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    Posts made by Noke

    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 cruiser moved from 45 Sea Zone to 42 Sea Zone
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 fighter moved from Queensland to Sumatra
              1 fighter moved from Queensland to Sumatra
              1 fighter moved from Queensland to Java
              1 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              2 fighters and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Combat Move - French
              1 destroyer moved from 80 Sea Zone to 41 Sea Zone
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Syria to Trans-Jordan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      Noke
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 cruiser moved from 45 Sea Zone to 42 Sea Zone
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 fighter moved from Queensland to Sumatra
              1 fighter moved from Queensland to Sumatra
              1 fighter moved from Queensland to Java
              1 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              2 fighters and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      Noke
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Karelia to Novgorod
              2 infantry moved from Vyborg to Novgorod
              1 infantry moved from Archangel to Novgorod
              1 infantry moved from Belarus to Novgorod
              3 infantry moved from Baltic States to Eastern Poland
              1 infantry moved from Western Ukraine to Eastern Poland
              1 artillery moved from Western Ukraine to Eastern Poland
              1 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Eastern Poland to Baltic States
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Ukraine
              1 armour moved from Russia to Ukraine
              1 mech_infantry moved from Russia to Ukraine
              1 infantry moved from Caucasus to Rostov
              6 infantry moved from Buryatia to Amur
              6 infantry moved from Sakha to Amur
              1 aaGun moved from Sakha to Amur
              1 aaGun moved from Sakha to Amur
              1 infantry moved from Caucasus to Rostov
      
          Place Units - Russians
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      Noke
    • RE: Ghostbusters A&A

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 battleship; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter moved from Japan to Manchuria
              1 bomber moved from Japan to Manchuria
              1 tactical_bomber moved from Japan to Manchuria
              1 tactical_bomber moved from Japan to Manchuria
              1 fighter moved from Japan to Manchuria
              1 bomber moved from Japan to Manchuria
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              3 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              3 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kiangsi to Hunan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery and 3 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery and 3 infantry
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  1 artillery owned by the Japanese retreated to Kwangsi
                  Chinese win with 4 infantry remaining. Battle score for attacker is -9
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              1 battleship placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 35 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : -2.50
      

      Savegame

      posted in Play Boardgames
      N
      Noke
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