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    Nerzur

    @Nerzur

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    Latest posts made by Nerzur

    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 7 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 fighters moved from 111 Sea Zone to United Kingdom
                  1 fighter moved from Holland Belgium to United Kingdom
                  3 transports moved from 111 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                  1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                  3 armour and 6 infantry moved from Western Germany to 112 Sea Zone
                  3 armour, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                  3 artilleries moved from Holland Belgium to 110 Sea Zone
                  3 bombers, 2 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
                  3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                  2 infantry moved from Scotland to United Kingdom

      Combat - Germans
                  Battle in United Kingdom
                      Germans attack with 3 armour, 3 artilleries, 3 bombers, 5 fighters, 8 infantry and 5 tactical_bombers
                      French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 1 bomber
                      British win with 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -84
                      Casualties for Germans: 3 armour, 3 artilleries, 5 fighters, 8 infantry and 4 tactical_bombers
                      Casualties for French: 1 infantry
                      Casualties for British: 5 aaGuns and 8 infantry
                      Casualties for Americans: 1 bomber
                      3 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated

      Non Combat Move - Germans
                  3 bombers moved from United Kingdom to Western Germany
                  1 tactical_bomber moved from United Kingdom to 110 Sea Zone

      Place Units - Germans
                  7 artilleries and 3 mech_infantrys placed in Germany
                  5 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 45 PUs; end with 45 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                  1 fighter moved from Algeria to 92 Sea Zone
                  1 infantry moved from Algeria to Morocco
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Combat - French
                  Battle in 92 Sea Zone
                      French attack with 1 destroyer and 1 fighter
                      Germans defend with 2 submarines
                      French win with 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 submarines
                      Casualties for French: 1 destroyer

      Non Combat Move - French
                  1 fighter moved from 92 Sea Zone to Morocco

      Turn Complete - French

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 mech_infantrys moved from New South Wales to Queensland
                  1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 62 Sea Zone
                  1 artillery placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                      Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                  ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Kansu to Suiyuyan
                  1 infantry moved from Sikang to Szechwan
                        Chinese take Szechwan from Japanese

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Suiyuyan to Kansu

      Place Units - Chinese
                  2 infantry placed in Himalayas

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total
                  Turning on Edit Mode
                  EDIT: Removing units owned by Chinese from Himalayas: 2 infantry
                  EDIT: Adding units owned by Chinese to Sikang: 1 infantry
                  EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Kansu to Suiyuyan
                  1 infantry moved from Sikang to Szechwan
                        Chinese take Szechwan from Japanese

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Suiyuyan to Kansu

      Place Units - Chinese
                  2 infantry placed in Himalayas

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 submarine moved from 10 Sea Zone to 25 Sea Zone
                  1 submarine moved from 26 Sea Zone to 25 Sea Zone
                  1 bomber moved from Hawaiian Islands to 6 Sea Zone
                  1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                  3 fighters moved from 26 Sea Zone to 6 Sea Zone
                  1 fighter moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from Western United States to 25 Sea Zone

      Combat - Americans
                  Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                  Battle in 6 Sea Zone
                      Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                      Japanese defend with 2 destroyers, 2 fighters, 2 submarines and 4 transports
                      2 submarines owned by the Japanese Submerged
                      Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -27
                      Casualties for Japanese: 2 destroyers and 1 fighter
                      Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
                  Battle in 25 Sea Zone
                      Americans attack with 2 fighters and 2 submarines
                      Japanese defend with 1 destroyer
                      Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

      Non Combat Move - Americans
                  2 carriers moved from 26 Sea Zone to 16 Sea Zone
                  2 fighters moved from 25 Sea Zone to 16 Sea Zone
                  2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                  2 cruisers moved from 26 Sea Zone to 16 Sea Zone
                  1 fighter moved from Guam to 16 Sea Zone
                  1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                  1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                  1 bomber moved from Eastern United States to United Kingdom
                  1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 fighter moved from Eastern United States to Gibraltar

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  1 fighter placed in 101 Sea Zone
                  1 fighter placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 submarine moved from 10 Sea Zone to 25 Sea Zone
                  1 submarine moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from Guam to 6 Sea Zone
                  1 bomber moved from Hawaiian Islands to 6 Sea Zone
                  1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                  3 fighters moved from 26 Sea Zone to 6 Sea Zone
                  1 fighter moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from Western United States to 25 Sea Zone

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Tunisia to Algeria
                  1 infantry moved from Algeria to Morocco
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 fighter moved from United Kingdom to Algeria

      Turn Complete - French

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Egypt to Alexandria
                        British take Alexandria from Italians

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                  1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes
                        ANZAC take Celebes from Dutch
                  1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java
                  2 aaGuns moved from New South Wales to Queensland

      Place Units - ANZAC
                  2 mech_infantrys placed in New South Wales
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 17 PUs total

      posted in Play Boardgames
      NerzurN
      Nerzur
    • RE: Fun and Games

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Suiyuyan
                  1 fighter moved from Shensi to Suiyuyan
                  14 infantry moved from Shensi to Kansu

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                      retreated to Suiyuyan
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Suiyuyan to Kansu

      Place Units - Chinese
                  1 infantry placed in Shensi
                  1 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 6 PUs total

      posted in Play Boardgames
      NerzurN
      Nerzur