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    Ometiklan

    @Ometiklan

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    • RE: Archaeologists

      TripleA Manual Gamesave Post: Manchukwo round 2

      TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Combat Move - Manchukwo
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              3 cavalrys, 2 light_artillerys and 1 light_infantry moved from Peking to So-ping
              4 infantry moved from Chengteh to Paoting
              1 light_infantry moved from Paoting to So-ping
              2 infantry and 1 light_artillery moved from Tangshan to Tientsin
              1 heavy_cavalry, 1 light_artillery and 3 light_infantrys moved from Mukden to Peking
      
          Purchase Units - Manchukwo
              Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Manchukwo
      
          Place Units - Manchukwo
              2 heavy_cavalrys, 1 light_artillery and 3 light_infantrys placed in Mukden
      
          Turn Complete - Manchukwo
              Manchukwo collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      O
      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Manchukwo round 1

      TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1
      
          Combat Move - Manchukwo
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
      
          Purchase Units - Manchukwo
              Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Manchukwo
              1 light_infantry moved from Chahar to Paoting
              1 light_infantry moved from Chahar to Tsangchow
              3 cavalrys, 1 light_artillery and 1 light_infantry moved from Chahar to Peking
              1 heavy_cavalry moved from Chengteh to Chahar
              1 heavy_cavalry moved from Chengteh to Tientsin
              4 infantry and 1 light_artillery moved from Mukden to Chengteh
              1 light_artillery moved from Chengteh to Peking
      
          Place Units - Manchukwo
              1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden
      
          Turn Complete - Manchukwo
              Manchukwo collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      O
      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 10

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
              2 artilleries and 2 infantry moved from Shantung to Kiangsu
              1 fighter moved from Korea to Kiangsu
              1 bomber moved from Guam to Kiangsu
              1 fighter moved from Korea to 6 Sea Zone
              2 cruisers moved from 25 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Battle in Kiangsu
                  Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                  Japanese defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry
                      Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2.50 expected hits
                      Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/5 hits, 2.17 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                      Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 3 : 2/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.50 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu
                      Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 4 : 3/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                  Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 1 armour, 1 fighter and 3 infantry
              Battle in 6 Sea Zone
                  Americans attack with 4 cruisers and 1 fighter
                  Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                      Americans roll dice for 4 cruisers and 1 fighter in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                      4 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                  1 fighter owned by the Americans retreated
                  Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -40
                  Casualties for Americans: 4 cruisers
                  Casualties for Japanese: 1 destroyer
                  2 fighters owned by the Japanese forced to land in Japan
              Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
      
          Non Combat Move - Americans
              1 fighter moved from 6 Sea Zone to Shantung
              1 fighter moved from Kiangsu to Shantung
              1 artillery and 1 infantry moved from Korea to Manchuria
              1 bomber moved from Kiangsu to Guam
              1 infantry moved from Midway to 25 Sea Zone
              1 artillery moved from Midway to 25 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to Midway
              1 artillery moved from 25 Sea Zone to Midway
      
          Place Units - Americans
              1 armour placed in Korea
              1 cruiser and 1 destroyer placed in 6 Sea Zone
              1 destroyer and 1 transport placed in 10 Sea Zone
              1 armour and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 21 PUs; end with 22 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 52 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      O
      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 9

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Guam to 35 Sea Zone
              1 artillery moved from Midway to 25 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
              1 artillery moved from 19 Sea Zone to Shantung
              1 infantry moved from 19 Sea Zone to Shantung
              1 artillery moved from Midway to 25 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
              1 artillery moved from Korea to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Korea to Manchuria
              1 artillery moved from 19 Sea Zone to Shantung
              1 infantry moved from 19 Sea Zone to Shantung
      
          Combat - Americans
              Battle in Shantung
              Battle in 35 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 35 Sea Zone to Guam
              1 destroyer moved from 25 Sea Zone to 19 Sea Zone
              1 destroyer moved from 25 Sea Zone to 18 Sea Zone
              2 cruisers moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from Midway to Korea
              1 fighter moved from Midway to Korea
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
              1 artillery and 3 infantry moved from 25 Sea Zone to Midway
      
          Place Units - Americans
              1 airfield and 1 factory_minor placed in Korea
              1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 21 PUs; end with 21 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      O
      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 8

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 cruisers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Caroline Islands to 36 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 artillery moved from Midway to 25 Sea Zone
              1 artillery moved from Midway to 25 Sea Zone
              2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              1 infantry moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
              1 artillery moved from 6 Sea Zone to Korea
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,1
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3
              Battle in 36 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 3 transports
                      3 transports owned by the Japanese lost in 36 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 21
                  Casualties for Japanese: 3 transports
              Battle in Korea
      
          Non Combat Move - Americans
              1 bomber moved from 36 Sea Zone to Guam
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 fighter moved from Caroline Islands to Midway
              1 fighter moved from Caroline Islands to Midway
              2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
              2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
      
