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Test summary from TripleA, engine version: 2.5.22294, time: 9:21:38 PM
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Test summary from TripleA, engine version: 2.5.22294, time: 9:21:38 PM
Savegame
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
2 Tanks moved from Vladivostok to Tientsin
1 Infantry moved from Manchuria to Tientsin
1 Artillery and 1 Infantry moved from Vladivostok to sz79
1 Infantry moved from Seoul to sz79
1 Carrier, 1 Destroyer, 2 EarlyFighters and 3 Submarines moved from sz68 to sz60
2 Artillerys and 2 Infantrys moved from Mindanao to sz70
2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz70 to sz60
1 Infantry moved from Hongkong to sz67
1 Artillery moved from Hongkong to sz67
3 Tanks moved from Hongkong to sz67
4 Infantrys moved from Kwangtung to sz67
1 Infantry moved from Macau to Kwangsi
Yamamoto take Kwangsi from Chinese
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to Borneo
1 Artillery, 1 B.Transport, 1 Carrier, 2 EarlyFighters and 2 Infantrys moved from sz79 to sz68
1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz68 to Borneo
1 Artillery, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 3 Tanks and 4 Transports moved from sz67 to sz60
3 Artillerys, 6 Infantrys and 3 Tanks moved from sz60 to S.Borneo
2 Bombers moved from Manila to S.Borneo
4 Infantrys moved from Hopeh to E.Shansi
1 Infantry moved from Shansi to Sian
1 Infantry moved from Nanking to Sian
1 Tank moved from Kichedung to Shansi
1 EarlyFighter moved from Fukien to Sian
1 Infantry moved from Hankou to Kiangsi
Hisaichi take Kiangsi from Chinese
3 Tanks moved from Kwangtung to Hanan
1 Infantry moved from Hankou to Hanan
1 Tank moved from Kwangtung to Hanan
1 Artillery moved from Hankou to Hanan
2 Tanks moved from Nanking to Shansi
1 Artillery moved from Shansi to Sian
2 Infantrys moved from Kichedung to Nanking
1 Artillery moved from Kwangtung to Kiangsi
1 EarlyFighter moved from Seoul to Kwangtung
2 Infantrys, 2 Tanks and 2 Transports moved from sz15 to sz79
1 Artillery and 1 Infantry moved from Vladivostok to Manchuria
4 EarlyFighters moved from sz60 to S.Borneo
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Bombers, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Borneo
Hisaichi attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys
British defend with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Borneo, round 2 : 1/6 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 2/4 hits, 1.50 expected hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Borneo
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Borneo, round 3 : 0/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 2/3 hits, 1.17 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Borneo
Hisaichi roll dice for 2 EarlyFighters in Borneo, round 4 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 4 : 2/3 hits, 1.17 expected hits
2 EarlyFighters owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo
Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -22
Casualties for Hisaichi: 1 Artillery, 2 EarlyFighters and 3 Infantrys
Casualties for British: 2 Infantrys
Battle in S.Borneo
Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 3 Tanks
Dutch defend with 1 AAGun, 3 Artillerys, 1 EarlyFighter, 1 Factory, 8 Infantrys and 1 Tank
AA fire in S.Borneo : 1/0 hits, 1.00 expected hits
1 Bomber owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in S.Borneo
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 6 Infantrys and 3 Tanks in S.Borneo, round 2 : 5/17 hits, 6.00 expected hits
Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.33 expected hits
5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 2 Infantrys and 3 Tanks in S.Borneo, round 3 : 5/13 hits, 5.17 expected hits
Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 2/7 hits, 2.67 expected hits
3 Artillerys owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks in S.Borneo, round 4 : 6/11 hits, 4.50 expected hits
Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 0/2 hits, 1.00 expected hits
1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo
Hisaichi captures 27PUs while taking Dutch capital
Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 15
Casualties for Hisaichi: 1 Bomber and 6 Infantrys
Casualties for Dutch: 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 1 Tank
Battle in Hanan
Hisaichi attack with 1 Artillery, 1 Infantry and 4 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Hanan, round 2 : 5/6 hits, 2.67 expected hits
Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
