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    Posts made by Oddbjoern

    • RE: Balancing 1914

      Well then I agree, If you send Everything From AH incl the first buy towards Russia plus Everything from Berlin, Prussia and Silicia Russia will be in Revolution R5 no question (though they would not have taken Moscow only contested).

      Though in this scenario with Germany sending Munich into Tyrol, Belgium would have fallen by r5 (most likely r3). Italy would take and hold Trieste for 2 rounds, making 20 IPC R2 and R3(maybe even 22IPC R3 since serbia would be weak then).

      Lets look at the IPC at the end of R5:

      AH: Taken Ukraine, Serbia and Romania. Lost nothing: 34 ICP
      Germany: Africa is clear of axis by the end of turn5. Which means minus 4 IPC. Germany would ahve taken most likely Polen, Livonia and Belarus, which means plus 7 IPC. And taken Swiss, plus 1 IPC.
      Total IPC: 39
      France: 24+Portogal+Belgium = 28 IPC
      Britain: 30+Persia+Meso+Africa(easier to just assume 1 Ally took all of Africa): Total: 39 IPC
      Italy would still keep Venice and Albania in r5 in this scenario: 16 IPC

      So in total: Allies: 83 IPC (plus 20 from America), Axis: 73 IPC

      During R6-R10, The Ottomans would fall to Britain. Afterwards shipping would commence to reinforce Italy who would not have lost more than at most Venice and Piemonte. Germany would not have gotten anywhere with France yet with the assistence from America. R10-R15: Axis would loss slowly but surely.

      With very lucky dice, R6-R15 may turn out in the favor of the axis but not in a lowluck game.

      posted in House Rules
      O
      Oddbjoern
    • RE: Balancing 1914

      Ok then, but that means 6 inf. and 2 art from Italy will invade Trieste r1 since its empty and you cant even take it back since all units are going east… Also even if you do hit Russia with everything from AH, you wont take it by r5 unless Germany sends a ton as well. Which leasa me to ask what is your G1 and please be specific…

      posted in House Rules
      O
      Oddbjoern
    • RE: Balancing 1914

      So in AH1 you attack Serbia with 8inf and 2art, attack romania with 16inf and 4 art and stack Galicia with 18inf and 4 art? Do you send 6inf, 2art from Tyrole to Trieste?
      What do you do in G1, how many units to you vinit for the eastern front 25inf, 9 art and the plan? Do you send inf. from Germany into Tyrol to protect the Italien border?

      posted in House Rules
      O
      Oddbjoern
    • RE: Balancing 1914

      Yes. Retreat with the rest towards Mos and only but info there. Aldo retreat Polen towards Mos R2. units in Sev will teman in place to threat Romania

      posted in House Rules
      O
      Oddbjoern
    • RE: Balancing 1914

      Well in regards to TJ you could counterattack, which stil means B2 will retreat to eqypt. France would be smart to use its their 3 tranports to have the NAfrica and Portogal (5inf, 1art) troops in seazone outside Italy at the end of r2 (reinforcement for eqypt).
      What is your play by play with axis on the eastern front r1 and r2, assuming Russia stacks Polen? How many units and where? Assume lowluck dice to keep it simple.

      posted in House Rules
      O
      Oddbjoern
    • RE: Balancing 1914

      Stronghold in Mesopotamia? After r1 the brits will have (appr.) 5 inf and 2 art in TJ, 2 inf and 1art in Arabia (activate with 1 inf from Arfica with transport) and 4 inf and 2 art in Persia and 7 inf and 2 art in India.
      Standard T1: attack Arabia with Meso+Syria (killing 1,5(2) troops and losing 1,5(2) moving Ankara to Meso and Const to Smyrna and 1inf from  Const to Bulg.
      B2: Retreat TJ to Eqypt. Reinforce Arabia with 2 inf from India(transport). Move 5 inf and 2 art to persia (9 inf and 4 art total. Buy: 5 inf, 2 art and 1 plan
      T2: Turks have to move the Meso-units (6 inf and 1 art) or risk the attack from Persia B3, which is stupid (they lose 4,66 units and only kills 3,5).

      Therefore The brits are free in B3 to reinforce Sevastianpol with 9 inf, 4 art and 1 plan (give or take) r3.