          Place Units - Americans
              1 harbour placed in Midway
              2 cruisers and 2 transports placed in 10 Sea Zone
              1 artillery and 3 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 21 PUs; end with 21 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      O
      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 7

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 26 Sea Zone to 23 Sea Zone
              1 bomber moved from Johnston Island to 23 Sea Zone
              1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to Midway
              1 artillery moved from 25 Sea Zone to Midway
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
              1 artillery moved from 25 Sea Zone to Midway
              1 infantry moved from 25 Sea Zone to Midway
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
              Battle in Midway
              Battle in 23 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters
                  Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber
                      Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
                  Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                      1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 23 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 6 fighters in 23 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits
                      Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/11 hits, 6.17 expected hits
                      1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 23 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 6 fighters in 23 Sea Zone, round 4 : 6/9 hits, 4.83 expected hits
                      Japanese roll dice for 2 battleships and 4 fighters in 23 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits
                      4 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 23 Sea Zone
                  Americans win, taking Midway from Japanese with 1 battleship, 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 61
                  Casualties for Americans: 4 carriers, 1 destroyer and 3 fighters
                  Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber
      
          Non Combat Move - Americans
              1 fighter moved from 23 Sea Zone to 25 Sea Zone
              1 bomber moved from 23 Sea Zone to Caroline Islands
              1 fighter moved from 23 Sea Zone to Caroline Islands
              1 fighter moved from 23 Sea Zone to Caroline Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              2 cruisers, 2 destroyers and 1 transport placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
              Americans collect 17 PUs (3 lost to blockades); end with 21 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : -3.67
      

      Savegame

      posted in Play Boardgames
      O
      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 6

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 33 Sea Zone to 45 Sea Zone
              1 destroyer moved from 45 Sea Zone to 35 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
              1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
              1 artillery moved from 35 Sea Zone to Philippines
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery moved from 44 Sea Zone to Celebes
              1 artillery moved from 44 Sea Zone to Celebes
              1 destroyer moved from 33 Sea Zone to 45 Sea Zone
              1 destroyer moved from 45 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 32 Sea Zone
              1 fighter moved from 33 Sea Zone to 32 Sea Zone
              1 fighter moved from 33 Sea Zone to 23 Sea Zone
              1 fighter moved from 33 Sea Zone to 23 Sea Zone
              1 destroyer moved from 33 Sea Zone to 23 Sea Zone
              1 fighter moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 10 Sea Zone to 25 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 fighter moved from 33 Sea Zone to 23 Sea Zone
              1 bomber moved from Western United States to 32 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 6,2
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer and 1 transport
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Celebes
                  Americans attack with 2 artilleries
                  Japanese defend with 1 artillery
                      Americans roll dice for 2 artilleries in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Celebes
                  Americans win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Philippines
              Battle in 23 Sea Zone
                  Americans attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer and 2 submarines
                      Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                      Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 23 Sea Zone
                  Americans win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
                  Casualties for Japanese: 1 destroyer and 2 submarines
              Battle in 32 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 fighter
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 32 Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in 25 Sea Zone
                  Americans attack with 2 destroyers and 2 fighters
                  Japanese defend with 1 destroyer and 2 submarines
                      Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                      Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 destroyer and 2 submarines
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 32 Sea Zone to 26 Sea Zone
              3 fighters moved from 23 Sea Zone to 26 Sea Zone
              1 bomber moved from 32 Sea Zone to Johnston Island
              1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 33 Sea Zone to 26 Sea Zone
              2 fighters moved from 25 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 20 PUs; end with 20 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 50 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.17
      Japanese regular : -1.83
      

      Savegame

      posted in Play Boardgames
      O
      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
              3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
                      1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.67 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 3 artilleries and 1 mech_infantry in Caroline Islands, round 4 : 3/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 3 artilleries remaining. Battle score for attacker is 15
                  Casualties for Americans: 4 infantry and 1 mech_infantry
                  Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
      
          Non Combat Move - Americans
              1 destroyer moved from 26 Sea Zone to 22 Sea Zone
              1 destroyer moved from 26 Sea Zone to 23 Sea Zone
              1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 15 PUs; end with 16 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 46 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Japanese regular : 1.67
      

      Savegame

      posted in Play Boardgames
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      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 9 Sea Zone to 26 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
                    Americans take 26 Sea Zone from Japanese
              1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in Hawaiian Islands
      
          Non Combat Move - Americans
              1 bomber moved from Queensland to Dutch New Guinea
      
          Place Units - Americans
              1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 artillery placed in Western United States
      
          Turn Complete - Americans
              Americans collect 15 PUs; end with 15 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Ometiklan
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 3

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Queensland to 20 Sea Zone
      
          Combat - Americans
              Battle in 20 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                      1 transport owned by the Japanese lost in 20 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 20 Sea Zone to French Indo China
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 9 Sea Zone
              1 destroyer moved from 10 Sea Zone to 9 Sea Zone
              1 bomber moved from Western United States to Queensland
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
      
          Place Units - Americans
              1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 14 PUs; end with 18 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      O
      Ometiklan