Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Ohmss
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 144
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Ohmss

    • RE: TFB Napoleonic

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7

      Game History

      Round :1

      Combat Move - AustrianEmpire
                  2 Chasseurss and 1 Howitzer moved from Bohemia to Bavaria
                  1 Chasseurs and 1 Fusiliers moved from Salzburg to Venetia
                  1 Howitzer and 1 Marines moved from Slovenia to Venetia
                  1 Cuirassiers moved from Hollande to Mecklenburg
                  1 Dragoons and 1 Fusiliers moved from Transylvania to Serbia
                  1 Dragoons moved from Austria to Bavaria
                  1 Fusiliers moved from Slavonia to Serbia
                  1 Artillery, 1 Fusiliers and 1 Horse_Artillery moved from Croatia to Bosnia

      Purchase Units - AustrianEmpire
                  AustrianEmpire buy 1 Chasseurs, 1 Dragoons and 4 Fusilierss; Remaining resources: 1 PUs;

      Combat - AustrianEmpire
                  Battle in Serbia
                      AustrianEmpire attack with 1 Dragoons and 2 Fusilierss
                      OttomanEmpire defend with 1 Chasseurs and 1 Howitzer
                          AustrianEmpire roll dice for 1 Dragoons and 2 Fusilierss in Serbia, round 1 :  0/3 hits
                          OttomanEmpire roll dice for 1 Chasseurs and 1 Howitzer in Serbia, round 1 :  1/2 hits
                          1 Fusiliers owned by the AustrianEmpire lost in Serbia
                          AustrianEmpire roll dice for 1 Dragoons and 1 Fusiliers in Serbia, round 2 :  1/2 hits
                          OttomanEmpire roll dice for 1 Chasseurs and 1 Howitzer in Serbia, round 2 :  1/2 hits
                          1 Howitzer owned by the OttomanEmpire and 1 Fusiliers owned by the AustrianEmpire lost in Serbia
                          AustrianEmpire roll dice for 1 Dragoons in Serbia, round 3 :  0/1 hits
                          OttomanEmpire roll dice for 1 Chasseurs in Serbia, round 3 :  0/1 hits
                          AustrianEmpire roll dice for 1 Dragoons in Serbia, round 4 :  1/1 hits
                          OttomanEmpire roll dice for 1 Chasseurs in Serbia, round 4 :  0/1 hits
                          1 Chasseurs owned by the OttomanEmpire lost in Serbia
                      AustrianEmpire win, taking Serbia from OttomanEmpire with 1 Dragoons remaining. Battle score for attacker is 1
                      Casualties for OttomanEmpire: 1 Chasseurs and 1 Howitzer
                      Casualties for AustrianEmpire: 2 Fusilierss
                  Battle in Bosnia
                      AustrianEmpire attack with 1 Artillery, 1 Fusiliers and 1 Horse_Artillery
                      OttomanEmpire defend with 2 Fusilierss
                          AustrianEmpire roll dice for 1 Artillery, 1 Fusiliers and 1 Horse_Artillery in Bosnia, round 1 :  1/3 hits
                          OttomanEmpire roll dice for 2 Fusilierss in Bosnia, round 1 :  0/2 hits
                          1 Fusiliers owned by the OttomanEmpire lost in Bosnia
                          AustrianEmpire roll dice for 1 Artillery, 1 Fusiliers and 1 Horse_Artillery in Bosnia, round 2 :  1/3 hits
                          OttomanEmpire roll dice for 1 Fusiliers in Bosnia, round 2 :  1/1 hits
                          1 Horse_Artillery owned by the AustrianEmpire and 1 Fusiliers owned by the OttomanEmpire lost in Bosnia
                      AustrianEmpire win, taking Bosnia from OttomanEmpire with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 3
                      Casualties for OttomanEmpire: 2 Fusilierss
                      Casualties for AustrianEmpire: 1 Horse_Artillery
                  Battle in Venetia
                      AustrianEmpire attack with 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines
                      Neutral defend with 1 Fusiliers
                          AustrianEmpire roll dice for 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines in Venetia, round 1 :  2/4 hits
                          Neutral roll dice for 1 Fusiliers in Venetia, round 1 :  0/1 hits
                          1 Fusiliers owned by the Neutral lost in Venetia
                      AustrianEmpire win, taking Venetia from Neutral with 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines remaining. Battle score for attacker is 4
                      Casualties for Neutral: 1 Fusiliers
                  Battle in Bavaria
                      AustrianEmpire attack with 2 Chasseurss, 1 Dragoons and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                          AustrianEmpire roll dice for 2 Chasseurss, 1 Dragoons and 1 Howitzer in Bavaria, round 1 :  2/4 hits
                          Neutral roll dice for 2 Chasseurss in Bavaria, round 1 :  1/2 hits
                          2 Chasseurss owned by the Neutral and 1 Chasseurs owned by the AustrianEmpire lost in Bavaria
                      AustrianEmpire win, taking Bavaria from Neutral with 1 Chasseurs, 1 Dragoons and 1 Howitzer remaining. Battle score for attacker is 5
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for AustrianEmpire: 1 Chasseurs