Hisaichi win, taking Hanan from Chinese with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Sian
Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sian
1 Artillery retreated to Shansi
Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Hisaichi
4 EarlyFighters moved from S.Borneo to sz60
1 Bomber moved from S.Borneo to Phuket
1 EarlyFighter moved from Sian to Shansi
Place Units - Hisaichi
2 Bombers and 3 Infantrys placed in Seoul
1 B.Transport placed in sz79
2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 84 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
AA fire in S.Borneo : : 0.00
Chinese : 1.33
Dutch : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to sz1
1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
1 Infantry moved from Manchuria to Amursk
3 Infantrys moved from Manchuria to Belogorsk
1 Artillery moved from Manchuria to Belogorsk
2 Infantrys moved from Hsingan to Jinan
1 Artillery and 1 Tank moved from Hsingan to Jinan
1 Artillery, 2 Infantrys and 1 Tank moved from Hsingan to Quingdao
1 Infantry moved from Akina to sz15
1 Infantry and 1 T.Boat moved from sz15 to sz1
1 Infantry moved from sz1 to Yakutsk
1 Artillery and 1 Infantry moved from N.Japan to sz7
1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
1 Artillery and 1 Infantry moved from sz1 to Yakutsk
1 Infantry and 1 Tank moved from N.Japan to sz15
1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
1 Infantry and 1 Tank moved from sz1 to Vostok
1 Bomber moved from Akina to Vostok
1 EarlyFighter moved from Akina to Belogorsk
Purchase Units - Masaharu
Masaharu buy 6 Infantrys and 2 Tankettes; Remaining resources: 1 PUs;
Combat - Masaharu
Battle in Amursk
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 3 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Masaharu: 3 Infantrys
Casualties for Russians: 1 Bunker
Battle in Quingdao
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Belogorsk
Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 2 : 0/5 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 1/5 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Belogorsk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Belogorsk, round 4 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Yakutsk
Masaharu attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vostok
Masaharu attack with 1 Bomber, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Vostok, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vostok
Masaharu win, taking Vostok from Russians with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 Bomber moved from Vostok to Akina
2 Infantrys and 2 Tanks moved from Akina to sz15
1 EarlyFighter moved from Belogorsk to Manchuria
3 Infantrys moved from Akina to N.Japan
Place Units - Masaharu
6 Infantrys and 2 Tankettes placed in Akina
Turn Complete - Masaharu
Masaharu collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu : -1.00
Russians : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Hisaichi
2 Artillerys and 2 Infantrys moved from Formosa to sz74
1 Infantry moved from Formosa to sz74
2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz74 to sz70
2 Artillerys and 2 Infantrys moved from sz70 to Mindanao
1 Bomber moved from Formosa to sz70
1 Infantry and 1 T.Boat moved from sz74 to sz67
1 Infantry moved from sz67 to Macau
Hisaichi take Macau from Chinese
1 Infantry moved from E.Shansi to N.Shangsi
Hisaichi take N.Shangsi from Chinese
1 Infantry moved from E.Shansi to Shangsi
Hisaichi take Shangsi from Chinese
1 Artillery and 1 Infantry moved from E.Shansi to Shansi
1 Infantry moved from Shantung to Nanking
Hisaichi take Nanking from Chinese
2 Infantrys moved from Shantung to Kichedung
1 Tank moved from Fukien to Kichedung
2 Infantrys moved from Fukien to Hankou
2 Infantrys moved from Fukien to Kwangtung
1 Artillery moved from Fukien to Hankou
1 Artillery moved from Fukien to Kwangtung
2 Artillerys and 2 Infantrys moved from Seoul to sz79
2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz15
2 Artillerys and 2 Infantrys moved from sz15 to Vladivostok
1 EarlyFighter moved from Seoul to Vladivostok
4 Tanks moved from Fukien to Kwangtung
2 Infantrys moved from Fukien to Kwangtung
1 Tank moved from Seoul to sz79
3 Infantrys moved from Seoul to sz79
2 Tanks moved from Seoul to Vladivostok
1 Infantry moved from Seoul to Manchuria
3 Infantrys, 1 Tank and 4 Transports moved from sz79 to sz74
1 Artillery, 1 Infantry and 2 Tanks moved from Formosa to sz74
1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz74 to sz67
1 Artillery, 4 Infantrys and 3 Tanks moved from sz67 to Hongkong
1 EarlyFighter moved from Fukien to Hongkong
1 Tank moved from Peking to Shansi
2 Tanks moved from Tientsin to Shansi
