Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. oldsalty
    3. Topics
    • Profile
    • Following 0
    • Followers 0
    • Topics 28
    • Posts 146
    • Best 1
    • Controversial 0
    • Groups 0

    Topics created by oldsalty

    • oldsaltyO

      AARHE: Builds at captured factories.

      House Rules
      • • • oldsalty
      6
      0
      Votes
      6
      Posts
      1.7k
      Views

      T

      @oldsalty:

      OK.  Cost of the IC is not an issue.  Understand when IC costs vary between $5 - $15.    Does that also mean than if the factory is in China or Middle East, for example, in a Country with 3 IPC where they can produce 4 x 3 = $12 of units that they could build 1 ftr and 1 tank?

      They may have the resources and technology, but I agrue they would not have the skilled labor to do this (then).  I am not aware that either the Allies or Axis built planes or tanks, etc in 3rd world countries.

      yes $12 worth of units
      but no can’t build 1 ftr ($10) + 1 tank ($5) because thats $15

      “4 x IPC  income” is meant to be a simple rule to control both

      *what you can build (eg. UK can’t build Carrier at India)
      *how much IPC you can build

      Or am I getting too anal here and sacrificing game play for realism?  Just looking for a clarification of the intent of the game, not trying to change any rules.

      no we love your feedback
      we just have to work it out

      AARHE wants realism and gameplay
      specific listings were avoided if possible

      simple number based rules are good structure wise
      you set a model and stick to it

      unfortunately this requires numbers on the map to be realistic to start with
      so some things don’t work out prefectly on some territories of the OOB map

      but we are bound to overlook things, over time we discover alternative simple rules that leads to even greater realism

    • oldsaltyO

      AARHE Problematic Rules

      House Rules
      • • • oldsalty
      19
      0
      Votes
      19
      Posts
      3.6k
      Views

      oldsaltyO

      Thanks Tekkyy

    • oldsaltyO

      AARHE Attacker Retreat

      House Rules
      • • • oldsalty
      4
      0
      Votes
      4
      Posts
      1.2k
      Views

      oldsaltyO

      No way am I opening that can of worms again!!!  :-)

      I am very happy as is, just wanted a clarification.

    • oldsaltyO

      AARHE: Victory City Infantry Purchase-Japan

      House Rules
      • • • oldsalty
      3
      0
      Votes
      3
      Posts
      1.1k
      Views

      T

      oldsalty, regarding India and third world I think the problem is best addressed by playing with custom income values (rather than a specific rule)

      AARHE don’t adjust it as it intends to be a house rule rather than a variant
      even then variant map “AARHE 1939” is not that “pure” and gave India 4 IPC hehe

      buy some number chips, Imperious can probably tell you where to get that kind of stuff

    • oldsaltyO

      AARHE: Air Combat

      House Rules
      • • • oldsalty
      14
      0
      Votes
      14
      Posts
      2.3k
      Views

      T

      @oldsalty:

      The way our group plays this is fighters (without attacking land units) are allowed to attack defending land units at an attack value of 1.  Fighters are then allowed only one round of attacks.

      your group’s interpretion of the rule is correct

      the idea is that defending land units have nothing to fight so they stay in bunkers and what not
      attacking air units in excess of attacking land units can still do damage, but at a reduced rate

      I think its ok, unless there is a problem I am not seeing

      @Imperious:

      The rules already cover the idea of planes flying over to just engage other planes. Lets look at them:

      think you misunderstood oldsalty
      he is not talking about counter-air

      IT USED TO BE IN THE FILE UNDER COUNTER-AIR. Now the section has been changed yet again and CA is not explained.
      Tekkyy??? why?

      yeah I got your PM
      repeating my reply for others:

      the paragraph “Counter-Air” merely explains the effect unique to Counter-Air
      hence it looks a bit short
      rules common to all air missions are written under the paragraph “Air Missions”

      Counter air is one round of air combat using air values. It allows just air to air units to hit to model the control of the sky thing.

      you can already perform an attack with only air units like in OOB/LHTR
      air units then engage enemy air units

      what Counter-Air is, is that it stops the defender from running (via air unit relocation rule “Defensive Air Support”) from the Counter-Air attack

    • oldsaltyO

      Painting Techniques for 15mm Infantry, 1/285 Micro Armor and 1/2400 Navy Metals/

      Miniatures Painting & Modeling
      • • • oldsalty
      21
      1
      Votes
      21
      Posts
      15.8k
      Views

      Field marshallF

      If you have used acrylic paints, it can be removed. What kind of miniatures are they? Plastic, metal or resin.

    • oldsaltyO

      AARHE - Limiting abilities on 2-Hit Naval Units

      House Rules
      • • • oldsalty
      9
      0
      Votes
      9
      Posts
      1.8k
      Views

      Imperious LeaderI

      ok lets do it.

