That was a bit to cheap for you if you ask me. Ah well will cast me another few rounds for Russia if the Westfront doesn’t collapse. I bet that’s what they thought historically too^^
Posts made by Nothing to see here
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
May I add one Noncombat move?
To Z125: 1Sub Z127
Can’t have Russia to get that NO
map attached if you’re okay with it since you didn’t post something -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Second Idea about spreading out so much is to force you to split up yourself or accept some weak spots in your controlled area. doesn’t work nearly as good as I hoped though
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
I’m trying to do something similar but I keep on spreading myself to thin if it means to kill units in annoying places or a chance on a worthwhile NO or territory.
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Do you want to do Russia now since you’re here already? Or are you perhaps at work or school and just opened the thread and saw the rolls?
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
finally I thought they’d never die.
Bes twlo 3 Inf
Non Combat Movements:
To Ura: 2Arm Kaz, 2Arm Arc
To Nen: 5Inf, 3Art Arc, 1Arm Nov
To Nov: 1Fgt, Volo, 6Inf, 8Art, 1AAGun Arc, 1Bmb, 1 Art WGer via Trp Z113
To Z115: 2Trp with 2 Inf, 1Arm from Italy Z113
To Z113: 3Trp Z115
To Pol: 1Arm WGer
To Rom: 1Arm NIta
To Ger: 1Inf, 1Art WGer
To Fra: 1Inf, 1Art NIta, 2Inf, 2Art WGer,
To Z95: 1Fgt, 1Tac WGer
To Z126: 1DD, 1Trp Z113, 1Inf, 1Arm WGerPlacement:
To Nov: 3Inf
To Z97: 1Sub
To Rom: 2Arm, 1Mec
To WGer: 6Inf, 1ArtCollect:
53(TT)+15(NO)=68IPC
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
I’m beginning to hate Besarabia Imean last round and this on my guys don’t hit anythin and yours just keep on hitting. well I suppose one Round more will have to do the trick.
Novo twlo 1Arm
Oh and Caucasus was taken without losses must have looked in the wrong battle. Also forgot to attach the Combat move map attaching it here.Rnd 3:
Bes:
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Nukr twlo 1Inf
Cau twlo 1Arm
Bel twol
Volo twolRnd 2:
Bes:
Rolls: 4@2; Total Hits: 04@2: (4, 5, 4, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)Novo:
Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Hol, Cyp twol
Combat:
Bes (3Inf, 2 Art vs. 1Inf, 1Art):
Rolls: 1@1 4@2; Total Hits: 01@1: (3)4@2: (4, 6, 6, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)Nukr (2Inf, 2Art vs. 1Inf):
Rolls: 4@2; Total Hits: 24@2: (5, 2, 5, 1)
Rolls: 1@2; Total Hits: 11@2: (2)Volo (1Inf, 1Art, 1Fgt vs. 1Inf):
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)Bel (2Inf, 1Artvs. 1Inf):
Rolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (5)Cau (2 Arm vs. 1Mec):
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (3)Novo (2 Arm vs. 1Mec):
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Germany 8:
Buy (53):
9 Inf (27)
1 Art (4)
1 Mec (4)
2 Arm (12)
1 Sub (6)Combat Movements:
To Hol: 1Inf WGer
To Cyp: 1Inf Tob, 1Inf NIta via Trp Z95 uncontested
To Bes: 3Inf, 2 Art Rom vs. 1Inf, 1Art
To Nukr: 2Inf, 2Art Epl vs. 1Inf
To Volo: 1Inf, 1Art Arc, 1Fgt Nov vs. 1Inf
To Bel: 2Inf, 1Art Arc vs. 1Inf
To Cau: 2 Arm Kaz vs. 1Mec
To Novo: 2Arm Kaz vs. 1Mec -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Italy 7:
Buy (21):
1 Mec (4)
1 CV (16)Combat Moves:
To Mal: 2Inf Lyb via Trp Z95 uncontested
Non Combat Movements:
To Fra: 3Inf, 1Art Sfr, 1Art WGer, 2Inf, 1Art NIta
To Z113: 2Inf, 1Arm WGer
To WGer: 1Inf, 1Arm NIta
To Rom: 2Mec, 1Arm NIta
To NIta: 1Mec, 1Arm Lyb via 2 Trp Z95
To Z95: 1Fgt, 1Tac WGer, 2Sub Z98
To SIta: 3Fgt WGer
To Nov: 1Arm EplPlacement:
To Z95: 1CV
To NIta: 1MecCollect:
15(TT)+5(NO)=20 -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
I’ts kind of new to me to have this many international forces with relevant parts from everyone involved. In the few games I had there were forces mostly consisting of one nation and a few strayparts from another except perhabps in Gib or with the homefleet of the UK that get’s a protective US- fleet to start building up again after the initial German assault.
