Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. oldsalty
    3. Posts
    0%
    • Profile
    • Following 0
    • Followers 0
    • Topics 28
    • Posts 146
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by oldsalty

    • RE: Checklists for Dummies (AARHE 4.0)

      I’m resubmitting this before I get pushed too far down the post ladder.

      Working on the NA Index and need a clarification

      11. Alpen Festung  During combat German units can retreat to a virtual territory. All retreating units are converted to Infantry to resemble a true guerrilla campaign fought in the mountains of the Alps.

      Virtual territory is confusing, at least to the first time reader.  Is it any German occupied territory or off board and separate?  Please explain.

      Furthermore the Allies do not gain the income of Germany even if it’s subsequently captured by them.

      “the income of Germany” would indicate that “it’s subsequently captured by them.” referr’s to German’s capital not the virtual territory.  If so, suggest replacing “its” with “Germany’s capital”.  Ifnot, does the virtual territory represent the capital?  If so, we should call it as such, not a territory.

      To take the income Allies must capture the virtual territory and must score two hits in combat to destroy one land unit.

      the way its worded “capturing the virtual territory and scoring two hits” are separate activities.  Can you take the territory but don’t score two hits?  Or do you take the territory and any defending units require two hits to destroy?  if so, suggest rewording to:

      “To take the income Allies must capture the virtual territory.  Defending land units require two hits to destroy.”

      Trust us, the rule lawyers seeing this for the first time will convert it to their advantage unless its specific.

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: AARHE "Official" piece colors

      If you want to put together a list, that would be great!  I’ve got a starting budget of $300 USD.  I’m buying the infantry packs from Old Glory today!  (They are the same as Skytrex, correct)?  They have a sale and the shipping is a lot cheaper (Skytrex’s 40% of sales to ship USA is outragious!).  Plus the US distributor is having a 40% off infantry packs sale.

      What Skytrex unit do you use for (this is AARHE dependant.  Skytrek doesn’t show unit pics so hard to determine unit selection):

      fighter/bomber
      mechanized (I was going to use half-tracks)
      self-propelled artillary (so players don’t confuse with armor.  I was going to use half-tracks mounted with cannon)
      heavy tanks
      AA (Skytrek does’t show a lot of picture so hard to tell best unit.)

      Seems biggest expense will be airforce as they don’t appear to come in multiple packs.

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: AARHE "Official" piece colors

      Thanks for your input.  I decided to go all custom rather than mix and match.  Can you tell me what specific pieces you buy for the following:

      V rockets
      Naval fighters
      heavy tanks
      Mech infantry
      propelled artillary
      Cruisers (heavy battle or light)

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: AARHE "Official" piece colors

      The quality on the pics is some of the best i’ve seen.  Ironically, I goggled them today put only found a forum post that said they were out of business so I stopped looking.  Thanks for the tip.  I’ve ordered the set of 50 tanks.

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: AARHE "Official" piece colors

      IL:  Is that your site?  I’ve been on it before.  Interesting game senerios.

      Is 15mm really 1/2 size of AAR oob pieces?  That’s pretty small but the detail of skyteck/old glory look pretty good.  I saw a couple forums that totally slammed skyteck’s quality and visual appearance.

      For basic play, are there specific armor, planes or ships you get or just a few different ones.  I’m about to order our first set so I want to make our investment a good dollar value without investing a large amount of $$$.

      Also, should we wait for AAA to come out?  These pieces are really to play AARHE large map so it seems AAA should have no bearing on our decision.

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Working on the NA Index and need a clarification

      11. Alpen Festung During combat German units can retreat to a virtual territory. All retreating units are converted to Infantry to resemble a true guerrilla campaign fought in the mountains of the Alps.

      virtual territory is confusing, at least to the first time reader.  Is it any German occupied territory or an off board and separate?  Please explain.

      Furthermore the Allies do not gain the income of Germany even if it’s subsequently captured by them.

      “the income of Germany” would indicate German’s capital.  If not, why do they get Germany’s $$ unless its only the IPC of that territory captured.

      To take the income Allies must capture the virtual territory and must score two hits in combat to destroy one land unit.

      the way its worded capturing the virtual territory and scoring two hits are separate activities.  What if you take the territory but don’t score two hits?  Or do you take the territory and any defending units require two hits to destroy?