4 Infantrys moved from Peking to E.Shansi
4 Infantrys moved from Tientsin to Hopeh
1 Bomber moved from Seoul to Kichedung
1 Destroyer moved from sz79 to sz68
3 Submarines moved from sz79 to sz68
1 Carrier moved from sz79 to sz67
1 Carrier moved from sz79 to sz68
2 EarlyFighters moved from sz79 to sz70
2 EarlyFighters moved from sz79 to Hongkong
1 Destroyer moved from sz79 to sz67
1 Infantry moved from Shansi to Sian
Hisaichi take Sian from Chinese
1 Tank moved from E.Shansi to Nanking
1 Tank moved from Shantung to Nanking
1 EarlyFighter moved from Peking to Kichedung
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Carrier and 1 Infantry; Remaining resources: 9 PUs;
Combat - Hisaichi
Battle in Vladivostok
Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in sz70
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
Hisaichi roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz70, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports remaining. Battle score for attacker is 20
Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Mindanao
Hisaichi attack with 2 Artillerys and 2 Infantrys
Americans defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
Hisaichi win, taking Mindanao from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Kwangtung
Hisaichi attack with 1 Artillery, 4 Infantrys and 4 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Kwangtung, round 2 : 6/9 hits, 3.17 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hongkong
Hisaichi attack with 1 Artillery, 3 EarlyFighters, 4 Infantrys and 3 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 1 Infantry
AA fire in Hongkong : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Hisaichi lost in Hongkong
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Hongkong, round 2 : 1/10 hits, 3.33 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Hisaichi lost in Hongkong
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 3 : 1/8 hits, 3.00 expected hits
British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 3 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the British lost in Hongkong
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 4 : 2/8 hits, 3.00 expected hits
British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 4 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Chinese lost in Hongkong
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 5 : 3/8 hits, 3.00 expected hits
British roll dice for 1 Bunker in Hongkong, round 5 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
Hisaichi win, taking Hongkong from British with 1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 EarlyFighter and 3 Infantrys
Casualties for British: 1 Bunker and 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Kichedung
Hisaichi attack with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank in Kichedung, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kichedung
Hisaichi win, taking Kichedung from Chinese with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hankou
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hankou
Hisaichi win, taking Hankou from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 EarlyFighters moved from Formosa to sz79
2 EarlyFighters moved from Hongkong to sz67
2 EarlyFighters moved from sz70 to sz68
1 Bomber moved from sz70 to Manila
1 Bomber moved from Kichedung to Manila
1 EarlyFighter moved from Kichedung to Fukien
1 EarlyFighter moved from Vladivostok to Seoul
2 EarlyFighters moved from sz79 to Seoul
Place Units - Hisaichi
2 Artillerys and 1 Infantry placed in Seoul
1 B.Transport and 1 Carrier placed in sz79
2 EarlyFighters moved from Seoul to sz79
Turn Complete - Hisaichi
Hisaichi collect 54 PUs; end with 63 PUs
1 unit repaired.
Combat Hit Differential Summary :
Hisaichi : -1.67
British : -1.67
AA fire in Hongkong : : 0.50
Americans : -0.50
Chinese : -1.33
Russians : -0.50
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 6
Combat Move - ColonialFrench
Purchase Units - ColonialFrench
ColonialFrench buy 2 Infantrys and 4 Mot.Infs; Remaining resources: 0 PUs;
Place Units - ColonialFrench
1 Infantry and 1 Mot.Inf placed in Syria
1 Infantry and 3 Mot.Infs placed in C.Morocco
Turn Complete - ColonialFrench
ColonialFrench collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 6
Combat Move - French
1 Cruiser and 1 Infantry moved from sz29 to sz25
1 Bomber moved from Dover to Bremen
1 Bomber moved from Dover to Frankfurt
Combat - French
Strategic bombing raid in Frankfurt
Bombing raid in Frankfurt rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Strategic bombing raid in Bremen
Bombing raid in Bremen rolls: 6 and costs: 5 PUs.
Bombing raid costs 5 PUs
Non Combat Move - French
1 Bomber moved from Bremen to Dover
1 Bomber moved from Frankfurt to Dover
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 5
Combat Move - Americans
2 Armours, 2 Artillerys and 9 Infantrys moved from Portugal to Madrid
1 Bomber moved from Dover to sz36
1 Carrier moved from sz35 to sz36
1 EarlyFighter and 1 Fighter moved from sz35 to Madrid
1 Destroyer moved from sz35 to sz14
3 Transports moved from sz35 to sz36
2 Artillerys and 4 Infantrys moved from S.U.S to sz2
2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports moved from sz2 to sz11
2 Artillerys, 1 Carrier, 4 Fighters, 4 Infantrys and 3 Transports moved from sz11 to sz14
1 Bomber moved from Dover to Bremen
5 Transports moved from sz35 to sz14
1 Bomber moved from Dover to Frankfurt
Purchase Units - Americans
Americans buy 2 Artillerys, 2 B29s, 4 Infantrys and 3 Transports; Remaining resources: 3 PUs;
Combat - Americans
Strategic bombing raid in Frankfurt
Bombing raid in Frankfurt rolls: 6 and costs: 4 PUs.
Bombing raid costs 4 PUs
Strategic bombing raid in Bremen
Bombing raid in Bremen rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Madrid
Americans attack with 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 9 Infantrys
Neutral defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory and 6 Infantrys
AA fire in Madrid : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans lost in Madrid
Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 9 Infantrys in Madrid, round 2 : 3/14 hits, 3.83 expected hits
Neutral roll dice for 1 Artillery, 1 EarlyFighter and 6 Infantrys in Madrid, round 2 : 4/8 hits, 2.83 expected hits
4 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Madrid
Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Madrid, round 3 : 0/10 hits, 3.17 expected hits
Neutral roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Madrid, round 3 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Americans lost in Madrid
Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Madrid, round 4 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Madrid, round 4 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Madrid
Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Madrid, round 5 : 1/7 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Madrid, round 5 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Madrid
Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 1 Infantry in Madrid, round 6 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 1 EarlyFighter in Madrid, round 6 : 1/2 hits, 0.83 expected hits
1 EarlyFighter owned by the Neutral, 1 Infantry owned by the Americans and 1 Artillery owned by the Neutral lost in Madrid
Americans loses 0 PUs for violating Madrids neutrality.
Americans win, taking Madrid from Neutral with 2 Armours, 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 Fighter and 9 Infantrys
Casualties for Neutral: 1 Artillery, 1 EarlyFighter and 6 Infantrys
Battle in sz36
Americans attack with 1 Bomber, 1 Carrier and 3 Transports
Germans defend with 1 Destroyer
Americans roll dice for 1 Bomber, 1 Carrier and 3 Transports in sz36, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Destroyer in sz36, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Germans lost in sz36
Americans win with 1 Bomber, 1 Carrier and 3 Transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 Destroyer
Battle in sz14
Americans attack with 2 Artillerys, 1 Carrier, 1 Destroyer, 4 Fighters, 4 Infantrys and 8 Transports
Germans defend with 4 Submarines
Germans roll dice for 4 Submarines in sz14, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 Carrier, 1 Destroyer, 4 Fighters and 8 Transports in sz14, round 2 : 4/6 hits, 2.67 expected hits
4 Submarines owned by the Germans lost in sz14
Americans win with 1 Carrier, 1 Destroyer, 4 Fighters and 8 Transports remaining. Battle score for attacker is 28
Casualties for Germans: 4 Submarines
Non Combat Move - Americans
1 EarlyFighter moved from Madrid to sz36
1 Bomber moved from sz36 to Portugal
1 Fighter moved from sz14 to sz36
1 Bomber moved from Frankfurt to Dover
1 Bomber moved from Bremen to Dover
1 Fighter moved from sz14 to sz11
Place Units - Americans
2 Artillerys and 4 Infantrys placed in S.U.S
3 Transports placed in sz2
2 B29s placed in S.U.S
Turn Complete - Americans
Americans collect 80 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.83
Neutral : 0.50
AA fire in Madrid : : 0.67
Americans : -4.33
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 5
Combat Move - ColonialFrench
1 Armour, 2 Artillerys and 7 Infantrys moved from Marrakech to C.Morocco
1 Infantry moved from C.Algeria to C.Morocco