I don’t like the fact that it disencourags attacking so strongly. I’m used to getting that decisive Battle at least sometime. I think I learned a lot of things during this game concerning this problem. I will think on an Italian and German and possibly Japanese Move now that isn’t entirely stupid like that last one. I don’t think the Russian and the Japanese move interact much. -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
I’ll redo the move without those two attacks. Can I add in new attacks or should I restrain myself to the three targets that I already had with the troops I already assigned? I’ll just assume that I can do any attack except ones on Gibraltar and Western France with more dice and hence better odds of not screwing up entirely.
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Why do I even try to bombard of course it doesn’t hit for shit
Gib Italy lost 3Inf, 1Art, 1Arm, UK lost 2Inf
Alg twlo 1Mec
Wfr Italy retreat 1Arm to FraI think I did this round too fast. I’m not sure if I risked my chances of victory for being stupid in some places. I would like to redo this move if you are okay with that. If not I think it will get very hairy for me
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Forgot:
To Gib: 1BB, 2CA Z95 bombardGib (3Inf, 1Art, 2Arm, 2CA, 1BB vs. 5Inf, 4Art, 3Fgt):
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 22@1: (5, 2)2@2: (2, 1)4@3: (6, 5, 5, 4)1@4: (5)
Rolls: 9@2 3@4; Total Hits: 69@2: (3, 2, 1, 2, 3, 4, 1, 6, 3)3@4: (5, 1, 1)Alg (1Mec, 1Arm, 2Fgt vs. 2Inf):
Rolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (2, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)Wfr (3Inf, 1Art, 2Mec, 2Arm, 2Fgt, 1Tac vs. 10 Inf 2Art, 1Arm)
Rolls: 4@1 2@2 4@3 1@4; Total Hits: 64@1: (1, 2, 6, 4)2@2: (1, 2)4@3: (5, 1, 1, 3)1@4: (6)
Rolls: 12@2 1@3; Total Hits: 712@2: (4, 2, 2, 5, 2, 4, 2, 5, 4, 1, 2, 3)1@3: (1) -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
By the way England doesn’t get the No German Sub NO because there is one in Z127 which isn’t part of the exceptions to that NO.
Italy 7:
Buy (21):
1 CV (16)
1 Art (5)Combat Movements:
To Gib: 2Inf Lyb, 1Inf, 1Art, 2Arm Nita
To Alg: 1Mec, 1Arm Lyb, 2FgtWGer
To Wfr: 3Inf, 1Art Sfr, 1Arm blitz through Hol, 2Fgt, 1Tac WGer, 2Mec, 1Arm throug Fra NIta -
RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
I’m working on it it should be finished until tomorow.
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
I just remembered I wont be able to answer the whole evening. So either you’ll have to wait for tomorrow or late at night for my answers or you don’t attack Z20 so my Input won’t be needed. If you attack WGer take out cheaper units first and Germans before Italians if you add An amphibious assoult Germany will scrambel 1 Fighter to disrupt bombard.
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RE: Nothing to see here(Axis) vs. JamesAleman(Allies)posted in Play Boardgames
Z25 cwol
Z7 cwol
Z18 cwlo 1Sub
Z19 cwol
Hop retreat 1Inf lost
Kwe twol
Hun cwlo 1Art
Kwa twlo 1InfNon Combat Movements:
To Jap: 1Fgt, 1Tac Z18
To Z39: All Ships and planes Z80
To Hon: 1Bmb Z7, 1Bmb 1Tac Hop, 1Bmb Kwe, 2Tac Kwa, 1Art, 1AAGun Jap via Trp Z6
To Z20: 2CV, 1DD, 1Sub, 3Trp Z6, 1Fgt Z19, 1Fgt Z35, 1Fgt, 1Tac Hun
To Z6: 1Fgt Z25, 1Tac Z19
To Z36: 1Trp Z6
To Kwa: 1AAGun Hon, 1Inf Ksu, 1Art Kor via Trp Z6Placement:
To Ksu: 2 Arm, 1Mec
To Hon: 2Arm
To Z20: 1DD
To Jap: 2Inf, 1Fgt
To Z6: 1DD, 1SubCollect:
44(TT)+5(NO)-6(Konvoy)=43Notes: I think the fights are to complicated to tell ahead of time what I’m going to do. So You’ll have to wait for my response during your turn. I’m rather free today and will keep an eye on the forum