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    Ohmss

    @Ohmss

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    Latest posts made by Ohmss

    • RE: TFB Napoleonic

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7

      Game History

      Round :1

      Combat Move - AustrianEmpire
                  2 Chasseurss and 1 Howitzer moved from Bohemia to Bavaria
                  1 Chasseurs and 1 Fusiliers moved from Salzburg to Venetia
                  1 Howitzer and 1 Marines moved from Slovenia to Venetia
                  1 Cuirassiers moved from Hollande to Mecklenburg
                  1 Dragoons and 1 Fusiliers moved from Transylvania to Serbia
                  1 Dragoons moved from Austria to Bavaria
                  1 Fusiliers moved from Slavonia to Serbia
                  1 Artillery, 1 Fusiliers and 1 Horse_Artillery moved from Croatia to Bosnia

      Purchase Units - AustrianEmpire
                  AustrianEmpire buy 1 Chasseurs, 1 Dragoons and 4 Fusilierss; Remaining resources: 1 PUs;

      Combat - AustrianEmpire
                  Battle in Serbia
                      AustrianEmpire attack with 1 Dragoons and 2 Fusilierss
                      OttomanEmpire defend with 1 Chasseurs and 1 Howitzer
                          AustrianEmpire roll dice for 1 Dragoons and 2 Fusilierss in Serbia, round 1 :  0/3 hits
                          OttomanEmpire roll dice for 1 Chasseurs and 1 Howitzer in Serbia, round 1 :  1/2 hits
                          1 Fusiliers owned by the AustrianEmpire lost in Serbia
                          AustrianEmpire roll dice for 1 Dragoons and 1 Fusiliers in Serbia, round 2 :  1/2 hits
                          OttomanEmpire roll dice for 1 Chasseurs and 1 Howitzer in Serbia, round 2 :  1/2 hits
                          1 Howitzer owned by the OttomanEmpire and 1 Fusiliers owned by the AustrianEmpire lost in Serbia
                          AustrianEmpire roll dice for 1 Dragoons in Serbia, round 3 :  0/1 hits
                          OttomanEmpire roll dice for 1 Chasseurs in Serbia, round 3 :  0/1 hits
                          AustrianEmpire roll dice for 1 Dragoons in Serbia, round 4 :  1/1 hits
                          OttomanEmpire roll dice for 1 Chasseurs in Serbia, round 4 :  0/1 hits
                          1 Chasseurs owned by the OttomanEmpire lost in Serbia
                      AustrianEmpire win, taking Serbia from OttomanEmpire with 1 Dragoons remaining. Battle score for attacker is 1
                      Casualties for OttomanEmpire: 1 Chasseurs and 1 Howitzer
                      Casualties for AustrianEmpire: 2 Fusilierss
                  Battle in Bosnia
                      AustrianEmpire attack with 1 Artillery, 1 Fusiliers and 1 Horse_Artillery
                      OttomanEmpire defend with 2 Fusilierss
                          AustrianEmpire roll dice for 1 Artillery, 1 Fusiliers and 1 Horse_Artillery in Bosnia, round 1 :  1/3 hits
                          OttomanEmpire roll dice for 2 Fusilierss in Bosnia, round 1 :  0/2 hits
                          1 Fusiliers owned by the OttomanEmpire lost in Bosnia
                          AustrianEmpire roll dice for 1 Artillery, 1 Fusiliers and 1 Horse_Artillery in Bosnia, round 2 :  1/3 hits
                          OttomanEmpire roll dice for 1 Fusiliers in Bosnia, round 2 :  1/1 hits
                          1 Horse_Artillery owned by the AustrianEmpire and 1 Fusiliers owned by the OttomanEmpire lost in Bosnia
                      AustrianEmpire win, taking Bosnia from OttomanEmpire with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 3
                      Casualties for OttomanEmpire: 2 Fusilierss
                      Casualties for AustrianEmpire: 1 Horse_Artillery
                  Battle in Venetia
                      AustrianEmpire attack with 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines
                      Neutral defend with 1 Fusiliers
                          AustrianEmpire roll dice for 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines in Venetia, round 1 :  2/4 hits
                          Neutral roll dice for 1 Fusiliers in Venetia, round 1 :  0/1 hits
                          1 Fusiliers owned by the Neutral lost in Venetia
                      AustrianEmpire win, taking Venetia from Neutral with 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines remaining. Battle score for attacker is 4
                      Casualties for Neutral: 1 Fusiliers
                  Battle in Bavaria
                      AustrianEmpire attack with 2 Chasseurss, 1 Dragoons and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                          AustrianEmpire roll dice for 2 Chasseurss, 1 Dragoons and 1 Howitzer in Bavaria, round 1 :  2/4 hits
                          Neutral roll dice for 2 Chasseurss in Bavaria, round 1 :  1/2 hits
                          2 Chasseurss owned by the Neutral and 1 Chasseurs owned by the AustrianEmpire lost in Bavaria
                      AustrianEmpire win, taking Bavaria from Neutral with 1 Chasseurs, 1 Dragoons and 1 Howitzer remaining. Battle score for attacker is 5
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for AustrianEmpire: 1 Chasseurs

