Don’t know if you have topic notifications on. Just replying again to make sure you see I said to scramble. May the roll gods be kind to me!

Posts made by Ohmss
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RE: XDAP-01 Dominators (Axis) vs. The Little Threats
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RE: XDAP-01 Dominators (Axis) vs. The Little Threats
Gargantua, it doesn’t work for me, so I just copy and paste.
Ohmss, scramble in SZ 26?
Scramble away!
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RE: XDAP-01 Dominators (Axis) vs. The Little Threats
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
2 battleships and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Paulau Island to Kwangtung
2 fighters and 2 tactical_bombers moved from Siam to Kwangtung
1 tactical_bomber moved from Siam to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 1 : 3/3 hits
Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 1 : 8/14 hits
UK_Pacific roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/6 hits
3 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Japanese win with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
4 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
2 artilleries and 1 infantry moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Marshall Islands to Hawaiian Islands
1 fighter moved from Japan to Kiangsi
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsi : 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 infantry
Manchuria : 1 aaGun, 1 airfield and 1 infantry
Shensi : 1 flag, Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries and 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, Anhwe : 1 flag, Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 submarine -
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 2/3 hits
2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
French roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 6
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Italians win with 1 armour remaining. Battle score for attacker is 6
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 1 artillery placed in Southern Italy
1 cruiser and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour -
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
Bad first round let your plane get some good hits in. Good scramble.
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RE: XDAP-01 Dominators (Axis) vs. The Little Threats
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
2 fighters and 2 tactical_bombers moved from Hopei to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 2 transports
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Japanese win with 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 submarine
British defend with 1 battleship, 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 1 : 6/7 hits
UK_Pacific roll dice for 3 fighters in Shan State, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Japanese win with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 : 3/6 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Japanese win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
2 artilleries and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Jehol to Anhwe
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Siam
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 bombers moved from Philippines to Paulau Island
1 fighter moved from Paulau Island to Marshall IslandsPlace Units - Japanese
1 battleship and 2 transports placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 2 bombers and 1 infantry
Marshall Islands : 1 fighter
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 infantry
Siam : 2 fighters and 3 tactical_bombers
Manchuria : 1 aaGun, 1 airfield and 3 infantry
Shensi : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
32 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers -
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 fighter, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 : 1/4 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 1 artillery and 1 fighter in Egypt, round 2 : 1/2 hits
1 artillery owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 armour placed in Southern Italy
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Egypt : 1 flag, 1 armour, 1 artillery and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry -
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
Got a good feel for Italy right now so I’ll hold on for the time being.
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RE: XDAP-01 Dominators (Axis) vs. The Little Threats
I’ll be taking over Japan due to Ryan’s absence.
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RE: XDAP-01 Dominators (Axis) vs. The Little Threats
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
3 fighters moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Manchuria to Yunnan
2 artilleries and 4 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
4 fighters and 4 tactical_bombers moved from Manchuria to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers in Suiyuyan, round 1 : 7/16 hits
Chinese roll dice for 9 infantry in Suiyuyan, round 1 : 2/9 hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/14 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for Chinese: 9 infantry
Japanese win with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for Chinese: 9 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/10 hits
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 4/9 hits
2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 4 fighters and 2 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Japanese win with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 4 fighters and 2 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
6 infantry moved from Manchuria to Jehol
2 artilleries moved from Manchuria to Jehol
1 artillery and 4 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei
1 fighter moved from Iwo Jima to Paulau IslandPlace Units - Japanese
1 battleship, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 fighter and 1 infantry
Kwangsi : 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 4 infantry
Jehol : 2 artilleries and 6 infantry
Siam : 2 infantry
Manchuria : 1 aaGun, 1 airfield and 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 armour, 2 artilleries and 3 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, Hopei : 1 flag, 4 fighters and 4 tactical_bombers
Chahar : 1 flag, Anhwe : 1 flag, 1 mech_infantry
36 Sea Zone : 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
6 Sea Zone : 1 battleship, 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 42 / 47
Russians : 37 / 42
Japanese : 34 / 45
Americans : 52 / 54
Chinese : 4 / 14
British : 26 / 25
UK_Pacific : 24 / 24
Italians : 19 / 30
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber and 3 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/10 hits
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Egypt, round 1 : 5/10 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Egypt, round 2 : 3/5 hits
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 1/7 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 artillery owned by the British lost in Egypt
Italians roll dice for 1 bomber and 3 fighters in Egypt, round 3 : 1/4 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/4 hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 bomber and 2 fighters in Egypt, round 4 : 2/3 hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/3 hits
1 tactical_bomber owned by the British , 2 fighters owned by the Italians , 1 artillery owned by the British and 1 bomber owned by the Italians lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is -17
Casualties for ANZAC: 2 infantry
Casualties for British: 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Kenya : 1 flag, Anglo Egyptian Sudan : 1 flag, Tanganyika Territory : 1 flag, 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry -
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
Attached battle map for UK. UK needs to decide to lose 3 inf or 2 inf and the bomber. Didn’t want to make the defense/IPC decision for you.