      Feel free to point out any obvious mistakes on my account.

      posted in House Rules
      O
      Oddbjoern
    • RE: Balancing 1914

      You dont have to race fo destroying the turks with the India strat you can funnel them into Russia via Sevastopol, making sure that the revolution does not happen.

      posted in House Rules
      O
      Oddbjoern
    • RE: Balancing 1914

      Would be good to hear what your opening moves are Cow, as I dont agree at all that the axis have an advantage and I would really like to hear a good way to stop an all-in India strat with Britain (7 inf and 2 art per round every round except r3 where u buy 5 inf, 2 art and 1 plan).

      posted in House Rules
      O
      Oddbjoern
    • KJF or KGF

      Which strategy, KJF or KGF yields the highest win%? Does it matter if you play against great-axis player or an intermediate players, ie should you use either strategy based on your opponents skill (meaning which one is less random)?

      posted in Axis & Allies 1942 2nd Edition
      O
      Oddbjoern
    • UK India Fleet

      What do you do with this? I was thinking of destroying the Japan destroyer and transport in sz 61 with the cruser and fighter and retreat with the carrier to the coast of africa. The plane can land in Szechwan.

      posted in Axis & Allies 1942 2nd Edition
      O
      Oddbjoern
    • RE: I did it!!!!!!!

      Sounds very interesting and I would like to playtest this myself. I suspect this will help the turks counter britain in a much larger extent. However I am concern about the impact on Russia as they would absolutly no chance of repelling a joint strike in Round2 before Russia acts by Germany and AH. Germany will hit Poland with 25 inf + 9 art + 1 plan and AH would as usual 31 inf(appr, depends on the strike in Romania r1)+8 art+ 1plan on Ukrane would be devasting.
      Also The turks would have an army in Romania in T2 before russia acts as well…
      I dont see a chance in hell for Russia to hold Moscow by turn 4.

      posted in Axis & Allies 1914
      O
      Oddbjoern
    • RE: Balancing 1914

      Like these changes a lot. I would like to add making the entire continent of Africa impassable (except Eqypt), remove its IPC and units completely.

      posted in House Rules
      O
      Oddbjoern
    • RE: Reduce Cost for Fighters and Tanks (and Infantry?)

      Problem with fighters is that they are a gamble. If you spend 18 IPC to match an incoming attack with 3 fighters, its a 50/50 chance they will make any impact at all and if they do the impact is massive…
      If you well confident in an advantage on a front, you wont spend a single IPC on planes in their current state as you can saftly press the advantage with other “safe” units.

      posted in Axis & Allies 1914
      O
      Oddbjoern
    • RE: 2nd Edition Wish List

      Remove Africa except eqypt Adds nothing to the game and the removal may make it easier to enlarge certain parts of Europe where the board is frankly to small.

      Make Italy completly neutral round1 with its seazone passable Have tried this as a house rule and it works wonders to balance the game.

      Germany may build in Munich Used this as a house rule together with the Italy rule and its nice.

      posted in Axis & Allies 1914
      O
      Oddbjoern
    • RE: Balancing 1914

      I really like your new rules towards submarine warfare. I think the changes you are suggesting would make a nice step towards balancing the game.

      I have 4 other suggestions that could make a impact (2 of which are really out there).

      1. (Stolen from someone), Increase the cost of units in India by 1IPC.

      2. Make Italy enter the game in r2 unless attacked. This would really change the balance of naval warfare also, since a Austrian can attack UK-sz19 A1.

      3. Create the CP major power Bulgaria, starting with 6 inf and 2 art, worth 6 IPC.

      4. Make neutrals only attackable for CP. UK would have to transport units from India to Arabia.

      posted in House Rules
      O
      Oddbjoern
    • RE: India

      I dont like the idea of more zones in this game as it will make it ever slower.

      My suggestion to the India problem as well as the suggestion to lack of choice and lack of balance in this game is to make Bulgaria a separate state starting with 6Inf/2art and worth 6IPC.

      posted in Axis & Allies 1914
      O
      Oddbjoern
    • RE: Alliance Vs Entente

      One very Nice alternative is having Bulgaria as a major state starting with 6inf and 2art and Worth 6 IPC and acting last.

      In WWI Bulgaria wasent small, they had a very large army (by far the biggest in the Balkans) allmost double that of romania which is worth 3IPC.

      posted in Other Axis & Allies Variants
      O
      Oddbjoern
    • RE: Alliance Vs Entente

      Albania was not pro-italy at all, but rather the population was more or less pro-turks (the majority in Albania were muslims). Albania got invaded by Italy during the war…
      Greece on the other hand did join the allies during the war.

      So for v2 of A&A 1914, one might consider realigne Albania to the turks and perhaps a special align Greece with the allies from r4 (lower its value to 1 IPC). This with the “good allies” might accually balance this game pretty much perfectly.

      posted in Other Axis & Allies Variants
      O
      Oddbjoern
    • RE: Neutral powers

      it wasent, Persia fought with the Germans and Turks after it got invaded by UK and Russia.
      However cant pay that close attention to stuff like that since then there would be a Armenien revolution at some point as well =)

      Well if the UK wasent allowed to invade Persia it would have to attack the turks via Arabia and TJ.

      posted in Axis & Allies 1914
      O
      Oddbjoern
    • RE: Neutral powers

      Well this change would make a huge diffrence, since the british cant crush the turks  that easy, nor support russia via India ->Persia

      posted in Axis & Allies 1914
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      Oddbjoern
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