      Non Combat Move - AustrianEmpire
                  1 Artillery, 1 Chasseurs and 1 General moved from Austria to Salzburg
                  2 Fusilierss and 1 Howitzer moved from Hungary to Transylvania
                  1 Fusiliers moved from Zala to Slavonia
                  1 Chasseurs and 2 Fusilierss moved from Moravia to Austria

      Place Units - AustrianEmpire
                  1 Chasseurs and 1 Dragoons placed in Salzburg
                  4 Fusilierss placed in Austria

      Turn Complete - AustrianEmpire
                  AustrianEmpire collect 31 PUs; end with 32 PUs total

      Territory Summary for AustrianEmpire :

      Slavonia : 1 flag, 1 Fortress and 1 Fusiliers
          Tyrol : 1 flag, 1 Artillery and 1 Grenadiers
          Bosnia : 1 flag, 1 Artillery and 1 Fusiliers
          Transylvania : 1 flag, 2 Fusilierss and 1 Howitzer
          Austria : 1 flag, 1 Capital, 1 Chasseurs, 6 Fusilierss and 1 Mortella_Tower
          Venetia : 1 flag, 1 Chasseurs, 1 Fusiliers, 1 Howitzer and 1 Marines
          Salzburg : 1 flag, 1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fortress and 1 General
          Mecklenburg : 1 flag, 1 Cuirassiers
          Hollande : 1 flag, 1 Chasseurs and 2 Mortella_Towers
          Bavaria : 1 flag, 1 Chasseurs, 1 Dragoons and 1 Howitzer
          Serbia : 1 flag, 1 Dragoons

      Production/PUs Summary :

      France : 61 / 55
          UnitedKingdom : 50 / 49
          Spain : 34 / 24
          KingdomOfPrussia : 29 / 29
          Sweden : 25 / 25
          AustrianEmpire : 31 / 32
          OttomanEmpire : 32 / 34
          Russia : 28 / 28

      posted in Team Games
      OhmssO
      Ohmss
    • RE: TFB Napoleonic

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.7

      Game History

      Round :1

      Combat Move - KingdomOfPrussia
                  1 Artillery, 1 Chasseurs, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery moved from Brandenburg to Mecklenburg
                  1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from Pomerania to Mecklenburg
                  1 Fusiliers moved from Magdeburg to Hesse
                  1 Dragoons, 2 Fusilierss and 1 Howitzer moved from Saxony to Hesse
                  1 Frigate moved from SZ7 to SZ10
                  1 Brigantine moved from SZ9 to SZ10
                  1 Dragoons and 1 Fusiliers moved from Galicia to Moldavia