Purchase Units - ColonialFrench
ColonialFrench buy 1 Bunker and 6 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - ColonialFrench
Place Units - ColonialFrench
4 Infantrys placed in C.Morocco
1 Bunker and 2 Infantrys placed in Syria
Turn Complete - ColonialFrench
ColonialFrench collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 5
Combat Move - French
1 Bomber moved from Dover to Frankfurt
1 Bomber moved from Dover to Bremen
Combat - French
Strategic bombing raid in Frankfurt
Bombing raid in Frankfurt rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Strategic bombing raid in Bremen
Bombing raid in Bremen rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Non Combat Move - French
1 Bomber moved from Bremen to Dover
1 Bomber moved from Frankfurt to Dover
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 4
Combat Move - Americans
2 Artillerys and 4 Infantrys moved from S.U.S to sz2
2 Armours, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 12 Infantrys and 8 Transports moved from sz11 to sz35
2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 12 Infantrys moved from sz35 to Portugal
2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports moved from sz2 to sz11
2 Bombers moved from Norwich to Frankfurt
1 Bomber moved from Norwich to Frankfurt
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
Americans buy 2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports; Remaining resources: 4 PUs;
Combat - Americans
Strategic bombing raid in Frankfurt
Bombing raid in Frankfurt rolls: 2,4,5 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Portugal
Americans attack with 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 12 Infantrys
Neutral defend with 1 Bunker and 4 Infantrys
Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 12 Infantrys in Portugal, round 2 : 5/18 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in Portugal, round 2 : 3/5 hits, 1.83 expected hits
3 Infantrys owned by the Americans and 4 Infantrys owned by the Neutral lost in Portugal
Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 9 Infantrys in Portugal, round 3 : 5/15 hits, 4.33 expected hits
Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Portugal
Americans loses 0 PUs for violating Portugals neutrality.
Americans win, taking Portugal from Neutral with 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 9 Infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 1 Bunker and 4 Infantrys
Non Combat Move - Americans
3 Bombers moved from Frankfurt to Dover
1 EarlyFighter moved from Portugal to sz35
1 Fighter moved from Portugal to sz35
Place Units - Americans
2 Fighters placed in E.U.S
1 Carrier placed in sz2
2 Artillerys and 4 Infantrys placed in S.U.S
3 Transports placed in sz2
Americans undo move 1.
Americans undo move 1.
2 Fighters placed in E.U.S
1 Carrier placed in sz2
Turn Complete - Americans
Americans collect 75 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to sz2: 2 Fighters
EDIT: Removing units owned by Americans from E.U.S: 2 Fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.67
Americans : 0.83
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 4
Combat Move - ColonialFrench
1 Transport moved from sz56 to sz58
1 Armour and 2 Artillerys moved from C.Turkey to Syria
1 Infantry moved from C.Morocco to C.Algeria
ColonialFrench take C.Algeria from Germans
4 Infantrys moved from C.Morocco to Marrakech
2 Artillerys moved from C.Morocco to Marrakech
1 Armour moved from C.Morocco to Marrakech
3 Infantrys moved from C.Morocco to Marrakech
2 Infantrys moved from C.Morocco to Marrakech
Purchase Units - ColonialFrench
Trigger ColonialFrenchSpecial: ColonialFrench has their production frontier changed to: productionColonialFrenchSpecial
ColonialFrench buy 5 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs;
Combat - ColonialFrench
Battle in Marrakech
ColonialFrench attack with 1 Armour, 2 Artillerys and 9 Infantrys
Neutral defend with 2 Armours and 4 Infantrys
ColonialFrench roll dice for 1 Armour, 2 Artillerys and 9 Infantrys in Marrakech, round 2 : 3/12 hits, 3.00 expected hits
Neutral roll dice for 2 Armours and 4 Infantrys in Marrakech, round 2 : 2/6 hits, 2.33 expected hits
3 Infantrys owned by the Neutral and 2 Infantrys owned by the ColonialFrench lost in Marrakech
ColonialFrench roll dice for 1 Armour, 2 Artillerys and 7 Infantrys in Marrakech, round 3 : 3/10 hits, 2.67 expected hits
Neutral roll dice for 2 Armours and 1 Infantry in Marrakech, round 3 : 0/3 hits, 1.33 expected hits
2 Armours owned by the Neutral and 1 Infantry owned by the Neutral lost in Marrakech
ColonialFrench loses 0 PUs for violating Marrakechs neutrality.
