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    Posts made by ogrebait

    • RE: Is Illinois really a dead zone?

      Well, fancy that! I’m located in NW Indiana, which pretty much qualifies as a suburb of Chicago. I know what you mean by trying to carve out some game time while attending to family obligations. I know a couple of itinerate 2nd Edition A&A players in the area, and I’m trying to recruit them to revised or AA50. Maybe one day we can put together a FTF. Call me an old head, but I prefer the dynamics of FTF play to the online version. Sadly, there just doesn’t seem to be enough players in circulation anymore.

      If the Northern Illinois gang ever decides to put something together, give me a call.

      Ogre

      posted in Player Locator
      ogrebaitO
      ogrebait
    • RE: A modest proposal for weapons development

      Sorry for posting in the wrong area…I’m still learning my way around this forum.  :-P

      I can’t take full credit for my suggestion. There’s another game that I occasionally play that has a both a technology angle and fits within a historical context. The game is structured so that certain additional capabilities that become available to the opponents are tied to both a continuous investment of resources and a turn-based timeline.

      Technological developments had a major impact on the conduct of WWII.  B-29’s, Me-262’s, V-2’s, fast carriers, Tiger tanks, etc. all changed the nature of the battle, but none of them were available in the early years. I’d like to retain the concept of weapons development, but I would also like to see them roll out in a more logical and historical sequence.

      Ogre

      p.s. If you want to make the game real interesting, create a viable tech pathway that allow the development of a limited number of nukes late in the game! Talk about a game changer….    :evil:

      posted in House Rules
      ogrebaitO
      ogrebait
    • A modest proposal for weapons development

      It seems there are a range of opinions within the A&A community regarding the utility of weapons development. I personally like the idea of incorporating R&D into A&A, but I have a few concerns with the implementation. Admittedly, I’ve only played a few games, so my opinion may change over time.

      I do like that a player has to consciously apply capital to R&D or risk being left behind militarily. In AA50, I like that R&D success is not guaranteed on any particular turn, but it is likely to succeed over time. I liked how AA Revised allowed you to “target” a particular development (though maybe it was a little too “targeted”). I like how tech advances by one side places tremendous pressure on the other side to respond or perish.

      However, I have three concerns: 1) the impact of a particular tech advancement varies greatly among the different powers, 2) some advancements can potentially come “too early” for realistic play, and 3) the success of achieving a particular tech advancement is too random. As a result, a lucky roll or two can seriously unbalance a game in short order.

      In the first case, what the heck does Russia (or possibly Germany) need with better shipyards?! That is about as useful as tits on a bull, and I doubt Stalin would have devoted a lot of resources toward such an “advance.” Yet, this result is just as likely as another tech that Russia would really want. Similarly, rockets for Japan also seem of limited utility, but would be good for anyone in Europe.

      Second, under the current rules it is entirely possible for a player to get and employ rockets or heavy bombers in round 1 of a 1941 scenario (historically, pre-Pearl Harbor). I find this troubling from both a game play and historical standpoint.

      Finally, certain tech advancements for certain player (think USA and long-range aircraft) in an early round can quickly spell doom for the opposing player.

      With all that said, here is my modest proposal:

      First, either prohibit tech on round 1, or go back to LHTR treatment of tech implementation (available the round after it is developed).

      Second, keep the AA50 use of research tokens, so R&D expenditures are eventually rewarded and not wasted.

      Third, group “tech” into three groups of increasing power or sophistication, 3-5 per group (call them A, B, and C). Make sure that there is something useful to each power in each group. When a player’s research “succeeds”, he/she picks a tech from Group A. Groups then become “available” in order, and/or possibly only after certain rounds. That is, a player would have to acquire a tech advancement from Group A before getting one from Group B (other tech in Group A would still be available, however). Or as an alternative, certain technology groups become available only after certain rounds (say Group B after round 3, Group C after round 5, etc.)

      All together, these adjustments would moderate the pace of tech development, keep them in a more historical sequence, and would have a lesser risk of unbalancing the game at an early stage. As such, weapons development would still be an important part of the game, particularly longer games, but it wouldn’t skew the play too strongly or too early.

      I know Larry must get thousands of suggestions to “improve” A&A, and I don’t presume to know better than the game’s creator. However, I think there may be some room for improvement in the R&D department that can keep weapons development a key part of the game while addressing some of the existing concerns.

      Humbly submitted,

      Ogre

      posted in House Rules
      ogrebaitO
      ogrebait
    • RE: Dice Roller

      :2@4 3@2 1@3

      posted in Find Online Players
      ogrebaitO
      ogrebait
    • RE: Dice Roller

      :dice 10d6

      posted in Find Online Players
      ogrebaitO
      ogrebait
    • For those who have played both AAR and AA50, which do you like better?

      I’m still getting used to AAR, but considering “upgrading” to AA50. For now, I would like to focus on one version or the other. It sounds like AA50 is more balanced and presents more options for strategy. On the other hand, AA50 also sounds like it may be more difficult to master and that there are fewer potential opponents to play with.

