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    Posts made by onesteveo

    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      ill try to attch triplea_36179_2jap.tsvg

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      onesteveo
    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 33 Sea Zone to 17 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 17 Sea Zone
              1 transport moved from 19 Sea Zone to 34 Sea Zone
              1 armour moved from Tunisia to Morocco
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from 17 Sea Zone to 33 Sea Zone
              6 bombers moved from Eastern United States to Gibraltar
              2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from Gibraltar to Malta
              1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
              1 fighter moved from 92 Sea Zone to Malta
              1 submarine moved from 93 Sea Zone to 92 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
              2 infantry and 1 marine placed in Western United States
              1 fighter and 1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3
              Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 3 armour; Remaining resources: 18 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 artillery moved from Tobruk to Alexandria
              2 mech_infantrys moved from Eastern Persia to 80 Sea Zone
              2 mech_infantrys moved from 80 Sea Zone to Iraq
              1 fighter moved from India to Iraq
              2 mech_infantrys moved from Kazakhstan to Tsinghai
              3 infantry moved from Burma to Yunnan
              1 artillery and 22 infantry moved from Burma to Shan State
      
          Combat - British
              Battle in Iraq
                  British attack with 1 fighter and 2 mech_infantrys
                  Italians defend with 2 infantry and 1 mech_infantry
                      British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 fighter and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Iraq
                      British roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Iraq
                  British win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for British: 2 mech_infantrys
                  Casualties for Italians: 2 infantry and 1 mech_infantry
              Battle in Alexandria
                  British attack with 1 artillery
                  Italians defend with 1 artillery
                      British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
                  Italians win with no units remaining. Battle score for attacker is 0
                  Casualties for British: 1 artillery
                  Casualties for Italians: 1 artillery
              Battle in Tsinghai
                  British attack with 2 mech_infantrys
                  Japanese defend with 1 artillery
                      British roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Tsinghai
                  British win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Yunnan
                  British attack with 3 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                  British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shan State
                  British attack with 1 artillery and 22 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 22 infantry in Shan State, round 2 : 3/23 hits, 4.17 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 artillery and 22 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              3 aaGuns moved from Burma to Shan State
              1 fighter moved from Iraq to Persia
              3 armour moved from Union of South Africa to Belgian Congo
              1 fighter moved from Rhodesia to Belgian Congo
              1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
      
          Place Units - British
              3 armour placed in Union of South Africa
      
          Turn Complete - British
              British collect 29 PUs; end with 47 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 8 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : 1.33
      Japanese regular : 0.33
      British regular : 1.17
      

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 33 Sea Zone to 17 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 17 Sea Zone
              1 transport moved from 19 Sea Zone to 34 Sea Zone
              1 armour moved from Tunisia to Morocco
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from 17 Sea Zone to 33 Sea Zone
              6 bombers moved from Eastern United States to Gibraltar
              2 destroyers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from Gibraltar to Malta
              1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
              1 fighter moved from 92 Sea Zone to Malta
              1 submarine moved from 93 Sea Zone to 92 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
              2 infantry and 1 marine placed in Western United States
              1 fighter and 1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,1,3,5,1,4,4,4,1,4,3,4,3,2,6,2,2,5,4,2,2,3,3
              Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : 0.33
      

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              5 infantry moved from Manchuria to Jehol
              1 tactical_bomber moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Vyborg
              2 armour and 2 mech_infantrys moved from Russia to Rostov
              1 fighter moved from Russia to Rostov
              3 infantry moved from Volgograd to Rostov
              1 infantry moved from Belarus to Eastern Poland
                    Russians take Eastern Poland from Italians
              1 artillery moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Vyborg
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
      
          Combat - Russians
              Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
              Battle in 113 Sea Zone
                  Russians attack with 1 cruiser and 1 submarine
                  Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                  Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
                  Casualties for Russians: 1 cruiser and 1 submarine
              Battle in Karelia
                  Russians attack with 1 artillery and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Vyborg
                  Russians attack with 1 artillery and 1 fighter
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vyborg
                  Russians win, taking Vyborg from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Rostov
                  Russians attack with 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                  Germans defend with 2 armour, 1 artillery and 2 mech_infantrys
                      Russians roll dice for 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/8 hits, 2.33 expected hits
                      Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                      3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                      Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
                      Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/4 hits, 1.67 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                      Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.83 expected hits
                      Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 15
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 2 armour, 1 artillery and 2 mech_infantrys
              Battle in Jehol
                  Russians attack with 5 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Russians roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 5 infantry in Jehol, round 3 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                      Russians roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Jehol
                      Russians roll dice for 3 infantry in Jehol, round 5 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                  Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -2
                  Casualties for Russians: 3 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Karelia to Russia
              1 fighter moved from Vyborg to Russia
              1 fighter moved from Rostov to Russia
              1 infantry moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Belarus
              3 infantry moved from Russia to Tambov
      
          Place Units - Russians
              2 artilleries placed in Russia
              3 infantry placed in Volgograd
              3 infantry placed in Novgorod
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
              Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.00
      Germans regular : -2.33
      Russians regular : -2.17
      

      Savegame

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      onesteveo
    • RE: tanios (x) vs onestevo (allies + 10) BM3

      scramble?

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      onesteveo
    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Manual Gamesave Post: Russians round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              5 infantry moved from Manchuria to Jehol
              1 tactical_bomber moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Vyborg
              2 armour and 2 mech_infantrys moved from Russia to Rostov
              1 fighter moved from Russia to Rostov
              3 infantry moved from Volgograd to Rostov
              1 infantry moved from Belarus to Eastern Poland
                    Russians take Eastern Poland from Italians
              1 artillery moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Vyborg
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
      
          Combat - Russians
      

      Combat Hit Differential Summary :

      Savegame

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      onesteveo
    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      need ool don’t wanna make any assumptions

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      onesteveo
    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Manual Gamesave Post: British round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Combat Move - British
              3 fighters moved from United Kingdom to 109 Sea Zone
              1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 fighter moved from Malta to 98 Sea Zone
              1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 battleship moved from 39 Sea Zone to 37 Sea Zone
              2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
              3 mech_infantrys moved from India to Shan State
      
          Combat - British
              Battle in 109 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 3 fighters
                  Germans defend with 1 cruiser
                      British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans lost in 109 Sea Zone
                  British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 cruiser
              Battle in 98 Sea Zone
                  British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship and 2 cruisers
                      British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      2 cruisers owned by the Italians lost in 98 Sea Zone
                      British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                      Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
                  Casualties for Italians: 1 battleship and 2 cruisers
              Battle in 37 Sea Zone
                  British attack with 1 battleship, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
      

      Combat Hit Differential Summary :

      Italians regular : -2.33
      Germans regular : -0.50
      British regular : 0.17
      

      Savegame

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    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Suiyuyan to Hopei
              2 infantry moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
              Battle in Hunan
                  Chinese attack with 1 infantry
                  Japanese defend with 2 fighters and 2 tactical_bombers
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 5 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
              2 infantry moved from Shensi to Sikang
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Japanese regular : 1.00
      

      Savegame

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    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Guam to 43 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              3 fighters moved from Hawaiian Islands to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 25 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
              3 fighters moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from 43 Sea Zone to Java
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Japanese regular : -0.33
      

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 55 Sea Zone to 42 Sea Zone
              1 submarine moved from 33 Sea Zone to 43 Sea Zone
              1 fighter moved from Queensland to 44 Sea Zone
              1 submarine moved from 55 Sea Zone to 41 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 44 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 44 Sea Zone to Celebes
              1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from India to Volgograd
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
              1 destroyer moved from 79 Sea Zone to 80 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      onesteveo
    • RE: tanios (x) vs onestevo (allies + 10) BM3

      ty but ill leave as is my own fault for not knowing lol good lesson for me

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      onesteveo
    • RE: tanios (x) vs onestevo (allies + 10) BM3

      ah kk that makes sense

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      do cruisers not do bombardment in balance mod? my iraq battle with uk they didnt fire

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 6 bombers; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour moved from Morocco to Tunisia
                    Americans take Algeria from Italians
                    Americans take Tunisia from Italians
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Okinawa
      
          Combat - Americans
              Battle in Okinawa
              Battle in French West Africa
              Battle in 35 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking Okinawa from Japanese, taking French West Africa from Neutral_Axis, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 91 Sea Zone to Gibraltar
              2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
              1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
              1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
              1 submarine moved from 92 Sea Zone to 93 Sea Zone
              4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              4 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from United Kingdom to Malta
              2 fighters moved from 35 Sea Zone to 33 Sea Zone
              2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              1 submarine moved from 25 Sea Zone to 17 Sea Zone
      
          Place Units - Americans
              6 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kansu to Tsinghai
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win with 1 artillery remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
              1 infantry placed in Kansu
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 airfield and 3 armour; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from Malta to Bessarabia
              1 artillery moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              1 mech_infantry moved from Belgian Congo to French Central Africa
                    British take French Central Africa from Neutral_Axis
              1 battleship, 1 cruiser and 2 transports moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
      
          Combat - British
              Battle in Iraq
                  British attack with 1 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Bessarabia
                  British attack with 1 bomber
                  Italians defend with 1 armour
                      British roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the British and 1 armour owned by the Italians lost in Bessarabia
                  Italians win with no units remaining. Battle score for attacker is -8
                  Casualties for British: 1 bomber
                  Casualties for Italians: 1 armour
      
          Non Combat Move - British
              2 mech_infantrys moved from Eastern Persia to Kazakhstan
              2 mech_infantrys moved from India to Eastern Persia
              3 aaGuns, 1 artillery and 25 infantry moved from India to Burma
              1 fighter moved from Union of South Africa to Rhodesia
      
          Place Units - British
              1 airfield placed in Gibraltar
              3 armour placed in Union of South Africa
      
          Turn Complete - British
              British collect 29 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 fighter placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 1 fighter
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -1.67
      Italians regular : 0.50
      Japanese regular : 1.33
      Neutral_Axis regular : 0.00
      British regular : 0.50
      

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kansu to Tsinghai
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win with 1 artillery remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
              1 infantry placed in Kansu
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : 2.00
      

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 6 bombers; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour moved from Morocco to Tunisia
                    Americans take Algeria from Italians
                    Americans take Tunisia from Italians
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Okinawa
      
          Combat - Americans
              Battle in Okinawa
              Battle in French West Africa
              Battle in 35 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking Okinawa from Japanese, taking French West Africa from Neutral_Axis, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 91 Sea Zone to Gibraltar
              2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
              1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
              1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
              1 submarine moved from 92 Sea Zone to 93 Sea Zone
              4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              4 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from United Kingdom to Malta
              2 fighters moved from 35 Sea Zone to 33 Sea Zone
              2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              1 submarine moved from 25 Sea Zone to 17 Sea Zone
      
          Place Units - Americans
              6 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : -0.67
      

      Savegame

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    • RE: tanios (x) vs onestevo (allies + 10) BM3

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 16 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Novgorod to Baltic States
              1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
              1 infantry moved from Bryansk to Western Ukraine
              1 fighter moved from Novgorod to Western Ukraine
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Korea to Manchuria
              3 infantry moved from Volgograd to Rostov
              4 aaGuns, 2 armour, 10 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia
              1 fighter moved from Western Ukraine to Russia
              1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Volgograd
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2
              Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Germans regular : -0.33
      Russians regular : 0.67
      

      Savegame

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    • RE: Odonis (Axis) vs Onesteveo (Allies +12) BM3 L20 Game 2

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 infantry moved from Rostov to Ukraine
              1 artillery moved from Bryansk to Western Ukraine
              2 aaGuns and 4 infantry moved from Bryansk to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 bomber moved from Russia to Novgorod
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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