TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :23
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery, 1 fighter and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
Combat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -15
Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 fighter and 2 infantry
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs total