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    Posts made by Omni

    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      @Gargantua no scramble.

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Shensi
              1 fighter moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Sikang
              1 infantry moved from Sikang to Szechwan
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 infantry moved from Western Germany to Holland Belgium
              1 infantry moved from France to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              1 fighter moved from Western Germany to 125 Sea Zone
              1 tactical_bomber moved from Western Germany to 125 Sea Zone
              1 destroyer moved from 113 Sea Zone to 125 Sea Zone
              1 submarine moved from 113 Sea Zone to 125 Sea Zone
              2 fighters moved from Western Germany to 114 Sea Zone
              2 tactical_bombers moved from Western Germany to 114 Sea Zone
              1 infantry moved from Poland to Baltic States
              1 mech_infantry moved from Germany to Baltic States
              2 bombers moved from Western Germany to Baltic States
              2 artilleries and 7 infantry moved from Romania to Bessarabia
              7 mech_infantrys moved from Germany to Eastern Poland
              2 mech_infantrys moved from Slovakia Hungary to Bessarabia
              2 armour moved from Slovakia Hungary to Bessarabia
              8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys moved from Slovakia Hungary to Eastern Poland
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Russians defend with 1 submarine
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Germans lost in 125 Sea Zone
                      1 submarine owned by the Russians lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 destroyer
                  Casualties for Russians: 1 submarine
              Battle in Bessarabia
                  Germans attack with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/13 hits, 3.50 expected hits
                      Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in 114 Sea Zone
                  Germans attack with 2 fighters and 2 tactical_bombers
                  Russians defend with 1 cruiser
                      Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Russians lost in 114 Sea Zone
                  Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 cruiser
              Battle in Holland Belgium
                  Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                      British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      1 mech_infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 mech_infantry
              Battle in Baltic States
                  Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Eastern Poland
                  Germans attack with 8 armour, 6 artilleries, 19 infantry and 18 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 8 armour, 6 artilleries, 19 infantry and 18 mech_infantrys in Eastern Poland, round 2 : 11/51 hits, 13.17 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 8 armour, 6 artilleries, 19 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              3 aaGuns moved from Slovakia Hungary to Eastern Poland
              2 tactical_bombers moved from Holland Belgium to Western Germany
              1 tactical_bomber moved from 125 Sea Zone to Western Germany
              1 fighter moved from 125 Sea Zone to Western Germany
              2 fighters moved from 114 Sea Zone to Western Germany
              2 tactical_bombers moved from 114 Sea Zone to Western Germany
              2 bombers moved from Baltic States to Western Germany
              1 artillery moved from Southern France to France
              2 artilleries moved from Western Germany to France
              1 infantry moved from Southern France to France
              1 aaGun moved from Western Germany to Germany
              1 fighter moved from Holland Belgium to Southern Italy
              1 fighter moved from Holland Belgium to Western Germany
      
          Place Units - Germans
              10 mech_infantrys placed in Germany
              3 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
              Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : -4.17
      British regular : 0.67
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : 0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 4 submarines and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 infantry moved from 17 Sea Zone to Iwo Jima
              1 infantry moved from New Zealand to 63 Sea Zone
              1 artillery moved from New Zealand to 63 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
              1 artillery moved from 46 Sea Zone to New Guinea
              1 bomber moved from New Zealand to New Guinea
      
          Combat - Americans
              Battle in Iwo Jima
              Battle in New Guinea
                  Americans attack with 1 artillery, 1 bomber and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in New Guinea
                      1 infantry owned by the Japanese lost in New Guinea
                  Americans win, taking Iwo Jima from Japanese, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from New Guinea to Queensland
              1 infantry moved from New Zealand to 63 Sea Zone
              1 mech_infantry moved from New Zealand to 63 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 mech_infantry moved from 54 Sea Zone to Queensland
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              1 submarine moved from 26 Sea Zone to 22 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 mech_infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from Hawaiian Islands to Queensland
              1 fighter moved from 54 Sea Zone to Queensland
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
              1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
              2 infantry moved from 88 Sea Zone to French Guiana
              1 transport moved from 101 Sea Zone to 88 Sea Zone
              1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 tactical_bomber moved from Western United States to Hawaiian Islands
      
          Place Units - Americans
              1 fighter and 1 marine placed in Western United States
              1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Japanese regular : 0.67
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
              Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to 99 Sea Zone
              1 infantry moved from Tunisia to Algeria
                    Italians take Algeria from French
      
          Combat - Italians
              Battle in 99 Sea Zone
                  Italians attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 99 Sea Zone
                  Italians win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
      
          Non Combat Move - Italians
              1 bomber moved from 99 Sea Zone to Southern Italy
              1 armour and 2 mech_infantrys moved from Northern Italy to Romania
              4 infantry moved from Bulgaria to Romania
              1 mech_infantry moved from Southern France to Yugoslavia
              1 armour moved from Southern France to Yugoslavia
      
          Place Units - Italians
              4 infantry placed in Northern Italy
              1 artillery placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
              Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      @Gargantua also please take out fighters last.

      Destroyers then cruisers then battleship then fighters.

      posted in Team Games
      O
      Omni
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      @Omni plz take fighters out last. DD-cruisers-battleship

      posted in Team Games
      O
      Omni
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      @Gargantua Scramble 3 fighters please.

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Manual Gamesave Post: Germans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Chinese to Kansu: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Kansu to Shensi
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 0.67
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier moved from 26 Sea Zone to 63 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
              1 fighter moved from 26 Sea Zone to 63 Sea Zone
              1 submarine moved from 26 Sea Zone to 63 Sea Zone
              1 submarine moved from 54 Sea Zone to 63 Sea Zone
              1 bomber moved from Hawaiian Islands to New Zealand
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
              2 infantry moved from 63 Sea Zone to New Zealand
              1 mech_infantry moved from 63 Sea Zone to New Zealand
              1 artillery moved from 63 Sea Zone to New Zealand
              1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              2 infantry moved from Brazil to French Guiana
              1 infantry moved from Brazil to 86 Sea Zone
              1 artillery moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Brazil to French Guiana
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 mech_infantrys moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 carrier and 3 submarines placed in 10 Sea Zone
              2 transports placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              1 fighter and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      O
      Omni
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Western Germany to Holland Belgium
              2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
              1 fighter moved from Southern Italy to Holland Belgium
              2 tactical_bombers moved from Southern Italy to Holland Belgium
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
                  British defend with 1 infantry
                      Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 5/13 hits, 6.83 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              5 tactical_bombers moved from Holland Belgium to Western Germany
              4 fighters moved from Holland Belgium to Western Germany
              2 bombers moved from Holland Belgium to Western Germany
              1 artillery and 2 infantry moved from France to Southern France
              2 infantry moved from Northern Italy to France
              4 armour and 13 mech_infantrys moved from Germany to Slovakia Hungary
      
          Place Units - Germans
              2 infantry and 8 mech_infantrys placed in Germany
              1 fighter and 1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.83
      British regular : -0.33
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
              2 infantry moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Kansu
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Japanese regular : -0.67
      

      Savegame

      posted in Team Games
      O
      Omni
    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 3 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 fighter moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from 16 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from Western United States to 26 Sea Zone
              1 tactical_bomber moved from Central United States to 26 Sea Zone
              1 mech_infantry moved from Central United States to Western United States
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery moved from 86 Sea Zone to Brazil
              1 marine moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 armour moved from Central United States to 101 Sea Zone
              1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 marine moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 submarine moved from 63 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              2 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 submarines and 1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : 0.67
      

      Savegame

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    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Northern Italy to Southern France
              1 armour moved from Northern Italy to Southern France
              1 bomber moved from Southern Italy to Southern France
              2 fighters moved from Southern Italy to Southern France
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Cyprus
              2 artilleries and 2 infantry moved from Libya to Tunisia
                    Italians take Tunisia from French
      
          Combat - Italians
              Battle in Cyprus
              Battle in Southern France
                  Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                  French defend with 1 artillery, 1 factory_minor and 1 harbour
                      Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 2.33 expected hits
                      French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Southern France
                  Italians win, taking Cyprus from British, taking Southern France from French with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for French: 1 artillery
      
          Non Combat Move - Italians
              2 armour moved from Greece to Romania
              1 mech_infantry moved from Greece to Romania
              2 fighters moved from Southern France to Southern Italy
              1 bomber moved from Southern France to Southern Italy
              2 infantry moved from Greece to Bulgaria
              2 infantry moved from Greece to Bulgaria
      
          Place Units - Italians
              1 armour and 2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Italians regular : 0.67
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Kansu
              5 infantry moved from Szechwan to Sikang
              2 infantry moved from Shensi to Sikang
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              4 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 54 Sea Zone to 63 Sea Zone
              1 submarine moved from 54 Sea Zone to 63 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              1 tactical_bomber placed in Western United States
              1 tactical_bomber placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              3 infantry placed in Szechwan
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -1.00
      

      Savegame

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    • RE: BM4 Cousins Team Game - 2024.3

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Eastern United States
              1 bomber moved from Central United States to Hawaiian Islands
              1 fighter moved from Philippines to Guam
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 submarine placed in 10 Sea Zone
              1 carrier and 1 destroyer placed in 101 Sea Zone
              1 marine placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

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