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RE: AAE40 ohm/esk/gt/hj/kil/
Hey Guys,
Sorry, but I’m leaving on a trip to Europe tomorrow, and I haven’t had time to do this turn. I guess I turn over everything to Josh, unless you all don’t mind waiting for me to come back? Sorry, everyone!
Have a safe trip!
-
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Politics - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from 98 Sea Zone to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Greece
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 2 destroyers and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 2 destroyers
Italians win with 1 submarine remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 2 destroyers
Battle in 97 Sea Zone
Italians attack with 1 cruiser
British defend with 1 cruiser
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 1 cruiser
Italians win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 1 cruiser
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 1 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 2/4 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 2 fighters in Greece, round 2 : 1/3 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour and 2 fighters in Greece, round 3 : 0/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 1 : 1/3 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 1 : 0/3 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 2 : 1/3 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 3 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Alexandria : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry -
RE: XDAP-01 Dominators (Axis) vs. The Little Threats
Scramble Germany’s Tac Bomber and fighter then. Italy will save its fighters for later.
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RE: XDAP-01 Dominators (Axis) vs. The Little Threats
No scramble for Italy. I’ll let Germany decide if they want to scramble their fighters and the Russian AA decision.
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RE: AAE40 ohm/esk/gt/hj/kil/
TripleA Turn Summary for game: World War II Europe 1940, version: 2.5
Game History
Round :5
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
Giving bonus movement to units
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 battleship moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 3/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 105 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 105 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 105 Sea Zone
retreated to 105 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 105 Sea Zone to United Kingdom
1 fighter moved from Iraq to 98 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from 97 Sea Zone to Yugoslavia
British take Yugoslavia from Neutral_AlliesPlace Units - British
1 armour and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
2 destroyers placed in 110 Sea Zone
British undo move 3.
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs totalTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Tobruk : 1 flag, Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag, -
RE: AAE40 ohm/esk/gt/hj/kil/
TripleA Turn Summary for game: World War II Europe 1940, version: 2.5
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
2 fighters moved from 98 Sea Zone to 100 Sea Zone
2 fighters moved from Egypt to 100 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in 100 Sea Zone
British attack with 4 fighters
Germans defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 4 fighters in 100 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 100 Sea Zone, round 1 : 2/2 hits
2 fighters owned by the British lost in 100 Sea Zone
British roll dice for 2 fighters in 100 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 100 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 1 fighter in 100 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 100 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the British lost in 100 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -40
Casualties for British: 4 fighters
Battle in Belgian Congo
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Libya
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Libya, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Belgian Congo to Egypt
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 fighter and 2 transports placed in 98 Sea Zone
British undo move 1.
2 transports placed in 98 Sea Zone
1 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 infantry
Kenya : 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Tobruk : 1 flag, Ethiopia : 1 flag, 1 armour and 1 mech_infantry -
RE: Ohmss vs Shin Ji/Pvt.Ryan G40 A+3 TripleA
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 2 infantry moved from Greece to 97 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Italians roll dice for 1 cruiser in Egypt, round 1 : 0/1 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Egypt, round 1 : 3/12 hits
British roll dice for 2 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Egypt, round 1 : 6/11 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Egypt, round 2 : 3/6 hits
British roll dice for 2 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 5/8 hits
3 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt
British win with 2 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for ANZAC: 2 infantry
Casualties for British: 4 infantry
Casualties for Italians: 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
1 bomber owned by the Italians retreated
Recording Battle StatisticsNon Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Egypt to Tobruk
2 artilleries and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Kenya : 1 flag, Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, Tobruk : 1 bomber
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Greece : 1 flag, Yugoslavia : 2 artilleries and 4 infantry
98 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 58
Russians : 37 / 37
Japanese : 35 / 40
Americans : 52 / 56
Chinese : 5 / 5
British : 28 / 27
UK_Pacific : 24 / 25
Italians : 15 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0