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    Posts made by Octopus

    • RE: USSR Strategies

      Flush,

      A complex yet simple answer to your questions is, “I buy what is necessary to do the job required.”  I know that sounds stupid but we can break down the role of Russia versus what you would like Russia to be.

      The first move for Russia should be to put Germany on the defensive by removing key pieces from play (West Russia and/or perhaps a second territory of choice).  Germany then has to choose how to deal with Russia.  If the German player decides to do a Naval build, then I might continue to press the attack on Germany with Russia due to lack of funds on ground units.  If Germany spends it money soley upon land units, then a more defensive posture in necessary.

      Keep in mind that units are purchased to serve a purpose.  These units may or may not give you the initiative to control the tempo and pace of the game.  An unwise build may cost your team the initiative in the game (for example, if I see too much armor being built, I can turn the direction of the game).  How much armor constructed will cost the game?  Good question, that is where the wisdom and experience come into play.

      I deal with Japan in a number of ways with Russia, but it is also in conjunction with the Western Allies.  Germany can do a few things to disrupt the Allied naval movements, but you must exploit that with Russia to even the odds.  Find out how and where the enemy is weak and exploit it.

      As for artillery, I don’t see Russia needing too much of it.  Russia needs a bit of flexibility to deal with Germany and Japan for the spearhead could come in multiple places (sometimes even at once).  Also, Russia does not stand alone.  Use your helpful Allies to deal with the unfriendly invaders on approach to Russia.

      Russia should keep pressure upon Germany to not allow Germany to do a build up without losing all of its Eastern European territories.

      Hint: you don’t do this with Armor.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: What would you change?

      here is a bit of history for you to answer some questions of realism.

      The Graf Spee was scuttled just over 3 months into WWII (December 1939), the Bismarck was sunk in May of 1941, which is about 9 months prior to where Axis and Allies begins.  You could ask “where is the Tirpiz?”  That would put a German Battleship in the Baltic.

      The German navy in the Mediterranean is representing the Italian Navy.  Don’t laugh, they were actually respectable and did well.  The battleship represents the Roma.

      The lack of German U-Boats could be represented by the extremely limited availability of U-Boats able to avoid the sneaky new device the turned the Atlantic War in favor of the Allies: Sonar.

      On the outbreak of WWII, there were only 12 U-boats deployed for combat.  At one point in 1941, there were only 2 U-boats in the ocean.

      The Germans spent too many resources building surface vessals when they should have focussed on submersibles, but that was decided well before the war started.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: USSR Strategies

      You must put that in the form of a question.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      You forget, your opponent will be trying to win as well.

      I believe it is more difficult in Revised for Germany to take Russia.

      Oh, and I am the luckiest man alive.

      Beware.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      bingo.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Questionable situation

      I concur with Switch.

      In that case, I would choose to lose the carrier to deep six more transports. It is an economic victory.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Did you play A&A before you played A&A Revised?

      I played the orignal for many moons.  When Europe came out I found it a bit drawn out and never quite felt like I broke the game down to fundamentals like I have the orignal or revised.  I have Pacific but have yet to play it.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      Ah Flush, I agree with you on many points, but Armor does not win wars.

      Armor is an accellerant.  It is used to secure victories that are already yours, or bring about a defeat that was already in the making.

      I do not recommend Germany build so much Armor, and especially not against me.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      my opinion (however stinky it may be) is that Armor does need to defend at a 3 (for revised).

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: LHTR Tech Tactics

      I believe Technological advantages break the game.  Therefore if you get the tech of your choice, you win.  If you are not successful in getting the tech then you have shorted your production and you lose.

      Why not flip a coin before spending the time to set up the game?  If you call it right, you just saved yourself a good 4 hours of play.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      Flush, at first I agreed with you that armor defending at a 3 was nonsence.  I thought this was crazy especially since Germany starts with 10 of them.  I also thought the defense of a 3 dimished the ability of a fighter.

      After some play testing, I discovered why armor must defend at a 3.  I will let you figure out why.

      It is necessary.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      fascinating….

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      While I agree that landing operations can begin quicker, their affects are limited at best.  Since the German’s have more money poured into land forces (or airpower) they can deal with the problem better (in my opinion).  These land forces can also serve double duty against Russian forces, while a German Navy cannot.

      I would much like to see your German Navy in action, but I see none of your games posted.

      Is there a game listed that demonstrates this so I may examine it further?

      thx.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      When I see a German naval build on the first turn, I know I have the game won.

      Germany won’t be able to compete against the Russians on the Eastern Front, while it is only a matter of time for the US and UK to overcome the German navy.

      I have yet to see a German naval build threaten Allied Operations to the point where the allocation of funds made it a worthy cause.

      16 IPC’s for me can make or break a game.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      @critmonster:

      or is it imperialist?

      There are few left who know….

      Exitus acta probat  - The ends justify the means

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      Should I throw it down like I did in the revised forums?

      The Axis can be beated in Classic, I just don’t think they need a bid.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      @critmonster:

      flush, i am not trying to be harsh, but if your group did not need to give the axis a significant boost in classic the level of play in your group is suspect.

      Then I suppose you can categorize me as a “suspect” player as well.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Germany Strategy concept…

      Could someone clarify to me the purpose of building up the German Navy in SZ5?

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Stopping a shore bombardment of 5 BB's with one sub? Is it worthwhile?

      @critmonster:

      as far as the retreat to a single territory octo, i see the supporting logic behind it. it is kind of like a “rescue mission” for those trapped forces

      and because of this rescue mission explain how infantry get to move 2 spaces* in a single turn.

      That is my beef.  Keep in mind, I agree with the interpretation of the rule, I just don’t like the rule.

      *A specific case is Axis forces attacking Russia from Archangel and Novosibirsk.  The forces retreat after 1 round of combat thereby moving any infantry from Novosibirsk 2 spaces to Archangel.

      posted in Axis & Allies Revised Edition
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      Octopus
    • RE: Stopping a shore bombardment of 5 BB's with one sub? Is it worthwhile?

      @mateooo:

      personally, it seems like a clever, but ultimately cheesy exploit.

      that’s what I think.  I believe this is put into the same category as “all retreats go to the same place” even if it means Infantry moving through enemy forces to get there.  I believe these rules were concocted to keep a single battle on the battle board at a time.  The concect of assigning ships to naval combat and offshore duty means that forces would have to be physically separated to keep track of them (keep in mind that more experienced players will have no trouble at this, but the rules are geared for newbies).

      In my last game versus Trihero, his rolls of 4’s (battleships, bombers, defending fighters) hit 24 out of 27 times.  In that case, I would most definately build a submarine.

      Cheesy rule indeed, but it is clearly stated and we have to deal with it.

      posted in Axis & Allies Revised Edition
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      Octopus
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