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    Posts made by omie623

    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 fighter moved from United Kingdom to Gibraltar
                  1 destroyer moved from 76 Sea Zone to 72 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 fighter moved from United Kingdom to Gibraltar
                  1 destroyer moved from 76 Sea Zone to 72 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Combat - ANZAC
                  ANZAC creates battle in territory 62 Sea Zone

      Non Combat Move - ANZAC
                  2 fighters moved from Queensland to 62 Sea Zone
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 carrier and 1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Long Range Aircraft

      Activate Technology - Americans
                  Americans activating Long Range Aircraft

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 fighter moved from Midway to 6 Sea Zone
                  1 bomber moved from Western United States to 6 Sea Zone
                  1 carrier moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from 10 Sea Zone to 16 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery moved from Brazil to 86 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Battle in 6 Sea Zone
                      Americans attack with 1 bomber and 1 fighter
                      Japanese defend with 1 destroyer and 1 transport
                      Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
                  Battle in 16 Sea Zone
                      Americans attack with 2 fighters
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 fighter

      Non Combat Move - Americans
                  1 fighter moved from 16 Sea Zone to 25 Sea Zone
                  1 bomber and 1 fighter moved from 6 Sea Zone to Soviet Far East
                  1 fighter moved from Western United States to 101 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier and 2 transports placed in 101 Sea Zone
                  2 submarines and 1 transport placed in 10 Sea Zone
                  1 infantry placed in Eastern United States
                  1 fighter placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Long Range Aircraft

      Activate Technology - Americans
                  Americans activating Long Range Aircraft

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 fighter moved from Midway to 6 Sea Zone
                  1 bomber moved from Western United States to 6 Sea Zone
                  1 carrier moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from 10 Sea Zone to 16 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery moved from Brazil to 86 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Battle in 6 Sea Zone
                      Americans attack with 1 bomber and 1 fighter
                      Japanese defend with 1 destroyer and 1 transport
                      Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
                  Battle in 16 Sea Zone
                      Americans attack with 2 fighters
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 fighter

      Non Combat Move - Americans
                  1 fighter moved from 16 Sea Zone to 25 Sea Zone
                  1 bomber and 1 fighter moved from 6 Sea Zone to Soviet Far East
                  1 fighter moved from Western United States to 101 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier and 2 transports placed in 101 Sea Zone
                  2 submarines and 1 transport placed in 10 Sea Zone
                  1 infantry placed in Eastern United States
                  1 fighter placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Long Range Aircraft

      Activate Technology - Americans
                  Americans activating Long Range Aircraft

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 fighter moved from Midway to 6 Sea Zone
                  1 bomber moved from Western United States to 6 Sea Zone
                  1 carrier moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from 10 Sea Zone to 16 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery moved from Brazil to 86 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Japanese

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Western Ukraine to Eastern Poland
                  3 fighters moved from Russia to Eastern Poland
                  1 tactical_bomber moved from Russia to Eastern Poland
                  18 infantry moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Karelia
                  12 infantry moved from Buryatia to Amur
                  6 infantry moved from Yakut S.S.R. to Yenisey

      Combat - Russians
                  Battle in Eastern Poland
                      Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                      Germans defend with 1 armour and 3 infantry
                      Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 armour and 3 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Karelia
                      Russians attack with 1 artillery and 18 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Karelia from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Eastern Poland to Novgorod
                  3 fighters moved from Eastern Poland to Novgorod
                  2 aaGuns moved from Novgorod to Karelia
                  2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
                  1 artillery moved from Ukraine to Bryansk
                  1 infantry moved from Smolensk to Bryansk
                  1 infantry moved from Belarus to Bryansk
                  1 infantry moved from Ukraine to Western Ukraine
                  2 aaGuns moved from Buryatia to Amur
                  2 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  2 mech_infantrys moved from Kazakhstan to Caucasus

      Place Units - Russians
                  2 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  1 artillery and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Western Ukraine to Eastern Poland
                  3 fighters moved from Russia to Eastern Poland
                  1 tactical_bomber moved from Russia to Eastern Poland
                  18 infantry moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Karelia
                  12 infantry moved from Buryatia to Amur
                  6 infantry moved from Yakut S.S.R. to Yenisey

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 artillery moved from Normandy Bordeaux to Holland Belgium
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Morocco to Algeria

      Combat - French
                  Battle in Holland Belgium
                      French attack with 1 artillery and 1 infantry
                      Germans defend with 3 aaGuns, 1 fighter and 3 tactical_bombers
                      Germans win with 2 aaGuns, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 aaGun
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - French

      Turn Complete - French

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  2 fighters moved from New Zealand to 62 Sea Zone
                  1 fighter moved from Queensland to 62 Sea Zone

      Combat - ANZAC
                  Battle in 62 Sea Zone
                      ANZAC attack with 3 fighters
                      Japanese defend with 1 destroyer
                      ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - ANZAC
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  3 fighters moved from 62 Sea Zone to Queensland
                  2 infantry moved from New South Wales to Queensland
                  2 aaGuns moved from New South Wales to Queensland
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  2 fighters moved from New Zealand to 62 Sea Zone
                  1 fighter moved from Queensland to 62 Sea Zone

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 2 carriers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                  1 fighter moved from Hawaiian Islands to 16 Sea Zone
                  1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 fighter moved from Hawaiian Islands to 10 Sea Zone
                  1 fighter moved from Western United States to 10 Sea Zone
                  1 bomber moved from Central United States to Western United States
                  1 fighter moved from Eastern United States to Western United States

      Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 1 fighter and 1 submarine
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 fighter moved from 16 Sea Zone to Midway
                  3 mech_infantrys moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 artillery moved from 86 Sea Zone to Brazil

      Place Units - Americans
                  2 carriers and 1 fighter placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 2 carriers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                  1 fighter moved from Hawaiian Islands to 16 Sea Zone
                  1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 fighter moved from Hawaiian Islands to 10 Sea Zone
                  1 fighter moved from Western United States to 10 Sea Zone
                  1 bomber moved from Central United States to Western United States
                  1 fighter moved from Eastern United States to Western United States

      posted in Team Games
      O
      omie623
    • RE: Cyanight and ferrous1 (axis) vs axis-dominion and omie623 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Japanese

      posted in Team Games
      O
      omie623
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