Da ich die Info mit der Übernahme der Punkte nach Erobern der Hauptstadt erst nach meinem Zug erhalten habe, hab ich die Eroberung von Moskau rauseditiert.
Thommy bitte das angehängte Savegame nehmen. Danke !
Sorry für meine Unwissenheit. :mrgreen:
Nerz

Posts made by Nerzur
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RE: Oztea 1942 Mod - Die Tmmi, Die
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RE: Oztea 1942 Mod - Die Tmmi, Die
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
1 infantry moved from Samara to Vologda
2 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Vologda
1 fighter moved from Samara to Nenetsia
1 fighter and 1 tactical_bomber moved from Samara to Caucasus
1 bomber moved from Samara to Volgograd
1 armour, 4 infantry and 1 mech_infantry moved from Manchuria to Jehol
2 infantry moved from Kansu to NovosibirskCombat - Russians
Battle in Volgograd
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 bomber and 1 infantry in Volgograd, round 1 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Jehol
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Jehol, round 1 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Jehol, round 2 : 2/1 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 1 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 1 : 2/1 hits
Germans roll dice for 2 infantry in Russia, round 1 : 0/1 hits
2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Nenetsia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Nenetsia, round 1 : 0/1 hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Nenetsia, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Samara to Novosibirsk
6 aaGuns, 4 armour, 6 artilleries and 16 infantry moved from Samara to Kazakhstan
1 fighter moved from Nenetsia to Novosibirsk
1 fighter moved from Vologda to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
4 armour moved from Kazakhstan to Turkmenistan
4 mech_infantrys moved from Samara to Turkmenistan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 2 infantry
EDIT: Adding units owned by Russians to Kansu: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 factory_minor and 2 infantry
Jehol : 1 armour, 4 infantry and 1 mech_infantry
Kansu : 2 infantry
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakhstan : 6 aaGuns, 6 artilleries, 1 bomber, 3 fighters, 17 infantry and 2 tactical_bombers
6 Sea Zone : 1 destroyer
Nenetsia : 1 infantry
Urals : 1 infantry
Russia : 1 airfield, 1 factory_minor and 2 infantry
Novosibirsk : 1 fighter and 3 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Turkmenistan : 4 armour and 4 mech_infantrys
Caucasus : 1 infantry
Samara : 1 infantry
100 Sea Zone : 1 destroyer and 1 submarine
Northwest Persia : 1 flag, 1 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 57 / 124
Russians : 24 / 24
Japanese : 33 / 48
Americans : 71 / 96
Chinese : 16 / 16
British : 36 / 41
UK_Pacific : 4 / 0
Italians : 14 / 16
ANZAC : 10 / 15
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4,500
Median : 5,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 10Germans Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5,200
Median : 5,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,800
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
RE: Oztea 1942 Mod - Die Tmmi, Die
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 39 PUs;
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Syria
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Egypt to Alexandria
British take Alexandria from Germans
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Syria
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery; Italians defend with 1 tactical_bomber
British win, taking Syria from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Casualties for Italians: 1 tactical_bomber
Battle in Iraq
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Iraq to Egypt
1 fighter moved from Syria to Egypt
1 bomber moved from 112 Sea Zone to United Kingdom
2 battleships, 3 cruisers and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Malta to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 aaGun and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Hopei to Kweichow
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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RE: Oztea 1942 Mod - Die Tmmi, Die
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 infantry moved from Samara to Volgograd
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Urals to Vologda
1 bomber moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Manchuria
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Evenkiyskiy to UralsCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians win, taking Tambov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Jehol
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Libya: 1 infantry
EDIT: Adding units owned by Germans to Tobruk: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Ukraine to Samara
2 fighters moved from Tambov to Samara
1 tactical_bomber moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 fighter moved from Vologda to Samara
6 aaGuns, 4 armour, 6 artilleries, 24 infantry and 4 mech_infantrys moved from Russia to Samara
1 infantry moved from Samara to RussiaPlace Units - Russians
1 factory_minor placed in KoreaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
RE: Oztea 1942 Mod - Die Tmmi, Die
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 armour, 1 artillery, 2 battleships, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to Norway
2 armour, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
2 fighters moved from West India to 39 Sea Zone
1 infantry moved from West India to Eastern PersiaCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 39 Sea Zone
British attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier and 1 cruiser
Units damaged: 1 carrier owned by the Japanese
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for British: 2 fighters and 1 submarine
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Norway
British attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 aaGun, 1 fighter and 5 infantry
British win, taking Norway from Germans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 aaGun, 1 fighter and 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Norway to United Kingdom
3 fighters moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Malta
1 mech_infantry moved from French Equatorial Africa to Egypt
1 aaGun and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Shensi to Hopei
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
3 fighters placed in Egypt
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
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RE: Oztea 1942 Mod - Die Tmmi, Die
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
2 artilleries and 17 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Japanese
Japanese buy 12 armour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
10 armour and 10 infantry moved from 10 Sea Zone to Western United States
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United StatesCombat - Japanese
Battle in Western United States
Japanese attack with 10 armour, 2 fighters, 10 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Japanese win, taking Western United States from Americans with 8 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 armour and 10 infantry
Casualties for Americans: 3 armour, 2 artilleries, 5 fighters, 3 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea ZonePlace Units - Japanese
10 armour placed in Japan
2 armour placed in MalayaTurn Complete - Japanese
Japanese collect 76 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs -
RE: Lucker vs Elrood
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Germans
Germans buy 4 fighters, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 armour, 7 carriers, 3 destroyers, 8 fighters, 7 infantry, 2 submarines, 6 tactical_bombers and 7 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 bomber and 4 fighters moved from Western Germany to Gibraltar
5 bombers moved from France to Gibraltar -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Italians
Italians buy 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 2 mech_infantrys moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 94 Sea Zone to 92 Sea Zone
4 artilleries and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
6 infantry moved from 92 Sea Zone to Gibraltar
4 bombers, 5 fighters and 2 tactical_bombers moved from Algeria to Gibraltar
2 battleships, 1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
2 transports moved from 81 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 4 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 2 artilleries, 1 fighter and 4 infantry
Italians win, taking Gibraltar from British with 4 artilleries, 4 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 4 fighters
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantryNon Combat Move - Italians
4 bombers moved from Gibraltar to Algeria
5 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from Gibraltar to AlgeriaPlace Units - Italians
2 carriers and 1 destroyer placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 45 PUs; end with 45 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Siberia to Sakha
1 destroyer moved from 39 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 57 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Sakha
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 57 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Burma to Malaya
3 infantry moved from Burma to India
3 infantry moved from Shan State to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to Philippines
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Kwangsi
1 artillery and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Turkmenistan to Eastern Persia
5 transports moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 armour and 4 infantry placed in Japan
2 fighters placed in Japan
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Germans
Germans buy 5 armour, 1 battleship, 1 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
6 fighters and 5 tactical_bombers moved from Poland to 112 Sea Zone
4 fighters moved from Poland to Western Germany
3 armour moved from Eastern Poland to Germany
4 armour moved from Belarus to Poland
2 artilleries and 9 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to ArchangelPlace Units - Germans
5 transports placed in 112 Sea Zone
5 armour placed in Western Germany
1 battleship and 1 submarine placed in 113 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shensi: 6 infantry
EDIT: Adding units owned by Japanese to Hopei: 3 armour
EDIT: Adding units owned by Japanese to Anhwe: 4 mech_infantrys
EDIT: Adding units owned by Japanese to Kiangsu: 3 armour and 3 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 6 aaGuns, 4 artilleries, 4 infantry and 4 mech_infantrys
EDIT: Adding units owned by Japanese to Szechwan: 4 artilleries, 4 fighters and 4 infantry
EDIT: Adding units owned by Japanese to Sakha: 20 armour
EDIT: Turning off Edit Mode
3 battleships, 4 carriers, 2 cruisers and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory Kwangsi
Japanese creates battle in territory Kiangsu
Japanese creates battle in territory Shensi
Japanese creates battle in territory Yunnan
Japanese creates battle in territory Hopei
Japanese creates battle in territory Szechwan
Japanese creates battle in territory Anhwe
Japanese creates battle in territory Kwangtung
Japanese creates battle in territory Sakha
Japanese creates battle in territory 10 Sea Zone
Battle in Shensi
Japanese attack with 6 infantry
Chinese defend with 3 infantry
