I’m sorry about Malta it wasn’t on Purpose I must have looked in the wrong place.
Ok Malta 2nd Round:
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (2, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
I’m sorry about Malta it wasn’t on Purpose I must have looked in the wrong place.
Ok Malta 2nd Round:
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (2, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
I meant very little losses while attacking.
It seems the dice prefer the aggresor^^
By the way I don’t mind your luck because I aslo had very little losses apart from that fiasco on G1.
G4:
Buy (48):
1 Mic (12)
1 Tr (7)
3 Inf (9)
5 Art (20)
CM:
6Inf, 1Art Kar>>Nov walk in
2Inf Epl>>Bel walk in
2Inf Epl>>Nukr walk in
NCM:
1Inf Syr>>Irq activate
1Tnk Z98>>Syr
7Inf, 5Art Epl>>Bes
6Art Rom>>Epl
2 Inf, 3Art Bal via Tr Z115>>Wger
3Inf Bal, 1Inf Vyb via Tr>>Den
1DD, 1Sub Z114, 1CA, 1BB>>Z113
3Inf, 1Art, 2Tac WGer NIta
2 Fgt, 1Tac, Wger>>SIta
2 Tnk, 1AAGun Bal>>Nov
Place:
1 Mic Yugo
3Inf, 1Art Wger
1Tr Z113
4Art Rom
Collect 50TT+12NO=62ICP
My map crashed so I will post it later.
Trj twlo 1Inf
Mal twlo 1Inf
NCM:
1Inf Alx, 2Fgt Mal>>Tob
1Inf, 1 Art Mor>>Alg
1Sub Z92>>Z95
1Inf, 2Tnk NIta>>SIta
1Inf Sfr>>NIta
Placement:
3Inf SIta
2Inf, 2Fgt NIta
Collect:
20 TT+10 NO=30ICP
Bes twol
Combat:
Trj:
Attacker (2Inf, 1Tnk, 2CA, 1BB):
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (1, 5)3@3: (1, 1, 5)1@4: (6)
Defender (1Inf, 1Art):
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Mal AAGun:
Rolls: 2@1; Total Hits: 02@1: (4, 3)
If it hits disregard last Fighterhits
Mal:
Attacker (1Inf, 1Art, 2Fgt):
Rolls: 2@2 2@3; Total Hits: 02@2: (6, 4)2@3: (4, 5)
Defender (1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
New and improved I3:
Buy (35):
5Inf (15)
1Fgt (20)
CM:
Bes: 1Tnk Rom blitz to Epl
Trj: 1Inf Gre via Tr Z97, 1Inf, 1Tnk Gre via Tr Z98, 2CA, 1BB Z98 bombard
Mal: 1Inf Gre, 1 Art Lyb via Tr Z98, 2Fgt SIta
sry I’d like to redo this turn since Ididn’t roll any dice I think this should be possible.
I3:
Buy (35):
2 Inf(6)
1Tnk (6)
1Tac(11)
1Bmb(12)
CM:
Mal: 1Inf Gre, 1Art Lyb via Tr Z98, 2Fgt SIta, 1BB, 1CA Z98
Bes: Tnk Rom blitz to Epl
Since you didn’t post America I’d like to add a NCM from Japan.
1Fgt, 1Tac Amu>> Ksi
Adjusted map
WoW that took forever. I adjusted the USSR Income and the American NOs I prevented and am pretty surewill stay prevented during Americas Turn.
First Battle was Kan wrote it wrong.
Z46 cwol
Kan twol
Kwa twol
Hun twol
Phi twlo 2 Inf
NCM:
1Inf Sak, 1Tnk Sfe>>Amu
1CV, 1DD Z6, 1Fgt, 1Tac Phi>>Z35
1DD Z33>>Z50
1AAGun Jeh>>Anh
2CV Z33, 1CV, 1CA Z20, 1Fgt, 1Tac Phi, 2Fgt Kwa, 1Fgt, 1Tac, Z46>>Z43
1DD Z31, 1DD Z26>>Z16
1Mec Ksu, 2Bmb Kan, 2Fgt Hun>>Hop
1 Tac, Hun, 1Fgt, 1Tac, Kwa, 1Fgt, 1Tac Jap, 1Inf Ksu>>Ksi
Place:
1 MiC Hon
1 MiC Ksu
1 Inf Jap
1 DD, 2Tr Z6
Collect 53TT+10NO+1Sav=64ICP
Yen, Gua, Haw, Mid (forgot to type the Name of the Island but the Rest of the Move is there and it is on the map), Bor, Cel, Kwe, She (forgot to type that they came from Hop) twol
Z54 cwol
Combat:
Sui:
Attacker (2Inf, 2Bmb):
Rolls: 2@1 2@4; Total Hits: 22@1: (6, 6)2@4: (1, 2)
Defender (2Inf):
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Z46:
Attacker (1Sub, 1DD, 1Fgt, 1Tac)
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (3, 1)1@3: (1)1@4: (2)
Defender (1DD):
Rolls: 1@2; Total Hits: 01@2: (3)
Hun:
Attacker (2Inf, 2Fgt, 1Tac):
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 3)2@3: (5, 1)1@4: (6)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (5)
Kwa:
Attacker (2Inf, 3Fgt, 1Tac):
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (5, 3)3@3: (6, 6, 3)1@4: (1)
Defender (1Art):
Rolls: 1@2; Total Hits: 01@2: (3)
Phi:
Attacker (2Inf, 2Art, 2Fgt, 1CA, 2Tac, 2BB):
Rolls: 4@2 3@3 4@4; Total Hits: 74@2: (5, 6, 2, 4)3@3: (3, 5, 1)4@4: (3, 4, 1, 4)
Defender (2Inf):
Rolls: 2@2; Total Hits: 22@2: (2, 1)
J3:
Buy(50):
2 MiC (24)
2 Tr (14)
1 DD (8)
1 Inf (3)
Save 1
Declare War on USA
CM:
1Inf Yak>>Yen walk in
1Inf, 1Art Man via Tr Z19>>Z21>>Gua walk in
2Inf Jap via Tr Z6>> Z26>>Haw walk in
1Inf Kor, 1Art Jap via Tr>>Z6>>Z25 walk in
2Inf Car via Tr Z33>>Z43 Bor walk in
2Inf Car via Tr Z33>>Z44 Cel walk in
1Inf Hop>>Kwe walk in
1Inf, 1Art>>She walk in
2 Inf Sui, 2Bmb Ksi>>Kan
1 Sub Z33>>Z54 sink Tr
1DD Z20 1Sub, 1Fgt, 1Tac Z33>>Z46
2Inf, 2Fgt, 1Tac Ksi>>Hun
2Inf Hon, 3Fgt, 1Tac, Ksi>>Kwa
1Inf Pau, 1Art Car via Tr Z33, 1Inf Hon, 1Art Ksi via Tr Z20, 1Fgt, 1Tac Z20, 1Fgt, 1Tac Z33, 2BB, 1CA Z6 bombard>>Phi
Ok doing Japan now.
Will do my best to disturb those NO’s^^.
At first I thought I could rech your Southern Fleet but it shouldn’t be^^
I just noticed that the UK-Europe NO for having intact territories is still marked could you remve if you don’t manage to restore your territories. You will get the No German Sub NO though
NCM:
5Inf, 1Art Fin>>Kar
1AAGun Pol>>Bal
1 Inf, 1Art Nor, 1Art, 2Tnk, WGer, 3Inf, 1Art Ger, 1Inf Fin>>5Tr, 1BB, 1CA, Z113, Z115>>Bal
1Tnk Yugo>>Tr Z97
6Inf Pol, 12Inf, 7Art, 3Tnk, 1AAGun Rom, 2Tnk, 1Mec Yugo>>Epl
all planes Z125, Z114, SIta>>WGer
Place:
1Inf, 1Art Fra
1Art WGer
1DD, 1Sub Z114
6 Art Rom
Collect:
43TT+5NO=48ICP
Z114 cwlo 1Sub
Z125 cwol
Z101 Sub lost disregard the hit because a Sub hit with a Sneakattack
that last battle was just screwin around because that Sub was a lost cause anyway.
forgot to post but is on the map:
1Inf Fin>>Vyb walk in
Vyb twol
Syr twol
Kar twol
Bal twol
Epl twol
Z114:
Attacker (1Sub, 1Bmb, 1Fgt, 1Tac):
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (4)1@3: (2)2@4: (3, 3)
Defender (1BB):
Rolls: 1@4; Total Hits: 11@4: (1)
Z125:
Attacker (1DD, 1Fgt, 2Tac):
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 3)1@4: (2)
Defender (1Sub):
Rolls: 1@1; Total Hits: 01@1: (2)
Z101:
Attacker (1Sub):
Rolls: 1@2; Total Hits: 11@2: (1)
Defender(1DD, 2Subs):
Rolls: 2@1 1@2; Total Hits: 12@1: (1, 5)1@2: (3)