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    Posts made by NeoSprtacus

    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 9:21:38 PM
      Savegame

      posted in Play Boardgames
      N
      NeoSprtacus
    • RE: Ghostbusters Open Beta

      TripleA Turn Summary: Hisaichi round 2

      TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

      Game History

      Round: 2
      
          Combat Move - Hisaichi
              2 Tanks moved from Vladivostok to Tientsin
              1 Infantry moved from Manchuria to Tientsin
              1 Artillery and 1 Infantry moved from Vladivostok to sz79
              1 Infantry moved from Seoul to sz79
              1 Carrier, 1 Destroyer, 2 EarlyFighters and 3 Submarines moved from sz68 to sz60
              2 Artillerys and 2 Infantrys moved from Mindanao to sz70
              2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz70 to sz60
              1 Infantry moved from Hongkong to sz67
              1 Artillery moved from Hongkong to sz67
              3 Tanks moved from Hongkong to sz67
              4 Infantrys moved from Kwangtung to sz67
              1 Infantry moved from Macau to Kwangsi
                    Yamamoto take Kwangsi from Chinese
              1 Infantry and 1 T.Boat moved from sz67 to sz68
              1 Infantry moved from sz68 to Borneo
              1 Artillery, 1 B.Transport, 1 Carrier, 2 EarlyFighters and 2 Infantrys moved from sz79 to sz68
              1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz68 to Borneo
              1 Artillery, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 3 Tanks and 4 Transports moved from sz67 to sz60
              3 Artillerys, 6 Infantrys and 3 Tanks moved from sz60 to S.Borneo
              2 Bombers moved from Manila to S.Borneo
              4 Infantrys moved from Hopeh to E.Shansi
              1 Infantry moved from Shansi to Sian
              1 Infantry moved from Nanking to Sian
              1 Tank moved from Kichedung to Shansi
              1 EarlyFighter moved from Fukien to Sian
              1 Infantry moved from Hankou to Kiangsi
                    Hisaichi take Kiangsi from Chinese
              3 Tanks moved from Kwangtung to Hanan
              1 Infantry moved from Hankou to Hanan
              1 Tank moved from Kwangtung to Hanan
              1 Artillery moved from Hankou to Hanan
              2 Tanks moved from Nanking to Shansi
              1 Artillery moved from Shansi to Sian
              2 Infantrys moved from Kichedung to Nanking
              1 Artillery moved from Kwangtung to Kiangsi
              1 EarlyFighter moved from Seoul to Kwangtung
              2 Infantrys, 2 Tanks and 2 Transports moved from sz15 to sz79
              1 Artillery and 1 Infantry moved from Vladivostok to Manchuria
              4 EarlyFighters moved from sz60 to S.Borneo
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Bombers, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Borneo
                  Hisaichi attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys
                  British defend with 1 Artillery, 2 Infantrys and 1 Tank
                      Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Borneo, round 2 : 1/6 hits, 1.67 expected hits
                      Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 2/4 hits, 1.50 expected hits
                      1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Borneo
                      Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Borneo, round 3 : 0/4 hits, 1.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 2/3 hits, 1.17 expected hits
                      1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Borneo
                      Hisaichi roll dice for 2 EarlyFighters in Borneo, round 4 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 4 : 2/3 hits, 1.17 expected hits
                      2 EarlyFighters owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo
                  Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -22
                  Casualties for Hisaichi: 1 Artillery, 2 EarlyFighters and 3 Infantrys
                  Casualties for British: 2 Infantrys
              Battle in S.Borneo
                  Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 3 Tanks
                  Dutch defend with 1 AAGun, 3 Artillerys, 1 EarlyFighter, 1 Factory, 8 Infantrys and 1 Tank
                      AA fire in S.Borneo : 1/0 hits, 1.00 expected hits
                      1 Bomber owned by the Hisaichi lost in S.Borneo
                      Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Dutch lost in S.Borneo
                      Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 6 Infantrys and 3 Tanks in S.Borneo, round 2 : 5/17 hits, 6.00 expected hits
                      Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.33 expected hits
                      5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
                      Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 2 Infantrys and 3 Tanks in S.Borneo, round 3 : 5/13 hits, 5.17 expected hits
                      Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 2/7 hits, 2.67 expected hits
                      3 Artillerys owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo
                      Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks in S.Borneo, round 4 : 6/11 hits, 4.50 expected hits
                      Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 0/2 hits, 1.00 expected hits
                      1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo
                  Hisaichi captures 27PUs while taking Dutch capital
                  Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 15
                  Casualties for Hisaichi: 1 Bomber and 6 Infantrys
                  Casualties for Dutch: 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 1 Tank
              Battle in Hanan
                  Hisaichi attack with 1 Artillery, 1 Infantry and 4 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Hanan, round 2 : 5/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                  Hisaichi win, taking Hanan from Chinese with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Sian
                  Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                  Chinese defend with 1 Artillery and 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 0/4 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Hisaichi lost in Sian
                      Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 3 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Hisaichi lost in Sian
                  1 Artillery retreated to Shansi
                  Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                  Casualties for Hisaichi: 2 Infantrys
      
          Non Combat Move - Hisaichi
              4 EarlyFighters moved from S.Borneo to sz60
              1 Bomber moved from S.Borneo to Phuket
              1 EarlyFighter moved from Sian to Shansi
      
          Place Units - Hisaichi
              2 Bombers and 3 Infantrys placed in Seoul
              1 B.Transport placed in sz79
              2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hongkong
      
          Turn Complete - Hisaichi
              Hisaichi collect 57 PUs; end with 84 PUs
      

      Combat Hit Differential Summary :

      Hisaichi : -0.83
      AA fire in S.Borneo : : 0.00
      Chinese : 1.33
      Dutch : 0.17
      

      Savegame

      posted in Play Boardgames
      N
      NeoSprtacus
    • RE: Ghostbusters Open Beta

      TripleA Turn Summary: Masaharu round 1

      TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

      Game History

      Round: 1
      
          Combat Move - Masaharu
              1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to sz1
              1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
              1 Infantry moved from Manchuria to Amursk
              3 Infantrys moved from Manchuria to Belogorsk
              1 Artillery moved from Manchuria to Belogorsk
              2 Infantrys moved from Hsingan to Jinan
              1 Artillery and 1 Tank moved from Hsingan to Jinan
              1 Artillery, 2 Infantrys and 1 Tank moved from Hsingan to Quingdao
              1 Infantry moved from Akina to sz15
              1 Infantry and 1 T.Boat moved from sz15 to sz1
              1 Infantry moved from sz1 to Yakutsk
              1 Artillery and 1 Infantry moved from N.Japan to sz7
              1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
              1 Artillery and 1 Infantry moved from sz1 to Yakutsk
              1 Infantry and 1 Tank moved from N.Japan to sz15
              1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
              1 Infantry and 1 Tank moved from sz1 to Vostok
              1 Bomber moved from Akina to Vostok
              1 EarlyFighter moved from Akina to Belogorsk
      
          Purchase Units - Masaharu
              Masaharu buy 6 Infantrys and 2 Tankettes; Remaining resources: 1 PUs; 
      
          Combat - Masaharu
              Battle in Amursk
                  Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                  Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                      Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.50 expected hits
                      Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Masaharu lost in Amursk
                      Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 3 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Masaharu lost in Amursk
                      Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                  Masaharu win, taking Amursk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Masaharu: 3 Infantrys
                  Casualties for Russians: 1 Bunker
              Battle in Quingdao
                  Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Russians defend with 1 Bunker
                      Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                      Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Quingdao
                  Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Jinan
                  Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Russians defend with 1 Bunker
                      Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                  Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Masaharu: 1 Infantry
                  Casualties for Russians: 1 Bunker
              Battle in Belogorsk
                  Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                  Russians defend with 1 Bunker
                      Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 2 : 0/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                      Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 1/5 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Masaharu lost in Belogorsk
                      Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Belogorsk, round 4 : 1/4 hits, 1.17 expected hits
                      Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Belogorsk
                  Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Masaharu: 1 Infantry
                  Casualties for Russians: 1 Bunker
              Battle in Yakutsk
                  Masaharu attack with 1 Artillery and 2 Infantrys
                  Russians defend with 1 Infantry
                      Masaharu roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Yakutsk
                  Masaharu win, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Vostok
                  Masaharu attack with 1 Bomber, 1 Infantry and 1 Tank
                  Russians defend with 1 Infantry
                      Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Vostok, round 2 : 2/3 hits, 1.33 expected hits
                      Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Vostok
                  Masaharu win, taking Vostok from Russians with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Masaharu
              1 Bomber moved from Vostok to Akina
              2 Infantrys and 2 Tanks moved from Akina to sz15
              1 EarlyFighter moved from Belogorsk to Manchuria
              3 Infantrys moved from Akina to N.Japan
      
          Place Units - Masaharu
              6 Infantrys and 2 Tankettes placed in Akina
      
          Turn Complete - Masaharu
              Masaharu collect 32 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Masaharu : -1.00
      Russians : -0.17
      

      Savegame

      posted in Play Boardgames
      N
      NeoSprtacus
    • RE: Ghostbusters Open Beta

      TripleA Turn Summary: Hisaichi round 1

      TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

      Game History

      Round: 1
      
          Combat Move - Hisaichi
              2 Artillerys and 2 Infantrys moved from Formosa to sz74
              1 Infantry moved from Formosa to sz74
              2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz74 to sz70
              2 Artillerys and 2 Infantrys moved from sz70 to Mindanao
              1 Bomber moved from Formosa to sz70
              1 Infantry and 1 T.Boat moved from sz74 to sz67
              1 Infantry moved from sz67 to Macau
                    Hisaichi take Macau from Chinese
              1 Infantry moved from E.Shansi to N.Shangsi
                    Hisaichi take N.Shangsi from Chinese
              1 Infantry moved from E.Shansi to Shangsi
                    Hisaichi take Shangsi from Chinese
              1 Artillery and 1 Infantry moved from E.Shansi to Shansi
              1 Infantry moved from Shantung to Nanking
                    Hisaichi take Nanking from Chinese
              2 Infantrys moved from Shantung to Kichedung
              1 Tank moved from Fukien to Kichedung
              2 Infantrys moved from Fukien to Hankou
              2 Infantrys moved from Fukien to Kwangtung
              1 Artillery moved from Fukien to Hankou
              1 Artillery moved from Fukien to Kwangtung
              2 Artillerys and 2 Infantrys moved from Seoul to sz79
              2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz15
              2 Artillerys and 2 Infantrys moved from sz15 to Vladivostok
              1 EarlyFighter moved from Seoul to Vladivostok
              4 Tanks moved from Fukien to Kwangtung
              2 Infantrys moved from Fukien to Kwangtung
              1 Tank moved from Seoul to sz79
              3 Infantrys moved from Seoul to sz79
              2 Tanks moved from Seoul to Vladivostok
              1 Infantry moved from Seoul to Manchuria
              3 Infantrys, 1 Tank and 4 Transports moved from sz79 to sz74
              1 Artillery, 1 Infantry and 2 Tanks moved from Formosa to sz74
              1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz74 to sz67
              1 Artillery, 4 Infantrys and 3 Tanks moved from sz67 to Hongkong
              1 EarlyFighter moved from Fukien to Hongkong
              1 Tank moved from Peking to Shansi
              2 Tanks moved from Tientsin to Shansi
              4 Infantrys moved from Peking to E.Shansi
              4 Infantrys moved from Tientsin to Hopeh
              1 Bomber moved from Seoul to Kichedung
              1 Destroyer moved from sz79 to sz68
              3 Submarines moved from sz79 to sz68
              1 Carrier moved from sz79 to sz67
              1 Carrier moved from sz79 to sz68
              2 EarlyFighters moved from sz79 to sz70
              2 EarlyFighters moved from sz79 to Hongkong
              1 Destroyer moved from sz79 to sz67
              1 Infantry moved from Shansi to Sian
                    Hisaichi take Sian from Chinese
              1 Tank moved from E.Shansi to Nanking
              1 Tank moved from Shantung to Nanking
              1 EarlyFighter moved from Peking to Kichedung
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Carrier and 1 Infantry; Remaining resources: 9 PUs; 
      