      I would appreciate the perspective of those who have experience with both games.

      Thanks in advance!

      Ogre

      posted in Axis & Allies Anniversary Edition
      ogrebaitO
      ogrebait
    • RE: Question on movement

      Thanks for the quick response. Unfortunately, your page 7 reference doesn’t correspond to mine. Perhaps I have a later edition of the rule book? The rules I have define an island group as “a territory located entirely inside one sea zone.” Without further clarification, I think this leads to some ambiguity regarding movement.

      I’m not trying to be dense here, and I understand that the accepted practice is to count Wake Island to Hawaii as three movement points. However, I was hoping to find a specific reference or gain a better understanding as to the history of this interpretation since it does seem a bit counter-intuitive.

      All that being said, just about every war game I’ve played had some rules that just didn’t seem to pass logical muster, but they were the rules.

      Thanks for the assistance.

      Ogre

      posted in Axis & Allies Revised Edition
      ogrebaitO
      ogrebait
    • Question on movement

      I’ve just started playing AAR, and I’m still working through the fine details. Apologies in advance for such a newbie question, but here goes:

      In a recent PBEM game, my worthy opponent and I were discussing movement options involving aircraft in the Pacific where there are numerous islands contained entirely within a single sea zone. I was under the impression that an aircraft could move from one sea zone (or an island contained completely within it) into an adjoining sea zone (or an island contained completely within it) for a cost of one movement point. For example, let’s use WAK/SZ51 and HAW/SZ52. My thinking was that if an aircraft could launch from a carrier to the west of Wake island and land on (or attack) another carrier to the east of Hawaii at the cost of one movement point, then the same aircraft should certainly be able to launch from Wake and land (or attack) Hawaii for the same one movement point. I have been told that the land based option actually expends three movement points. On the surface, this disparity in movement costs seems odd.

      I have no reason to doubt my opponent, but I would feel better if I had a specific reference. I’ve gone through the rules and various forums, and I haven’t seen this particular question addressed. Can someone help me out here?

      Thanks in advance!

      posted in Axis & Allies Revised Edition
      ogrebaitO
      ogrebait
    • RE: Is ABattlemap Mac compatible

      Ah, I think I see the problem…

      As I understand it, Windows is a graphical user interface (GUI) that runs “on top” of DOS, while the Mac OS is a GUI runs on top of UNIX. If ABattlemap is a DOS program, then it wouldn’t normally open in a Mac environment.

      Yes, you can set up a Mac to run Windows, but that is sort of like putting regular unleaded in a high performance sports car. It will work, but not without some issues. That ultimately may be the way I will have to go, but it would be nice if the program was platform independent like TripleA.

      As an alternative,maybe I’ll just dust off one of my old PC’s and see if it can run ABattlemap.

      Thanks for the info.

      Ogre

      posted in Software
      ogrebaitO
      ogrebait
    • RE: Is ABattlemap Mac compatible

      Update to previous….

      Got the zip file to open. It was apparently a “flavor” of compressed file that was not recognized by my unzip program. Fixed that problem.

      Still can’t get it to launch. So far I haven’t found any documentation regarding ABattlemap on Mac’s. I’m not a computer geek, but it looks like it may be a Windows only program.

      Anyone know for sure?

      Ogre

      posted in Software
      ogrebaitO
      ogrebait
    • RE: Is ABattlemap Mac compatible

      I have been able to “unzip” zip files before. The download is an .exe file, so I’m assuming its a self-executing zip file.

      As far as DOS/Win programs running on a Mac, that requires some additional software. Basically, you have to run a dual-boot system with both the Mac and PC operating systems.

      So does that mean that ABattlemap will only run in a windows environment?

      Ogre

      posted in Software
      ogrebaitO
      ogrebait
    • Is ABattlemap Mac compatible

      I’ve tried to install ABattlemap on my iMac a couple of times. The compressed file will not open. Am I doing something wrong, or does ABattlemap only work on PC’s?

      Any suggestions would be appreciated.

      posted in Software
      ogrebaitO
      ogrebait
    • Need help getting started

      I’ve been gaming on and off for awhile, and I decided to try my hand at A&A. I have a copy of A&A “revised” at home which I’m starting to learn along with my son. I’ve had a chance to look at a number of the online essays on strategy and rules. My head is starting to hurt some, but I figure it will all become clearer once I get a few games under my belt.

      I’m not counting on finding many local players, so I would also like to try my hand at some PBEM or online versions of the game.  I’ve spent some time looking at the various A&A web sites, and I’m looking for some recommendations on how to get started and which programs/maps/diceys to use. There are apparently a number of platforms that support online/PBEM play, but I’m have a hard time figuring out which would be the best to start with. Any suggestions would be greatly appreciated.

      BTW, I am in the process of switching from Window’s-based computers to Mac’s. If possible, I would prefer tools that are not restricted to PC’s. That being said, I’ll probably go with whatever everyone else is playing on.

      posted in Player Help
      ogrebaitO
      ogrebait
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