      Non Combat Move - AustrianEmpire
                  1 Artillery, 1 Chasseurs and 1 General moved from Austria to Salzburg
                  2 Fusilierss and 1 Howitzer moved from Hungary to Transylvania
                  1 Fusiliers moved from Zala to Slavonia
                  1 Chasseurs and 2 Fusilierss moved from Moravia to Austria

      Place Units - AustrianEmpire
                  1 Chasseurs and 1 Dragoons placed in Salzburg
                  4 Fusilierss placed in Austria

      Turn Complete - AustrianEmpire
                  AustrianEmpire collect 31 PUs; end with 32 PUs total

      Territory Summary for AustrianEmpire :

      Slavonia : 1 flag, 1 Fortress and 1 Fusiliers
          Tyrol : 1 flag, 1 Artillery and 1 Grenadiers
          Bosnia : 1 flag, 1 Artillery and 1 Fusiliers
          Transylvania : 1 flag, 2 Fusilierss and 1 Howitzer
          Austria : 1 flag, 1 Capital, 1 Chasseurs, 6 Fusilierss and 1 Mortella_Tower
          Venetia : 1 flag, 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines
          Salzburg : 1 flag, 1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fortress and 1 General
          Mecklenburg : 1 flag, 1 Cuirassiers
          Hollande : 1 flag, 1 Chasseurs and 2 Mortella_Towers
          Bavaria : 1 flag, 1 Chasseurs, 1 Dragoons and 1 Howitzer
          Serbia : 1 flag, 1 Dragoons

      Production/PUs Summary :

      France : 61 / 55
          UnitedKingdom : 50 / 49
          Spain : 34 / 24
          KingdomOfPrussia : 29 / 29
          Sweden : 25 / 25
          AustrianEmpire : 31 / 32
          OttomanEmpire : 32 / 34
          Russia : 28 / 28

      posted in Team Games
      OhmssO
      Ohmss
    • RE: TFB Napoleonic

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7

      Game History

      Round :1

      Combat Move - KingdomOfPrussia
                  1 Artillery, 1 Chasseurs, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery moved from Brandenburg to Mecklenburg
                  1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from Pomerania to Mecklenburg
                  1 Fusiliers moved from Magdeburg to Hesse
                  1 Dragoons, 2 Fusilierss and 1 Howitzer moved from Saxony to Hesse
                  1 Frigate moved from SZ7 to SZ10
                  1 Brigantine moved from SZ9 to SZ10
                  1 Dragoons and 1 Fusiliers moved from Galicia to Moldavia

      Purchase Units - KingdomOfPrussia
                  KingdomOfPrussia buy 3 Corvettes; Remaining resources: 0 PUs;