          Combat - Hisaichi
              Battle in Vladivostok
                  Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 2/7 hits, 2.67 expected hits
                      Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Vladivostok
                  Hisaichi win, taking Vladivostok from Russians with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in sz70
                  Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
                  Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                      Hisaichi roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                      Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz70, round 2 : 4/5 hits, 2.33 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 Battleship owned by the Hisaichi
                      1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
                  Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports remaining. Battle score for attacker is 20
                  Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
              Battle in Mindanao
                  Hisaichi attack with 2 Artillerys and 2 Infantrys
                  Americans defend with 1 Artillery and 1 Infantry
                      Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
                  Hisaichi win, taking Mindanao from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Artillery and 1 Infantry
              Battle in Kwangtung
                  Hisaichi attack with 1 Artillery, 4 Infantrys and 4 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Kwangtung, round 2 : 6/9 hits, 3.17 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Kwangtung
                  Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Hongkong
                  Hisaichi attack with 1 Artillery, 3 EarlyFighters, 4 Infantrys and 3 Tanks
                  British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 1 Infantry
                      AA fire in Hongkong : 1/1 hits, 0.50 expected hits
                      1 EarlyFighter owned by the Hisaichi lost in Hongkong
                      Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Hongkong, round 2 : 1/10 hits, 3.33 expected hits
                  Units damaged: 1 Bunker owned by the British
                      British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 2 : 2/4 hits, 1.50 expected hits
                      2 Infantrys owned by the Hisaichi lost in Hongkong
                      Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 3 : 1/8 hits, 3.00 expected hits
                      British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 3 : 0/4 hits, 1.50 expected hits
                      1 Infantry owned by the British lost in Hongkong
                      Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 4 : 2/8 hits, 3.00 expected hits
                      British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 4 : 0/3 hits, 1.17 expected hits
                      1 Infantry owned by the British and 1 Infantry owned by the Chinese lost in Hongkong
                      Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 5 : 3/8 hits, 3.00 expected hits
                      British roll dice for 1 Bunker in Hongkong, round 5 : 1/1 hits, 0.50 expected hits
                      1 Bunker owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                  Hisaichi win, taking Hongkong from British with 1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -2
                  Casualties for Hisaichi: 1 EarlyFighter and 3 Infantrys
                  Casualties for British: 1 Bunker and 2 Infantrys
                  Casualties for Chinese: 1 Infantry
              Battle in Kichedung
                  Hisaichi attack with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank in Kichedung, round 2 : 2/5 hits, 1.83 expected hits
                      Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Kichedung
                  Hisaichi win, taking Kichedung from Chinese with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Hankou
                  Hisaichi attack with 1 Artillery and 2 Infantrys
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 2 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 3 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 Infantry in Hankou, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Hankou
                  Hisaichi win, taking Hankou from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 EarlyFighters moved from Formosa to sz79
              2 EarlyFighters moved from Hongkong to sz67
              2 EarlyFighters moved from sz70 to sz68
              1 Bomber moved from sz70 to Manila
              1 Bomber moved from Kichedung to Manila
              1 EarlyFighter moved from Kichedung to Fukien
              1 EarlyFighter moved from Vladivostok to Seoul
              2 EarlyFighters moved from sz79 to Seoul
      
          Place Units - Hisaichi
              2 Artillerys and 1 Infantry placed in Seoul
              1 B.Transport and 1 Carrier placed in sz79
                  2 EarlyFighters moved from Seoul to sz79
      
          Turn Complete - Hisaichi
              Hisaichi collect 54 PUs; end with 63 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Hisaichi : -1.67
      British : -1.67
      AA fire in Hongkong : : 0.50
      Americans : -0.50
      Chinese : -1.33
      Russians : -0.50
      

      Savegame

      posted in Play Boardgames
      N
      NeoSprtacus
    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: ColonialFrench round 6

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 6
      
          Combat Move - ColonialFrench
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 2 Infantrys and 4 Mot.Infs; Remaining resources: 0 PUs; 
      
          Place Units - ColonialFrench
              1 Infantry and 1 Mot.Inf placed in Syria
              1 Infantry and 3 Mot.Infs placed in C.Morocco
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      N
      NeoSprtacus
    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 6
      
          Combat Move - French
              1 Cruiser and 1 Infantry moved from sz29 to sz25
              1 Bomber moved from Dover to Bremen
              1 Bomber moved from Dover to Frankfurt
      
          Combat - French
              Strategic bombing raid in Frankfurt
                  Bombing raid in Frankfurt rolls: 1 and costs: 1 PU.
                  Bombing raid costs 1 PU
              Strategic bombing raid in Bremen
                  Bombing raid in Bremen rolls: 6 and costs: 5 PUs.
                  Bombing raid costs 5 PUs
      
          Non Combat Move - French
              1 Bomber moved from Bremen to Dover
              1 Bomber moved from Frankfurt to Dover
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 5
      
          Combat Move - Americans
              2 Armours, 2 Artillerys and 9 Infantrys moved from Portugal to Madrid
              1 Bomber moved from Dover to sz36
              1 Carrier moved from sz35 to sz36
              1 EarlyFighter and 1 Fighter moved from sz35 to Madrid
              1 Destroyer moved from sz35 to sz14
              3 Transports moved from sz35 to sz36
              2 Artillerys and 4 Infantrys moved from S.U.S to sz2
              2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports moved from sz2 to sz11
              2 Artillerys, 1 Carrier, 4 Fighters, 4 Infantrys and 3 Transports moved from sz11 to sz14
              1 Bomber moved from Dover to Bremen
              5 Transports moved from sz35 to sz14
              1 Bomber moved from Dover to Frankfurt
      
          Purchase Units - Americans
              Americans buy 2 Artillerys, 2 B29s, 4 Infantrys and 3 Transports; Remaining resources: 3 PUs; 
      
          Combat - Americans
              Strategic bombing raid in Frankfurt
                  Bombing raid in Frankfurt rolls: 6 and costs: 4 PUs.
                  Bombing raid costs 4 PUs
              Strategic bombing raid in Bremen
                  Bombing raid in Bremen rolls: 4 and costs: 4 PUs.
                  Bombing raid costs 4 PUs
              Battle in Madrid
                  Americans attack with 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 9 Infantrys
                  Neutral defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory and 6 Infantrys
                      AA fire in Madrid : 1/1 hits, 0.33 expected hits
                      1 Fighter owned by the Americans lost in Madrid
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 9 Infantrys in Madrid, round 2 : 3/14 hits, 3.83 expected hits
                      Neutral roll dice for 1 Artillery, 1 EarlyFighter and 6 Infantrys in Madrid, round 2 : 4/8 hits, 2.83 expected hits
                      4 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Madrid
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Madrid, round 3 : 0/10 hits, 3.17 expected hits
                      Neutral roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Madrid, round 3 : 2/5 hits, 1.83 expected hits
                      2 Infantrys owned by the Americans lost in Madrid
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Madrid, round 4 : 2/8 hits, 2.83 expected hits
                      Neutral roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Madrid, round 4 : 1/5 hits, 1.83 expected hits
                      1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Madrid
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Madrid, round 5 : 1/7 hits, 2.67 expected hits
                      Neutral roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Madrid, round 5 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Madrid
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter and 1 Infantry in Madrid, round 6 : 3/6 hits, 2.33 expected hits
                      Neutral roll dice for 1 Artillery and 1 EarlyFighter in Madrid, round 6 : 1/2 hits, 0.83 expected hits
                      1 EarlyFighter owned by the Neutral, 1 Infantry owned by the Americans and 1 Artillery owned by the Neutral lost in Madrid
                  Americans loses 0 PUs for violating Madrids neutrality.
                  Americans win, taking Madrid from Neutral with 2 Armours, 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 Fighter and 9 Infantrys
                  Casualties for Neutral: 1 Artillery, 1 EarlyFighter and 6 Infantrys
              Battle in sz36
                  Americans attack with 1 Bomber, 1 Carrier and 3 Transports
                  Germans defend with 1 Destroyer
                      Americans roll dice for 1 Bomber, 1 Carrier and 3 Transports in sz36, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 Destroyer in sz36, round 2 : 0/1 hits, 0.50 expected hits
                      1 Destroyer owned by the Germans lost in sz36
                  Americans win with 1 Bomber, 1 Carrier and 3 Transports remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 Destroyer
              Battle in sz14
                  Americans attack with 2 Artillerys, 1 Carrier, 1 Destroyer, 4 Fighters, 4 Infantrys and 8 Transports
                  Germans defend with 4 Submarines
                      Germans roll dice for 4 Submarines in sz14, round 2 : 0/4 hits, 1.33 expected hits
                      Americans roll dice for 1 Carrier, 1 Destroyer, 4 Fighters and 8 Transports in sz14, round 2 : 4/6 hits, 2.67 expected hits
                      4 Submarines owned by the Germans lost in sz14
                  Americans win with 1 Carrier, 1 Destroyer, 4 Fighters and 8 Transports remaining. Battle score for attacker is 28
                  Casualties for Germans: 4 Submarines
      
          Non Combat Move - Americans
              1 EarlyFighter moved from Madrid to sz36
              1 Bomber moved from sz36 to Portugal
              1 Fighter moved from sz14 to sz36
              1 Bomber moved from Frankfurt to Dover
              1 Bomber moved from Bremen to Dover
              1 Fighter moved from sz14 to sz11
      
          Place Units - Americans
              2 Artillerys and 4 Infantrys placed in S.U.S
              3 Transports placed in sz2
              2 B29s placed in S.U.S
      
          Turn Complete - Americans
              Americans collect 80 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.83
      Neutral : 0.50
      AA fire in Madrid : : 0.67
      Americans : -4.33
      

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: ColonialFrench round 5

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 5
      
          Combat Move - ColonialFrench
              1 Armour, 2 Artillerys and 7 Infantrys moved from Marrakech to C.Morocco
              1 Infantry moved from C.Algeria to C.Morocco
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 1 Bunker and 6 Infantrys; Remaining resources: 1 PUs; 
      
          Non Combat Move - ColonialFrench
      
          Place Units - ColonialFrench
              4 Infantrys placed in C.Morocco
              1 Bunker and 2 Infantrys placed in Syria
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 19 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 5
      
          Combat Move - French
              1 Bomber moved from Dover to Frankfurt
              1 Bomber moved from Dover to Bremen
      