ColonialFrench win, taking Marrakech from Neutral with 1 Armour, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 14
Casualties for ColonialFrench: 2 Infantrys
Casualties for Neutral: 2 Armours and 4 Infantrys
Non Combat Move - ColonialFrench
Place Units - ColonialFrench
2 Infantrys placed in Syria
3 Infantrys and 1 Mot.Inf placed in C.Morocco
Turn Complete - ColonialFrench
ColonialFrench collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : -1.67
ColonialFrench : 0.33
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 4
Combat Move - French
1 Cruiser and 1 Infantry moved from sz30 to sz29
1 Bomber moved from Norwich to Frankfurt
1 Bomber moved from C.Morocco to sz37
Purchase Units - French
Trigger FrenchSpecial: French has their production frontier changed to: productionFrenchSpecial
Combat - French
Strategic bombing raid in Frankfurt
Bombing raid in Frankfurt rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in sz37
French attack with 1 Bomber
Germans defend with 4 Submarines
French roll dice for 1 Bomber in sz37, round 2 : 0/1 hits, 0.67 expected hits
4 Submarines owned by the Germans Submerged
Non Combat Move - French
1 Bomber moved from sz37 to Dover
1 Bomber moved from Frankfurt to Dover
Turn Complete - French
Combat Hit Differential Summary :
French : -0.67
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 3
Combat Move - Americans
3 Bombers moved from S.Hempton to Norwich
1 Armour and 5 Infantrys moved from S.U.S to sz2
1 Artillery moved from N.U.S to sz2
1 Armour and 1 Artillery moved from Washington to sz2
2 Infantrys moved from E.U.S to sz2
4 Infantrys moved from Washington to sz2
1 Infantry moved from N.U.S to sz2
2 Armours, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 12 Infantrys and 8 Transports moved from sz2 to sz11
Purchase Units - Americans
Americans buy 2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports; Remaining resources: 2 PUs;
Non Combat Move - Americans
Place Units - Americans
1 Carrier and 3 Transports placed in sz2
2 Fighters placed in E.U.S
2 Artillerys and 4 Infantrys placed in S.U.S
Turn Complete - Americans
Americans collect 72 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to sz2: 2 Fighters
EDIT: Removing units owned by Americans from E.U.S: 2 Fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 3
Combat Move - ColonialFrench
1 Artillery moved from Alger to C.Morocco
1 Armour, 2 Artillerys and 2 Infantrys moved from Syria to C.Turkey
1 Transport moved from sz59 to sz56
1 Submarine moved from sz59 to sz56
1 Infantry moved from Alger to C.Morocco
Purchase Units - ColonialFrench
ColonialFrench buy 1 Armour and 5 Infantrys; Remaining resources: 0 PUs;
Combat - ColonialFrench
Battle in C.Turkey
ColonialFrench attack with 1 Armour, 2 Artillerys and 2 Infantrys
Neutral defend with 1 Bunker and 2 Infantrys
ColonialFrench roll dice for 1 Armour, 2 Artillerys and 2 Infantrys in C.Turkey, round 2 : 4/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in C.Turkey, round 2 : 2/3 hits, 1.17 expected hits
1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the ColonialFrench lost in C.Turkey
ColonialFrench loses 0 PUs for violating C.Turkeys neutrality.
