@SuperbattleshipYamato yeah, thats my bad, I still had the original thought in my head before we corrected it. Sadly could still hit Mexico City though.
Posts made by nishav
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RE: Fun with rockets (fluff post purely for laughs)posted in Axis & Allies Global 1940
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Fun with rockets (fluff post purely for laughs)posted in Axis & Allies Global 1940
I have several posts on here regarding the vagaries of the map but I’ve finally learned to stop worrying and love the map (I also started channeling my frustration into a productive avenue of working on an improved map myself.)
But I have to admit this one just made me chuckle as my German air bases in Gibraltar and Morocco that I built to help hold off the US are now launching rocket attacks on Eastern U.S. something we can just barely do now without ICBMs.
Which caused me to start looking at the most comically absurd possibilities, the best one I could find would be a theoretical rocket strike from ANZAC air base on New Zealand to an Axis factory in Argentina at almost 12,000 km.
Anybody able to find a longer one/more absurd one?
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RE: Scramble defenseposted in Axis & Allies Global 1940
@bakerbei You can scramble to defend against an amphibious assault per p. 16
They can also be scrambled to resist amphibious
assaults from adjacent sea zones, whether or not the
territory being assaulted is the territory containing the
air base. They may defend against the enemy ships
conducting the amphibious assault even if friendly ships
are not present. -
Scramble defenseposted in Axis & Allies Global 1940
Need a clarification on defending rules.
SZ 112 contains 2 German subs and West Germany has 3 fighters. If UK combat moves combat ships into SZ 112 along with transports to amphibious assault West Germany, Germany can scramble the three fighters.
My question is, do the German subs participate in the battle or just the 3 German fighters vs the UK forces?
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RE: Combat Move Air Unitsposted in Axis & Allies Global 1940
@AndrewAAGamer thank you, as always, I appreciate it, one group was always going to be unhappy but at least I don’t have to hear it every week now.
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Combat Move Air Unitsposted in Axis & Allies Global 1940
Couldn’t find anything in a search or the FAQs clarifying this rule regarding legal movement for planes needing a legal landing place in a sea zone:
“but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase” p.14 Axis & Allies Global 1940 2nd edition
my group has a question about “could.”
One party contends that could means: a carrier has a legal path to the sea zone where the plane needs to land right now, regardless of how combat goes i.e. if the moving player has to win one or more naval battles to open a path for the carrier then you can’t make the air move
The other party holds that could means: if there is any possibility for a carrier to get there, even if combat results in the carrier having no path to the sea zone in the non-combat phase
Is there any ruling on this out there that we’ve just missed?
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Pacific so smallposted in Axis & Allies Global 1940
Have any of the designers ever commented on the reasoning for the Pacific being significantly smaller than it should be? For comparison
New York to Southampton, approx 3400 miles
4 sea zones
New York to Gibraltar, approx 3700 miles
3 sea zonesSan Francisco to Tokyo, approx 5200 miles
4 sea zones
Oahu to Brisbane, approx 4700 miles
3 sea zones -
China liberates Hong Kongposted in Axis & Allies Global 1940
Per the rules China can temporarily control Kwangtung if India is conquered. It seems pretty straightforward that China will collect the Kwangtung income in this scenario but I question:
“Chinese territories on the game board have a Nationalist Chinese emblem on them”
“New Chinese units can be mobilized on any
Chinese territory that is controlled by China”Per these two sentences in the Chinese rules, China cannot build in Kwangtung under any circumstances because it has a British mark on the board, not a Kuomintang marker, right?
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Naval Battle in Convoy Zone Clarificationposted in Axis & Allies North Africa
"If the combat is occurring in a convoy sea zone containing transports
owned by the defender, they may not be taken as casualties until no
more escorting sea or air units remain in the combat. "If attacker has submarines remaining but convoy escorts are down to only fighters the submarines would seem to stop firing until the defending fighters are destroyed at which point submarines can roll attacks against any remaining convoy targets.
This is inconsistent with previous rules regarding submarine hits to transports if there are no other legal targets:
“and hits can be assigned to transports only if there are no other eligible units.”
Axis & Allies Europe 1940 2nd EditionPlease confirm if I’m reading the rules correctly and if any insight into why the change
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Defending Tobrukposted in Axis & Allies North Africa
“Defending Ground Units reroll 9s & 10s”
Are AAA & Anti-Tank guns defending ground units and therefore re-roll 9s & 10s during Air Defense?
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War Bondsposted in Axis & Allies Global 1940
I know this is errata’d somewhere but for the life if me I can’t track it down. If UK gets War Bonds, us it 1 die split between the 2 economies however UK wishes or is it 1 die for Europe & 1 die for Pac?
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RE: Land aircraft in neutral allied territoryposted in Axis & Allies Global 1940
@panther to clarify, landing the plane there would not take control of the territory, that would require NCM a ground unit?
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RE: Sea Zone 11posted in Axis & Allies Global 1940
@panther thanks Panther! It seemed unintentional but given the comically immense amount of coast Sea Zone 10 covers I couldn’t rule out part of Mexico touching 11.
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Sea Zone 11posted in Axis & Allies Global 1940
I can’t tell if the sliver of Mexico shown on the edge of the map is intentional.
Does Sea Zone 11 border part of Mexico?
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RE: ANZAC planes on US carriersposted in Axis & Allies Global 1940
@taamvan you didn’t follow my logic at all, as your proposal completely ignores the game design tradeoffs that have continued to emphasize generally generic units to keep the game at very much an entry level, and simultaneously ignores my statements regarding units on carriers still being completely independent, in favor of a point I never raised regarding the specialization of CAGs.
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RE: ANZAC planes on US carriersposted in Axis & Allies Global 1940
@andrewaagamer yes, but, Axis & Allies is a strategy World War 2 board game. Any nuance and complexity should exist within the framework of historical reality.
The fact of the matter is that most of the game’s design decisions represent a trade-off between two mutually exclusive extremes. On the one hand, we have absolute historical fidelity (guess who wins) and on the other we have pure game design in which any change to improve play can be made.
While I agree with you that there is nothing game breaking about other nation’s fighters taking up carrier spaces, it is still a jarring disconnect from an historical fidelity standpoint. If the ANZAC fighters have been assigned to a US carrier why aren’t they taking orders from the US Admiralty and participating in US maneuvers? Why is Soviet Russia’s penalty for having 8 British fighters sitting on Moscow from turn 4 onward only the loss of a $5 bonus?
Certainly this is not the place for specific House Rules discussions, but it is important we remain conscious of the reality that thousands of people play this game, and that many of them disagree with us on everything, other than how awesome this game is.
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RE: Breakthrough Clarificationposted in Axis & Allies Global 1940
@superbattleshipyamato there was a time in the 90s when people were buying nothing U1 and 14 dice U2. It made some extremely frustrating games (although the times when they got 0 sixes out of 14 dice were hilarious)
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RE: The cheezy retreat from Yugoslavia to Romania on G2posted in Axis & Allies Global 1940
@taamvan At least I now understand our fundamental difference. To me, original should be a concise 1 day game, Revised maybe 1 day. Global '40 should be a multi-week 20-30 hour game with its early starting position and rich ruleset regarding individual powers, national advantages, and neutral countries.
I personally prefer Columbus in June but I do hope you enjoy Atlanta.
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RE: The cheezy retreat from Yugoslavia to Romania on G2posted in Axis & Allies Global 1940
@taamvan Thank you for your response as it beautifully sums up the disconnect surrounding this issue. While I certainly can’t speak for anyone else, the arguments that I have advanced here and elsewhere, as well as many of the arguments I have seen over the years pertaining to the overly simplified retreat rule are not based in any way on their reasonableness or their lack thereof from a game balance perspective.
Axis & Allies is a re-creation of an event from our very recent history. It’s not Dune, it’s not Root, it’s not Twilight Imperium. It’s not just another board game that simply needs to be fun, interesting, and deep. Its appeal is that it is simultaneously extremely accessible and attempts to remain true to the spirit of accurately depicting the realities of the Second World War.
Ultimately, over the past 43 years, the game has changed multiple times resulting in a consistent increase of complexity while still remaining one of the most accessible wargames you’ll find. This is a damned challenging tightrope to walk and Larry Harris indeed deserves our gratitude and recognition.
This does not mean, however, that we are not to point out rules that need changing. From the perspective of a game designer one of the most reliable indications that a rule needs to be altered, changed, or tweaked is when it creates extremely non-intuitive gameplay and motivations. In an historical game it also needs to be considered if it is creating clearly anti-historical gameplay situations.
Yes, there are other facets of the game that would certainly fall under these umbrellas, and yes, this is a rule that has been part of the game for years and is a part of making the game relatively simple. But if we can keep track of the movement remaining on planes coming from 6 different territories to the same battle, we can keep track of which units came from which land territories.