Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. nikola1975
    3. Posts
    0%
    N
    • Profile
    • Following 0
    • Followers 0
    • Topics 49
    • Posts 4,972
    • Best 60
    • Controversial 0
    • Groups 0

    Posts made by nikola1975

    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 27 Sea Zone
              3 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
              1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
              2 marines moved from Hawaiian Islands to 27 Sea Zone
              2 cruisers and 1 marine moved from 27 Sea Zone to 32 Sea Zone
              1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone
              2 marines moved from 32 Sea Zone to Marshall Islands
              1 bomber moved from Hawaiian Islands to 17 Sea Zone
              2 fighters moved from 27 Sea Zone to 17 Sea Zone
              1 fighter moved from 27 Sea Zone to Marshall Islands
              1 fighter moved from 27 Sea Zone to Marshall Islands
              1 marine moved from Western United States to 11 Sea Zone
              1 cruiser and 1 marine moved from 11 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Marshall Islands
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 bomber, 2 fighters and 1 submarine
                  Japanese defend with 1 cruiser
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 2 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                  Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 cruiser
              Battle in Marshall Islands
                  Americans attack with 1 artillery, 2 fighters, 3 infantry and 3 marines
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Marshall Islands, round 2 : 4/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                  Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
              2 fighters moved from Marshall Islands to 32 Sea Zone
              2 fighters moved from 17 Sea Zone to 32 Sea Zone
              1 bomber moved from 17 Sea Zone to Hawaiian Islands
              1 destroyer moved from 27 Sea Zone to 26 Sea Zone
              1 destroyer moved from 27 Sea Zone to 32 Sea Zone
              1 submarine moved from 27 Sea Zone to 32 Sea Zone
              1 submarine moved from 27 Sea Zone to 32 Sea Zone
              2 carriers moved from 27 Sea Zone to 32 Sea Zone
              2 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
              2 infantry moved from 65 Sea Zone to New Zealand
              2 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier placed in 11 Sea Zone
              1 fighter and 1 tactical_bomber placed in 11 Sea Zone
              3 transports placed in 104 Sea Zone
              2 infantry placed in Eastern United States
              1 destroyer placed in 11 Sea Zone
              1 destroyer placed in 104 Sea Zone
              1 destroyer placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
              2 infantry moved from Szechwan to Hopei
              2 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Kansu to Northern Sinkiang
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 armour and 1 mech_infantry moved from Iraq to Egypt
              2 infantry moved from Iraq to 82 Sea Zone
              2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
              2 infantry moved from 83 Sea Zone to Egypt
              1 cruiser moved from 82 Sea Zone to 83 Sea Zone
              2 destroyers moved from 82 Sea Zone to 83 Sea Zone
              1 fighter moved from Southern Persia to Egypt
              1 infantry moved from Iraq to Trans-Jordan
              1 armour moved from Belgian Congo to Egypt
              2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 armour moved from Union of South Africa to Belgian Congo
              8 infantry moved from Eastern India to Burma
              1 tactical_bomber moved from Eastern India to Burma
              2 aaGuns moved from Eastern India to Burma
              2 artilleries moved from Eastern India to Burma
              1 artillery moved from Eastern India to Burma
              1 fighter moved from Eastern India to Trans-Jordan
              1 destroyer moved from 109 Sea Zone to 104 Sea Zone
      
          Place Units - British
              1 armour, 1 infantry and 1 mech_infantry placed in Southern Persia
              1 armour and 1 mech_infantry placed in Union of South Africa
              1 destroyer placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,1,1,2,1,5
              UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
              Some Units in Eastern India change ownership: 1 armour and 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : 1.00
      Japanese regular : 0.83
      

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @nikola1975 Do you want to scramble from Japan seazone to defend a Cruiser?

