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    Nuclear

    @Nuclear

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    Latest posts made by Nuclear

    • RE: Iceland…

      @Black_Elk:

      I don’t see the point of having any territory at zero IPCs.

      If its on the map, it should be worth at least 1

      I rather see a lot of spots worth zero IPCs, after all a lot of Africa was not really worth much industrial production at all.  It was more of Italy trying to remake the Roman Empire.

      Honestly I think Africa needs to have over twice the amount of areas and those extra areas should be worthless.  Africa is the second biggest continent, yet I can transport tanks and units accross it very quickly.  I rather see it become more divided, and the sahara removed.  With more zones going south just waste time and be point less unless you are trying to out move your enemy.

      posted in Axis & Allies Anniversary Edition
      NuclearN
      Nuclear
    • RE: North-West Europe

      I agree there could be more pieces for the game, espically other units.  Perhaps optional units and rules.  I could easily see AH make more money off selling extra optional packages or add ons to the game, then from profit just from game sales.

      The map comes in 3 pieces so the following is possible:
      1. Extra Optional Map pieces.  Perhaps to even allow for a WW1 set up of the game.  Just use 2 sections of the map, or something.
      2. Different section maps for different start up times.

      Plus having extra units could allow for more game flexability and replay value.

      posted in Axis & Allies Anniversary Edition
      NuclearN
      Nuclear
    • RE: North-West Europe

      I think the best type of playtesting really is just to get a bunch of people who have never played Axis and Allies before, or are just regular people who might only play once or twice a year.  It is easy to understand a game and to play it in weird ways if you are already fimilar with how it works and functions to a high degree.  But to have nobodies play it would do the following:
      1. Make it so that the rules are easy to understand and comprhend, not like Battle of the Buldge which I do not know of anyone who truly understands how to play it.
      2. Will make the set up more balanced and correct, as nobodies would pretty much be playing the game in a way that common sense seems to dictate as the best strategy, or the strategy that seems to be the best from having to think things out for a few mintues.

      But that is just my experience with things.  Give it to the least experienced and least knowledgable on the topic or area, and if they cannot understand it or use it in a way that shows there to be something wrong or confusing, then you need to correct it.

      As for the new format of having a CD game.  It would be nice and great, but there is also still the nice aspect of being able to play a game in front of live people face to face, and getting those nice little plastic units.

      posted in Axis & Allies Anniversary Edition
      NuclearN
      Nuclear
    • RE: Italy + SBR = destruction?

      Meh, if Italy takes Africa and can hold it, the game will be very hard for the allies.  Basically you then have a weakened UK, and two strong central European powers that would be able to take on Russia easily.  And if the US goes after Germany, Japan is going to have a free hand in China.  While China does provide some restiance, it will be the question of is there enough time for the allies to make a move, before China falls.

      posted in Axis & Allies Anniversary Edition
      NuclearN
      Nuclear
    • RE: Different Rules for IPC.

      I am using this rule.  Makes sense to me, and is easy to follow:

      No player may produce more units than his or her total IPC collection plus ten infantry.  For example, if a player collects 40 IPCs, that player may not have more than 40 units and 10 infantry on the map.  If a player ends up having more units than what he or she collects in IPCs then the player is restricted from building new units during that turn.  In addition, the player is restricted from building new units until the total unit count is below the IPC count plus the ten infantry.

      posted in House Rules
      NuclearN
      Nuclear
    • RE: Battle of the North Atlantic

      @Imperious:

      If you make a copy of the map available i can provide some input on this.

      Check the message that I sent you on the forum.

      posted in Other Axis & Allies Variants
      NuclearN
      Nuclear
    • RE: Battle of the North Atlantic

      Anyhow, now that college is coming to an end for the semester, I shall have time to test out the map and come up with a set up sheet and all.  It is a good thing I work at a business where there is a big ploting machine, so I can print maps from it at little to no cost.

      Anyhow back to the point.  Plan on testing it out hopefully, and finding a balance which makes the game fun to play.

      posted in Other Axis & Allies Variants
      NuclearN
      Nuclear
    • RE: New Big 60'x30' World Map! (Global Conflict)

      Nice map, I like it

      posted in Other Axis & Allies Variants
      NuclearN
      Nuclear
    • RE: World War One

      Is it possible to have the maps in PNG form.  Thanks.

      posted in Other Axis & Allies Variants
      NuclearN
      Nuclear
    • RE: Different Rules for IPC.

      Infantry still need supplies.  It is called Jeeps, Trucks, food, clothing, and such.  The soldiers just did not march accross the land.  They had vechicals to move.

      posted in House Rules
      NuclearN
      Nuclear