Ignore my last comment, seeme the original map was correct.
Posts made by Odonis
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
NonComs:
1 Inf from Rom to Bul(activating minor)
1 INF from Norway to FIN (activating minor)
1 Transport from SZ114 to SZ112. Transport 2 INF from DEN to Norway.
1 CC from SZ114 to SZ112
1 FTR, 1 TAC from SZ 111 to SZ 112 (land on newly built AC)
1 FTR, 1 SBR from SZ 111 to WGER
2 FTR, 3 TAC, 1 SBR from SZ110 to WGER
1 TAC from FRANCE to WGER
1 INF from Holl to WGER
3 INF, 1 ART from SGER to WGER
2 INF from SGER to HUN
3 ART from GER to WGER
11 INF, 3 AA from GER to POL
1 FTR from YUGO to S. ITALYBuilds: 1 AC and 2 Trans in SZ112
Collect IPC: 71
Russia’s turn.
Odonis(Axis) vs Brado(Allies) - No Tech - Alpha 3.9 - 1a Germany.AAM
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Sorry, you’re right, making a mess of this I am. Not used to seeing the units so small on the Battlemap.
I am moving them, but need to pay more attention. I’ll get better, I promise :cry:
SZ 111 2nd Round:
Rolls: 1@2 2@3 3@4; Total Hits: 21@2: (3)2@3: (5, 3)3@4: (5, 5, 3)
Return Fire;
Rolls: 1@4; Total Hits: 01@4: (6)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Germany BB takes one hit.
Noncom moves coming.
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
GER removes 2 SS.
SZ 111:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 2)2@3: (5, 6)3@4: (4, 4, 2)
Return Fire:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (3)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
BB receives one hit. SZ 110 First Round:
Rolls: 3@3 3@4; Total Hits: 43@3: (6, 1, 1)3@4: (1, 3, 6)
Return Fire:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (4)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Lol! My point exactly - it was a typo and I meant to bring him. Now he’s sitting, happy as a lamb, eating meat and potatoes and safe from harm in the land of the Dutch! :)
On to SZ 110:
SS fire first:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Settled :-D
Germany left with 4 tanks, 1 TAC.
Next battle coming
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
No need! 1 more shot with French tank :-D
Rolls: 1@3; Total Hits: 11@3: (3)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Sounds fair - 1 Brit tank
Rolls: 1@3; Total Hits: 01@3: (4)
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Re: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Ok, no problem. I have it counted correctly IF I had brought in 6 INF to begin with, but according to my Combat moves, unfortunately I miscounted and forgot 1 man in Holland. That left me with 5 INF, 4 MECH, 3 ART, 4 ARM and 1 TAC.
I did mean to bring that lonely soldier with me into France knowing how crucial it is to not screw around with France.
With 6 INF, the battles have been correct thus far, but wit( 5 INF, we would need to re-calibrate. Up to you how you would like to solve this as I made the initial error.
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
GER removes 1 ART, FRANCE removes 1 INF, 2 ART, 2 ARM.
France Round 4:
Rolls: 2@2 4@3 1@4; Total Hits: 42@2: (6, 4)4@3: (3, 1, 3, 3)1@4: (5)
Return Fire:
Rolls: 1@4; Total Hits: 01@4: (6)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Tell me about it! I assume that we continue based on you keeping the highest defense value items on the board?
Germany removes all remaining INF and MECH. France removes 4 INF.
FRANCE ROUND 3:
Rolls: 3@2 4@3 1@4; Total Hits: 53@2: (1, 5, 5)4@3: (2, 3, 6, 2)1@4: (3)
Return Fire:
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (4, 3, 6)2@3: (4, 6)1@4: (4)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
FRANCE Round 1: GER removes 5 INF. France removes 1 AA, 1 INF.
FRANCE Round 2:
Rolls: 2@1 6@2 4@3 1@4; Total Hits: 42@1: (6, 2)6@2: (2, 1, 4, 5, 1, 6)4@3: (6, 6, 5, 5)1@4: (4)
Return Fire:
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (2, 5, 2, 1, 2, 5, 1)2@3: (5, 6)1@4: (5)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Sorry, I realized that one infantry had been left behind in Holland in error. On my Battlemap I had brought 3 in from Holland, and 1 INF had gone to Normandy.
How do you normally address these types of errors?
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
FRANCE 1st Round:
Rolls: 7@1 6@2 4@3 1@4; Total Hits: 27@1: (2, 5, 6, 2, 2, 4, 6)6@2: (6, 3, 4, 3, 5, 5)4@3: (4, 3, 5, 1)1@4: (5)
Return Fire:
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 2, 2, 4, 2, 5, 3, 4)2@3: (4, 2)1@4: (3)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
Normandy Complete. Germany loses 1 INF.
FRANCE
1 AA Gun shot:
Rolls: 1@1; Total Hits: 01@1: (4)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
YUGO complete. Germany loses 1 ART.
NORMANDY Round 1:
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (2, 1)
Return Fire:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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RE: Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
YUGO loses 1 INF.
YUGO 3rd Round:
Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 3, 5, 1)
Return Fire:
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1)