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Manual Gamesave Post: Americans round 3

      TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 27 Sea Zone
              3 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
              1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
              2 marines moved from Hawaiian Islands to 27 Sea Zone
              2 cruisers and 1 marine moved from 27 Sea Zone to 32 Sea Zone
              1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone
              2 marines moved from 32 Sea Zone to Marshall Islands
              1 bomber moved from Hawaiian Islands to 17 Sea Zone
              2 fighters moved from 27 Sea Zone to 17 Sea Zone
              1 fighter moved from 27 Sea Zone to Marshall Islands
              1 fighter moved from 27 Sea Zone to Marshall Islands
              1 marine moved from Western United States to 11 Sea Zone
              1 cruiser and 1 marine moved from 11 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Marshall Islands
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Leningrad to Baltic States
              1 infantry moved from Northern Belarus to Baltic States
              1 tactical_bomber moved from Leningrad to Baltic States
              2 fighters moved from Leningrad to Baltic States
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Kursk
              2 infantry moved from Rostov to Kursk
              1 infantry moved from Western Ukraine to Bessarabia
              6 infantry moved from Western Ukraine to Ukraine
              1 artillery moved from Western Ukraine to Ukraine
              5 infantry moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              2 artilleries moved from Northern Belarus to Smolensk
              4 infantry moved from Smolensk to Bryansk
              1 armour moved from Northern Belarus to Bryansk
              1 mech_infantry moved from Northern Belarus to Bryansk
              1 fighter moved from Baltic States to Smolensk
              1 fighter moved from Baltic States to Smolensk
              1 tactical_bomber moved from Baltic States to Smolensk
              2 artilleries moved from Leningrad to Novgorod
              6 infantry moved from Northern Belarus to Smolensk
              3 infantry moved from Northern Belarus to Novgorod
              1 infantry moved from Northern Belarus to Smolensk
              2 aaGuns moved from Leningrad to Novgorod
              6 infantry moved from Archangel to Vologda
              2 artilleries moved from Archangel to Vologda
              2 infantry moved from Northern Belarus to Novgorod
              1 infantry moved from Buryatia to Amur
              1 infantry moved from Yakut S.S.R. to Yenisey
              1 infantry moved from Amur to Siberia
      
          Place Units - Russians
              1 armour placed in Russia
              1 artillery and 2 infantry placed in Siberia
              Russians undo move 2.
              1 artillery and 1 infantry placed in Siberia
              1 infantry placed in Urals
              9 infantry placed in Russia
              1 infantry placed in Leningrad
              1 infantry placed in Stalingrad
      
          Turn Complete - Russians
              Russians collect 45 PUs; end with 45 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : -1.00
      

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Malaya to Shan State
              1 fighter moved from Malaya to Shan State
      
          Combat - ANZAC
              Battle in Shan State
                  ANZAC attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Shan State to Eastern India
              2 fighters moved from Queensland to 64 Sea Zone
              1 infantry moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
              1 artillery moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier placed in 64 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
      
          Combat Move - French
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Nigeria to French Equatorial Africa
              1 destroyer moved from 82 Sea Zone to 83 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 7 Sea Zone to 17 Sea Zone
              2 fighters moved from 27 Sea Zone to 17 Sea Zone
              1 bomber moved from Hawaiian Islands to 17 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 bomber, 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters moved from 17 Sea Zone to 27 Sea Zone
              1 bomber moved from 17 Sea Zone to Hawaiian Islands
              1 carrier moved from 11 Sea Zone to 27 Sea Zone
              2 fighters moved from Hawaiian Islands to 27 Sea Zone
              2 infantry moved from Western United States to 11 Sea Zone
              2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
              2 infantry moved from 27 Sea Zone to Hawaiian Islands
              2 infantry moved from Brazil to 88 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
      
          Place Units - Americans
              1 cruiser placed in 11 Sea Zone
              1 marine placed in Western United States
              1 carrier and 1 submarine placed in 11 Sea Zone
              2 fighters placed in 11 Sea Zone
              3 destroyers placed in 104 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
              2 infantry moved from Tsinghai to Hopei
              4 infantry moved from Szechwan to Hunan
              1 infantry moved from Szechwan to Hunan
              1 fighter moved from Tsinghai to Hunan
      
          Combat - Chinese
              Chinese creates battle in territory Chahar
              Chinese creates battle in territory Kiangsi
              Chinese creates battle in territory Yunnan
              Battle in Hunan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 3 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 3 infantry and 1 mech_infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 3 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 4 : 0/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                  1 fighter owned by the Chinese retreated
                  5 infantry owned by the Chinese retreated to Szechwan
                  Japanese win, taking Chahar from Japanese, taking Kiangsi from Japanese, taking Yunnan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 infantry
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  1 infantry owned by the Chinese retreated to Tsinghai
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Szechwan
              2 infantry moved from Tsinghai to Kansu
      
          Place Units - Chinese
              2 infantry placed in Szechwan
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Malta to 98 Sea Zone
              1 bomber moved from Malta to 98 Sea Zone
              1 tactical_bomber moved from Malta to 98 Sea Zone
              2 infantry moved from Malaya to Shan State
              1 tactical_bomber moved from Eastern India to Shan State
              1 fighter moved from Eastern India to Shan State
              1 fighter moved from Eastern India to Iraq
              2 infantry moved from Southern Persia to 82 Sea Zone
              2 infantry moved from 82 Sea Zone to Iraq
              1 cruiser moved from 40 Sea Zone to 82 Sea Zone
              1 armour moved from Egypt to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 infantry moved from Southern Persia to Iraq
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 cruiser, 1 destroyer and 1 transport
                      British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                      1 transport owned by the Italians lost in 98 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 fighter and 1 tactical_bomber
                  Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
              Battle in Iraq
                  British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 1.83 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Shan State
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                  1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Shan State to Eastern India
              1 tactical_bomber moved from Shan State to Eastern India
              1 fighter moved from Iraq to Southern Persia
              2 infantry moved from Rhodesia to Belgian Congo
              1 armour moved from Union of South Africa to Belgian Congo
              1 bomber moved from 98 Sea Zone to Egypt
              2 transports moved from 109 Sea Zone to 104 Sea Zone
              1 armour moved from New Brunswick Nova Scotia to Eastern United States
              1 artillery and 2 infantry moved from Quebec to Eastern United States
              1 destroyer moved from 40 Sea Zone to 82 Sea Zone
      
          Place Units - British
              1 factory_minor placed in Southern Persia
              1 armour and 2 mech_infantrys placed in Union of South Africa
              1 destroyer placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,4
              British collect 32 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 artillery and 4 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,5,1,1,1,2,2,3
              UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in Eastern India change ownership: 1 artillery and 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Americans regular : 0.67
      Italians regular : 1.17
      Japanese regular : -0.67
      Neutral_Axis regular : -1.00
      British regular : 1.50
      

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Manual Gamesave Post: Americans round 2

      TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 7 Sea Zone to 17 Sea Zone
              2 fighters moved from 27 Sea Zone to 17 Sea Zone
              1 bomber moved from Hawaiian Islands to 17 Sea Zone
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @feltmarskal Do you scramble from Japan seas?

      d49a1518-cbdf-4996-a39d-20274c503f67-image.png

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 130 Sea Zone to 128 Sea Zone
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Ukraine to Western Ukraine
              2 infantry moved from Northern Caucasus to Rostov
              1 artillery moved from Smolensk to Northern Belarus
              1 infantry moved from Smolensk to Northern Belarus
              3 infantry moved from Leningrad to Archangel
              2 artilleries moved from Leningrad to Archangel
              1 infantry moved from Leningrad to Archangel
              2 infantry moved from Leningrad to Northern Belarus
              2 infantry moved from Leningrad to Northern Belarus
              1 artillery moved from Leningrad to Northern Belarus
              4 infantry moved from Russia to Smolensk
              2 aaGuns, 1 artillery and 12 infantry moved from Siberia to Amur
              1 infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Sakha to Buryatia
              1 infantry moved from Sakha to Amur
      
          Place Units - Russians
              2 infantry placed in Urals
              2 artilleries and 1 infantry placed in Leningrad
              1 artillery and 2 infantry placed in Ukraine
              1 artillery and 1 infantry placed in Siberia
              4 infantry placed in Russia
              Russians undo move 4.
              1 artillery placed in Siberia
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 46 PUs; end with 46 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @feltmarskal No scramble to Greece

      posted in Play Boardgames
      N
      nikola1975
    • RE: nikola1975 Allies -VS- dawgoneit Axis (PTV)