      Purchase Units - KingdomOfPrussia
                  KingdomOfPrussia buy 3 Corvettes; Remaining resources: 0 PUs;

      Combat - KingdomOfPrussia
                  Battle in Moldavia
                      KingdomOfPrussia attack with 1 Dragoons and 1 Fusiliers
                      OttomanEmpire defend with 1 Horse_Artillery
                          KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 1 :  0/2 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 1 :  0/1 hits
                          KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 2 :  0/2 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 2 :  1/1 hits
                          1 Fusiliers owned by the KingdomOfPrussia lost in Moldavia
                          KingdomOfPrussia roll dice for 1 Dragoons in Moldavia, round 3 :  0/1 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 3 :  0/1 hits
                          KingdomOfPrussia roll dice for 1 Dragoons in Moldavia, round 4 :  0/1 hits
                          OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 4 :  1/1 hits
                          1 Dragoons owned by the KingdomOfPrussia lost in Moldavia
                      OttomanEmpire win with 1 Horse_Artillery remaining. Battle score for attacker is -10
                      Casualties for KingdomOfPrussia: 1 Dragoons and 1 Fusiliers
                  Battle in Hesse
                      KingdomOfPrussia attack with 1 Dragoons, 3 Fusilierss and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                          KingdomOfPrussia roll dice for 1 Dragoons, 3 Fusilierss and 1 Howitzer in Hesse, round 1 :  0/5 hits
                          Neutral roll dice for 2 Chasseurss in Hesse, round 1 :  1/2 hits
                          1 Fusiliers owned by the KingdomOfPrussia lost in Hesse
                          KingdomOfPrussia roll dice for 1 Dragoons, 2 Fusilierss and 1 Howitzer in Hesse, round 2 :  1/4 hits
                          Neutral roll dice for 2 Chasseurss in Hesse, round 2 :  2/2 hits
                          1 Chasseurs owned by the Neutral and 2 Fusilierss owned by the KingdomOfPrussia lost in Hesse
                          KingdomOfPrussia roll dice for 1 Dragoons and 1 Howitzer in Hesse, round 3 :  1/2 hits
                          Neutral roll dice for 1 Chasseurs in Hesse, round 3 :  0/1 hits
                          1 Chasseurs owned by the Neutral lost in Hesse
                      KingdomOfPrussia win, taking Hesse from Neutral with 1 Dragoons and 1 Howitzer remaining. Battle score for attacker is -2
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for KingdomOfPrussia: 3 Fusilierss
                  Battle in Mecklenburg
                      KingdomOfPrussia attack with 1 Artillery, 2 Chasseurss, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                          KingdomOfPrussia roll dice for 1 Artillery, 2 Chasseurss, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery and 1 Howitzer in Mecklenburg, round 1 :  2/8 hits
                          Neutral roll dice for 2 Chasseurss in Mecklenburg, round 1 :  1/2 hits
                          2 Chasseurss owned by the Neutral and 1 Fusiliers owned by the KingdomOfPrussia lost in Mecklenburg
                      KingdomOfPrussia win, taking Mecklenburg from Neutral with 1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 6
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for KingdomOfPrussia: 1 Fusiliers
                  Battle in SZ10
                      KingdomOfPrussia attack with 1 Brigantine and 1 Frigate
                      Sweden defend with 1 Barque
                          KingdomOfPrussia roll dice for 1 Brigantine and 1 Frigate in SZ10, round 1 :  1/2 hits
                          Sweden roll dice for 1 Barque in SZ10, round 1 :  0/1 hits
                          1 Barque owned by the Sweden lost in SZ10
                      KingdomOfPrussia win with 1 Brigantine and 1 Frigate remaining. Battle score for attacker is 8
                      Casualties for Sweden: 1 Barque

      Non Combat Move - KingdomOfPrussia
                  2 Chasseurss and 1 Fusiliers moved from Silesia to Saxony
                  1 Fusiliers moved from Posen to Pomerania
                  1 Artillery, 1 Chasseurs and 2 Fusilierss moved from Krakow to Galicia
                  2 Fusilierss moved from Warszowa to Krakow
                  1 Dragoons and 1 Hussars moved from Lithuania to Pomerania

      Place Units - KingdomOfPrussia
                  3 Corvettes placed in SZ7

      Turn Complete - KingdomOfPrussia
                  KingdomOfPrussia collect 29 PUs; end with 29 PUs total

      Territory Summary for KingdomOfPrussia :

      Brandenburg : 1 flag, 1 Fortress
          Saxony : 1 flag, 2 Chasseurss and 1 Fusiliers
          Pomerania : 1 flag, 1 Dragoons, 1 Fusiliers and 1 Hussars
          Hesse : 1 flag, 1 Dragoons and 1 Howitzer
          Galicia : 1 flag, 1 Artillery, 1 Chasseurs and 2 Fusilierss
          SZ7 : 1 flag, 3 Corvettes
          SZ10 : 1 flag, 1 Brigantine and 1 Frigate
          Krakow : 1 flag, 2 Fusilierss
          Prussia : 1 flag, 1 Artillery, 1 Capital, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 General, 1 Grenadiers and 2 Mortella_Towers
          Mecklenburg : 1 flag, 1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Horse_Artillery and 1 Howitzer
          Lithuania : 1 flag, 1 Fusiliers

      Production/PUs Summary :

      France : 61 / 55
          UnitedKingdom : 50 / 49
          Spain : 34 / 24
          KingdomOfPrussia : 29 / 29
          Sweden : 25 / 27
          AustrianEmpire : 26 / 28
          OttomanEmpire : 34 / 34
          Russia : 28 / 28

      posted in Team Games
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      It’s literally impossible at this point for US or ANZAC to get a VC back by the end of this turn. Congratulations on a Pacific Victory!

      Good luck in the remainder of the tournament!

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      That’s what I get for posting right before bed. Italy can edit that back in on their turn.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Here is the save with the corrected Finland edit.

      Hank, to download the map: Open TripleA, on the main screen hit Download Maps, put http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
      in the bar if it’s not there already, hit list games, install World War II Global.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :5

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total
                  Some Units in India change ownership: 1 infantry

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 55 / 69
          Russians : 39 / 45
          Japanese : 53 / 60
          Americans : 54 / 74
          Chinese : 8 / 6
          British : 27 / 0
          UK_Pacific : 5 / 5
          Italians : 8 / 14
          ANZAC : 10 / 16
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Reverted the changes to Finland. We’re playing by the book so no reason at all to be hypocritical and not get the same in return.

      Game History

      Round :5

      Purchase Units - Americans
                 Americans buy 1 battleship, 4 destroyers and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                 1 bomber moved from Eastern United States to 92 Sea Zone
                 4 bombers moved from Gibraltar to Morocco
                 1 bomber moved from Eastern United States to Morocco
                 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                 1 armour moved from Manchuria to Chahar
                       Chinese take Jehol from Japanese
                       Chinese take Chahar from Japanese

      Combat - Americans
                 Battle in 92 Sea Zone
                     Americans attack with 1 bomber
                     Italians defend with 2 transports
                     Americans win with 1 bomber remaining. Battle score for attacker is 14
                     Casualties for Italians: 2 transports
                 Battle in Morocco
                     Americans attack with 1 artillery, 5 bombers and 1 infantry
                     Italians defend with 1 artillery and 2 infantry
                     Americans win, taking Morocco from Italians with 1 artillery and 4 bombers remaining. Battle score for attacker is -5
                     Casualties for Italians: 1 artillery and 2 infantry
                     Casualties for Americans: 1 bomber and 1 infantry

      Non Combat Move - Americans
                 4 bombers moved from Morocco to Gibraltar
                 1 bomber moved from 92 Sea Zone to Gibraltar
                 1 submarine moved from 54 Sea Zone to 26 Sea Zone

      Place Units - Americans
                 1 battleship, 2 destroyers and 3 transports placed in 101 Sea Zone
                 2 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                 Americans collect 54 PUs; end with 54 PUs total
                 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      Game History

      Round :5

      Purchase Units - Chinese
                 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                 Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                 3 infantry moved from Manchuria to Jehol

      Place Units - Chinese
                 2 infantry placed in Jehol

      Turn Complete - Chinese
                 Total Cost from Convoy Blockades: 4
                     Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,4,5,4,3,3,3
                 Chinese collect 4 PUs (4 lost to blockades); end with 6 PUs total

      Game History

      Round :5

      Combat Move - British

      Non Combat Move - British
                 1 infantry moved from West India to India
                 1 fighter and 1 tactical_bomber moved from Malta to Greece
                 2 infantry moved from Egypt to 81 Sea Zone
                 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                 2 infantry moved from 99 Sea Zone to Greece
                 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone

      Turn Complete - British

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Hank I’m generally of the opinion that once a turn is posted that it’s final (in a tournament setting anyway), but I’ll defer to Shin Ji in case he feels differently.

      AWNIL, I’m not sure what the sub/transport rules would be in that regard. You might try posting HERE for a more informed answer to your question.

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :4

      Place Units - UK_Pacific
                  1 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,2,5,6,5
                  UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                  Some Units in India change ownership: 1 infantry and 1 mech_infantry

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 52 / 55
          Russians : 42 / 45
          Japanese : 52 / 66
          Americans : 53 / 73
          Chinese : 8 / 8
          British : 27 / 0
          UK_Pacific : 6 / 3
          Italians : 8 / 16
          ANZAC : 10 / 19
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      OhmssO
      Ohmss
    • RE: Xdap 3- dominators(allies+4) vs allweneedistank

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
                  2 bombers moved from Korea to Manchuria
                  4 fighters and 1 tactical_bomber moved from 17 Sea Zone to Manchuria

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 4,1
                      Units damaged: 1 battleship owned by the Americans
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                  Battle in 19 Sea Zone
                      Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
                      Japanese defend with 1 submarine
                      Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Manchuria
                      Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 aaGun, 1 artillery, 1 fighter and 9 infantry
                      Americans win, taking Manchuria from Japanese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                      Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 9 infantry
                      Casualties for Americans: 1 artillery, 2 fighters and 2 infantry

      Non Combat Move - Americans
                  3 carriers moved from 17 Sea Zone to 19 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
                  2 bombers moved from Manchuria to Korea
                  4 bombers moved from Western United States to Gibraltar
                  4 infantry moved from Brazil to 86 Sea Zone
                  2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Morocco
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 submarine moved from 33 Sea Zone to 54 Sea Zone
                  1 artillery moved from Central United States to Eastern United States

      Place Units - Americans
                  1 carrier and 1 transport placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                  2 bombers and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Manchuria

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      Game History

      Round :4

      Combat Move - British
                  2 artilleries and 2 infantry moved from India to Burma
                  1 transport moved from 81 Sea Zone to 96 Sea Zone
                  1 armour moved from Tobruk to 96 Sea Zone
                  1 infantry moved from Libya to 96 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                  1 battleship moved from 81 Sea Zone to 99 Sea Zone
                  1 armour and 1 infantry moved from 99 Sea Zone to Greece
                  1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone

      Combat - British
                  Battle in Burma
                      British attack with 2 artilleries and 2 infantry
                      Japanese defend with 1 infantry
                      British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 99 Sea Zone
                      British attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
                      Italians defend with 1 destroyer
                      Units damaged: 1 battleship owned by the British
                      British win, taking 99 Sea Zone from Italians with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in Greece

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
                  1 infantry moved from Italian Somaliland to 76 Sea Zone
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                  2 infantry moved from 81 Sea Zone to Egypt
                  1 artillery and 1 infantry moved from Quebec to Eastern United States
                  1 infantry moved from Eastern Persia to West India

      Turn Complete - British

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