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    Topics created by oldsalty

    • oldsaltyO

      1939 AARHE France Occupation

      House Rules
      • • • oldsalty
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      Imperious LeaderI

      Just curious why “Oil producing Countries” are not brought into play in the 1942 game as they are for 1939.  Makes for a very strategic play.

      Its a deliberate tiered approach to introducing ideas outside OOB/LHTR… the idea of three stages of learning: basic, intermediate, advanced.

      People invariably start basic and learn that the game does not need to remain an abstraction of WW2, but even with pieces can allow for rules to create a historical model of the real war and its realistic capabilities. Many issues are swept under the rug to deliberately dumb down the game for the beer crowd, but Grognads expect something more and AARHE delivers the promise.

    • oldsaltyO

      LHTR rules - armor blitz

      Other Axis & Allies Variants
      • • • oldsalty
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      AdlertagA

      one more + karma to IL for that splendid answer

    • oldsaltyO

      LHTR armor blitz

      House Rules
      • • • oldsalty
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      Imperious LeaderI

      Armor can blitz through empty/friendly territories…. this works the same under AARHE and LHTR. In both cases you unload troops even in empty spaces you only can capture the territory you invaded…and not continue to blitz…

      also you cant blitz thru mountain, snow, or desert territories.

    • oldsaltyO

      Comparing "Old Glory" and "Skytrex" Infantry Pieces

      House Rules
      • • • oldsalty
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      Imperious LeaderI

      They are the same. IN United States they are sold under “old glory” or “command decision” 15 mm

      Skytrex has them as well.

      It really comes down to size of order. Skytrex will sell you them with free shipping as long as your order is about $300+
      (you may have to ask for the free shipping by email before placing order–-say you want to place an order for $300 bucks and can you get free shipping)  The free shipping is not found on the site.

      The price per bag of 50 Infantry is about $14-15 range, plus you need the washers to support the base, and a bottle of glue.

    • oldsaltyO

      Looking for non-league AAR game on forum.

      Player Locator
      • • • oldsalty
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      losttribe04L

      I have never played in one of the leagues.  We could play the LHTR version of revised.

      If your still interested send me a PM.

      LT

    • oldsaltyO

      AARHE Japan oil reserves 1939 version

      House Rules
      • • • oldsalty
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      Imperious LeaderI

      1.  Where did you get the “buttons” your pieces are glued to?  I can’t find anything thats close.  I even thought about painting pennies or nickels (US 1 cent or 5 cent pieces) to glue my pieces on. Would be cheaper than buying anything i’ve seen.

      Washers bought from “do-it center” Hillman fender washers– 1/8x3/4— item # 290001— box of 100 for $5 bucks…you can find them on internet and order

      2.  Where did you get your pieces from.  And what size are they?  They look like 1/72 or 15 mm.  Having trouble finding good quality but inexpensive artillery, tanks, planes and ships.

      Its all skytrex.com stuff  15mm infantry, 1/285 miroarmor, 1/2400 scale naval… about a buck each piece and if you place a large order shipping is free

      3.  What size did you blow your map to?

      60x36 from AAA flag and banner for about $155 bucks printed on 1/4 thick plastic sheets with vinyl decal applied. www.AAAflagandbanner.com  you send the link and money they print and ship.

    • oldsaltyO

      AAP Q on Controling Convoy Box

      Axis & Allies Pacific
      • • • oldsalty
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      KrieghundK

      Once you take it, it’s yours until someone takes it from you.  You don’t have to leave units there.

    • oldsaltyO

      Air Combat Rules interpretation and Thanks

      House Rules
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      Imperious LeaderI

      forgot one clarification: I thought i may have told you that extra planes cannot roll against land units and they must be matched with equal land units…that is not true… they still roll, but only at 1 if you have extra air units…

      “When only one side has air units at the beginning of combat cycle, air units fight with normal combat values
      when matched 1-to-1 with a friendly land unit. Excess air units fight at combat value of 1.”

      also lets review rules on air missions:

      Counter-Air (CA)
      For the same number of attacking CA air units, the same number of defending air units in the territory may
      not perform DAS. Your air units must retreat to the original territory in Non-combat Move.

      This is where you are strafing enemy air fields and they get up planes and your just fighting plane vs plane….like the Battle of Britain. You gain the additional advantage of tying down an equal number of defending fighters that can potentially fly a DAS mission.

      Strategic Bombing Raid (SBR)
      Each of your Bomber surviving Infrastructure Defense fire and aerial combat may choose to roll to reduce
      the territory’s income, or reduce unit production [ on the next page] at its Industrial Complex. The die value
      is the number of IPC lost, or number of units reduced respectively. If optional rule Strategic Redeployment
      [ on the following page] is selected, it also rolls for SR damage hitting on a 4. The die value equals to
      number of SR points reduced. All damage are applied to the enemy’s next turn.

      In this action you reduce income and potentially SR deployment because your bombing the infrastructure of the enemies logistics to support his front line units…. Thats what Strategic Redeployment is about. IN the actual SBR mission ID rolls, and one round of air combat, surviving bombers SBR and return back to base.

      Ground Interdiction (GI)
      Each of your Bomber surviving Infrastructure Defense fire and aerial combat may roll to reduce enemy
      ability to perform reinforcement. The die value is the number of hostile land units unable to perform
      Reinforcement [ on the current page] in Non-combat Move phase this turn.

      So obviously a Bomber can tie up enemy movement by rail in NCM. Very important when your doing D-day, so that Germans cant reinforce his counter attack against your beachhead…. Its very nice modeling in this idea and gives bombers alot of options for their hefty price tag. This form only needs to fight against ID rolls…no enemy planes can hurt you.

      I am here always to help you guys. I will support you 200% always…if you have any questions ask no matter what. I really want to help you enjoy this.

      I will work on a custom score sheet to add the player aids so you can keep track of various game features on IPC reduction etc…

      Ill have it up in a few days. It will look nice.

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