ColonialFrench win, taking C.Turkey from Neutral with 1 Armour and 2 Artillerys remaining. Battle score for attacker is 6
Casualties for ColonialFrench: 2 Infantrys
Casualties for Neutral: 1 Bunker and 2 Infantrys
Non Combat Move - ColonialFrench
Place Units - ColonialFrench
2 Infantrys placed in Syria
1 Armour and 3 Infantrys placed in C.Morocco
Turn Complete - ColonialFrench
ColonialFrench collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral : 0.83
ColonialFrench : 2.17
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 3
Combat Move - French
AA fire in Lyon : 0/1 hits, 0.17 expected hits
1 Bomber moved from Marseille to Frankfurt
1 Bomber moved from Marseille to sz41
1 Bomber moved from sz41 to Venezia
1 Infantry moved from St.Etienne to Toulouse
1 Infantry moved from Marseille to St.Etienne
1 Cruiser moved from sz31 to sz30
Combat - French
Strategic bombing raid in Frankfurt
Bombing raid in Frankfurt rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Strategic bombing raid in Venezia
Bombing raid in Venezia rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Non Combat Move - French
1 Bomber moved from Frankfurt to Norwich
1 AAGun moved from Marseille to Montpellier
1 Bomber moved from Venezia to sz41
1 Bomber moved from sz41 to C.Morocco
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Lyon : : -0.17
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Carrier, 1 Infantry and 8 Transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 Armour and 1 Infantry moved from Central U.S to Washington
3 Infantrys moved from W.U.S to S.U.S
1 Armour moved from W.U.S to S.U.S
1 AAGun moved from W.U.S to S.U.S
3 Bombers moved from S.U.S to S.Hempton
Place Units - Americans
1 Carrier and 8 Transports placed in sz2
1 EarlyFighter and 1 Fighter moved from S.U.S to sz2
1 Infantry placed in E.U.S
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 2
Combat Move - ColonialFrench
3 Infantrys moved from N.Algeria to Alger
1 Artillery moved from C.Morocco to Alger
Purchase Units - ColonialFrench
ColonialFrench buy 2 Artillerys and 4 Infantrys; Remaining resources: 1 PUs;
Combat - ColonialFrench
Battle in Alger
ColonialFrench attack with 1 Artillery and 3 Infantrys
Germans defend with 1 Infantry
ColonialFrench roll dice for 1 Artillery and 3 Infantrys in Alger, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Alger, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the ColonialFrench lost in Alger
ColonialFrench roll dice for 1 Artillery and 2 Infantrys in Alger, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Alger, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the ColonialFrench lost in Alger
ColonialFrench win, taking Alger from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
Casualties for ColonialFrench: 2 Infantrys
Casualties for Germans: 1 Infantry
Non Combat Move - ColonialFrench
Place Units - ColonialFrench
1 Artillery and 3 Infantrys placed in C.Morocco
1 Artillery and 1 Infantry placed in Syria
Turn Complete - ColonialFrench
ColonialFrench collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1.33
ColonialFrench : -0.83
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 2
Combat Move - French
1 Armour moved from Bourges to Marseille
1 Armour moved from Bourges to Le Havre
1 Infantry moved from Normandy to Bourges
5 Infantrys moved from Versailles to Le Havre
1 Infantry moved from Normandy to Versailles
1 Artillery moved from Normandy to Le Havre
1 EarlyFighter moved from Marseille to Le Havre
Purchase Units - French
French buy 2 Bombers and 3 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - French
Place Units - French
2 Bombers and 1 Infantry placed in Marseille
1 Infantry placed in Paris
1 Infantry placed in Le Havre
Turn Complete - French
French collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 1
Combat Move - Americans
1 Destroyer and 1 Transport moved from sz3 to sz2
1 EarlyFighter moved from Central U.S to sz2
1 Bomber moved from W.U.S to sz2
Purchase Units - Americans
Americans buy 2 Bombers and 1 Fighter; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz2
Americans attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Transport
Germans defend with 3 Submarines
Germans roll dice for 3 Submarines in sz2, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Transport in sz2, round 2 : 2/3 hits, 1.50 expected hits
2 Submarines owned by the Germans and 1 Transport owned by the Americans lost in sz2
Germans roll dice for 1 Submarine in sz2, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Bomber, 1 Destroyer and 1 EarlyFighter in sz2, round 3 : 1/3 hits, 1.50 expected hits
1 Submarine owned by the Germans lost in sz2
Americans win with 1 Bomber, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 Transport
Casualties for Germans: 3 Submarines
Non Combat Move - Americans
1 EarlyFighter moved from sz2 to S.U.S
1 Bomber moved from sz2 to S.U.S
Place Units - Americans
2 Bombers and 1 Fighter placed in S.U.S
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.00
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 1
Combat Move - ColonialFrench
Turning on Edit Mode
EDIT: Removing units owned by French from sz30: 1 Cruiser
EDIT: Adding units owned by French to sz31: 1 Cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from N.Tunesia to N.Algeria
1 Infantry moved from W.Tunesia to N.Tunesia
1 Infantry moved from E.Algeria to N.Algeria
1 Infantry moved from Tanger to C.Morocco
1 Infantry moved from C.Algeria to C.Morocco
1 Artillery and 1 Infantry moved from Lebanon to Syria
Non Combat Move - ColonialFrench
Turn Complete - ColonialFrench
ColonialFrench collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :