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    Topics created by Noll

    • NollN

      Noll (Axis) vs Slovenehero (Allies+9) G40 2nd edition game1

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      SloveneheroS

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from United Kingdom to 110 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      39 Sea Zone : 1 flag, 1 destroyer
          Egypt : 1 infantry
          Morocco : 3 infantry
          110 Sea Zone : 2 infantry

      Production/PUs Summary :

      Germans : 55 / 101
          Russians : 14 / 0
          Japanese : 66 / 75
          Americans : 54 / 74
          Chinese : 8 / 9
          British : 31 / 36
          UK_Pacific : 5 / 5
          Italians : 14 / 14
          ANZAC : 10 / 14
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

    • NollN

      Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)

      Team Games
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      SloveneheroS

      Se ti va bene il turno di apertura della Germania posso fare io il Giappone e ti lascio l’asse in Europa. Per me e’ indifferente.

    • NollN

      Too many sticky threads

      Axis & Allies Global 1940
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      Imperious LeaderI

      I see it as an option, but it’s not working. I will do this.

    • NollN

      An idea for balancing OOB with minimal change

      House Rules
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      FlashmanF

      See this thread for various alternative maps:

      http://www.axisandallies.org/forums/index.php?topic=30553.0

      If Russia can attack a neutral Turkey then why not the UK?

      But you’re right, since Turkey is likely to go to war T1 there’s little advantage for the Allies in not attacking it (unless you favour a house rule banning the Allies from attacking neutrals).

      The point of Austria not attacking a neutral Italy is that it denies Italy an entire turn to collect income and build units.

    • NollN

      G40 - Noll contro il potente wittman

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      W

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - British
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

      Purchase Units - British
                  British buy 1 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from Union of South Africa to Belgian Congo
                  1 bomber and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  1 infantry moved from Tanganyika Territory to Kenya
                        British take Kenya from Italians
                  1 fighter and 1 tactical_bomber moved from Persia to Turkey
                  1 infantry moved from Iraq to Turkey
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 fighter moved from Egypt to Turkey
                  1 tactical_bomber moved from Egypt to Turkey

      Combat - British
                  Battle in Anglo Egyptian Sudan
                      British attack with 1 bomber and 1 infantry
                      Italians defend with 1 infantry
                      British win with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Turkey
                      British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                      Germans defend with 2 armour
                      British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                      Casualties for Germans: 2 armour
                      Casualties for British: 1 fighter and 1 infantry

      Non Combat Move - British
                  1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                  1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                  1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 mech_infantry moved from 81 Sea Zone to Saudi Arabia
                        British take Saudi Arabia from Neutral_True
                  1 armour moved from Quebec to 106 Sea Zone
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
                  1 armour, 1 destroyer, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                  1 bomber moved from Anglo Egyptian Sudan to Egypt
                  1 tactical_bomber moved from Turkey to Iraq
                  1 fighter moved from Turkey to Iraq
                  1 tactical_bomber moved from Turkey to Iraq
                  1 aaGun moved from Burma to Yunnan
                  2 artilleries and 9 infantry moved from Burma to Yunnan
                  1 aaGun moved from Burma to India
                  1 infantry moved from India to Burma
                  1 artillery moved from India to Burma
                  1 artillery moved from India to Burma
                  1 submarine moved from 39 Sea Zone to 36 Sea Zone
                  1 transport moved from 79 Sea Zone to 39 Sea Zone
                  1 battleship moved from 80 Sea Zone to 81 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 fighter moved from Iraq to Persia
                  1 tactical_bomber moved from Iraq to Persia
                  1 fighter moved from Malta to Egypt
                  1 destroyer moved from 96 Sea Zone to 97 Sea Zone

      Place Units - British
                  2 infantry placed in United Kingdom
                  1 submarine placed in 98 Sea Zone
                  1 armour and 1 infantry placed in Egypt
                  British undo move 3.
                  1 armour and 1 fighter placed in Egypt
                  1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Place Units - UK_Pacific
                  1 armour, 1 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    • NollN

      Looking for an opponent to play 1914 using Abattlemap mod from TNTN.

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      C

      Yes. Just played a WWI/1914 game w/the new tournament rules this weekend. It is much better than the OOB rules. Playing w/the Economic and Political collapse rules are best. They have Strategicon gaming convention in LA three times a year during the President’s Day, Memorial Day and Labor Day weekends. Played the game yesterday. Was VERY fun! We got to Round 4 before my opponent accidentally moved something on the table and completely moved all the pieces all over the board. Basically had to quit at that point. Would you like to play another game?

    • NollN

      World War I - the error in modern history?

      World War II History
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      ABWorsham4A

      I found the interview enjoyable, while my wife rolled her eyes at me at my thought of a good YouTube video.

      Clyde, I agree with you, a German WWI victory prevents a lot further bloodshed.

