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    Posts made by nerquen

    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Smolensk to Archangel
                        Russians take Archangel from Germans
                  2 infantry moved from Bryansk to Belarus
                  1 infantry moved from Bryansk to Western Ukraine
                  1 submarine moved from 92 Sea Zone to 99 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                  1 fighter moved from Bryansk to Western Ukraine
                  1 infantry moved from Samara to Novosibirsk
                  1 infantry moved from Volgograd to Kazakhstan
                  1 mech_infantry moved from Volgograd to Kazakhstan
                  1 armour moved from Volgograd to Kazakhstan
                  1 mech_infantry moved from Vologda to Novosibirsk
                  1 armour moved from Russia to Novosibirsk

      Combat - Russians
                  Battle in 99 Sea Zone
                      Russians attack with 1 submarine
                      Italians defend with 1 transport
                      Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Belarus
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                      Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Novosibirsk
                      Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Novosibirsk from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kazakhstan
                      Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Kazakhstan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 artillery moved from Tambov to Bryansk
                  1 infantry moved from Rostov to Caucasus
                  1 aaGun and 8 infantry moved from Rostov to Bryansk
                  1 infantry moved from Russia to Samara
                  1 mech_infantry moved from Russia to Bryansk
                  1 fighter moved from Western Ukraine to Bryansk
                  1 fighter moved from Belarus to Bryansk
                  1 tactical_bomber moved from Belarus to Bryansk
                  2 aaGuns and 16 infantry moved from Korea to Manchuria

      Place Units - Russians
                  1 infantry placed in Volgograd
                  1 fighter and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

      triplea_38727_Rus9.tsvg

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from 125 Sea Zone to Norway
                  1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                  1 fighter moved from United Kingdom to Gibraltar

      Turn Complete - French

      triplea_38727_Fre8.tsvg

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 submarine moved from 33 Sea Zone to 18 Sea Zone
                  1 submarine moved from 33 Sea Zone to 54 Sea Zone
                  2 fighters moved from 6 Sea Zone to Caroline Islands
                  1 fighter moved from Queensland to Caroline Islands
                  1 aaGun and 6 infantry moved from Queensland to Northern Territory
                  1 armour moved from New South Wales to Northern Territory
                  2 artilleries moved from New South Wales to South Australia

      Place Units - ANZAC
                  1 bomber and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      triplea_38727_ANZ8.tsvg

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      Ok, now I see you agreed with the 4th bump at the end of your last post. And 14 days instead of 9 is good to. Simply using the league rules and treating each team as a single player sounds good.

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      @Me1945:

      @nerquen:

      I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? Right. And the 21 days are per team or per player? I’d suggest per team. And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. Correct. But, we need all to agree, not just you and me. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? 3rd as it is in the league rules. And the bumps are counted per player or per team? Per team. Let’s treat the team as a player in a one vs. one game.Also a team can avoid bumping by simply making the other team member to make a move, right? Correct.

      Actually, in the official league rules the 4th bump is game over, read above in your last post. Thats why I was asking. Sure all 4 of us would have to agree. I am fine with your suggestion (would stick to the league 4th bump = game over). Let’s see what the other 2 players have to say.

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? And the 21 days are per team or per player? And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? And the bumps are counted per player or per team? Also a team can avoid bumping by simply making the other team member to make a move, right?

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      Me1945, are you aware it is your turn now?

      Guys, what about we agree that if one of us cannot make a move within 72 hours then at least post a sign of life that you are aware it is your turn and ideally also with an estimated time of when the other opponents can expect the move to be posted? This game is going on for 5 months already. I’ve never played such a long game before. I know both sides had their share of long moves. But could we possibly try to speed it up a bit? At this pace I am worried XDAP2 is not going to be finished before 2019  :-(

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 1 airfield, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 mech_infantry moved from Russia to Vologda
                        Russians take Vologda from Germans
                  1 infantry moved from Bryansk to Belarus
                  1 infantry moved from Archangel to Belarus
                  1 fighter moved from Bryansk to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Belarus

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                      Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                  1 infantry moved from Western Ukraine to Bryansk
                  1 armour moved from Russia to Bryansk
                  2 artilleries and 4 infantry moved from Russia to Bryansk
                  1 infantry moved from Bryansk to Smolensk
                  1 artillery moved from Volgograd to Tambov
                  2 infantry moved from Volgograd to Rostov
                  1 aaGun moved from Bryansk to Rostov
                  1 infantry moved from Kazakhstan to Samara
                  1 aaGun and 16 infantry moved from Amur to Korea
                  1 infantry moved from Korea to 6 Sea Zone
                  1 submarine moved from 109 Sea Zone to 92 Sea Zone

      Place Units - Russians
                  1 airfield placed in Yakut S.S.R.
                  1 armour, 1 infantry and 1 mech_infantry placed in Russia
                  1 armour, 1 infantry and 1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

      triplea_38727_Rus8.tsvg

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  3 infantry moved from Tunisia to Libya
                        French take Libya from Italians

      Combat - French
                  Battle in 112 Sea Zone
                      French attack with 1 fighter
                      Germans defend with 1 transport
                      French win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport

      Non Combat Move - French
                  1 fighter moved from 112 Sea Zone to United Kingdom
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 39 Sea Zone to 42 Sea Zone

      Turn Complete - French
                  Turning on Edit Mode
                  EDIT: Removing units owned by French from 42 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by French to 55 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode

      triplea_38727_Fre7.tsvg

      posted in Tournaments
      N
      nerquen
    • RE: XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 fighter moved from Queensland to Caroline Islands
                  3 submarines moved from 30 Sea Zone to 33 Sea Zone
                  1 fighter moved from New South Wales to Queensland
                  2 infantry moved from New South Wales to Queensland
                  2 fighters moved from Chahar to 6 Sea Zone
                  2 infantry moved from Trans-Jordan to Egypt

      Place Units - ANZAC
                  1 armour and 2 artilleries placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      triplea_38727_ANZ7.tsvg

      posted in Tournaments
      N
      nerquen
    • RE: 2017 League Post Game Results Here

      AxisDominion (Axis+6) defeats nerquen (Allies) in BM2 game
      http://www.axisandallies.org/forums/index.php?topic=39306.0

      posted in League
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      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      @axis-dominion:

      Thought just had occurred to me, I eliminated 40 allied air units in that one battle. Wow that’s quite impressive.

      O yes, 41 actually,

      I believe this is the game deciding battle. Maybe if the battle went about average we could still have a game on. As you said, if you lost that battle, Germany would have very hard times, US/UK would start pushing them out off MED area and Ruskies would be free to go to full offensive. But now it looks really hopeless for Allies. 13 armor and 23 planes surviving is crazy. Russia could go on a very short offensive but with your 23 planes you can easily force them back home, I thought of a Russian suicide, to try to liberate MED & Egypt with Ruskies and give up Moscow but looks like it won’t work, Axis already have 70 units south of Volgograd and 2 factories there… by the time my slow units that don’t have much offensive power got there you would be pushing me back and Moscow burned down. Also I don’t have any match to your 13 armor in Egypt in whole Africa region… if you wanted you could turn whole Africa gray very fast.

      Very well played from your side I must say, you have shown me that Germany can be a real monster in BM game as well. Allies had quite some extra cash compared to vanilla game but failed to utilize it into any real offensive in either theater. And being just on defense everywhere does not work long term. Once Germany is able to start building bombers it is a downhill spiral for Allies. At the game start, I thought I have to open west front with Germany soon, but your Japan opening forced me to put almost full US attention to Pacific just to prevent Sydney falling early. Sure, China got a ride as a result… but you managed to keep them relatively under control without causing much problems. But importantly all the US investments into Pacific were badly missing in Europe and Germany got going pretty hard. I also liked your Italian dedication to can opening mechs/armor. I was surprised how much time it actually took me to get control of MED sea given Italian 0 investments into the waters.

      In retrospect, maybe I should have let you have Sydney early, I would have to give it a second thought. The thing I was worried about though is that once Sydney is fallen Pacific victory is a big threat especially if EuroAxis send air/mechanized units towards India…

      Still the game seems to be very well balanced, the Egypt battle was not that far from a coin flip. I just could not believe you got 53 hits in the 1st round in Egypt. The chance to get 53 or more hits there was only ~ 0.2% (20 in 10 000 runs). Anyway, thanks for a fun fast game!

      posted in League
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      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      waw, what a result!

      posted in League
      N
      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      @axis-dominion:

      @nerquen:

      the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.

      sure, no problem!

      actually it’s funny, you got quite lucky on that, as i received a work phone call that took my attention off of starting the german turn. or else i’d probably be rolling by the time i saw this ! hahahaha so this change was meant to be. and yah i did wonder about why you didn’t add anything to egypt, but i figured you were conserving for a later counter or something.

      thanks Sir to you and the unexpected caller. Your mercy is appreciated! When I play fast I tend to do really stupid mistakes.

      posted in League
      N
      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.

      posted in League
      N
      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

      Game History

      Round: 14

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Burma to India

      Turn Complete - French
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from United Kingdom: 2 fighters
                  EDIT: Adding units owned by British to Egypt: 3 aaGuns
                  EDIT: Changing PUs for British from 43 to 48
                  EDIT: Turning off Edit Mode

      triplea_39306_Fre14.tsvg

      posted in League
      N
      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      I guess I was put off by the unexpected Yunnan outcome in Chi14 and then my mind was busy thinking how to optimize UK position post Egypt battle that I totally forgot that I still have to buy those AA’s for Egypt.

      posted in League
      N
      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      well, I know this is a league game. Feel free to count it as a league victory if you prefer. I don’t mind the league much. But would be much more fun for me to actually continue the game with planned 3 AA’s in Egypt for an offleague game.

      posted in League
      N
      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      would you mind if I switch 2 fighters in London for 3 AA’s in Egypt? and save another 5?

      posted in League
      N
      nerquen
    • RE: G40 BM axis-dom (+6) vs nerquen (allies)

      hey man not sure how this happened but I totally forgot to buy 3 AA’s for Egypt with UK which I planned since ever

      posted in League
      N
      nerquen
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