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    Posts made by Nothing to see here

    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Fic twlo 1Inf

      Round 2:

      Ken:
      DiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
      DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
      DiceRolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
      DiceRolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
      Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
      DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
      DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      UK 2:

      Buy (35):

      UKE:
      2 Inf (6)
      1 Arm (6)
      1 Fgt (10)
      1 mic (12)
      Save 1

      UKP:
      1 Inf (3)
      1 Art (4)
      1 Trp (7)
      1 Sub(6)

      Combat Movements:

      I’ll also do the Annexations in Combat sonce you prefer it that way.

      To Npr: 1Inf Irq walk in
      To Cpr: 1Art Irq walk in activate 2 Inf
      To Fea: 1Inf Sud walk in
      To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
      To Sia: 1Inf Shn walk in
      To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
      To Fic: 3Inf, 2Fgt, 1Tac Shn

      02uk - combatmove.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      seems like the dice really do hate you
      Hop twlo 3Inf

      Non Combat move:
      To Yun: 6Inf, 2Art Sze 1Fgt She

      Placement:
      5 Inf Hop

      Collect:
      14 ICP

      02 china - endofturn.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Jap lost 2inf
      China lost 1Inf

      Hop Round 2:
      DiceRolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
      DiceRolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)

      posted in Play Boardgames
      N
      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Combat:
      Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
      DiceRolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
      DiceRolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      China 2:

      Buy (15):

      5Inf

      Combat Movements:

      To Hop 5 Inf, 1Art She, 1Fgt Sze vs. 4Inf, 2Art

      02 china - combatmove.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      I forgot to note the Income of China last round it’s neither in the forum nor on the mapI think It should be 15 since it shows 13 and you took 2 territories worth 1 IPC each on Japans turn. Woul that be fine?

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      The Sum of the Income is 69.
      Forgot the map again

      02us - endofturn.AAM

      posted in Play Boardgames
      N
      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining

      Non Combat Movement:
      To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
      To Z10: 1Cr, 1Sub, 1Tr Z64
      To Wus: 1Inf, 1Art Smx via Tr Z64

      Placement:

      Z10: 3Trp
      Z101: 1Trp
      Cus: 1Art
      Wus: 2Inf
      Smx: 1NB

      Collect: 51(TT)+20(NO)-2(Konvoyraid)

      You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
      changed your order since you are going to loose anywa might as well keep the good dice
      US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)

      Round 3:
      DiceRolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
      DiceRolls: 2@4; Total Hits: 22@4: (4, 4)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
      US BB-dam- CV-sink

      Round 2:
      DiceRolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
      DiceRolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)

      posted in Play Boardgames
      N
      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think

      Z31 cwol

      Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
      DiceRolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
      DiceRolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Forgot the map.

      02us - combatmove.AAM

      posted in Play Boardgames
      N
      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      US2:

      Buy(53):
      2 Inf (6)
      1 Art (4)
      4 Trp (28)
      1 NB (15)

      Combat Movements:
      To Z31: 1Fgt Wus(can land on a carrier in Z26)
      To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub

      posted in Play Boardgames
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      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      I’m thinking you are not goin to like this round very much and remember to count in the future.

      posted in Play Boardgames
      N
      Nothing to see here
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      Forgot to place them into Nsw and Z62

      posted in Play Boardgames
      N
      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Non Combat Movements:
      To Z6: All Ships Z20, 2Fgt, 1 Tac Anh
      To Z80: All Ships and Planes Z75
      To Sui: 1Tac She
      To Ksu: 2Tac, 2Bmb Hop, 1Fgt Kwa, 1Tac Anh
      To Hon: 1Fgt, 1Tac Kwa, 1AAGun Ksi
      To Jap: 1Bmb Z25, 1Art Hon via Tr
      Placement:

      To Z6: 1 CV, 1Tr, 2Subs
      To Ksu: 1Inf, 1Mec, 1Arm
      To Hon: 1Inf, 1Arm

      Collect: 61 TT+ 5NO=66ICP

      06cJapan_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Z25 cwlo 1Sub
      Hop cwlo 1Fgt
      Kwa twlo 1Inf
      Anh twol
      She twol

      Forgot to post the Combat Move map

      06cJapan_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
      N
      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Novo, Cpr twol

      Combat:

      Z25 (1Sub, 1Bmb vs. 1DD):
      DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      if you deceide that you would’t have submerged I’ll let you roll on your turn

      Kwa (2Inf, 2Fgt, 1Tac vs. 1Inf):
      DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 5)2@3: (5, 1)1@4: (1)
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      Anh (2Inf, 2Art, 2Arm, 2Fgt, 2Tac vs. 1Mec):
      DiceRolls: 4@2 4@3 2@4; Total Hits: 44@2: (5, 6, 6, 1)4@3: (1, 4, 1, 3)2@4: (5, 6)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      She (1Inf, 1Art, 1Tac vs. 1Mec):
      DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (5)
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      Hop (1Fgt, 2Tac, 2Bmb vs. 1Mec):
      DiceRolls: 2@3 3@4; Total Hits: 12@3: (6, 6)3@4: (3, 6, 5)
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in Play Boardgames
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      Nothing to see here
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