          Combat - French
              Strategic bombing raid in Frankfurt
                  Bombing raid in Frankfurt rolls: 2 and costs: 2 PUs.
                  Bombing raid costs 2 PUs
              Strategic bombing raid in Bremen
                  Bombing raid in Bremen rolls: 5 and costs: 5 PUs.
                  Bombing raid costs 5 PUs
      
          Non Combat Move - French
              1 Bomber moved from Bremen to Dover
              1 Bomber moved from Frankfurt to Dover
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 4
      
          Combat Move - Americans
              2 Artillerys and 4 Infantrys moved from S.U.S to sz2
              2 Armours, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 12 Infantrys and 8 Transports moved from sz11 to sz35
              2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 12 Infantrys moved from sz35 to Portugal
              2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports moved from sz2 to sz11
              2 Bombers moved from Norwich to Frankfurt
              1 Bomber moved from Norwich to Frankfurt
      
          Purchase Units - Americans
              Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
              Americans buy 2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports; Remaining resources: 4 PUs; 
      
          Combat - Americans
              Strategic bombing raid in Frankfurt
                  Bombing raid in Frankfurt rolls: 2,4,5 and costs: 4 PUs.
                  Bombing raid costs 4 PUs
              Battle in Portugal
                  Americans attack with 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 12 Infantrys
                  Neutral defend with 1 Bunker and 4 Infantrys
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 12 Infantrys in Portugal, round 2 : 5/18 hits, 4.83 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker and 4 Infantrys in Portugal, round 2 : 3/5 hits, 1.83 expected hits
                      3 Infantrys owned by the Americans and 4 Infantrys owned by the Neutral lost in Portugal
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 9 Infantrys in Portugal, round 3 : 5/15 hits, 4.33 expected hits
                      Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral lost in Portugal
                  Americans loses 0 PUs for violating Portugals neutrality.
                  Americans win, taking Portugal from Neutral with 2 Armours, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 9 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Americans: 3 Infantrys
                  Casualties for Neutral: 1 Bunker and 4 Infantrys
      
          Non Combat Move - Americans
              3 Bombers moved from Frankfurt to Dover
              1 EarlyFighter moved from Portugal to sz35
              1 Fighter moved from Portugal to sz35
      
          Place Units - Americans
              2 Fighters placed in E.U.S
              1 Carrier placed in sz2
              2 Artillerys and 4 Infantrys placed in S.U.S
              3 Transports placed in sz2
              Americans undo move 1.
              Americans undo move 1.
              2 Fighters placed in E.U.S
              1 Carrier placed in sz2
      
          Turn Complete - Americans
              Americans collect 75 PUs; end with 79 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to sz2: 2 Fighters
              EDIT: Removing units owned by Americans from E.U.S: 2 Fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Neutral : 0.67
      Americans : 0.83
      

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: ColonialFrench round 4

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 4
      
          Combat Move - ColonialFrench
              1 Transport moved from sz56 to sz58
              1 Armour and 2 Artillerys moved from C.Turkey to Syria
              1 Infantry moved from C.Morocco to C.Algeria
                    ColonialFrench take C.Algeria from Germans
              4 Infantrys moved from C.Morocco to Marrakech
              2 Artillerys moved from C.Morocco to Marrakech
              1 Armour moved from C.Morocco to Marrakech
              3 Infantrys moved from C.Morocco to Marrakech
              2 Infantrys moved from C.Morocco to Marrakech
      
          Purchase Units - ColonialFrench
              Trigger ColonialFrenchSpecial: ColonialFrench has their production frontier changed to: productionColonialFrenchSpecial
              ColonialFrench buy 5 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; 
      
          Combat - ColonialFrench
              Battle in Marrakech
                  ColonialFrench attack with 1 Armour, 2 Artillerys and 9 Infantrys
                  Neutral defend with 2 Armours and 4 Infantrys
                      ColonialFrench roll dice for 1 Armour, 2 Artillerys and 9 Infantrys in Marrakech, round 2 : 3/12 hits, 3.00 expected hits
                      Neutral roll dice for 2 Armours and 4 Infantrys in Marrakech, round 2 : 2/6 hits, 2.33 expected hits
                      3 Infantrys owned by the Neutral and 2 Infantrys owned by the ColonialFrench lost in Marrakech
                      ColonialFrench roll dice for 1 Armour, 2 Artillerys and 7 Infantrys in Marrakech, round 3 : 3/10 hits, 2.67 expected hits
                      Neutral roll dice for 2 Armours and 1 Infantry in Marrakech, round 3 : 0/3 hits, 1.33 expected hits
                      2 Armours owned by the Neutral and 1 Infantry owned by the Neutral lost in Marrakech
                  ColonialFrench loses 0 PUs for violating Marrakechs neutrality.
                  ColonialFrench win, taking Marrakech from Neutral with 1 Armour, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 14
                  Casualties for ColonialFrench: 2 Infantrys
                  Casualties for Neutral: 2 Armours and 4 Infantrys
      