Japanese win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Japanese attack with 3 armour and 3 infantry
Chinese defend with 9 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour and 3 infantry
Casualties for Chinese: 6 infantry
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports
Americans win with 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 7 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 4 mech_infantrys
Chinese defend with 3 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British defend with 5 artilleries and 7 infantry
British win with 5 artilleries and 7 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 7 aaGuns, 4 artilleries, 4 infantry and 4 mech_infantrys
Chinese defend with 10 infantry
Japanese win with 4 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Japanese: 7 aaGuns
Casualties for Chinese: 10 infantry
Battle in Sakha
Japanese attack with 20 armour
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sakha from Russians with 20 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries, 4 fighters and 4 infantry
Chinese defend with 5 infantry
Japanese win with 4 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
Chinese defend with 11 infantry
Japanese win with 2 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Chinese: 11 infantry
Battle in 16 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
Americans defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
2 fighters could not land in Kwangsi and were removed
4 fighters could not land in Szechwan and were removed
1 submarine moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 battleships placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 81 Sea Zone
3 armour and 2 mech_infantrys moved from Eastern Persia to India
3 armour and 1 infantry moved from West India to India
1 mech_infantry moved from Gold Coast to French West Africa
3 bombers moved from Western Germany to AlgeriaCombat - Italians
Battle in India
Italians attack with 6 armour, 1 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
Italians captures 6PUs while taking UK_Pacific capital
Italians converts factory_major into different units
Italians win, taking India from UK_Pacific with 4 armour remaining. Battle score for attacker is 34
Casualties for British: 3 aaGuns, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 2 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 artillery placed in Southern Italy
1 carrier, 2 submarines and 4 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 45 PUs; end with 52 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 61 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 66 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 71 PUs -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 8 armour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
5 transports moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Kweichow to Burma
1 fighter and 2 tactical_bombers moved from Shensi to Burma
1 mech_infantry moved from Tsinghai to Kweichow
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Burma
Japanese attack with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from Burma to Shan State
1 aaGun moved from Kweichow to YunnanPlace Units - Japanese
1 submarine and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
1 submarine and 3 transports placed in 6 Sea Zone
6 armour placed in Japan
2 armour and 1 infantry placed in Malaya
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 7 carriers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 destroyers moved from 113 Sea Zone to 112 Sea Zone
5 bombers moved from Ukraine to France
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
10 fighters and 5 tactical_bombers moved from Ukraine to Poland
2 artilleries and 9 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Nenetsia
4 armour moved from Russia to Belarus
3 armour moved from Bryansk to Eastern Poland
1 armour moved from Samara to Russia
2 transports moved from 113 Sea Zone to 112 Sea Zone
6 infantry moved from Finland to NorwayNon Combat Move - Germans
Place Units - Germans
7 carriers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to West India
3 armour moved from Eastern Persia to West India
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 submarines moved from 95 Sea Zone to 91 Sea Zone
5 fighters and 2 tactical_bombers moved from Algeria to 91 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 91 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
3 bombers moved from Ukraine to Western Germany
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Kenya to EthiopiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber, 8 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Italians win with 1 bomber, 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Italians: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Algeria
5 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria
3 fighters moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Algeria to MoroccoPlace Units - Italians
2 battleships, 1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 1 battleship, 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to Mexico
Japanese take Mexico from Americans
3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
3 infantry moved from Kwangsi to Yunnan
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Tsinghai
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 1 : 3/6 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Battle in Siberia
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery
Battle in 26 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 3 fighters
Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 1 : 1/4 hits
2 fighters owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer and 3 fighters
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
1 aaGun moved from Hopei to KweichowPlace Units - Japanese
