Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. NoMercy
    3. Posts
    N
    • Profile
    • Following 0
    • Followers 0
    • Topics 10
    • Posts 925
    • Best 0
    • Controversial 0
    • Groups 1

    Posts made by NoMercy

    • RE: Worth it?

      the japs can attack the SZ  30 fleet badly on turn1 btw.
      they can hit it with 4 Fgts, 1 BB, 1 AC.

      then they can send 1 Bmb, 1 Fgt, 1 DD and perhaps there SS if it surived turn 1 to the Hawaai flee to destroy it (not control the SZ).

      i know of this because i did VS Botider in my game against him…

      posted in Axis & Allies Revised Edition
      N
      NoMercy
    • RE: Worth it?

      I supose it always depends on the situation.

      But I like the following scenario good.

      even if you still control Egypt - you must hold unto it. (send the 2 inf there from India)
      send the 1 AC, 1 DD torwards the Japaneese transport.
      send your fighter from the AC torwards the Jap sub + teamed up with your british sub. (in non-combat move thr 1 fgt you had versus there jap sub unto the american AC off Hawaii)

      if all goes well. the jab sub and transport are destroyed. the american fleet at hawaii is now pretty decently defended. (they will have to send a pretty decent force to take it out. and if they do, quite possibly you can counter on your USA1 turn with 1 trn, 1 BB, 2 fgt, 1 bmb)

      knowing this, you may be able to make a push vs his mini islands that are worth a lot to him quicker then you ussually do.

      thats one of my takes on this. 
      you still have a british trn under australia. ( sent it eastward or keep it there a turn seeying what japan may do.)

      posted in Axis & Allies Revised Edition
      N
      NoMercy
    • RE: New! Dice Roller is Installed

      DiceRolling 2 6-sided dice:
      6, 5

      cool stuff

      posted in Play Boardgames
      N
      NoMercy
    • RE: Rules Clarification for Aircraft Carriers and Fighters

      Yes, the 3rd fighter which he forgot to mention where it came from, came from Africa (Libya I beleive now). my plan was to land that one in Western Europe.

      all the fighters had a place to move. so it was no problem.

      posted in Axis & Allies Revised Edition
      N
      NoMercy
    • RE: Rules clarification

      Hey Jennifer,

      Yes to your first 3 questions.
      when transports attack at 0 and defend at 1, they make good fodder :) but i like my transports.

      allowing Aircraft to go on newly built Aircraft carriers or existing ones in the same seazone is sometihng i really enjoy a lot in the new game.

      you can actually move fighters in your non-combat move phase to an industrial complex either on the West coast or Easter Coast of the states for example and then put those fighters on a newly built aircraft carrier that turn.

      For your last question i’m at work so i’m not 100% sure, but from what i understand i believe its a no, i don’t think any allied country can gain any money from any allied territory even if there capital is controlled by the enemy

      posted in Axis & Allies Revised Edition
      N
      NoMercy
    • 1 / 1