          Non Combat Move - ColonialFrench
      
          Place Units - ColonialFrench
              2 Infantrys placed in Syria
              3 Infantrys and 1 Mot.Inf placed in C.Morocco
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.67
      ColonialFrench : 0.33
      

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 4
      
          Combat Move - French
              1 Cruiser and 1 Infantry moved from sz30 to sz29
              1 Bomber moved from Norwich to Frankfurt
              1 Bomber moved from C.Morocco to sz37
      
          Purchase Units - French
              Trigger FrenchSpecial: French has their production frontier changed to: productionFrenchSpecial
      
          Combat - French
              Strategic bombing raid in Frankfurt
                  Bombing raid in Frankfurt rolls: 3 and costs: 3 PUs.
                  Bombing raid costs 3 PUs
              Battle in sz37
                  French attack with 1 Bomber
                  Germans defend with 4 Submarines
                      French roll dice for 1 Bomber in sz37, round 2 : 0/1 hits, 0.67 expected hits
                  4 Submarines owned by the Germans Submerged
      
          Non Combat Move - French
              1 Bomber moved from sz37 to Dover
              1 Bomber moved from Frankfurt to Dover
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French : -0.67
      

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 3
      
          Combat Move - Americans
              3 Bombers moved from S.Hempton to Norwich
              1 Armour and 5 Infantrys moved from S.U.S to sz2
              1 Artillery moved from N.U.S to sz2
              1 Armour and 1 Artillery moved from Washington to sz2
              2 Infantrys moved from E.U.S to sz2
              4 Infantrys moved from Washington to sz2
              1 Infantry moved from N.U.S to sz2
              2 Armours, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 12 Infantrys and 8 Transports moved from sz2 to sz11
      
          Purchase Units - Americans
              Americans buy 2 Artillerys, 1 Carrier, 2 Fighters, 4 Infantrys and 3 Transports; Remaining resources: 2 PUs; 
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 Carrier and 3 Transports placed in sz2
              2 Fighters placed in E.U.S
              2 Artillerys and 4 Infantrys placed in S.U.S
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 74 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to sz2: 2 Fighters
              EDIT: Removing units owned by Americans from E.U.S: 2 Fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: ColonialFrench round 3

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 3
      
          Combat Move - ColonialFrench
              1 Artillery moved from Alger to C.Morocco
              1 Armour, 2 Artillerys and 2 Infantrys moved from Syria to C.Turkey
              1 Transport moved from sz59 to sz56
              1 Submarine moved from sz59 to sz56
              1 Infantry moved from Alger to C.Morocco
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 1 Armour and 5 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - ColonialFrench
              Battle in C.Turkey
                  ColonialFrench attack with 1 Armour, 2 Artillerys and 2 Infantrys
                  Neutral defend with 1 Bunker and 2 Infantrys
                      ColonialFrench roll dice for 1 Armour, 2 Artillerys and 2 Infantrys in C.Turkey, round 2 : 4/5 hits, 1.83 expected hits
                      Neutral roll dice for 1 Bunker and 2 Infantrys in C.Turkey, round 2 : 2/3 hits, 1.17 expected hits
                      1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the ColonialFrench lost in C.Turkey
                  ColonialFrench loses 0 PUs for violating C.Turkeys neutrality.
                  ColonialFrench win, taking C.Turkey from Neutral with 1 Armour and 2 Artillerys remaining. Battle score for attacker is 6
                  Casualties for ColonialFrench: 2 Infantrys
                  Casualties for Neutral: 1 Bunker and 2 Infantrys
      
          Non Combat Move - ColonialFrench
      
          Place Units - ColonialFrench
              2 Infantrys placed in Syria
              1 Armour and 3 Infantrys placed in C.Morocco
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.83
      ColonialFrench : 2.17
      

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 3
      
          Combat Move - French
                      AA fire in Lyon : 0/1 hits, 0.17 expected hits
              1 Bomber moved from Marseille to Frankfurt
              1 Bomber moved from Marseille to sz41
              1 Bomber moved from sz41 to Venezia
              1 Infantry moved from St.Etienne to Toulouse
              1 Infantry moved from Marseille to St.Etienne
              1 Cruiser moved from sz31 to sz30
      
