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    Posts made by Nothing to see here

    • RE: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3

      Germany 1:

      Buy (30):
      1 Bmb (12)
      3 Sub (18)

      Combat Movements:

      To Sfr: 2Mec WGer, 1Tac Ger, 1Fgt Hun vs. 1Inf, 1Art
      To Fra: 2Inf, 1Art, 3Arm Hol, 3Inf, 1Art, 2Mec WGer, 2Arm SGer, 1Tac Pol vs. 7Inf, 2Art, 2Arm. 1Fgt
      To Wfr: 2Inf, 1Art, 1Fgt Hol, 1Tac WGer
      To Yugo: 6Inf, 2Art, SGer, 1Arm Pol, 1Inf, 1Arm Rom, 2Inf, 1Arm Hun vs. 5Inf
      To Z106: 1Sub Z117, 1Sub Z103 vs. 1DD, 1Trp
      To Z91: 1Sub Z108 vs. 1CA
      To Z111: 1Sub Z124, 1 Fgt Nor, 2Fgt, 2Tac WGer, 1Bmb Ger vs. 1BB, 1DD (possible scramble)
      To Z112: 1Sub Z118, 1BB, 1CA Z113

      01aGermany_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3

      Just one clarification left. Do we use the first or the second option for how much SBR-Damage you must repair before you can use your industrial complexes to some extent.

      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491

      In both options you have to fully repair Air and Naval Bases before they function again, but in the second option you only have to repair enough damage of industrial complexes so that (production capacity - remaining damage) damage is enough for what you want to  place this round?

      Since I don’t plan any bombardments on my first turn It’s not important right now but would be nice to know in the long run.

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Just say which one you prefer and I will post G1 tomorrow

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      I think I piled up enough moves that just cost too much I think I want to try making it better after afresh start. Would you prefer another Alpha 2 or Alpha 3?

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Oops that was rather stupid. Shall we finish it then or go directly to another game?

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      I have a feeling that one or two bigger fights that proceed average or better for you will make my chances Of victory very slim to nonexistent. On the other hand a bit of luck on my side could be all that I need to pull it off. If I’m finished I’d like to try if I can do better in another game. I would be fine with Alpha 2 or 3.

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Damage is 1d6+2 with a roll of 4 that means 6, which is also the maximum possible damage.

      Non Combat Movements:

      To Z92: 1CV, 1Fgt, 1Trp Z95 1Fgt WGer
      To Z98: 1Sub Z97
      To Sfr: 1Inf, 1 Art Fra
      To Wfr: 3Inf Fra
      To WGer: 2Art Fra, 1Tac Z95
      To Ger: 2Inf WGer
      To Arc: 5Inf, 3 Art, 1Arm, Nen, 4Arm Ura, 1Inf, 1Arm Z126, 12Inf, 12 Art, 1Fgt, 1AAGun Nov, 2Inf, 1Art Bel, 1Bmb Vol, 1Fgt, 2Tac WGer
      To Z127: 1Trp, 1DD Z126, 1Sub Z125
      To Nov: 1Inf, 1Art Ger via Trp Z115, 3Inf, 1Art, WGer via Trp Z113, 1Arm Pol
      To Z115: 3Trp, 1DD, 1CA, 1BB Z113
      To Bes: 1Arm Rom, 1Inf, 2Art Nukr
      To Epl: 2Arm, 1Mec Rom

      Placement:

      To Fra: 1Inf
      To WGer: 6Inf, 3Art, 1Fgt
      To Ger: 1Inf, 1Art
      To Z115: 1Sub
      To Nov: 1Mec, 1Art
      To Rom: 1Mec

      Collect:
      45(TT)+10(NO)=55

      09aGermany_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Germany 9:

      Buy (68):

      8 Inf (24)
      5 Art (20)
      2 Mec (8)
      1 Sub (6)
      1 Fgt (10)

      24+20=44+8=52+6=58+10=68

      Combat Movement:
      To Vol: 1 Bmb Nov SBR

      AAGun:
      DiceRolls: 1@1; Total Hits: 01@1: (5)

      Damage (ignore if AAGun hits):
      DiceRolling 1d6:
      (4)

      09aGermany_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Finally your defenders don’t go Rambo on me must be my lucky day.

      Non Combat Movements:

      To WGer: 3Fgt Wfr, 1Arm Nita
      To Nov: 2Inf, 1Arm Z115
      To Z113: 1Inf, 1Arm WGer
      To Z92: 1Fgt, 1Tac Gib, 1CV, 2DD, 1Sub Z95
      To Z98: 1Sub Z95
      To Bes: 1Inf, 1Arm Rom
      To Arc: 1Arm Nov
      To Z95: 1Mec NIta

      Placement:

      To NIta: 4Inf, 2Art

      Collect:

      18 (TT)+10 (NO)=28 ICP

      08hItaly_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Nukr twol

      Combat:

      Gib (3Inf, 1Arm, 1Fgt, 1Tac, 2CA, 1BB vs. 3Inf, 3Art):
      DiceRolls: 3@1 4@3 2@4; Total Hits: 63@1: (1, 5, 4)4@3: (4, 3, 1, 1)2@4: (4, 4)
      DiceRolls: 6@2; Total Hits: 26@2: (1, 4, 3, 1, 5, 5)

      Sfr (2Inf, 1Art, 1Mec vs. 1Inf):
      DiceRolls: 2@1 2@2; Total Hits: 12@1: (2, 1)2@2: (4, 4)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      Wfr (3Inf, 2Art, 3Fgt vs. 3Inf):
      DiceRolls: 1@1 4@2 3@3; Total Hits: 31@1: (4)4@2: (6, 1, 1, 5)3@3: (5, 1, 6)
      DiceRolls: 3@2; Total Hits: 13@2: (2, 3, 4)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Italy 8:

      Buy (20):
      4 Inf (12)
      2 Art (8)

      Combat Movements:
      To Gib: 2Inf Mal, 1Inf, 1Arm Nita via Trp Z95, 1Fgt, 1Tac, 2CA, 1BB Z95
      To Sfr: 2Inf , 1Art Fra, 1Mec NIta
      To Wfr: 3Inf, 2Art Fra, 3Fgt, SIta
      To Sukr: 1Mec Rom

      just hoping the Bombard isn’t as spectacularly useless as last time

      08hItaly_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      And you are wrong again about the british NOs since Malta as well as Cyprus are part of their original teritorry they don’t get that particular NO.

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      It also still shows 44 ICP for UKEurope which is wrong because of the German Sub NO which wasn’t fulfilled because of the Sub in Z127. You probably would have thought of it, but it’s wrong on the map so better be save than sorry

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Oh and you got the Placement of the carrier and the carrier and th transport wrong so better use mine after all

      08cJapan_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      I’ts correct aprt from the money in hand which wasn’t correct on mine either. I’m sorry I keep on forgetting the maps. although I have them finished. Here’s the one with the correct ICP count.

      08cJapan_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      I could post you my response to an Attack on Z20 but that would spoil the surprises.

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      And of course it hits again. what do feed them with ar they all on speed or something.

      Z35 cwlo 1Sub, 1Fgt

      Non Combat Movements:
      To Z20: 1Fgt, 1Tac Z36, 1Tac Z35, 1Fgt, 1Tac Fic, 1CV Z6, 1Fgt Jap
      To Z16: 1DD Z20
      To Z19: 1Sub Z7
      To Kwa: 1Art, 1Arm Hon, 2 Arm Ksu, 1Fgt, 1Tac Yun
      To Hon 1Bmb Anh, 1Bmb Hun, 1Fgt, 1Tac Anh, 1Bmb, 1Tac Yun

      Placement:
      To Z20: 1CV, 1Trp
      To Hon: 1Inf
      To Ksu: 1Inf, 1Art, 1Mec
      To Jap: 2Inf

      Collect:

      42(TT)+5(NO)=47ICP

      I hope that delays your nailing down Japan for another couple of rounds. We’ll see I guess.

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      You know If my doomed infantries armors or destroyers would hit half as good as yours I’d behalfway to Victory by now.

      Z36 cwol
      Anh cwlo 1Mec
      Hun cwlo 1Inf
      Yun twol
      Fic twlo 1Inf

      Rnd 2

      Z35:
      DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      Combat:

      Z35 (1Sub, 1Fgt, 1Tac vs. 1DD)
      DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (5)1@4: (5)
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      Z36 (1Sub, 1DD, 1Fgt, 1Tac vs. 1DD)
      DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (6)1@4: (4)
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      Anh (1Mec, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
      DiceRolls: 1@1 1@3 2@4; Total Hits: 11@1: (6)1@3: (4)2@4: (4, 6)
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      Hun (1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
      DiceRolls: 1@1 1@3 2@4; Total Hits: 21@1: (4)1@3: (6)2@4: (1, 2)
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      Yun (1Art, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
      DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      Fic (1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf)
      DiceRolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (4)
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      posted in Play Boardgames
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      Nothing to see here
    • RE: Nothing to see here(Axis) vs. JamesAleman(Allies)

      After a lot of struggling and moving pieces around I give you:

      Japan 8:

      Buy (43):

      4 Inf (12)
      1 Art (4)
      1 Mec (4)
      1 Trp (7)
      1 CV (16)

      12+4=16+4=20+7=27+16=43

      Combat Movements:
      To Z 35: 1Sub Z19, 1Fgt, 1Tac Jap vs. 1DD
      To Z36: 1Sub, 1DD, 1Fgt, 1Tac Z6 vs. 1DD
      To Anh: 1Mec Ksu, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
      To Hun: 1Inf Kwa, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
      To Yun: 1Art Kwa, 1Tac, 1Bmb Hon
      To Fic: 1Inf, 1Art Kwa, 1Fgt, 1Tac Z20

      08cJapan_NothingtoseeherevsJamesAleman.AAM

      posted in Play Boardgames
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      Nothing to see here
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