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    Posts made by Omni

    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Jehol: 1 mech_infantry
              EDIT: Removing units owned by Japanese from Jehol: 1 mech_infantry
              EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese
              EDIT: Adding units owned by Japanese to Buyant-Uhaa: 2 mech_infantrys
              EDIT: Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
              1 infantry moved from 17 Sea Zone to Iwo Jima
              1 artillery moved from 17 Sea Zone to Iwo Jima
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery moved from Paulau Island to 34 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              1 artillery moved from 21 Sea Zone to Guam
              1 infantry moved from Normandy Bordeaux to Southern France
                    Americans take Southern France from Germans
      
          Combat - Americans
              Battle in Guam
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 airfield and 1 marine
                      Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
                      1 marine owned by the Japanese lost in Guam
                  Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 marine
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Iwo Jima
                  Japanese win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 submarine moved from 33 Sea Zone to 43 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Hawaiian Islands to Caroline Islands
              8 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              3 transports moved from 110 Sea Zone to 107 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 cruiser, 1 destroyer, 8 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
              8 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              2 fighters moved from 110 Sea Zone to United Kingdom
              2 fighters moved from Eastern United States to 110 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 101 Sea Zone
              2 fighters and 1 tactical_bomber placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              1 infantry placed in Eastern United States
              2 submarines and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : 1.00
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 8 armour; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Bryansk to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
              1 infantry moved from Ukraine to Bessarabia
                    Russians take Bessarabia from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              3 aaGuns, 1 armour, 1 artillery, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
              3 infantry moved from Tambov to Bryansk
              1 infantry moved from Yenisey to Timguska
              1 infantry moved from Novosibirsk to Vologda
              2 aaGuns and 17 infantry moved from Novosibirsk to Samara
      
          Place Units - Russians
              8 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 fighters moved from 33 Sea Zone to 35 Sea Zone
              2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery moved from 110 Sea Zone to Holland Belgium
              2 fighters moved from 110 Sea Zone to Holland Belgium
      
          Combat - Americans
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 4/4 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      2 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in 35 Sea Zone
                  Americans attack with 2 fighters and 3 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters moved from 35 Sea Zone to 33 Sea Zone
              2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from Caroline Islands to Hawaiian Islands
              2 infantry moved from Western United States to 10 Sea Zone
              2 submarines moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 23 Sea Zone to 26 Sea Zone
              1 infantry moved from Marshall Islands to 32 Sea Zone
              1 mech_infantry moved from Marshall Islands to 32 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from Johnston Island to 30 Sea Zone
              1 artillery moved from Johnston Island to 30 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              6 infantry moved from Eastern United States to 101 Sea Zone
              6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 destroyer moved from 104 Sea Zone to 91 Sea Zone
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              2 fighters moved from Holland Belgium to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 armour moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from Queensland to Caroline Islands
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 4.50
      Japanese regular : -0.33
      Germans regular : 0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14741, time: 4:39:06 PM
      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 10 artilleries; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              1 mech_infantry moved from Bryansk to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Ulaanbaatar to Amur
              2 infantry moved from Buyant-Uhaa to Amur
              1 infantry moved from Western Ukraine to Eastern Poland
                    Russians take Eastern Poland from Germans
      
          Combat - Russians
              Battle in Amur
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Amur
                  Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Rostov to Bryansk
              3 infantry moved from Volgograd to Tambov
              2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
              2 infantry moved from Olgiy to Kansu
              1 infantry moved from Dzavhan to Yenisey
              1 aaGun moved from Bryansk to Russia
      
          Place Units - Russians
              10 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      Russians regular : 0.00
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 8 infantry, 1 submarine and 4 transports; Remaining resources: 4 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              2 fighters moved from Gibraltar to 104 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
              1 infantry moved from 22 Sea Zone to Marianas
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery moved from 34 Sea Zone to Paulau Island
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
              1 infantry moved from 32 Sea Zone to Marshall Islands
              1 mech_infantry moved from 32 Sea Zone to Marshall Islands
              1 fighter moved from 33 Sea Zone to 21 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in Paulau Island
              Battle in Marshall Islands
              Battle in Marianas
              Battle in 21 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 21 Sea Zone
                  Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 104 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 104 Sea Zone
                  Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
              3 infantry moved from 110 Sea Zone to United Kingdom
              1 armour moved from 110 Sea Zone to United Kingdom
              1 mech_infantry moved from 110 Sea Zone to United Kingdom
              1 artillery moved from 110 Sea Zone to United Kingdom
              2 fighters moved from 104 Sea Zone to 110 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
              1 carrier moved from 26 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
              1 fighter moved from Hawaiian Islands to Caroline Islands
              1 destroyer moved from 46 Sea Zone to 23 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 30 Sea Zone to Johnston Island
              1 artillery moved from 30 Sea Zone to Johnston Island
              1 fighter moved from 21 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              6 infantry placed in Eastern United States
              1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Germans regular : -0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Ukraine
              2 infantry moved from Bryansk to Western Ukraine
              4 infantry moved from Bryansk to Belarus
              3 artilleries moved from Bryansk to Belarus
              1 fighter moved from Bryansk to Ukraine
              1 tactical_bomber moved from Bryansk to Ukraine
              1 fighter moved from Bryansk to Western Ukraine
              4 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              1 infantry moved from Karelia to Vyborg
                    Russians take Vyborg from Germans
              1 armour moved from Karelia to Finland
              1 artillery moved from Karelia to Finland
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 3 artilleries and 4 infantry
                  Germans defend with 1 aaGun, 2 artilleries and 1 infantry
                      Russians roll dice for 3 artilleries and 4 infantry in Belarus, round 2 : 1/7 hits, 2.17 expected hits
                      Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians lost in Belarus
                      1 aaGun owned by the Germans lost in Belarus
                      Russians roll dice for 3 artilleries and 1 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      Russians roll dice for 3 artilleries in Belarus, round 4 : 0/3 hits, 1.00 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Russians lost in Belarus
                      Russians roll dice for 2 artilleries in Belarus, round 5 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 5 : 0/3 hits, 1.00 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 2 artilleries in Belarus, round 6 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Belarus
                      Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery in Belarus, round 8 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Belarus, round 8 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Belarus
                      1 artillery owned by the Germans lost in Belarus
                  Germans win with no units remaining. Battle score for attacker is -8
                  Casualties for Russians: 3 artilleries and 4 infantry
                  Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Western Ukraine to Bryansk
              1 tactical_bomber moved from Ukraine to Bryansk
              1 fighter moved from Ukraine to Bryansk
              1 infantry moved from Volgograd to Rostov
              1 artillery and 9 infantry moved from Russia to Bryansk
              2 aaGuns and 18 infantry moved from Yenisey to Timguska
      
          Place Units - Russians
              4 artilleries and 6 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.33
      Russians regular : -2.83
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Shensi to Chahar
              2 infantry moved from Shensi to Kweichow
              10 infantry moved from Shensi to Szechwan
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Chahar
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Szechwan
                  Chinese attack with 10 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 10 infantry in Szechwan, round 2 : 3/10 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Kansu
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.17
      Japanese regular : 1.67
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14716, time: 5:03:04 PM
      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Manual Gamesave Post: Americans round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              EDIT: Turning off Edit Mode
              Americans buy 1 artillery, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              1 bomber moved from Hawaiian Islands to 46 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 battleship moved from 26 Sea Zone to 33 Sea Zone
              2 carriers moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              2 cruisers moved from 26 Sea Zone to 33 Sea Zone
              2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
              3 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Caroline Islands
                      1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 44 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 transport in 44 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
                  Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
      
          Non Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Central United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              2 fighters moved from Eastern United States to Gibraltar
              1 bomber moved from 46 Sea Zone to Queensland
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
      
          Place Units - Americans
              2 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              2 submarines and 1 transport placed in 10 Sea Zone
              1 destroyer and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.00
      Japanese regular : -2.67
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14741, time: 4:14:55 PM
      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Belarus to Baltic States
              7 infantry moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Karelia
              1 fighter moved from Russia to Baltic States
              1 tactical_bomber moved from Russia to Baltic States
              1 armour moved from Belarus to Karelia
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Karelia, round 2 : 0/10 hits, 2.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Karelia, round 3 : 1/9 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
              1 artillery and 5 infantry moved from Ukraine to Bryansk
              6 infantry moved from Russia to Bryansk
              7 infantry moved from Belarus to Bryansk
              2 aaGuns moved from Belarus to Bryansk
              1 armour moved from Belarus to Bryansk
              2 mech_infantrys moved from Belarus to Bryansk
              1 tactical_bomber moved from Baltic States to Bryansk
              1 fighter moved from Baltic States to Bryansk
              1 fighter moved from Karelia to Bryansk
              2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              1 infantry placed in Novgorod
              1 infantry placed in Volgograd
              1 artillery and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : -4.00
      

      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Szechwan to Suiyuyan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 mech_infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
              Battle in Hopei
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              7 infantry moved from Szechwan to Shensi
              1 fighter moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Japanese regular : 1.67
      

      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Western United States to 26 Sea Zone
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
              1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
              1 submarine moved from 111 Sea Zone to 105 Sea Zone
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              1 cruiser moved from 113 Sea Zone to 114 Sea Zone
              2 aaGuns moved from Novgorod to Belarus
              10 infantry moved from Novgorod to Belarus
              3 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Bryansk to Western Ukraine
              2 aaGuns moved from Bryansk to Western Ukraine
              1 armour moved from Russia to Belarus
              1 mech_infantry moved from Russia to Belarus
              1 artillery moved from Bryansk to Western Ukraine
              2 infantry moved from Rostov to Bryansk
              3 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              Russians undo move 2.
              1 artillery and 2 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Suiyuyan to Shensi
              2 infantry moved from Kweichow to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from 10 Sea Zone to Hawaiian Islands
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to Eastern United States
              1 bomber moved from Central United States to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 carrier and 1 destroyer placed in 101 Sea Zone
              1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
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    • RE: BM4 Cousins Team Game - 2024.1

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Baltic States to Belarus
              1 infantry moved from Archangel to Belarus
              1 armour moved from Russia to Belarus
              1 mech_infantry moved from Russia to Belarus
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              2 infantry moved from Caucasus to Rostov
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              6 infantry moved from Amur to Buryatia
              6 infantry moved from Sakha to Buryatia
              2 aaGuns moved from Sakha to Buryatia
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 armour, 3 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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