      Combat - KingdomOfPrussia
                  Battle in Moldavia
                      KingdomOfPrussia attack with 1 Dragoons and 1 Fusiliers
                      OttomanEmpire defend with 1 Horse_Artillery
                          KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 1 :  0/2 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 1 :  0/1 hits
                          KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 2 :  0/2 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 2 :  1/1 hits
                          1 Fusiliers owned by the KingdomOfPrussia lost in Moldavia
                          KingdomOfPrussia roll dice for 1 Dragoons in Moldavia, round 3 :  0/1 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 3 :  0/1 hits
                          KingdomOfPrussia roll dice for 1 Dragoons in Moldavia, round 4 :  0/1 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 4 :  1/1 hits
                          1 Dragoons owned by the KingdomOfPrussia lost in Moldavia
                      OttomanEmpire win with 1 Horse_Artillery remaining. Battle score for attacker is -10
                      Casualties for KingdomOfPrussia: 1 Dragoons and 1 Fusiliers
                  Battle in Hesse
                      KingdomOfPrussia attack with 1 Dragoons, 3 Fusilierss and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                          KingdomOfPrussia roll dice for 1 Dragoons, 3 Fusilierss and 1 Howitzer in Hesse, round 1 :  0/5 hits
                          Neutral roll dice for 2 Chasseurss in Hesse, round 1 :  1/2 hits
                          1 Fusiliers owned by the KingdomOfPrussia lost in Hesse
                          KingdomOfPrussia roll dice for 1 Dragoons, 2 Fusilierss and 1 Howitzer in Hesse, round 2 :  1/4 hits
                          Neutral roll dice for 2 Chasseurss in Hesse, round 2 :  2/2 hits
                          1 Chasseurs owned by the Neutral and 2 Fusilierss owned by the KingdomOfPrussia lost in Hesse
                          KingdomOfPrussia roll dice for 1 Dragoons and 1 Howitzer in Hesse, round 3 :  1/2 hits
                          Neutral roll dice for 1 Chasseurs in Hesse, round 3 :  0/1 hits
                          1 Chasseurs owned by the Neutral lost in Hesse
                      KingdomOfPrussia win, taking Hesse from Neutral with 1 Dragoons and 1 Howitzer remaining. Battle score for attacker is -2
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for KingdomOfPrussia: 3 Fusilierss
                  Battle in Mecklenburg
                      KingdomOfPrussia attack with 1 Artillery, 2 Chasseurss, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                          KingdomOfPrussia roll dice for 1 Artillery, 2 Chasseurss, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery and 1 Howitzer in Mecklenburg, round 1 :  2/8 hits
                          Neutral roll dice for 2 Chasseurss in Mecklenburg, round 1 :  1/2 hits
                          2 Chasseurss owned by the Neutral and 1 Fusiliers owned by the KingdomOfPrussia lost in Mecklenburg
                      KingdomOfPrussia win, taking Mecklenburg from Neutral with 1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 6
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for KingdomOfPrussia: 1 Fusiliers
                  Battle in SZ10
                      KingdomOfPrussia attack with 1 Brigantine and 1 Frigate
                      Sweden defend with 1 Barque
                          KingdomOfPrussia roll dice for 1 Brigantine and 1 Frigate in SZ10, round 1 :  1/2 hits
                          Sweden roll dice for 1 Barque in SZ10, round 1 :  0/1 hits
                          1 Barque owned by the Sweden lost in SZ10
                      KingdomOfPrussia win with 1 Brigantine and 1 Frigate remaining. Battle score for attacker is 8
                      Casualties for Sweden: 1 Barque

      Non Combat Move - KingdomOfPrussia
                  2 Chasseurss and 1 Fusiliers moved from Silesia to Saxony
                  1 Fusiliers moved from Posen to Pomerania
                  1 Artillery, 1 Chasseurs and 2 Fusilierss moved from Krakow to Galicia
                  2 Fusilierss moved from Warszowa to Krakow
                  1 Dragoons and 1 Hussars moved from Lithuania to Pomerania

      Place Units - KingdomOfPrussia
                  3 Corvettes placed in SZ7

      Turn Complete - KingdomOfPrussia
                  KingdomOfPrussia collect 29 PUs; end with 29 PUs total

      Territory Summary for KingdomOfPrussia :

      Brandenburg : 1 flag, 1 Fortress
          Saxony : 1 flag, 2 Chasseurss and 1 Fusiliers
          Pomerania : 1 flag, 1 Dragoons, 1 Fusiliers and 1 Hussars
          Hesse : 1 flag, 1 Dragoons and 1 Howitzer
          Galicia : 1 flag, 1 Artillery, 1 Chasseurs and 2 Fusilierss
          SZ7 : 1 flag, 3 Corvettes
          SZ10 : 1 flag, 1 Brigantine and 1 Frigate
          Krakow : 1 flag, 2 Fusilierss
          Prussia : 1 flag, 1 Artillery, 1 Capital, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 General, 1 Grenadiers and 2 Mortella_Towers
          Mecklenburg : 1 flag, 1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Horse_Artillery and 1 Howitzer
          Lithuania : 1 flag, 1 Fusiliers

      Production/PUs Summary :

      France : 61 / 55
          UnitedKingdom : 50 / 49
          Spain : 34 / 24
          KingdomOfPrussia : 29 / 29
          Sweden : 25 / 27
          AustrianEmpire : 26 / 28
          OttomanEmpire : 34 / 34
          Russia : 28 / 28

      posted in Team Games
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      It’s literally impossible at this point for US or ANZAC to get a VC back by the end of this turn. Congratulations on a Pacific Victory!

      Good luck in the remainder of the tournament!

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      That’s what I get for posting right before bed. Italy can edit that back in on their turn.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Here is the save with the corrected Finland edit.

      Hank, to download the map: Open TripleA, on the main screen hit Download Maps, put http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
      in the bar if it’s not there already, hit list games, install World War II Global.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :5

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total
                  Some Units in India change ownership: 1 infantry

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 55 / 69
          Russians : 39 / 45
          Japanese : 53 / 60
          Americans : 54 / 74
          Chinese : 8 / 6
          British : 27 / 0
          UK_Pacific : 5 / 5
          Italians : 8 / 14
          ANZAC : 10 / 16
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Reverted the changes to Finland. We’re playing by the book so no reason at all to be hypocritical and not get the same in return.

      Game History

      Round :5

      Purchase Units - Americans
                 Americans buy 1 battleship, 4 destroyers and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                 1 bomber moved from Eastern United States to 92 Sea Zone
                 4 bombers moved from Gibraltar to Morocco
                 1 bomber moved from Eastern United States to Morocco
                 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                 1 armour moved from Manchuria to Chahar
                       Chinese take Jehol from Japanese
                       Chinese take Chahar from Japanese

      Combat - Americans
                 Battle in 92 Sea Zone
                     Americans attack with 1 bomber
                     Italians defend with 2 transports
                     Americans win with 1 bomber remaining. Battle score for attacker is 14
                     Casualties for Italians: 2 transports
                 Battle in Morocco
                     Americans attack with 1 artillery, 5 bombers and 1 infantry
                     Italians defend with 1 artillery and 2 infantry
                     Americans win, taking Morocco from Italians with 1 artillery and 4 bombers remaining. Battle score for attacker is -5
                     Casualties for Italians: 1 artillery and 2 infantry
                     Casualties for Americans: 1 bomber and 1 infantry

      Non Combat Move - Americans
                 4 bombers moved from Morocco to Gibraltar
                 1 bomber moved from 92 Sea Zone to Gibraltar
                 1 submarine moved from 54 Sea Zone to 26 Sea Zone

      Place Units - Americans
                 1 battleship, 2 destroyers and 3 transports placed in 101 Sea Zone
                 2 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                 Americans collect 54 PUs; end with 54 PUs total
                 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      Game History

      Round :5

      Purchase Units - Chinese
                 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                 Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                 3 infantry moved from Manchuria to Jehol

      Place Units - Chinese
                 2 infantry placed in Jehol

      Turn Complete - Chinese
                 Total Cost from Convoy Blockades: 4
                     Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,4,5,4,3,3,3
                 Chinese collect 4 PUs (4 lost to blockades); end with 6 PUs total

      Game History

      Round :5

      Combat Move - British

      Non Combat Move - British
                 1 infantry moved from West India to India
                 1 fighter and 1 tactical_bomber moved from Malta to Greece
                 2 infantry moved from Egypt to 81 Sea Zone
                 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                 2 infantry moved from 99 Sea Zone to Greece
                 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone

      Turn Complete - British

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Hank I’m generally of the opinion that once a turn is posted that it’s final (in a tournament setting anyway), but I’ll defer to Shin Ji in case he feels differently.

