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    2. Nix
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    • Topics 9
    • Posts 537
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    Posts made by Nix

    • RE: Lets talk Germany Round 1

      @Zhukov44:

      Something like

      3 inf arm fig attk Nor (70% in low luck)
      6 inf art fig attk WR (100% in low luck)
      3 inf art 3 arm attk UKR (79% in low luck)

      Or you take the fig from WR and send it to either Ukr or Nor for 100% odds in one of those battles, but that lowers your odds in WR from 100% with 4.3 remaining to 77% with 1.91 remaining (odds come from TripleA calc).

      Very risky approach and costs alot of IPCs, but it might work in cases where you get both G figs out of there R1.

      I had someone try this against me in a dice game recently and it backfired so badly that I took Moscow on Germany 1.  So not recommended for a dice game unless you want to go for broke.

      And if you fail you lost the game, So basically your betting the game on R1.

      Also i exclusively play dice thought,

      posted in Axis & Allies Spring 1942 Edition
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    • RE: Fast way to calculate battle odds

      Use frood.net  (for revised thought) so might not work 100%for this but its so good.

      posted in Player Help
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    • RE: Halo, AVP and Starcraft

      Isn´t it just a Janus projection of the “middle race” ie humans…

      Ie we have this dark bestial nature where we can go and basically strangle a lion, but nowdays we are restricted by our laws and “customs”, so we only do that sometimes (war).

      On the other hand there’s what we want to be the technologically advanced “know it all” that´s strives for some sort of perfection, but is also unattainable because we haven´t got that far yet.

      posted in General Discussion
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    • RE: 2011 League Discussion

      Zukov is indeed correct =)  Would be fun to play the old foxes in this updated revised edition

      posted in League
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    • RE: Lets talk Germany Round 1

      Norway attack is suicide and if you fail you basically lost the game.

      Im a strong advocate of Belorussia and Westrussia attack, ignore Ukraine also very risky attack that leaves all your armour exposed for counter attack = ie death.

      posted in Axis & Allies Spring 1942 Edition
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    • RE: What is the best National Advantage (for Allies) for beginners

      If you play NA´s i would encourage you to just do away with super-fortress (USA NA)  Invulnerable SBR bomber is so incrediable unbalanced not even funny.

      posted in Axis & Allies Revised Edition
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    • RE: 2011 League Discussion

      Will there be aby spring 1942 League games? (yeah i liked revised what can i say) =)

      posted in League
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    • RE: Dice Roller

      Im very cusious to know why you roll so much dice here EM, getting that post count up? =)

      posted in Find Online Players
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      Nix
    • RE: Find Opponents Here!

      Looking for a game of that Spring 1942 (or revised delux)

      We can roll for side, im an experianced revised player best known on this board for strafing Inf wih Figs and bombers and generally fells that 60% to win is enought to attack “most” things :P

      posted in Find Online Players
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    • RE: AA 1942 on gametableonline

      Anyone have a clue why Triple a crashes on my comp, have had it earlier butt now it doesn´t work i updated my java s well.

      heres the error message when i try accessing the online lobby:

      games.strategy.engine.message.ConnectionLostException: Connection Lost
      at games.strategy.engine.message.UnifiedMessenger.messengerInvalid(UnifiedMessenger.java:122)
      at games.strategy.engine.message.UnifiedMessenger.access$000(UnifiedMessenger.java:47)
      at games.strategy.engine.message.UnifiedMessenger$1.messengerInvalid(UnifiedMessenger.java:85)
      at games.strategy.net.ClientMessenger.socketError(ClientMessenger.java:291)
      at games.strategy.net.nio.NIOSocket.error(NIOSocket.java:129)
      at games.strategy.net.nio.NIOReader.loop(NIOReader.java:212)
      at games.strategy.net.nio.NIOReader.access$000(NIOReader.java:45)
      at games.strategy.net.nio.NIOReader$1.run(NIOReader.java:79)
      at java.lang.Thread.run(Unknown Source)
      Caused by: java.lang.Exception: Invoker Stack
      at java.lang.Thread.getStackTrace(Unknown Source)
      at games.strategy.engine.message.MessengerException.fillInInvokerStackTrace(MessengerException.java:36)
      at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:77)
      at $Proxy4.getAllStatus(Unknown Source)
      at games.strategy.engine.chat.StatusManager.<init>(StatusManager.java:66)
      at games.strategy.engine.chat.Chat.<init>(Chat.java:64)
      at games.strategy.engine.chat.Chat.<init>(Chat.java:76)
      at games.strategy.engine.lobby.client.ui.LobbyFrame.<init>(LobbyFrame.java:64)
      at games.strategy.engine.framework.startup.ui.MetaSetupPanel.connectToLobby(MetaSetupPanel.java:175)
      at games.strategy.engine.framework.startup.ui.MetaSetupPanel.access$100(MetaSetupPanel.java:34)
      at games.strategy.engine.framework.startup.ui.MetaSetupPanel$5.actionPerformed(MetaSetupPanel.java:134)
      at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
      at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
      at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
      at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
      at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
      at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
      at java.awt.Component.processMouseEvent(Unknown Source)
      at javax.swing.JComponent.processMouseEvent(Unknown Source)
      at java.awt.Component.processEvent(Unknown Source)
      at java.awt.Container.processEvent(Unknown Source)
      at java.awt.Component.dispatchEventImpl(Unknown Source)
      at java.awt.Container.dispatchEventImpl(Unknown Source)
      at java.awt.Component.dispatchEvent(Unknown Source)
      at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
      at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
      at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
      at java.awt.Container.dispatchEventImpl(Unknown Source)
      at java.awt.Window.dispatchEventImpl(Unknown Source)
      at java.awt.Component.dispatchEvent(Unknown Source)
      at java.awt.EventQueue.dispatchEvent(Unknown Source)
      at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.run(Unknown Source)</init></init></init></init>

      posted in Software
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    • RE: How to slow Japan enough in KGF?

      Want to add, if UK fig siurvives land it in china =)

      Kiling Japan land troops gives him a big headache.

      posted in Axis & Allies Spring 1942 Edition
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    • RE: How to slow Japan enough in KGF?

      Always attack FIC with UK

      3 inf+1fig vs 2inf+1 fig is good enought, if you clean it Japan is really in trouble also if you move 6 inf to Buryatia move 2 Arm From Moscow to Yakut as well and really give japan trouble, If this is done and UK kills FIC a US IC in Sinkiang isn´t to bad.

      posted in Axis & Allies Spring 1942 Edition
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    • RE: Difference from revised?

      Then i think i will enjoy playing this 42 game =)  i was decent at the old revised so :)

      posted in Axis & Allies Spring 1942 Edition
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    • RE: 2011 Find League Opponents Here

      oh well i bite the bullet…

      I want to play league games of 41, no tech but with NO´s.

      posted in League
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    • Difference from revised?

      ok quick check of mape etc, seems to me this is revised with new units and new naval rules correct?

      posted in Axis & Allies Spring 1942 Edition
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    • RE: Transports as fodder (right offs)

      Mostly because before there was no point in buying dst and CA´s.

      The only thing needed was transports and AC+figs.

      And the whole game (sea game) became a stackfest with 10+ transports….

      I guess the point is that a fleet must fight and transports really are shitty att fighting.

      I think the rule is totally right, and i wish there was one for revised to =)

      posted in 1941 Scenario
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    • RE: How to make a good use of the British fleet in the Indian Ocean

      My personal feel on Slow japan first

      Attack FIC
      3 inf, 1 fig Kill the units if possiable if Fig lives land in Sinkiang.

      Kill transport in SZ59

      I would go both AC and dst to be sure, use trnsport to reinforce india depending on succes of attack in fic i guess.

      Attack New guniea, Australia will fall soner or later anyway, if succesful its annoying for japan.

      Also attack japanese sub with your sub.

      As russia you should have stacked 6 inf in Buryatia, and sent 2 arm from Russia to Yakutsk (i usually open with west russia belo attack and 3 inf, 3 arm Buy.)

      The easiest way to cripple japan is to kill of it´s land units and make sure there are to many targets.

      posted in Axis & Allies Revised Edition
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    • RE: Should Germany Attack Karelia G1 if there is no bid unit?

      Personally i feel it more important to atatck the UK navy with all that is available.

      it´s more expensive to replace and u can set up for attack on Karelia G2 with smaller risk.  But im a noob when it comes to 41

      posted in 1941 Scenario
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    • RE: 2011 Find League Opponents Here

      Im thinking about wasting some time on this again, so i need to know what to play AA41 or 42?  (played 41 a couple of times…)

      Played revised back in 2007.

      Also will need practise games before next years league:P

      posted in League
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    • RE: IC's ???

      japanesse IC in brazikl i8s devestating, US ic in Norway is evil

      Actually did buy ic´s for japan in folowing places in one game (i won)

      IC: Fic, manchuria, sinkiang, kwangtung, china.

      posted in Axis & Allies Revised Edition
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