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    Posts made by Omega

    • RE: Germany must ALWAYS build IC to win game in Anniversary?

      Due to the lack of resistance against Japan, I am not surprised to see that Japan could have optimal moves

      But because Germany/Russia/Italy/UK and to a lesser extent USA all face opposition, all face victories and defeats on multiple fronts, it is not surprising to see that there are no specific strategies that can apply to them. You can have a general idea of what you want to do, but depending on what your opponent do, you might be forced into responding or to correct your strategy.

      Robert

      posted in 1941 Scenario
      OmegaO
      Omega
    • RE: Allies lose every game.

      At work, I was thinking about how to change things.

      What IF China started instead of Germany? That should make things quite interesting since the Yunnan fighter would remain alive.
      It doesn’t change the game too drastically, and it should slow down Japanese, or at least force him into committing more troops in the central front :)

      Any thoughts? I personnally believe the game to be balanced enough (i haven’t played enough just yet). But if balancement is needed, maybe just switching the order of play would be fine.

      Robert

      posted in 1941 Scenario
      OmegaO
      Omega
    • RE: After Action Reports

      I agree. A bomber rush could have easily sunk my fleet. And you also pointed correctly that going bomber rush mean that the fleet will be weak, so uk won’t be able to put any transports into sea

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: On-line play

      Its right here!
      go to axis and allies.org boards, go Play by play or Play Boardgame forum section, adn there, you should be able to learn how to play.

      There’s an ongoing tournament right now. Moves are written in posts. This forum has an integrated dice system :
      DiceRolls: 20@1; Total Hits: 120@1: (2, 6, 2, 5, 5, 6, 4, 2, 1, 4, 5, 6, 3, 2, 6, 4, 6, 4, 4, 2)

      You just need to download a map (Abattlemap, for example), find an opponent. And you are setup to play

      Robert

      posted in 1941 Scenario
      OmegaO
      Omega
    • RE: After Action Reports

      Its a very risky gamble. But I see it like this: Putting alot into the navy allows it to survive some turn against UK (if you’ve sink their fleet). Your fleet act both as transport (transporting 2-4 inf each turn to the eastern front. Average, its about 1-2 turn faster than walking all the way there), but it also threatens United Kingdom, which is fun. Combined with airforce (that you build starting round 2), you can easily sink almost any UK fleet for the first few turns. At a point of the game, UK will have spent so much into his fleet that it will easily beat yours (you can’t commit too much into fleet like UK can). But if before attacking your fleet, he needs to be sure that the survivors will survive to your air strike!! and this is when things get interesting. Germany navy will be week. But if UK rush to kill it, he will lose his too!! And that’s a very fair trade for the Axis.
      My opponent probably made the mistake of not calculating well. The fleet could have been sunk with just their incredible airforce (due to my japanese partner being incapable of getting rid of US soldiers on his worthless islands, that give a powerful +5 ipc to UK)

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: After Action Reports

      Title : Tokyo falls, Moscow falls, Axis win
      Date : Last week 25th July, at my friend’s house
      Game setup : 42, with NOs, sz 16 closed.
      Game lenght 8 hours, about 10 turns
      Gaming experience. We were 4 players. I got Germany+Italy. I consider myself as the player with most knowledge (as I read alot in these forums). I was playing against very capable players. My ally was a good player too, although he has really bad luck with dices.
      Game summary.
      Japan 1 : Can’t do much in 42 due to the lack of mobility. My partner do not attack Pearl Harbor, fail at destroying China (But destroy Yunnan with loss of airplanes). Hit 0 in BRY, total failure… (2 fighter, 1 bomber retreat to MAN). Attack on UK fleet and he manage to lose a BB + 1 fighter…
      Russia 1 (probably the second player with most knowledge) : Build a bomber and try a very suicidal 3 INF + bomber against 1 bomber + 2 fig. The attack against Japan airforce fail. Japan lose 1 bomber and Russia take 3 inf as casualties. Ukraine attack fails
      Germany 1 : The usual sink British ships. Home fleet and Med fleet are sunk without too much loss to my airforce. Im trying something new. Built 1 DD 1 cruiser and bought 17 of inf, art. Take Karelia without loss (he abandonned it). Take down most of his tanks.
      UK 1 : Rebuild fleet (2 cv and with us Plane). Doesn’t do much that turn.
      Italy 1 : Egypt is too strong… so I go and take Trans
      USA 1 : Build some fleet. Combine his pacific fleet and take back Solomon island for his bonus. Start to bomb Germany