      @dawgoneit Scramble?
      e5cd05a1-12ef-49ff-b819-8a9ca1053e6a-image.png

      posted in League
      N
      nikola1975
    • RE: nikola1975 Allies -VS- dawgoneit Axis (PTV)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Amur to Siberia
              1 aaGun moved from Sakha to Siberia
              1 aaGun moved from Sakha to Siberia
              3 infantry moved from Buryatia to Yakut S.S.R.
              4 infantry moved from Sakha to Siberia
              2 infantry moved from Karelia to Archangel
              3 infantry moved from Vyborg to Leningrad
              2 infantry moved from Leningrad to Archangel
              1 artillery moved from Leningrad to Archangel
              1 submarine moved from 130 Sea Zone to 128 Sea Zone
              1 fighter moved from Russia to Leningrad
              1 tactical_bomber moved from Russia to Leningrad
              3 infantry moved from Baltic States to Northern Belarus
              2 infantry moved from Eastern Poland to Northern Belarus
              1 infantry moved from Southern Belarus to Northern Belarus
              3 infantry moved from Ukraine to Western Ukraine
              1 armour moved from Stalingrad to Ukraine
              1 mech_infantry moved from Stalingrad to Ukraine
              2 infantry moved from Bessarabia to Western Ukraine
              1 mech_infantry moved from Russia to Northern Belarus
              1 armour moved from Russia to Northern Belarus
              1 artillery moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
              1 aaGun moved from Russia to Smolensk
              1 aaGun moved from Russia to Smolensk
              1 infantry moved from Leningrad to Northern Belarus
              1 infantry moved from Leningrad to Northern Belarus
              2 infantry moved from Leningrad to Northern Belarus
              2 infantry moved from Southern Caucasus to Northern Caucasus
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              1 artillery and 2 infantry placed in Leningrad
              1 artillery placed in Siberia
              1 infantry placed in Siberia
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      N
      nikola1975
    • RE: nikola1975 Allies -VS- dawgoneit Axis (PTV)

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 16:58:33
      Savegame

      posted in League
      N
      nikola1975
    • RE: nikola1975 Allies -VS- dawgoneit Axis (PTV)

      @dawgoneit No scramble.

      posted in League
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to Malaya
              1 infantry moved from New South Wales to 64 Sea Zone
              1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
              1 infantry moved from 59 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 fighters moved from New Zealand to Queensland
              1 infantry moved from New South Wales to Queensland
              2 aaGuns moved from New South Wales to Queensland
              1 cruiser moved from 65 Sea Zone to 64 Sea Zone
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
              Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
      
          Combat - French
      
          Non Combat Move - French
              1 destroyer moved from 74 Sea Zone to 82 Sea Zone
              1 infantry moved from Syria to Trans-Jordan
              1 infantry moved from Morocco to Algeria
              1 infantry moved from Tunisia to Algeria
              1 destroyer moved from 95 Sea Zone to 106 Sea Zone
              1 cruiser moved from 95 Sea Zone to 106 Sea Zone
              1 fighter moved from Normandy Bordeaux to United Kingdom
              1 infantry moved from Southern France to Normandy Bordeaux
              1 artillery moved from Southern France to Normandy Bordeaux
              1 infantry moved from French West Africa to Nigeria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @feltmarskal This is not a final savegame after ITA move. Well, maybe you are aware of that, just mentioning it.

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @feltmarskal Have you managed to repeat the move? We could continue ;)

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @feltmarskal Can you redo it? If you add bomber, then I wont scramble.

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @feltmarskal Scramble both from Malta and one fighter from SZ99

      posted in Play Boardgames
      N
      nikola1975
    • RE: feltmarskal (axis) vs. nikola1975 (allies+1)

      @nikola1975 Well, this was ok. Chinese broke their teeth on Yunnan, hit nothing, but British saved the day there. Mediterannean went very well. Good luck!

      posted in Play Boardgames
      N
      nikola1975
    • 1 / 1