    • oldsaltyO

      AARHE 1939 - Need strategy to keep italy from losing fleet early

      House Rules
      • • • oldsalty
      3
      0
      Votes
      3
      Posts
      2.8k
      Views

      Imperious LeaderI

      Italian starting navy

      1 Battleship
      1 Cruiser
      1 Destroyer
      1 Submarine
      1 Transport

      recommend: 1 dd or 1 CA, plus transport

      German navy
      1 Battleship
      1 Cruiser
      2 Destroyer
      3 Submarine
      1 Transport

      recommend: you buy lots of subs

      British starting navy ( in europe area)
      2 Battleship
      2 Cruiser
      3 Destroyer
      1 Submarine
      2 Transport

      Note: They will buy whatever they have lost plus carrier and transports, but if you look weak they will build cruisers and destroyers and take you out.

      on the basis of this and the fact that the German player must make as many attacks on UK naval with sea and air elements, i really don’t see how this is happening unless:

      your not making these attacks at all Germany is not buying any naval Your not making any other threats and basically parking the fleet in the Baltic.

      You have the tools to make the british player hurt for like 3 turns, during that time you need to use your naval to attack and you need to buy subs and other naval to keep the thing going for a while, while you get the land build up for the Soviets.

    • oldsaltyO

      AARHE 1939 Vichy France - After Paris Falls

      House Rules
      • • • oldsalty
      2
      0
      Votes
      2
      Posts
      1.1k
      Views

      Imperious LeaderI

      1.  Do Vichy France, Algeria, Madagascar, Indo-China, and Levant States each become separate and independent countries, or are they all considered one nation?  For example, if UK attacked Morocco or Algeria to secure a shorter path to Egypt, would the other territories convert to -5 Axis or remain independent.

      They are treated independent, so you can attack one its now against you at -5, but the Vichy states officially are axis -2 diplomatically at start, while free french are +5 British

    • oldsaltyO

      AARHE Attacking Subs Question

      House Rules
      • • • oldsalty
      3
      0
      Votes
      3
      Posts
      1.1k
      Views

      T

      all destroyers and cruiser may fire an ASW attack roll or normal combat roll, regardless of submarine detection

      in your example effectively all 4 ships can fire ASW attack roll at the 1 detected submarine

    • oldsaltyO

      AARHE 1939 Infantry Build at VC and China Factory

      House Rules
      • • • oldsalty
      2
      0
      Votes
      2
      Posts
      992
      Views

      Imperious LeaderI

      remember the 4X rule in these places and also the variations on costs for infantry depending on VC.

      1.  Is there a limit as to the number of infantry that can be built at VCs?

      yes of course, the 4x rule…

      2.  If China is incapable of replacing American aircraft or building armor, why are they given a factory in the game?  In reality, China had only the capability to build infantry - which was poorly trained and equipt.  The presence of a factory in the game allows for China to build any type of unit.

      4x rule allows them to only build artillery or infantry ( or mech)

      As infantry are built at victory cities, I propose removing the factory from China.

      but what about artillery? China had artillery and they are but an army of misfits w/o them

    • oldsaltyO

      AARHE 1939 - Why Does China Have A Factory?

      House Rules
      • • • oldsalty
      5
      0
      Votes
      5
      Posts
      1.4k
      Views

      oldsaltyO

      My bad… I forgot the 4x rule.  That clears up a lot.

    • oldsaltyO

      Impact of AA50 on AARHE Update

      House Rules
      • • • oldsalty
      2
      0
      Votes
      2
      Posts
      971
      Views

      Imperious LeaderI

      The funny thing is if you look at the 1939 map and you read about how the A50 game seems to be about you easily conclude:

      Somebody must have gotten a bunch of ideas from AARHE and used some of these for the A50…which is fine. It was designed to be as complete as possible so people can rip from it and it can influence the coming pattern that emerges.

      I fully support AARHE and so does Tekkyy. I have provided everything you and Bierwagen asked, and but a few more items like the setup sheets your working on and those cards for NA…we should be complete except for minor clarifications that Tekkyy is doing.

      I think AARHE is way better than A50 or anything else w/o a doubt.  But if you want to as they say “turn off the brain” and play a very light treatment then A50 will also be played.

      Of course you know the coming storm must erupt and renew and i must again make a phase 4 map for this new game, or at a minimum create a AARHE rules catered deliberately for A50.

      The A50 already has flaws: no diplomacy, no defender retreats, not real new units, etc… these must be addressed.

      Id like to make a random card system for A50 and come up with a few minor things

      Id include: fighter-bombers, fortresses, mechanized infantry, heavy tanks, and dedicated airborne units.

    • oldsaltyO

      AARHE Player's Set Up Aids - IL… Need Your Help

      House Rules
      • • • oldsalty
      3
      0
      Votes
      3
      Posts
      1.3k
      Views

      Imperious LeaderI

      OK here you go:

      USA:
      http://www.mediafire.com/?yc45jzgdk22

      Russia:
      http://www.mediafire.com/?m9wekdzzzj2

      Japan:
      http://www.mediafire.com/?yosk8d6aiui

      UK:
      http://www.mediafire.com/?w9tnjgl1vqs

      Italy:
      http://www.mediafire.com/?m7k0sjdiphr

      Germany:
      http://www.mediafire.com/?lz52uo2mddc

    • oldsaltyO

      AARHE 1939 map discrepancies with player set up charts

      House Rules
      • • • oldsalty
      2
      0
      Votes
      2
      Posts
      1.1k
      Views

      Imperious LeaderI

      There are a few discrepancies between the 1939 map with set ups and player set up charts in the 1939 rules.

      1.  France listed w 6 infantry set up charts:  4 on map
      2.  UK shows only Factory in Canada and Australia on 1939 set up charts:  map adds factory in UK and India.

      There may be more, this is the most obvious.  I assume the map is correct.  are there updated set ups?  The one I’m refering to is on the download dated 3-08. http://home.exetel.com.au/cometo/aarhe/

      Also, on the 1939 map, the UK starts with a factory in India.  This gives UK 4 factories.  Should the UK have a factory in India, particularly in 1939?  Did India have such capability in producting ships, planes, armor etc that early?  I’d rather see UK required to build one.

      looking into this now…

    • oldsaltyO

      AARHE 1939 Map

      House Rules
      • • • oldsalty
      17
      0
      Votes
      17
      Posts
      3.2k
      Views

      Imperious LeaderI

      Again go by the set up. Thats official.

      once you find all discrepancies ill fix everything so its correct.I have no idea why these errors exist but we will fix them.

    • oldsaltyO

      AARHE National Advantages Revision

      House Rules
      • • • oldsalty
      14
      0
      Votes
      14
      Posts
      2.5k
      Views

      Imperious LeaderI

      ok ill make a third version with the changes you asked for. Tonight.

    • oldsaltyO

      AARHE 1939 Version British-French Alliance

      House Rules
      • • • oldsalty
      4
      0
      Votes
      4
      Posts
      1.1k
      Views

      Imperious LeaderI

      unless our German player is being too cautious, France has been very difficult.  At 15 IPC they generate 7 inf in their capital per turn.  I think Germany has too much along the Russian front for the 1st couple turns when Russia has no threat.

      We will need to change Germany’s tactic and see what happens.

      Germany takes Poland and Norway on turn one
      On turn two they take Holland and finish off Norway
      On turn three they send all their air force, armor and built up stuff and Frenchies have no answer.

      You can even send the Italians in the south to finish the job.

    • oldsaltyO

      AARHE "Official" piece colors

      House Rules
      • • • oldsalty
      36
      0
      Votes
      36
      Posts
      7.0k
      Views

      Imperious LeaderI

      AA scale for destroyers is approximately 1/2400, 1" equals 200 feet.  On that scale an Iowa-class battleship would be almost 4.5" long, rather than the 2.25" it actually is.  Scale for the battleships runs from about 1/3600 for the UK Royal Soveriegn to about 1/4700 for the Iowa.  The Yamato is about 1/4200 and the Bismarck is about 1/4300.  The scale for the aircraft carriers ranges from the Wasp at about 1/3500 to the Shinano at about 1/4200, as all of the carriers are the same length, 2.5".  The two cruisers are about 1/3700 scale.  The subs range from the German Type VIIC at about 1/1400 to the Japanese I-15 class at about 1/2400.

      If you buy 1/3000 scale ships, which is 1" equals 250 feet, an Iowa will run about 3.5 inches, considerably larger than the destroyers in the game.

      Quote from: oldsalty on September 01, 2008, 07:17:52 am
      That appears to make sense from the few pieces I’ve ordered to compare size and quality.

      What is the difference between 1/2400 and 1/3000 in inches?  Looks like the 1/2400 is an USA scale (based in ft/in).  Is the 1/3000 the European scale based in meters?

      Side by side, would a 1/2400 piece actually be 20% smaller than a 1/3000 scale piece?

      A 1/3000 scale ship will actually be about 20% smaller than a 1/2400 scale ship.

      I will post the scales for the aircraft once I finish measuring them.

      Thats a complete waste of time…. The only scales for small inexpensive metal ships THAT IS ACTUALLY CURRENTLY IN PRODUCTION IS 1/2400 AND 1/3000…SO THE ONLY REALISTIC OPTION IS TO BUY 1/2400 SCALE WHICH ARE OFFERED FROM NAVWAR AND SKYTREX, WHILE 1/3000 SCALE IS TOO LARGE.

      The scales are the same regardless representing objects 1/3000 or 1/2400 times smaller than original. Its not a Metric vs. English system.

      Axis and allies uses 1/700 scale planes and 1/285 armor and 15 MM infantry ( or to convert you use HO 1/87 plastic or 1/72). These are the scales your looking for and i already posted the order sheet in another thread.

    • oldsaltyO

      AARHE 4.0 Reinforcement

      House Rules
      • • • oldsalty
      3
      0
      Votes
      3
      Posts
      981
      Views

      T

      oh no
      I did very misleading typo  :cry:

      “after all combat moves are declared”
      should read
      “after all non-combat moves are declared”

      only air units have the mobility to reinforced rapidly (before combat)

      IL, recall land units’ ability to reinforce BEFORE combat led to legendary exploitation and complex rules after rules to fix

    • 1 / 1