      Had Germany won in 1916, how long does the Kaiser remain in power? and the Czars? We can write of Austria-Hungry Empire, that Empire wasn’t a crumbling house, it was a tremite mound of ruins.

    • NollN

      270BC - Noll (Carthage) vs Wittman (Rome)

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      W

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :11

      Combat Move - RomanRepublic
                  1 ballista, 3 legionaires, 1 onager and 5 velitess moved from Verona to Patavium
                  3 cavalrys moved from Genua to Patavium
                  8 cavalrys moved from Genua to Patavium
                  1 cavalry moved from Arretium to Patavium
                  1 velites moved from Genua to Verona
                  1 velites moved from Genua to Ariminum

      Combat - RomanRepublic
                  Battle in Patavium
                      RomanRepublic attack with 1 ballista, 12 cavalrys, 3 legionaires, 1 onager and 5 velitess
                      Macedonia defend with 21 cavalrys, 1 peltasts and 6 swordmen
                      RomanRepublic win, taking Patavium from Macedonia with 1 ballista, 4 cavalrys, 1 legionaire and 1 onager remaining. Battle score for attacker is 55
                      Casualties for Macedonia: 21 cavalrys, 1 peltasts and 6 swordmen
                      Casualties for RomanRepublic: 8 cavalrys, 2 legionaires and 5 velitess

      Non Combat Move - RomanRepublic

      Turn Complete - RomanRepublic

      Territory Summary for RomanRepublic :

      Arretium : 1 city and 3 velitess
          Verona : 1 flag, 1 velites
          Mediolanum : 1 flag, 1 velites
          SZ 32 : 4 biremes
          Genua : 1 flag, 1 city and 2 velitess
          Ariminum : 1 velites
          Patavium : 1 flag, 1 ballista, 4 cavalrys, 1 legionaire and 1 onager

      Production/PUs Summary :

      Carthage : 119 / 166
          RomanRepublic : 28 / 0
          GreekCityStates : 0 / 0
          Macedonia : 95 / 105
          Egypt : 23 / 24
          Seleucid : 44 / 55
          Parthia : 87 / 87
          Numidia : 27 / 29

    • NollN

      Napolenic Empires. 8 players free for all game

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      Make_It_RoundM

      Sorry mates, it’s been too long for me. I relinquish the throne, hopefully to a worthy successor…

    • NollN

      Napoleonic FFA - 8players

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      Make_It_RoundM

      Good job on killing this game dead, Noll… :roll:

    • NollN

      Bota r2 (New World Orders) - Dice - Noll (Axis) vs Kabloon (Allies)

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      NollN

      Ok!

    • NollN

      Faster Global40 live games, with few house rules

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      NollN

      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=9531

      Due to the nature of the game, that more often than not results in Germany and Japan playing two different games, I had an idea for an house rule to speed up a live game.

      This idea requires quite few changes to the mechanics of the game, and requires at least 4 live players.

      The turn order is:

      Germany AND Japan
      Russia
      United States European Command AND United States Pacific Command
      UK London AND Uk Pacific
      Italy
      France AND Australia

      So basically, while Germany do G1, the Japanese players sets up J1 too.
      USA is split in two nations, in the same manner that UK is, with two different economies.
      The two USA commands are played by two different players, as the two UK economies are played by two different players.

      So for example, let’s say we’re playing a game between LARRY, KRIEG, NOLL, OZTEA and KAUF.

      LARRY plays GERMANY and ITALY.
      KRIEG plays SOVIET RUSSIA
      NOLL plays JAPAN
      OZTEA plays USA EUROPEAN COMMAND, UK LONDON, FRANCE
      KAUF plays USA PACIFIC COMMAND, CHINA, UK PACIFIC, ANZAC

      During turn1 Larry sets up G1, meanwhile Noll sets up J1.
      When both players are done, Krieg plays R1.
      After Krieg is done with R1, Oztea and Kauf plays an independant game, they both go from USA to UK turn independently. Kauf plays also ANZAC.
      At this point Larry plays Italy.
      Then Oztea plays France and a new turn starts.

      In order to make this work, these house rules have to be implemented:

      USA economies is split, but not on a map basis.
      European USA command has 20 IPCs income prior to war.
      Pacific USA command has 32 IPCs income prior to war.

      The regular NO are discarded, instead you get a war bonus economy like in the original game.

      After war is declared:
      European USA command has +10 IPCs income (30 Total).
      Pacific USA command has +20 IPCs income (52 Total).

      During NON-COM if USA wishes to do so, he can move units from EURO to PACIFIC map and vice-versa. These units will be in control of the other USA command starting from next turn.

      Same rules apply to UK.

      The special case of Russia: In order to avoid annoying Russian can-openers due to the turn order change, there’s a change on the relation between Japan and Russia:

      Russia and Japan may NOT declare war between each others unless one of these criteria are fulfilled:

      If there are less than 18 infantries split between the Russian Pacific territories of Amur, Sakha, Yakut, Siberia, Soviet Far East, Japan can declare war on Russia anytime.

      If Russia production is 50 or more IPCs, Russia can declare war on Japan anytime.

      If Berlin is in Allies hands, Russia can declare war on Japan anytime.

    • NollN

      Oztea's global41 setup pictures

      House Rules
      • • • Noll
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      1

      I’m sure…bump! :mrgreen:

    • NollN

      Jeremy Forrest and Megan Stammers

      General Discussion
      • • • Noll
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      ABWorsham4A

      @Gargantua:

      Worsham I have to say, that thread had a profound impact on my life, and the life of others I talked to about it, just in terms of how I and they choose to look at things, and life in general.

      My reaction to something as basic as a forum thread might seem trivial or silly to some, but the content was incredibly powerful.

      I remember reading “Worst day ever” and thinking pfftp, how bad could it be? My day today at work was definetly worse lol! I planned to drop a -trumping- story, and then I read the post…

      The event was horrific, senseless, and terrible; And I’m sure there were no words to describe what you and your family was going… But I want to thank you for sharing it. It put everything into perspective for me. The most important post I ever read on this forum.

      I wish you and your family the best in DC!

      I would like to thank you for your personal messages and concern. This site provided me with a short escaped in some dark hours. Gargantua, thanks for the advice and concern you ahve shown to my family andmyself. Those first two weeks were rough on my mind; mentally I ate, slept and lived with my dead in-laws everywhere I went.  I now understand how men come back from war, changed.

    • NollN

      Bota r1 (Napoleonic Empires) Noll vs Lala

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      VeqrynV

      bump.

      one good compromise method would be to run the 1st round in Low Luck (just because of the larger number of battles that happen in the first round), then play the entire rest of the game in Dice.

      good luck

    • NollN

      The DEVIL COMMANDER Amedeo Guillet

      World War II History
      • • • Noll
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      W

      Grazie Noll. Guillet was a remarkable man: a modern day knight,  with all the qualities you would associate with one. A man of honour in a changing, racist world. Charging British tanks: I can just imagine their reaction! Thank you for bringing him to our attention.

    • NollN

      TOTAL WORLD WAR - December 1941

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      Hepps01H

      Just for anyone who has looked at T.W.W. and plays it.

      We are just in the process of putting the finishing touches into the new 2.5 version.

      The game has undergone some more dramatic changes.

      Below is a short list of some of those…

      1)  New National Power.  The “Exiled Allies” shall be a Minor Belligerent of the British.  It is a combination of the: (Free) French , Norwegians, Danish, Netherlands, Polish and Belgium.

      2)  Automatic unit triggers.  Some Liberated territories will automatically release units for different countries. ie. Paris will spawn E.A. units, Syria will spawn Vichy units, Algeria will spawn E.A. units, Iraq will spawn German units, etc. etc.

      3)  Roughly 20 new territories.  Some areas of the map have been expanded to better balance game-play.  United States and Canada have been completely revamped to better reflect National divisions.  A few slight additions to the European theater.  Additions to the East of Asia and some Sea Zone changes that are designed to compliment other changes in the game.

      4)  Several Island chains in the Pacific have been relocated slightly in order to allow attacks from 2 different Sea Zones.  Also 2 key Island chains have been increased to 2 P.U. in value in order to promote greater interest in the Mid Pacific due to possibility of production placement.

      5)  China has been pretty much re-created as a National power (only 1 change to the map in China).  The Chinese will now have 2 Lend & Lease Territories.  Eastern Szechwan will allow the British & Americans to provide units and Altay which will allow Russian Units to be given.  However, like the Russians All other Allied Powers will not be able to enter Chinese territories unless it is to liberate them from Axis Aggression.

      6)  China will now have limited Research & Development capabilities.

      7)  Some unit changes have been done to create better value and purpose for each.

      8)  Some slight terrain effects have been altered to create better balance.

      9)  Some slight P.U. modifications to territories around the map.

      10)  Buildings will have the ability to have more Hit Points via Research & Development.

      11)  Minor Belligerents will have the ability to produce specific units after the Major Belligerent has completed successful Research & Development.

      12)  Whole new set of visual upgrades to the game.  Some re-designed unit images and a fresh new look for the entire Map.

      13)  Some Starting setup changes to account for some of the changes above and to achieve a better game balance.

      Keep an eye out at Triple A for the new Download.

      Thanks, Hepps

    • NollN

      Would you date Gargantua?

      General Discussion
      • • • Noll
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      GargantuaG

      I’ve decided I would select the -suicide- option instead.

    • NollN

      Napoleonic Empire Free for All for 5 players - Game 2

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      NollN

      2 more players!

      France/Russia and Ottomans available

    • NollN

      Napoleonic Empire - 5ppl - Free for All (Noll - Veqryn - Alex - Wheat - Gekk)

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      NollN

      http://www.axisandallies.org/forums/index.php?topic=28263.0

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