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Italy as a new Axis player

      I like that because it stops a player going after neutrals for cheap IPCs.  This way you need a specific strategic reason and a well executed campaign in order to occupy unless the dice Gods smile at you.

      1.  Would the roll be done every time a player invaded even if the first one fail?  That could build a huge army in a hurry - good for the side that controls it now because of the invasion, bad for the invader!

      2.  Would that be on top of any army they already have at set up, or would this replace set up?

      posted in Axis & Allies Anniversary Edition
      oldsaltyO
      oldsalty
    • RE: AARHE "Official" piece colors

      many thanks IL.  Did you see the posted individual nation NAs under the “check list topic”?  they’re done.  Will have  a master index in a few days.  All you need to do is add any graphics.

      posted in House Rules
      oldsaltyO
      oldsalty
    • AARHE "Official" piece colors

      My group is updating the pieces for AARHE 1939 and 1942.

      We will be buying the pieces recommended by IL.  We are not doing custom painting, but will color each piece one color.

      What is the general consenses for colors for:

      Germany
      Italy
      China
      Japan
      US -
      UK -
      Russia
      Neutrals

      Also, being in the US where we don’t know our mm’s from our cm’s, how does a 15mm compare in height to a OOB AAR infantry?

      Any input is appreciated.

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Completed National Advantage Player Card Format - US

      US 1-9.doc
      US10-18.doc
      US back.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Completed National Advantage Player Card Format - UK

      UK 1-9.doc
      UK 10-18.doc
      UK back 2.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Completed National Advantage Player Card Format - Japan

      Japan 1-9.doc
      Japan 10-18.doc
      Japan back 2.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Completed National Advantage Player Card Format - Russia

      Russia back 2.doc
      Soviet Union 1-9.doc
      Soviet Union 10-18.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Completed National Advantage Player Card Format - Italy

      Italy 1-9.doc
      Italy 10-18.doc
      Italy back 2.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      IL: Completed National Advantage Player Card Format - Germany

      Here you go.  The graphics have been removed and text formatted.

      It only allows 3 posts???  Then the NAs will be sent over 6 posts

      Germany 1-9.doc
      Germany 10-18.doc
      Germany Back.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Actually, that’s how they are formatted on my end  :?  I’ll see what’s up.

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Here is Italy’s NA.  I’ve taken all graphics off.

      Italy 1-9.doc
      Italy 10-18.doc
      Italy back 2.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      Here is an example of the National Advantages I made into player cards.  I printed them (front and back) on heavy stock and cut them into player cards size.  You may need to adjust the size of the table to have them print exactly even front and back depending on your computer, printer, etc.  Unfortunately, I had to eliminate alot of the graphics due to upload size restrictions.

      I summarized the history or background of each advantage into one or two sentences to have room on the size card.  I can easily get rid of all history reference and do an index pretty quick.

      Wanted you to see an example of the NA player aide before I started.  If you want all the other national advantage cards as well, let me know.

      Germany 1-9.doc
      Germany 10-18.doc
      Germany Back.doc

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: Checklists for Dummies (AARHE 4.0)

      oh no
      I did very misleading typo

      “after all combat moves are declared”
      should read
      “after all non-combat moves are declared”

      only air units have the mobility to reinforced rapidly (before combat)

      IL, recall land units’ ability to reinforce BEFORE combat led to legendary exploitation and complex rules after rules to fix

      It sounds like tekkyy intended only air to reinforce combat not land or sea units, which are only limited to reinforcement to counter an opposing player’s non-combat move.  Correct?

      Would have liked to seen a land reinforcement during combat, even if on second turn.  It would seam practical if you had just occupied a territory but had only a few units left after a bad roll, that was then exploited by your opponent.

      Id like you to make an outline of the NA’s so people can index the NA quickly and avoid reading the history lesson behind it. One sentence or two should suffice the explanation.

      Actually, this is already completed.  I made up NA cards for each nation for use during our games.  I eliminated the “historical” text so the NA would fit on the card an still be seen “by us older guys”.  No problem putting it in a index format.

      posted in House Rules
      oldsaltyO
      oldsalty
    • RE: AARHE 4.0 text revision checklist

      Add recent discussion on:

      11.  Reinforcements being under NCM rather than CM, and ability and limitation

      posted in House Rules
      oldsaltyO
      oldsalty
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 4 / 8