Updated the map.
Posts made by Nuclear
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RE: AARHE 1939 Editionposted in Other Axis & Allies Variants
I cannot view the map file. What program are you guys using for that?
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RE: Battle of the North Atlanticposted in Other Axis & Allies Variants
But the French didn’t call themselves that, which is the whole point.
If the rest of the world decides to call the UK “England” it doesn’t make it correct to label it so.
Lables are agreed upon things like definiations. When I point to an object and say it is black. We have placed the label black on it.
Lables are usally what is agreed upon by society. If the majority of people start calling the UK England then it becomes to be known as England.
Sure this may not be ethical or right. But you brought up the idea of labels. Anyone could label something something and as long as most people agree with it, the label works.
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RE: Latest Patch and Utilities for Hasbro Axis and Allies CD-Rom 1998posted in Software
Too bad my Iron Blitz CD for the game exploded inside one of my older computer’s CD-Rom drive. That ended that game for me.
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RE: Battle of the North Atlanticposted in Other Axis & Allies Variants
Okay, I updated my map. Added two more zones to Norway to make it slower to move through. Hope that does it for that area. Also added a few other things to the orginial post.
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RE: Battle of the North Atlanticposted in Other Axis & Allies Variants
Now what I want to know is, does it matter on my map or not? From what IL has stated, the Germans just wanted the ports. So in that sense my map is correct. As it gives a port to the Germans for U-boat production. That is how I reasoned putting a city (circular) area were it is instead of just making a general area.
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RE: AAE WWIposted in House Rules
Traced it back to 2005. 3 years ago when I first started to make maps. I am pretty sure I have lost the map. I will have to do some digging around on my old computer this weekend. But here is what I had a long time ago in terms of rules:
http://boards.avalonhill.com/showthread.php?t=4026I doubt any of it is of use. But it may help.
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RE: AAE WWIposted in House Rules
Darn, I lost that map I made for a WW1 game. It was pretty good. I think it was on my old computer and got lost with a computer hard drive crash at the time. Oh well.
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RE: Battle of the North Atlanticposted in Other Axis & Allies Variants
I’ve argued with Nuclear about the Vichy issue before. My point is that the Germans quite deliberately occupied the whole of the French Atlantic seaboard presicely to forestall and Allied invasion via this route.
Regarding Norway, I think it would be sufficient to ammend the border; Norway did not have a border with USSR at this time as a thin strip of Finland reached to the Arctic Ocean. On my map I hedge this a bit by having all the borders meeting at a point. with no diagonal movement allowed.
I could just rename West Vichy to West France, and rename East Vichy to just Vichy. The same thing would be be present. Besides having more terrorities touch the coast makes it harder to defend for the Germans. Like in the real war.
I am still working on the Norway thing. I got to get it just right so that it looks perfect.
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RE: AAR Sub rulesposted in House Rules
Subs spent most of their time traveling on the surface.
I usally just use a 12 sided die. If the sub rolls a 1, it kills the airplane. Subs did have Anti Aircraft guns.
That rule seems to work for the most part.
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RE: AAE WWIposted in House Rules
I designed one at one time. The hardest thing is you either need zones that are worthless in between areas that are worth something or you need to redo the combat system.
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RE: Battle of the North Atlanticposted in Other Axis & Allies Variants
Very Nice map Nuclear.
One point I noticed was the are around Bordeax with West Vichy touching the Bay of Biscay. The Germans controlled the coastline without controlling Vichy. Maybe extend the Bordeax circle down a bit to compensate so that West Vichy has access to only the West Med?
Thanks for the comments.
Actually when I was drawing it, I debated about that. But instead decided to go with the way it is now. I did however think it out when I started this project something 40+ so drafts ago. And the reason just came back to me. The reason for that is to force the allies to either take Bordeax or go for West Vichy. I did not want the allies taking out an area with an IC and be within striking range of Italy right away. If the allies take Bordeax, the only thing they did was liberate an area and prevent Axis production. It would still take 2 to 3 turns (Depending on how you define a turn) for the allies to then get to Italy from France. The other opition for the Allies is to take West Vichy and be closer to Northern Italy. Which is then a good 1 to 2 turn march towards Italy.
Eitherway in short it is suppose to make it so that the Allies have to choose a direction. Of course if they have enough resources they could go both ways.
On a side note I updated the map link. I still have not worked on Norway or Finland. The new link is a better view of the map and I did some changes in the Med. Sea area. Just added an Italian Convoy and adjusted some sea zones lines in there a bit.
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RE: Battle of the North Atlanticposted in Other Axis & Allies Variants
Thanks Adlertag.
And thank you very much for the feedback. You are correct in what you stated about those areas being hard to move through espically since they had lots of mountains.
I will see about incorporating these suggestions into the map. When I get some time to work on it, and make some changes I will post an updated map.
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Battle of the North Atlanticposted in Other Axis & Allies Variants
This is currently a work in progress that I have been working on:
Comments would be appricated.
Here is a link to the map: Here
There is an option to play with cards. These cards activate neutrals, and other abilities. Here are just 2 of the many that I have created:
German Stealth Aircraft Card
Jet Aircraft CardI have and am still in the process of creating them for all of the sides.
Thanks.
*Updated Map (9/11/07)
*Updated Map (9/14/07)
*Added Imagines of the Cards (9/14/07)
*Updated Map (9/16/07)