3 infantry placed in Malaya
6 infantry placed in Japan
1 battleship, 1 destroyer and 1 submarine placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Shensi : 1 flag, 1 fighter and 2 tactical_bombers
Yunnan : 1 flag, 1 fighter, 3 infantry and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Mexico : 1 flag, 1 artillery
Guam : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 2 infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
Olgiy : 1 flag
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
38 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
20 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
10 Sea Zone : 1 flag
Central Mongolia : 1 flag
1 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 2 transports
6 Sea Zone : 2 destroyers and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 112
Russians : 1 / 0
Japanese : 75 / 81
Americans : 40 / 44
Chinese : 0 / 1
British : 15 / 16
UK_Pacific : 8 / 10
Italians : 42 / 62
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 37 times
3 was rolled 24 times
4 was rolled 28 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3,568
Median : 4,000
Variance : 0,899
Standard Deviation : 0,948
Total rolls : 169Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3,833
Median : 4,000
Variance : 0,483
Standard Deviation : 0,695
Total rolls : 30ANZAC Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3,420
Median : 3,000
Variance : 0,279
Standard Deviation : 0,529
Total rolls : 69British Combat
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Russians Combat
1 was rolled 4 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,509
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 55UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 2 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
Germans take Bryansk from Russians
3 armour moved from Archangel to Russia
2 bombers, 6 fighters and 2 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 artilleries and 9 infantry moved from Archangel to Vologda
2 armour moved from Novgorod to Bryansk
1 bomber and 1 fighter moved from Volgograd to Russia
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Samara
13 armour moved from Volgograd to Russia
Germans take Tambov from Russians
1 armour moved from Novgorod to BryanskCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Samara, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 4 fighters, 16 infantry and 2 tactical_bombers
AA guns fire in Russia : 0/15 hits
Germans roll dice for 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 1 : 26/39 hits
Russians roll dice for 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Russia, round 1 : 12/29 hits
2 bombers owned by the Russians , 16 infantry owned by the Russians , 12 armour owned by the Germans , 3 artilleries owned by the Russians and 5 aaGuns owned by the Russians lost in Russia
Germans roll dice for 7 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 2 : 12/27 hits
Russians roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Russia, round 2 : 3/8 hits
2 tactical_bombers owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 4 fighters owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 5 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 15 armour
Casualties for Russians: 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombersNon Combat Move - Germans
5 bombers, 10 fighters and 5 tactical_bombers moved from Russia to UkrainePlace Units - Germans
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
2 infantry placed in Volgograd
2 infantry placed in Novgorod
2 infantry placed in Western Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 8 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Poland : 1 airfield
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 armour
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 4 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 5 bombers, 1 factory_minor, 10 fighters and 5 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 2 artilleries and 9 infantry
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 armour
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 destroyers and 2 transports
Bulgaria : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 67 / 112
Russians : 5 / 0
Japanese : 68 / 84
Americans : 42 / 44
Chinese : 1 / 1
British : 15 / 16
UK_Pacific : 8 / 10
Italians : 42 / 62
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 29 times
3 was rolled 19 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3,460
Median : 3,000
Variance : 0,764
Standard Deviation : 0,874
Total rolls : 124Germans Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3,420
Median : 3,000
Variance : 0,279
Standard Deviation : 0,529
Total rolls : 69Russians Combat
1 was rolled 4 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,509
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 55 -
RE: Lucker vs Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy 1 battleship and 2 carriers; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 armour and 2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
3 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Algeria to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Tambov
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Battle in West India
Battle in Tambov
Italians attack with 3 bombers
Russians defend with 1 infantry
Italians win, taking West India from UK_Pacific with 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 5 fighters and 2 tactical_bombers
British defend with 1 submarine; Americans defend with 1 destroyer
Italians win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
3 bombers moved from Tambov to UkrainePlace Units - Italians
1 battleship and 2 carriers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 42 PUs; end with 43 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs