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    Posts made by Omni

    • RE: BM4 Cousins Team Game - 2024.1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14716, time: 5:03:04 PM
      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Manual Gamesave Post: Americans round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              EDIT: Turning off Edit Mode
              Americans buy 1 artillery, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              1 bomber moved from Hawaiian Islands to 46 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 battleship moved from 26 Sea Zone to 33 Sea Zone
              2 carriers moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              2 cruisers moved from 26 Sea Zone to 33 Sea Zone
              2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
              3 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Caroline Islands
                      1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 44 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 transport in 44 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
                  Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
      
          Non Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Central United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              2 fighters moved from Eastern United States to Gibraltar
              1 bomber moved from 46 Sea Zone to Queensland
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
      
          Place Units - Americans
              2 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              2 submarines and 1 transport placed in 10 Sea Zone
              1 destroyer and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.00
      Japanese regular : -2.67
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14741, time: 4:14:55 PM
      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Belarus to Baltic States
              7 infantry moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Karelia
              1 fighter moved from Russia to Baltic States
              1 tactical_bomber moved from Russia to Baltic States
              1 armour moved from Belarus to Karelia
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Karelia, round 2 : 0/10 hits, 2.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Karelia, round 3 : 1/9 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
              1 artillery and 5 infantry moved from Ukraine to Bryansk
              6 infantry moved from Russia to Bryansk
              7 infantry moved from Belarus to Bryansk
              2 aaGuns moved from Belarus to Bryansk
              1 armour moved from Belarus to Bryansk
              2 mech_infantrys moved from Belarus to Bryansk
              1 tactical_bomber moved from Baltic States to Bryansk
              1 fighter moved from Baltic States to Bryansk
              1 fighter moved from Karelia to Bryansk
              2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              1 infantry placed in Novgorod
              1 infantry placed in Volgograd
              1 artillery and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : -4.00
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Szechwan to Suiyuyan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 mech_infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
              Battle in Hopei
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              7 infantry moved from Szechwan to Shensi
              1 fighter moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Japanese regular : 1.67
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Western United States to 26 Sea Zone
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
              1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
              1 submarine moved from 111 Sea Zone to 105 Sea Zone
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              1 cruiser moved from 113 Sea Zone to 114 Sea Zone
              2 aaGuns moved from Novgorod to Belarus
              10 infantry moved from Novgorod to Belarus
              3 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Bryansk to Western Ukraine
              2 aaGuns moved from Bryansk to Western Ukraine
              1 armour moved from Russia to Belarus
              1 mech_infantry moved from Russia to Belarus
              1 artillery moved from Bryansk to Western Ukraine
              2 infantry moved from Rostov to Bryansk
              3 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              Russians undo move 2.
              1 artillery and 2 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Suiyuyan to Shensi
              2 infantry moved from Kweichow to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from 10 Sea Zone to Hawaiian Islands
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to Eastern United States
              1 bomber moved from Central United States to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 carrier and 1 destroyer placed in 101 Sea Zone
              1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Baltic States to Belarus
              1 infantry moved from Archangel to Belarus
              1 armour moved from Russia to Belarus
              1 mech_infantry moved from Russia to Belarus
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              2 infantry moved from Caucasus to Rostov
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              6 infantry moved from Amur to Buryatia
              6 infantry moved from Sakha to Buryatia
              2 aaGuns moved from Sakha to Buryatia
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 armour, 3 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Baltic States to Belarus
              1 infantry moved from Archangel to Belarus
              1 armour moved from Russia to Belarus
              1 mech_infantry moved from Russia to Belarus
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              2 infantry moved from Caucasus to Rostov
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              6 infantry moved from Amur to Buryatia
              6 infantry moved from Sakha to Buryatia
              2 aaGuns moved from Sakha to Buryatia
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 armour, 3 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              2 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
              7 infantry moved from Yunnan to Kweichow
              2 artilleries moved from Yunnan to Kweichow
              2 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 2 artilleries and 9 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 artilleries and 9 infantry in Kweichow, round 2 : 2/11 hits, 2.50 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Burma
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Algeria: 1 bomber
              EDIT: Removing units owned by Italians from Algeria: 1 infantry
              EDIT: Turning off Edit Mode
              2 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              3 infantry moved from Gibraltar to 91 Sea Zone
              2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              2 marines moved from Gibraltar to 91 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 94 Sea Zone
              2 cruisers and 2 marines moved from 91 Sea Zone to 94 Sea Zone
              2 fighters moved from 91 Sea Zone to Algeria
              3 infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from 94 Sea Zone to Algeria
              2 marines moved from 94 Sea Zone to Algeria
              2 mech_infantrys moved from 94 Sea Zone to Algeria
      
          Combat - Americans
              Battle in Philippines
              Battle in Guam
              Battle in 8 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win, taking Philippines from Japanese, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 6 Sea Zone
                  Americans attack with 2 submarines
                  Japanese defend with 1 submarine and 1 transport
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 6 Sea Zone
                      Japanese roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 submarine and 1 transport
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
              Battle in Algeria
                  Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 marines and 2 mech_infantrys
                  Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                      Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits
                      Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Algeria, round 2 : 3/10 hits, 4.17 expected hits
                      3 infantry owned by the Americans lost in Algeria
                      2 infantry owned by the Italians lost in Algeria
                      Americans roll dice for 1 artillery, 2 fighters, 2 marines and 2 mech_infantrys in Algeria, round 3 : 2/7 hits, 2.50 expected hits
                      Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 3 : 3/8 hits, 3.50 expected hits
                      1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Algeria
                      2 infantry owned by the Italians lost in Algeria
                  2 fighters owned by the Americans retreated
                      Americans roll dice for 2 marines in Algeria, round 4 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Algeria, round 4 : 1/6 hits, 2.83 expected hits
                      1 marine owned by the Americans lost in Algeria
                      Americans roll dice for 1 marine in Algeria, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Algeria, round 5 : 3/6 hits, 2.83 expected hits
                      1 marine owned by the Americans lost in Algeria
                  Italians win with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -19
                  Casualties for Americans: 1 artillery, 3 infantry, 2 marines and 2 mech_infantrys
                  Casualties for Italians: 4 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Algeria to Gibraltar
              1 destroyer moved from 91 Sea Zone to 84 Sea Zone
              1 submarine moved from 91 Sea Zone to 84 Sea Zone
              1 carrier moved from 91 Sea Zone to 109 Sea Zone
              1 destroyer moved from 91 Sea Zone to 109 Sea Zone
              1 submarine moved from 33 Sea Zone to 20 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
              1 fighter moved from Hawaiian Islands to Caroline Islands
              2 submarines moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              6 infantry moved from Eastern United States to 101 Sea Zone
              6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Eastern United States to Hawaiian Islands
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              4 infantry placed in Eastern United States
              1 carrier and 1 transport placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4
              Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.17
      Italians regular : -3.33
      Japanese regular : -0.17
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Move Summary: Americans round 5

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Algeria: 1 bomber
              EDIT: Removing units owned by Italians from Algeria: 1 infantry
              EDIT: Turning off Edit Mode
              2 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              3 infantry moved from Gibraltar to 91 Sea Zone
              2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              2 marines moved from Gibraltar to 91 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 94 Sea Zone
              2 cruisers and 2 marines moved from 91 Sea Zone to 94 Sea Zone
              2 fighters moved from 91 Sea Zone to Algeria
              3 infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from 94 Sea Zone to Algeria
              2 marines moved from 94 Sea Zone to Algeria
              2 mech_infantrys moved from 94 Sea Zone to Algeria
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              3 infantry moved from Gibraltar to 91 Sea Zone
              2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              2 marines moved from Gibraltar to 91 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 94 Sea Zone
              2 cruisers and 2 marines moved from 91 Sea Zone to 94 Sea Zone
              2 fighters moved from 91 Sea Zone to Algeria
              3 infantry moved from 94 Sea Zone to Algeria
              2 mech_infantrys moved from 94 Sea Zone to Algeria
              2 marines moved from 94 Sea Zone to Algeria
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
      
          Combat - Americans
              Battle in Philippines
              Battle in Guam
              Battle in 8 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win, taking Philippines from Japanese, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 6 Sea Zone
                  Americans attack with 2 submarines
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                      1 transport owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Algeria
                  Americans attack with 2 fighters, 3 infantry, 2 marines and 2 mech_infantrys
                  Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
                      Americans roll dice for 2 cruisers in Algeria, round 2 : 2/2 hits, 1.00 expected hits
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 9 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Tambov to Volgograd
              2 infantry moved from Tambov to Bryansk
              3 infantry moved from Belarus to Novgorod
              3 artilleries moved from Belarus to Novgorod
              1 fighter moved from Smolensk to Bryansk
              1 fighter moved from Russia to Volgograd
              1 tactical_bomber moved from Russia to Volgograd
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                      1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Bryansk
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Novgorod
                  Russians attack with 3 artilleries and 3 infantry
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                      Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 3/6 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Belarus to Novgorod
              1 fighter moved from Bryansk to Russia
              1 fighter moved from Volgograd to Russia
              1 tactical_bomber moved from Volgograd to Russia
              4 armour and 4 mech_infantrys moved from Belarus to Russia
              2 aaGuns, 10 artilleries and 23 infantry moved from Tambov to Russia
              1 infantry moved from Amur to Siberia
              1 infantry moved from Amur to Siberia
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
      
          Place Units - Russians
              9 artilleries placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,2,6,5,4,2,5,5
              Russians collect 25 PUs (3 lost to blockades); end with 26 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.00
      Russians regular : 0.67
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Manual Gamesave Post: Chinese round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              2 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              2 artilleries and 10 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 2 bombers, 1 fighter and 3 tactical_bombers
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.50 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Yunnan
                  Chinese attack with 2 artilleries and 10 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 artilleries and 10 infantry in Yunnan, round 2 : 4/12 hits, 2.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Szechwan
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from French Equatorial Africa: 1 armour
              EDIT: Adding units owned by Americans to Egypt: 1 armour
              EDIT: Removing units owned by Americans from French Central Africa: 1 infantry
              EDIT: Adding units owned by Americans to French Equatorial Africa: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Japanese regular : 1.83
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              2 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              2 artilleries and 10 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 2 bombers, 1 fighter and 3 tactical_bombers
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.50 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Yunnan
                  Chinese attack with 2 artilleries and 10 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 artilleries and 10 infantry in Yunnan, round 2 : 4/12 hits, 2.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Szechwan
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Japanese regular : 1.83
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              2 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              2 artilleries and 10 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 2 bombers, 1 fighter and 3 tactical_bombers
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.50 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Yunnan
                  Chinese attack with 2 artilleries and 10 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 artilleries and 10 infantry in Yunnan, round 2 : 4/12 hits, 2.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Szechwan
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Japanese regular : 1.83
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 bomber, 6 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery, 3 infantry, 2 marines and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 2 marines, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              2 marines moved from 91 Sea Zone to Gibraltar
              2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              3 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 artillery, 3 infantry, 2 marines and 2 mech_infantrys
                  Italians defend with 1 harbour and 2 infantry
                      Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
                      Americans roll dice for 1 artillery, 3 infantry, 2 marines and 2 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 artillery, 3 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              4 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 bomber moved from Burma to India
              2 fighters moved from Eastern United States to 91 Sea Zone
      
          Place Units - Americans
              1 bomber and 6 infantry placed in Eastern United States
              3 transports placed in 101 Sea Zone
              2 submarines and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
              Americans collect 54 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : -0.67
      Italians regular : -0.67
      

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