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    NuclearNebula

    @NuclearNebula

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    Latest posts made by NuclearNebula

    • RE: The Flashman Report

      precisely

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: The Flashman Report

      @Flashman:

      USA builds a massive stack of infantry, and now has the French navy to help ship them over. Two more units reinforce Rome, but should the main American puss now be further north?

      America’s kitty is exactly where it should be.

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: What exactly are tanks good for?

      2 hit unit on attack that only takes one spot on a transport.

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: Tanks Special Ability to Remove Defender hits!

      Seems like artillery/infantry will be a better choice than tanks. However, powers like the U.S. and U.K that rely on transports to get troops to the front may benefit from upgrading an infantry to a tank rather than paying for an additional transport.

      e.g. artillery (4) + tank (6) + transport (6) = 16
      v.s. artillery (4) + 2 infantry (6) + 2 transports (12) = 22

      I wouldn’t advocate that U.S. & U.K. go all into tanks, but it might be a good purchase option for that remainder 3.

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: Production Limits

      @Flashman:

      follow my map which divides it into a convenient number of smaller tts:

      As a native Texan, my heart swells with pride to finally see my country represented on the map. Now, can we invade Mexico?

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: Amazon US

      Details show that it’s being sold and shipped by Funagain Games.

      I wonder what my FLGS will price it at.

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: House Rules

      The gaming aid and house rule that all Axis & Allies games would profit from:
      A timer for each player with penalties when they go over time.

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: Is Germany screwed?

      In the absence of rails I intend to buy transports (at least one on G1). Transports provide flexibility. If the western Allies goof, you hit them. If the Russians goof, you hit them. If neither of them goof, you grab Norway, Sweden, and Finland for their resources.

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: Is Germany screwed?

      Maybe it’s the other way around.

      Maybe Germany needs the space to give her time before the allies can reach Berlin. I agree that telegraphing what’s to come to the front lines is a disadvantage on the offense. However, it may be balanced by giving Germany an advantage when on the defense.

      posted in Axis & Allies 1914
      N
      NuclearNebula
    • RE: Are you going to buy it?

      @Gargantua:

      Don’t get me wrong, you can still buy Fish and Chips, but street vending is largely prohibited.

      Wait. Does the game come with Fish and Chips? Because if it does I need to change my vote on the poll.

      posted in Axis & Allies 1914
      N
      NuclearNebula