moved from Yunnan to Hunan
              1 infantry moved from Kwangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              2 fighters moved from United Kingdom to 125 Sea Zone
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
                    British take 109 Sea Zone from Germans
      
          Combat - British
              Battle in Kweichow
                  British attack with 3 infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kweichow
                      British roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Kweichow, round 6 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                  British win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Hunan
                  British attack with 1 artillery and 10 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 1 artillery and 10 infantry in Hunan, round 2 : 1/11 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Hunan
                  British win, taking Hunan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Szechwan
                  British attack with 3 infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                  British win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in 125 Sea Zone
                  British attack with 2 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 fighters in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the British lost in 125 Sea Zone
                      British roll dice for 2 fighters in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 125 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for British: 1 submarine
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - British
              2 fighters moved from 125 Sea Zone to Scotland
              2 aaGuns and 5 infantry moved from United Kingdom to Scotland
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Egypt to Gibraltar
              1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
              3 armour moved from Belgian Congo to Egypt
              3 infantry moved from West India to Eastern Persia
              2 mech_infantrys moved from India to Eastern Persia
              1 infantry moved from India to West India
              3 aaGuns moved from Yunnan to Hunan
              1 infantry moved from French Indo China to Kwangsi
              1 infantry moved from Siam to Shan State
              5 infantry moved from Malaya to Shan State
      
          Place Units - British
              1 fighter placed in United Kingdom
              2 destroyers and 2 transports placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              1 artillery and 4 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 16 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
              Some Units in India change ownership: 1 artillery and 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Americans regular : -0.67
      Japanese regular : -2.67
      Germans regular : 1.50
      British regular : -0.83
      

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Manual Gamesave Post: Chinese round 8

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Japanese regular : -2.00
      

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 destroyer, 3 fighters, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Tobruk to Alexandria
                    British take Alexandria from Italians
              1 infantry moved from Tobruk to Libya
                    Americans take Libya from Italians
              1 infantry moved from Syria to Iraq
                    Americans take Iraq from Italians
              3 bombers moved from Northwest Persia to Bulgaria
              3 bombers moved from Northwest Persia to Urals
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from Philippines to 21 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to French Madagascar
      
          Combat - Americans
              Battle in French Madagascar
              Battle in 21 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 21 Sea Zone
                  Americans win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Urals
                  Americans attack with 3 bombers
                  Germans defend with 2 armour
                      Americans roll dice for 3 bombers in Urals, round 2 : 2/3 hits, 2.00 expected hits
                      Germans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits
                      2 armour owned by the Germans and 1 bomber owned by the Americans lost in Urals
                  Americans win with 2 bombers remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 bomber
                  Casualties for Germans: 2 armour
              Battle in Bulgaria
                  Americans attack with 3 bombers
                  Germans defend with 1 armour and 1 mech_infantry
                      Americans roll dice for 3 bombers in Bulgaria, round 2 : 3/3 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.83 expected hits
                      1 armour owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                  Americans win with 1 bomber remaining. Battle score for attacker is -18
                  Casualties for Americans: 2 bombers
                  Casualties for Germans: 1 armour and 1 mech_infantry
              Battle in 25 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 1 cruiser, 4 destroyers and 1 marine moved from 10 Sea Zone to 26 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 21 Sea Zone to Philippines
              2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 7 transports moved from 98 Sea Zone to 92 Sea Zone
              1 mech_infantry moved from Syria to Iraq
              1 armour and 1 infantry moved from Trans-Jordan to Iraq
              2 mech_infantrys moved from Egypt to Iraq
              4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
              2 bombers moved from Urals to Russia
              1 bomber moved from Bulgaria to Rostov
      
          Place Units - Americans
              2 artilleries and 8 infantry placed in Central United States
              3 fighters and 2 tactical_bombers placed in Eastern United States
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 65 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : -0.33
      Germans regular : 1.17
      

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
              3 infantry moved from Russia to Vologda
              3 infantry moved from Russia to Smolensk
              3 infantry moved from Tambov to Samara
              3 infantry moved from Tambov to Volgograd
              1 artillery and 3 infantry moved from Tambov to Bryansk
              3 infantry moved from Tambov to Rostov
              1 fighter moved from Russia to Samara
              3 artilleries moved from Tambov to Rostov
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Novosibirsk
                  Russians attack with 1 fighter and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                  Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 fighter
                  Casualties for Germans: 1 armour
              Battle in Volgograd
                  Russians attack with 3 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Volgograd, round 4 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                      Russians roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Volgograd, round 6 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                      Russians roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 8 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Germans win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Russians: 3 infantry
              Battle in Rostov
                  Russians attack with 3 artilleries and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 3/6 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 3 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Smolensk, round 4 : 2/2 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery
              Battle in Samara
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Vologda
                  Russians attack with 3 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Novosibirsk to Russia
              1 fighter moved from Samara to Russia
              8 artilleries and 46 infantry moved from Tambov to Rostov
              3 armour moved from Russia to Rostov
      
          Place Units - Russians
              2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2,2,6,2,1,4,2,6,1,4,5,3,4,2,4,3,4,4,1,1,1
              Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.33
      Russians regular : 1.67
      

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 submarine moved from 41 Sea Zone to 43 Sea Zone
              1 submarine moved from 37 Sea Zone to 43 Sea Zone
              1 submarine moved from 43 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              2 submarines moved from 33 Sea Zone to 26 Sea Zone
              1 destroyer moved from 33 Sea Zone to 25 Sea Zone
              1 fighter moved from West India to Northwest Persia
              1 infantry moved from India to West India
              2 submarines moved from 54 Sea Zone to 26 Sea Zone
      
          Combat - ANZAC
              Battle in Sumatra
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              3 destroyers placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 submarine moved from 41 Sea Zone to 43 Sea Zone
              1 submarine moved from 37 Sea Zone to 43 Sea Zone
              1 submarine moved from 43 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              2 submarines moved from 33 Sea Zone to 26 Sea Zone
              1 destroyer moved from 33 Sea Zone to 25 Sea Zone
              1 fighter moved from West India to Northwest Persia
              1 infantry moved from India to West India
              2 submarines moved from 54 Sea Zone to 26 Sea Zone
      
          Combat - ANZAC
              Battle in Sumatra
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              3 destroyers placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 17 Sea Zone to 19 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Shantung
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
              1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Morocco to 92 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
              1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
              1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
              1 armour, 4 artilleries, 2 carriers, 1 cruiser, 6 destroyers, 8 infantry, 3 mech_infantrys and 8 transports moved from 92 Sea Zone to 98 Sea Zone
                    Americans take 98 Sea Zone from Italians
              2 fighters moved from Malta to Tobruk
              6 bombers moved from Gibraltar to Iraq
              1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
              4 artilleries, 6 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
              1 bomber moved from Malta to Egypt
      
          Combat - Americans
              Battle in Greece
              Battle in Trans-Jordan
              Battle in 19 Sea Zone
                  Americans attack with 1 submarine and 1 transport
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 19 Sea Zone
                  Americans win, taking Greece from Italians, taking Trans-Jordan from Italians, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Syria
              Battle in Shantung
              Battle in Egypt
                  Americans attack with 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
                  Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                      Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Egypt, round 2 : 1/13 hits, 4.00 expected hits
                      Italians roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians lost in Egypt
                      Americans roll dice for 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Egypt, round 3 : 4/13 hits, 4.00 expected hits
                      Italians roll dice for 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                  Americans win, taking Syria from Neutral_Axis, taking Shantung from Japanese, taking Egypt from Italians with 4 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Italians: 2 infantry and 1 mech_infantry
                  Casualties for Americans: 1 infantry
              Battle in Iraq
                  Americans attack with 6 bombers
                  Italians defend with 1 bomber and 1 fighter
                      Americans roll dice for 6 bombers in Iraq, round 2 : 3/6 hits, 4.00 expected hits
                      Italians roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 0.83 expected hits
                      1 bomber owned by the Italians, 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Iraq
                  Americans win with 5 bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 bomber
                  Casualties for Italians: 1 bomber and 1 fighter
              Battle in 34 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
              Battle in Tobruk
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Italians defend with 1 mech_infantry
                      Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 1/4 hits, 1.67 expected hits
                      Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Tobruk
                  Americans win, taking Tobruk from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
              Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
      
          Non Combat Move - Americans
              2 fighters moved from Tobruk to 98 Sea Zone
              1 bomber moved from Egypt to Northwest Persia
              5 bombers moved from Iraq to Northwest Persia
              2 fighters moved from Gibraltar to 98 Sea Zone
              1 submarine moved from 92 Sea Zone to 97 Sea Zone
              2 infantry and 1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
              2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 cruiser, 4 destroyers and 1 submarine placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
              1 marine placed in Western United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British repair damage of 15x factory_major; Remaining resources: 38 PUs; 
              British buy 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 armour and 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
              2 mech_infantrys moved from Tsinghai to Sikang
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Shan State to French Indo China
                    UK_Pacific take French Indo China from Japanese
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
              5 infantry moved from Shan State to Malaya
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 3 armour and 1 fighter
                  Italians defend with 1 armour, 2 artilleries and 1 infantry
                      British roll dice for 3 armour and 1 fighter in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2.00 expected hits
                      Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.50 expected hits
                      2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                      British roll dice for 2 armour and 1 fighter in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for British: 2 armour
                  Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
              Battle in Sikang
                  British attack with 2 mech_infantrys
                  Japanese defend with 1 artillery
                      British roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Sikang
                      British roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 mech_infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 mech_infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 8 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Sikang
                  Japanese win with 1 artillery remaining. Battle score for attacker is -8
                  Casualties for British: 2 mech_infantrys
              Battle in Malaya
                  British attack with 5 infantry
                  Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                      British roll dice for 5 infantry in Malaya, round 2 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Malaya
                  British win, taking Malaya from Japanese with 5 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              3 aaGuns, 1 artillery and 15 infantry moved from Shan State to Yunnan
              3 infantry moved from India to West India
              1 fighter moved from Persia to Northwest Persia
              1 fighter moved from Anglo Egyptian Sudan to Egypt
              3 armour moved from Union of South Africa to Belgian Congo
      
          Place Units - British
              1 transport placed in 98 Sea Zone
              1 infantry placed in Egypt
              1 submarine placed in 109 Sea Zone
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              1 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 13 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
              Some Units in India change ownership: 1 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Americans regular : -4.17
      Japanese regular : 0.17
      Italians regular : -0.83
      British regular : -0.67
      

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 17 Sea Zone to 19 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Shantung
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
              1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Morocco to 92 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
              1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
              1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
              1 armour, 4 artilleries, 2 carriers, 1 cruiser, 6 destroyers, 8 infantry, 3 mech_infantrys and 8 transports moved from 92 Sea Zone to 98 Sea Zone
                    Americans take 98 Sea Zone from Italians
              2 fighters moved from Malta to Tobruk
              6 bombers moved from Gibraltar to Iraq
              1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
              4 artilleries, 6 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
              1 bomber moved from Malta to Egypt
      
          Combat - Americans
              Battle in Greece
              Battle in Trans-Jordan
              Battle in 19 Sea Zone
                  Americans attack with 1 submarine and 1 transport
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 19 Sea Zone
                  Americans win, taking Greece from Italians, taking Trans-Jordan from Italians, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Syria
              Battle in Shantung
              Battle in Egypt
                  Americans attack with 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys
                  Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                      Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Egypt, round 2 : 1/13 hits, 4.00 expected hits
                      Italians roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians lost in Egypt
                      Americans roll dice for 4 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Egypt, round 3 : 4/13 hits, 4.00 expected hits
                      Italians roll dice for 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                  Americans win, taking Syria from Neutral_Axis, taking Shantung from Japanese, taking Egypt from Italians with 4 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Italians: 2 infantry and 1 mech_infantry
                  Casualties for Americans: 1 infantry
              Battle in Iraq
                  Americans attack with 6 bombers
                  Italians defend with 1 bomber and 1 fighter
                      Americans roll dice for 6 bombers in Iraq, round 2 : 3/6 hits, 4.00 expected hits
                      Italians roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 1/2 hits, 0.83 expected hits
                      1 bomber owned by the Italians, 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Iraq
                  Americans win with 5 bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 bomber
                  Casualties for Italians: 1 bomber and 1 fighter
              Battle in 34 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
              Battle in Tobruk
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Italians defend with 1 mech_infantry
                      Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 1/4 hits, 1.67 expected hits
                      Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Tobruk
                  Americans win, taking Tobruk from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
              Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
      
          Non Combat Move - Americans
              2 fighters moved from Tobruk to 98 Sea Zone
              1 bomber moved from Egypt to Northwest Persia
              5 bombers moved from Iraq to Northwest Persia
              2 fighters moved from Gibraltar to 98 Sea Zone
              1 submarine moved from 92 Sea Zone to 97 Sea Zone
              2 infantry and 1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
              2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 cruiser, 4 destroyers and 1 submarine placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
              1 marine placed in Western United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -4.17
      Japanese regular : 0.83
      Italians regular : -0.83
      

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              5 infantry moved from Novgorod to Karelia
              1 infantry moved from Baltic States to Poland
                    Russians take Poland from Germans
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Bryansk
                    Russians take Bryansk from Germans
              2 fighters and 1 tactical_bomber moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
              12 artilleries and 55 infantry moved from Russia to Tambov
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 5 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 5 infantry in Karelia, round 2 : 0/5 hits, 0.83 expected hits
                      Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 0.83 expected hits
                      Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 0.83 expected hits
                      Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 4 infantry in Karelia, round 5 : 0/4 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      Russians roll dice for 3 infantry in Karelia, round 6 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      Russians roll dice for 2 infantry in Karelia, round 7 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 7 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Karelia, round 8 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 8 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Karelia, round 9 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 9 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 3 infantry
              Battle in Tambov
                  Russians attack with 12 artilleries and 55 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 12 artilleries and 55 infantry in Tambov, round 2 : 13/67 hits, 15.17 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 12 artilleries and 55 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Smolensk
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Smolensk to Tambov
              1 infantry moved from Russia to Tambov
              1 infantry moved from Volgograd to Caucasus
              2 infantry moved from Volgograd to Tambov
              2 fighters and 1 tactical_bomber moved from Tambov to Russia
      
          Place Units - Russians
              3 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 35 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -2.33
      Russians regular : -4.83
      

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    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
              1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
              5 infantry moved from Belarus to Eastern Poland
              1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Ukraine to Bessarabia
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Eastern Poland
                  Russians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 aaGun, 1 armour, 4 artilleries and 16 infantry; Italians defend with 1 armour
                      Germans roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/24 hits, 7.00 expected hits
                      Italians roll dice for 1 aaGun, 2 armour, 4 artilleries and 16 infantry in Eastern Poland, round 2 : 7/22 hits, 7.67 expected hits
                      7 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 5/17 hits, 5.83 expected hits
                      Italians roll dice for 2 armour, 4 artilleries and 13 infantry in Eastern Poland, round 3 : 7/19 hits, 6.67 expected hits
                      7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 5/10 hits, 4.67 expected hits
                      Italians roll dice for 2 armour, 4 artilleries and 8 infantry in Eastern Poland, round 4 : 5/14 hits, 5.00 expected hits
                      2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                  1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 bomber owned by the Russians retreated
                  1 armour owned by the Russians retreated to Western Ukraine
                  Italians win with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -20
                  Casualties for Russians: 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
                  Casualties for Germans: 1 aaGun and 13 infantry
      
          Non Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              2 aaGuns and 18 infantry moved from Buryatia to Amur
              2 aaGuns, 2 artilleries and 16 infantry moved from Novgorod to Archangel
              1 artillery and 5 infantry moved from Ukraine to Rostov
              1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
              2 aaGuns moved from Western Ukraine to Bryansk
      
          Place Units - Russians
              1 artillery and 9 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      Germans AA : -0.50
      Russians regular : -3.17
      

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 3 infantry
                  Japanese defend with 2 infantry
                      ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                      ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 33 Sea Zone
              1 fighter moved from Volgograd to West India
              1 fighter moved from Celebes to 33 Sea Zone
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.33
      ANZAC regular : 0.50
      

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    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to South Australia
              3 fighters moved from Java to South Australia
              1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - ANZAC
              1 armour and 2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
              ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Algeria 3 Fighter Place: Neutral_Axis has 1 fighter placed in Algeria
              Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Algeria 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Fighter Remove
              Trigger Axis Conquer All France Algeria 3 Fighter Remove: has removed 1 fighter owned by French in Algeria
              Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
              Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
      
          Combat Move - French
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to South Australia
              3 fighters moved from Java to South Australia
              1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - ANZAC
              1 armour and 2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
              ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Guam to 43 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              3 fighters moved from Hawaiian Islands to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 25 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
              3 fighters moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from 43 Sea Zone to Java
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Suiyuyan to Hopei
              2 infantry moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
              Battle in Hunan
                  Chinese attack with 1 infantry
                  Japanese defend with 2 fighters and 2 tactical_bombers
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 5 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
              2 infantry moved from Shensi to Sikang
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 3 destroyers and 1 factory_minor; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 fighters moved from United Kingdom to 109 Sea Zone
              1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 fighter moved from Malta to 98 Sea Zone
              1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 battleship moved from 39 Sea Zone to 37 Sea Zone
              2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
              3 mech_infantrys moved from India to Shan State
      
          Combat - British
              Battle in 109 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 3 fighters
                  Germans defend with 1 cruiser
                      British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans lost in 109 Sea Zone
                  British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 cruiser
              Battle in 98 Sea Zone
                  British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship and 2 cruisers
                      British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      2 cruisers owned by the Italians lost in 98 Sea Zone
                      British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                      Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
                  Casualties for Italians: 1 battleship and 2 cruisers
              Battle in 37 Sea Zone
                  British attack with 1 battleship, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                      British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                      1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 31
                  Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                  Casualties for British: 1 battleship, 1 fighter and 1 tactical_bomber
              Battle in Shan State
                  British attack with 3 mech_infantrys
                  Japanese defend with 1 infantry
                      British roll dice for 3 mech_infantrys in Shan State, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 mech_infantrys in Shan State, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                  British win, taking Shan State from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from 37 Sea Zone to Java
              1 bomber and 3 fighters moved from 109 Sea Zone to United Kingdom
              1 mech_infantry moved from Eire to United Kingdom
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
      
          Place Units - British
              1 factory_minor placed in Egypt
              3 destroyers placed in 106 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 6 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Americans regular : -1.00
      Italians regular : -2.33
      Japanese regular : 0.83
      Germans regular : -0.50
      British regular : 0.83
      

      Savegame

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