      That’s the round 1 for everyone. Japan, my partner, keeps doing his things, fail at beating China because of his bad luck. He kill Russia bomber that landed in BRY. Built an IC in SUM but it was probably the worst place because USA had their fleet Sol Island. Japan is forced into a navy war against USA in the Pacific. A lot of hit and run. The smaller Japanese fleet are sunk easily (Bomber + fighter). I think its only after round 4 that UK loses his bonus definitely (his African troops being slowly killed). USA did managed to take one Japanese Island, so that gave another +5 to UK. Eventually, USA bomber + ships sunk the entire Japanese fleet. He sailed in Japan sea with 4 loaded transports. So my friend that had drank quite a lot, didn’t see the threat. (He had 14 units in Japan and thought it was enough. He didn’t count shore bombardment, and aircrafts….)… Tokyo has fallen! Fortunately for us, only 1 American soldier survived.  My partner was able to do a suicide attack on US fleet, and do an attack on Japan with 1 art + 1 fighter and took it back.

      Germany : I’ve built like 0 tank in the entire game. By doing the G1 naval build, my fleet survived for a really long time and scared UK a lot. I was able to unload 4 inf each turn in the Russia front. So I didn’t need tank’s mobility. Every round that I made 50+, I’ve built 2 planes and the rest art+inf. The rounds where I made less, I tried to max my production, while trying to produce 1 aircraft. Eventually, UK and USA realized that my fleet was weak (3 dd, 2 ss, 2 cruiser). So they just sent in their airforce and sunk everything without too much casualties. But by doing so, they made the mistake of sacrificing 2 of their precious Fighter. My airforce was equal to UK fleet defense. So I sent my entire airforces and sunk UK fleet. It was a crazy roll! I rolled really badly the first round (my bomber hitting none). Eventually, It was 1 fighter vs my bomber. I need to destroy fighter and survive. If not, the transports survive and Germany/France were threatened due to the loss of Fighters. I roll a four and await my opponent roll…. and he roll a 6! I sink Uk’s transports and win a lot of time. Africa has been quickly retaken by America. Against Russia, I’ve been able to hold him on the defensive (due to my 4 troops transported there each turn + 2 inf/turn in KArelia that helped me to keep Russia in check). Eventually, Japan threw everything she had at Russia. My partner rolled terribly, as always… He lost everything, but Russia had 3 fighter left. Even with 6 inf, that wasn’t enough to stop Germany

      Italy did what Italy do. With sz 16 closed, not much to discuss. Italy was never seriously threatened, so I’ve sent everything I had in France, my tanks went east.

      It was a great game, mistakes on both sides, tons of fun. Playing with people is a lot better than playing online 

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: HELP? with Strategic bombing

      Guy and Girl would be more appropriate

      I heard Cmdr Jennifer is a woman

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: Germany must ALWAYS build IC to win game in Anniversary?

      You need 48 ipc to max France and Germany IC. (just infantry)

      In my opinion, this is hardly achieved, when you consider the fact that Allies can bomb you. I think Germany is better without that second IC. He should always consider taking one from Russia. If you are to build a second IC turn one, I think it’s safe to say that the German player is going to play defensive all game, hoping Japan would end the game

      Robert

      posted in 1941 Scenario
      OmegaO
      Omega
    • RE: Help needed - defective pieces!

      Somebody call for me -.-

      But in all honesty, I’m just asking Variable :) If he has no use for his defective piece, I can certainly use them (willing to pay shipping -.-)

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: Help needed - defective pieces!

      If you have no use for the melted pieces, let me know :D I’m sure me and my friends will have a lot of funny stories to make with those defective pieces :D

      That is, if you haven’t sent them those pieces in order to get new ones :S

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: Why not a rule to attack with multi-national forces - the one flaw of the game.

      Omega is my nickname in most forums/games (when I can). Its a very common nickname, so its very hard to get it. I’ve been lucky enough to call myself Omega on this forum.

      signing my name is a habbit I have when posting anywhere :) and RobertOmega is an ugly name.

      The most beautiful things in the world are always the simpliest things. :)

      Just noticed V from V for Vendetta :D

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: HELP? with Strategic bombing

      Strategic Bombing occurs when a player send his Bomber to an enemy’s IC.
      When this happen, the Bomber rolls a dice and deal that many damage to the IC. Note that you cannot dea more damage than twice the Territory value

      In other word, Strategic bombing on Karelia cannot exceed 4 (Karelia is worth 2 IPC)

      When an IC has been bombed, the owner of the IC has to repair in order to build new troops. In the case of Karelia, he needs to repair at least 3 damage in order to make ONE unit. He needs to repair 4 to build 2 units.

      The only way I can see a player not being able to build is when he doesn’t have enough IPC to repair all the damage counter on his country.

      hope this helps

      Robert

      EDIT : Each damage marker on an IC cost 1 to be repaired. In the example of Karelia, if there are 4 damage markers on the country from Strategic Bombing, Russia needs to pay 1 IPC per damage

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: Gibraltar

      Not attacking or not winning Egypt turn one can be problematic in a way that UK will have more income. And the more income she gets, bigger she will threaten Europe. Also, the surviving troops of Egyp can and will usually annoy Japan/Italy/Gernany. This can be exploited by the Allies by gaining more time
      However, sinking the entire UK fleet can easily compensate for this

      Robert

      posted in 1941 Scenario
      OmegaO
      Omega
    • RE: AA50 Rules Errata and Q+A

      Anyone can quickly reply to me if Surface ships (Cruiser, DD, CV and BB) are blocked by Submarine?

      I mean, I know transport can go through SZ where they are SS, but can warships do so too?

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: Why not a rule to attack with multi-national forces - the one flaw of the game.

      You said it yourself. A combined attack of UK and US can happen. It just needs some coordination. IF you set it up correctly, Italy should not be able to retake France because Italy is threatened by USA

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: Why not a rule to attack with multi-national forces - the one flaw of the game.

      The optional rules of Revised were ridiculous. I mean, every allied country had decent rules (and UK having probably the best with free IC and Joint Strike), and the Axis probably had the worst. Kamikaze anyone? :)

      To be more historically correct, maybe the rules were correct. But I have to agree with the post of another member. If we were to do a historical game, we would have to take into consideration the attack/defense of every unit in the game, which would make the game far too complicated.

      If one wants to play with joint strike, he should do so in in-house game

      Robert

      posted in Axis & Allies Anniversary Edition
      OmegaO
      Omega
    • RE: Gibraltar

      Its a choice you must make :)

      Remember, taking Gibraltar also denies UK from his NO I believe. Also, its a step closer to get Italy’s second nos.

      Personally, I prefer Egypt, but some people don’t want to waste units there and prefer to leave some IPC to Italy. I can understand them.

      Robert

      posted in 1941 Scenario
      OmegaO
      Omega
    • RE: The Official "Looking for AA50 Opponents" Thread

      If someone can tell me how to make the map with the units and territories, I’m looking to play a friendly game 41 or 42. With or without NOs. Preferably without Techs, but it’s up to you. We roll for side, unless you have preferences.

      Omega is Omega
      DiceRolls: 100@1; Total Hits: 17100@1: (1, 5, 3, 2, 6, 1, 6, 6, 1, 4, 2, 6, 3, 5, 3, 4, 1, 1, 2, 1, 4, 6, 2, 6, 2, 2, 3, 2, 6, 2, 6, 6, 1, 2, 2, 6, 3, 1, 6, 4, 5, 1, 3, 1, 5, 6, 4, 6, 6, 6, 6, 3, 5, 1, 3, 1, 2, 5, 3, 2, 6, 2, 2, 1, 4, 3, 6, 6, 4, 5, 4, 2, 5, 1, 2, 4, 6, 6, 3, 5, 6, 2, 2, 5, 3, 4, 5, 5, 3, 1, 6, 3, 3, 1, 3, 6, 4, 2, 6, 1)

      :)

      Robert

      posted in Find Online Players
      OmegaO
      Omega
    • RE: Dice Roller

      DiceRolling 3d1 4d2 6d3:
      (1, 1, 1)  (1, 1, 2, 2)  (2, 2, 3, 3, 3, 3)

      posted in Find Online Players
      OmegaO
      Omega
    • RE: Dice Roller

      ;aaa 3@1 4@4 5@3;

      <colon>dice ndm <colon>Replace <colon>with an actual colon “:”
      Replace n with the number of dice to roll.
      Replace m with the number of sides per dice.

      DiceRolling 3d6 4d4 5d6:
      (1, 2, 6)  (1, 2, 2, 3)  (1, 2, 3, 4, 5)  </colon></colon></colon>

      posted in Find Online Players
      OmegaO
      Omega
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