      AWNIL, I’m not sure what the sub/transport rules would be in that regard. You might try posting HERE for a more informed answer to your question.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :4

      Place Units - UK_Pacific
                  1 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,2,5,6,5
                  UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                  Some Units in India change ownership: 1 infantry and 1 mech_infantry

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 52 / 55
          Russians : 42 / 45
          Japanese : 52 / 66
          Americans : 53 / 73
          Chinese : 8 / 8
          British : 27 / 0
          UK_Pacific : 6 / 3
          Italians : 8 / 16
          ANZAC : 10 / 19
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
                  2 bombers moved from Korea to Manchuria
                  4 fighters and 1 tactical_bomber moved from 17 Sea Zone to Manchuria

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 4,1
                      Units damaged: 1 battleship owned by the Americans
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                  Battle in 19 Sea Zone
                      Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
                      Japanese defend with 1 submarine
                      Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Manchuria
                      Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 aaGun, 1 artillery, 1 fighter and 9 infantry
                      Americans win, taking Manchuria from Japanese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                      Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 9 infantry
                      Casualties for Americans: 1 artillery, 2 fighters and 2 infantry

      Non Combat Move - Americans
                  3 carriers moved from 17 Sea Zone to 19 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
                  2 bombers moved from Manchuria to Korea
                  4 bombers moved from Western United States to Gibraltar
                  4 infantry moved from Brazil to 86 Sea Zone
                  2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Morocco
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 submarine moved from 33 Sea Zone to 54 Sea Zone
                  1 artillery moved from Central United States to Eastern United States

      Place Units - Americans
                  1 carrier and 1 transport placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                  2 bombers and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Manchuria

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      Game History

      Round :4

      Combat Move - British
                  2 artilleries and 2 infantry moved from India to Burma
                  1 transport moved from 81 Sea Zone to 96 Sea Zone
                  1 armour moved from Tobruk to 96 Sea Zone
                  1 infantry moved from Libya to 96 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                  1 battleship moved from 81 Sea Zone to 99 Sea Zone
                  1 armour and 1 infantry moved from 99 Sea Zone to Greece
                  1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone

      Combat - British
                  Battle in Burma
                      British attack with 2 artilleries and 2 infantry
                      Japanese defend with 1 infantry
                      British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 99 Sea Zone
                      British attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
                      Italians defend with 1 destroyer
                      Units damaged: 1 battleship owned by the British
                      British win, taking 99 Sea Zone from Italians with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in Greece

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
                  1 infantry moved from Italian Somaliland to 76 Sea Zone
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                  2 infantry moved from 81 Sea Zone to Egypt
                  1 artillery and 1 infantry moved from Quebec to Eastern United States
                  1 infantry moved from Eastern Persia to West India

      Turn Complete - British

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Good call, did not want to scramble.

      However, do you want to kamikaze?

      A4.tsvg

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :3

      Place Units - UK_Pacific
                  2 armour and 1 artillery placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,6,4,4
                  UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
                  Some Units in India change ownership: 2 armour and 1 artillery

      Territory Summary for UK_Pacific :

      Siam : 1 flag
          India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 48 / 96
          Russians : 42 / 47
          Japanese : 44 / 47
          Americans : 53 / 71
          Chinese : 7 / 9
          British : 27 / 0
          UK_Pacific : 8 / 7
          Italians : 10 / 13
          ANZAC : 14 / 18
          French : 7 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Game History

      Round :3

      Politics - Americans
                 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                 Americans buy 1 artillery and 4 bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                 1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
                 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                 2 bombers moved from Western United States to 25 Sea Zone
                 3 fighters moved from Hawaiian Islands to 25 Sea Zone
                 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                 2 fighters moved from 26 Sea Zone to 25 Sea Zone

