Fic twlo 1Inf
Round 2:
Ken:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Fic twlo 1Inf
Round 2:
Ken:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
Rolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
UK 2:
Buy (35):
UKE:
2 Inf (6)
1 Arm (6)
1 Fgt (10)
1 mic (12)
Save 1
UKP:
1 Inf (3)
1 Art (4)
1 Trp (7)
1 Sub(6)
Combat Movements:
I’ll also do the Annexations in Combat sonce you prefer it that way.
To Npr: 1Inf Irq walk in
To Cpr: 1Art Irq walk in activate 2 Inf
To Fea: 1Inf Sud walk in
To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
To Sia: 1Inf Shn walk in
To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
To Fic: 3Inf, 2Fgt, 1Tac Shn
seems like the dice really do hate you
Hop twlo 3Inf
Non Combat move:
To Yun: 6Inf, 2Art Sze 1Fgt She
Placement:
5 Inf Hop
Collect:
14 ICP
Jap lost 2inf
China lost 1Inf
Hop Round 2:
Rolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
Rolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)
Combat:
Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
Rolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)
China 2:
Buy (15):
5Inf
Combat Movements:
To Hop 5 Inf, 1Art She, 1Fgt Sze vs. 4Inf, 2Art
I forgot to note the Income of China last round it’s neither in the forum nor on the mapI think It should be 15 since it shows 13 and you took 2 territories worth 1 IPC each on Japans turn. Woul that be fine?
The Sum of the Income is 69.
Forgot the map again
Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining
Non Combat Movement:
To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
To Z10: 1Cr, 1Sub, 1Tr Z64
To Wus: 1Inf, 1Art Smx via Tr Z64
Placement:
Z10: 3Trp
Z101: 1Trp
Cus: 1Art
Wus: 2Inf
Smx: 1NB
Collect: 51(TT)+20(NO)-2(Konvoyraid)
You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?
Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
changed your order since you are going to loose anywa might as well keep the good dice
US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)
Round 3:
Rolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
Rolls: 2@4; Total Hits: 22@4: (4, 4)
Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
US BB-dam- CV-sink
Round 2:
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
Rolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)
As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think
Z31 cwol
Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
Rolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)
US2:
Buy(53):
2 Inf (6)
1 Art (4)
4 Trp (28)
1 NB (15)
Combat Movements:
To Z31: 1Fgt Wus(can land on a carrier in Z26)
To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub
I’m thinking you are not goin to like this round very much and remember to count in the future.
Forgot to place them into Nsw and Z62
Non Combat Movements:
To Z6: All Ships Z20, 2Fgt, 1 Tac Anh
To Z80: All Ships and Planes Z75
To Sui: 1Tac She
To Ksu: 2Tac, 2Bmb Hop, 1Fgt Kwa, 1Tac Anh
To Hon: 1Fgt, 1Tac Kwa, 1AAGun Ksi
To Jap: 1Bmb Z25, 1Art Hon via Tr
Placement:
To Z6: 1 CV, 1Tr, 2Subs
To Ksu: 1Inf, 1Mec, 1Arm
To Hon: 1Inf, 1Arm
Collect: 61 TT+ 5NO=66ICP
Z25 cwlo 1Sub
Hop cwlo 1Fgt
Kwa twlo 1Inf
Anh twol
She twol
Forgot to post the Combat Move map
Novo, Cpr twol
Combat:
Z25 (1Sub, 1Bmb vs. 1DD):
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
if you deceide that you would’t have submerged I’ll let you roll on your turn
Kwa (2Inf, 2Fgt, 1Tac vs. 1Inf):
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 5)2@3: (5, 1)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Anh (2Inf, 2Art, 2Arm, 2Fgt, 2Tac vs. 1Mec):
Rolls: 4@2 4@3 2@4; Total Hits: 44@2: (5, 6, 6, 1)4@3: (1, 4, 1, 3)2@4: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
She (1Inf, 1Art, 1Tac vs. 1Mec):
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
Hop (1Fgt, 2Tac, 2Bmb vs. 1Mec):
Rolls: 2@3 3@4; Total Hits: 12@3: (6, 6)3@4: (3, 6, 5)
Rolls: 1@2; Total Hits: 11@2: (1)