      Combat - Americans
                 Battle in Iwo Jima
                 Battle in 33 Sea Zone
                     Americans attack with 1 submarine
                     Japanese defend with 1 destroyer
                     Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
                     Casualties for Japanese: 1 destroyer
                 Battle in 25 Sea Zone
                     Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                     Japanese defend with 1 destroyer
                     Americans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                     Casualties for Japanese: 1 destroyer
                     Casualties for Americans: 1 fighter

      Non Combat Move - Americans
                 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
                 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
                 2 bombers moved from 25 Sea Zone to Korea
                 1 infantry moved from Central United States to 101 Sea Zone
                 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                 1 infantry moved from 86 Sea Zone to Brazil
                       Americans take Brazil from Neutral_Allies
                 1 artillery and 1 infantry moved from Western United States to Central United States

      Place Units - Americans
                 1 artillery placed in Eastern United States
                 4 bombers placed in Western United States

      Turn Complete - Americans
                 Total Cost from Convoy Blockades: 2
                     Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
                 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      Game History

      Round :3

      Purchase Units - Chinese
                 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                 Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                 1 infantry moved from Shensi to Hopei
                       Chinese take Hopei from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                 1 infantry placed in Shensi
                 1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                 Chinese collect 7 PUs; end with 9 PUs total

      Game History

      Round :3

      Combat Move - British
                 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                 1 fighter moved from Egypt to 96 Sea Zone
                 1 tactical_bomber moved from Egypt to 99 Sea Zone
                 1 infantry moved from Tobruk to Libya
                       British take Libya from Italians
                 1 infantry moved from Kenya to Ethiopia
                       British take Ethiopia from Italians
                 1 infantry moved from Kenya to Italian Somaliland
                       British take Italian Somaliland from Italians
                 1 infantry moved from Shan State to Siam
                       UK_Pacific take Siam from Japanese
                 1 infantry moved from Burma to Shan State
                 1 infantry moved from India to Burma

      Combat - British
                 Battle in 96 Sea Zone
                     British attack with 1 cruiser and 1 fighter
                     Italians defend with 1 destroyer
                     British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                     Casualties for Italians: 1 destroyer
                 Battle in 99 Sea Zone
                     British attack with 1 cruiser and 1 tactical_bomber
                     Italians defend with 1 destroyer
                     British win, taking 99 Sea Zone from Italians with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
                     Casualties for Italians: 1 destroyer

      Non Combat Move - British
                 1 fighter moved from 96 Sea Zone to Egypt
                 1 tactical_bomber moved from 99 Sea Zone to Egypt
                 1 battleship moved from 72 Sea Zone to 81 Sea Zone
                 2 infantry moved from Persia to 80 Sea Zone
                 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                 2 infantry moved from 81 Sea Zone to Egypt
                 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                 1 infantry moved from Persia to Eastern Persia
                 1 transport moved from 72 Sea Zone to 76 Sea Zone
                 1 armour moved from Tunisia to Tobruk

      Turn Complete - British

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      @Hank13:

      Sorry. Thought you gave up on the game.

      http://www.youtube.com/watch?v=RpKRfwQbYC8

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      @Gargantua:

      Work pfftp.

      New schedule came with the promotion. I’m not too happy about it either.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Antsy much?! I’m still here. Been working 24 of the last 36 hours, so I’m sorry for the delay. I’ll get the turn in tonight.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      @Hank13:

      decent

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Wow. You only had a 25% chance of victory in that sea battle and I didn’t even get 1 hit off. What did I do to anger the Dice God so?

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Will scramble 1 fighter to initiate the SZ battle and the subs will not submerge.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :2

      Place Units - UK_Pacific
                  3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 44 / 54
          Russians : 37 / 38
          Japanese : 30 / 42
          Americans : 52 / 52
          Chinese : 8 / 8
          British : 31 / 36
          UK_Pacific : 17 / 17
          Italians : 12 / 15
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      OhmssO
      Ohmss
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 1 / 8