          Combat - French
              Strategic bombing raid in Frankfurt
                  Bombing raid in Frankfurt rolls: 1 and costs: 1 PU.
                  Bombing raid costs 1 PU
              Strategic bombing raid in Venezia
                  Bombing raid in Venezia rolls: 2 and costs: 2 PUs.
                  Bombing raid costs 2 PUs
      
          Non Combat Move - French
              1 Bomber moved from Frankfurt to Norwich
              1 AAGun moved from Marseille to Montpellier
              1 Bomber moved from Venezia to sz41
              1 Bomber moved from sz41 to C.Morocco
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      AA fire in Lyon : : -0.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 Carrier, 1 Infantry and 8 Transports; Remaining resources: 0 PUs; 
      
          Non Combat Move - Americans
              1 Armour and 1 Infantry moved from Central U.S to Washington
              3 Infantrys moved from W.U.S to S.U.S
              1 Armour moved from W.U.S to S.U.S
              1 AAGun moved from W.U.S to S.U.S
              3 Bombers moved from S.U.S to S.Hempton
      
          Place Units - Americans
              1 Carrier and 8 Transports placed in sz2
                  1 EarlyFighter and 1 Fighter moved from S.U.S to sz2
              1 Infantry placed in E.U.S
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: ColonialFrench round 2

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 2
      
          Combat Move - ColonialFrench
              3 Infantrys moved from N.Algeria to Alger
              1 Artillery moved from C.Morocco to Alger
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 2 Artillerys and 4 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - ColonialFrench
              Battle in Alger
                  ColonialFrench attack with 1 Artillery and 3 Infantrys
                  Germans defend with 1 Infantry
                      ColonialFrench roll dice for 1 Artillery and 3 Infantrys in Alger, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 1 Infantry in Alger, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the ColonialFrench lost in Alger
                      ColonialFrench roll dice for 1 Artillery and 2 Infantrys in Alger, round 3 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 Infantry in Alger, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans and 1 Infantry owned by the ColonialFrench lost in Alger
                  ColonialFrench win, taking Alger from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                  Casualties for ColonialFrench: 2 Infantrys
                  Casualties for Germans: 1 Infantry
      
          Non Combat Move - ColonialFrench
      
          Place Units - ColonialFrench
              1 Artillery and 3 Infantrys placed in C.Morocco
              1 Artillery and 1 Infantry placed in Syria
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 14 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.33
      ColonialFrench : -0.83
      

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 2
      
          Combat Move - French
              1 Armour moved from Bourges to Marseille
              1 Armour moved from Bourges to Le Havre
              1 Infantry moved from Normandy to Bourges
              5 Infantrys moved from Versailles to Le Havre
              1 Infantry moved from Normandy to Versailles
              1 Artillery moved from Normandy to Le Havre
              1 EarlyFighter moved from Marseille to Le Havre
      
          Purchase Units - French
              French buy 2 Bombers and 3 Infantrys; Remaining resources: 1 PUs; 
      
          Non Combat Move - French
      
          Place Units - French
              2 Bombers and 1 Infantry placed in Marseille
              1 Infantry placed in Paris
              1 Infantry placed in Le Havre
      
          Turn Complete - French
              French collect 31 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 1
      
          Combat Move - Americans
              1 Destroyer and 1 Transport moved from sz3 to sz2
              1 EarlyFighter moved from Central U.S to sz2
              1 Bomber moved from W.U.S to sz2
      
          Purchase Units - Americans
              Americans buy 2 Bombers and 1 Fighter; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in sz2
                  Americans attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Transport
                  Germans defend with 3 Submarines
                      Germans roll dice for 3 Submarines in sz2, round 2 : 1/3 hits, 1.00 expected hits
                      Americans roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Transport in sz2, round 2 : 2/3 hits, 1.50 expected hits
                      2 Submarines owned by the Germans and 1 Transport owned by the Americans lost in sz2
                      Germans roll dice for 1 Submarine in sz2, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Bomber, 1 Destroyer and 1 EarlyFighter in sz2, round 3 : 1/3 hits, 1.50 expected hits
                      1 Submarine owned by the Germans lost in sz2
                  Americans win with 1 Bomber, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 Transport
                  Casualties for Germans: 3 Submarines
      
          Non Combat Move - Americans
              1 EarlyFighter moved from sz2 to S.U.S
              1 Bomber moved from sz2 to S.U.S
      
          Place Units - Americans
              2 Bombers and 1 Fighter placed in S.U.S
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : 0.00
      

      Savegame

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    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: ColonialFrench round 1

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 1
      
          Combat Move - ColonialFrench
              Turning on Edit Mode
              EDIT: Removing units owned by French from sz30: 1 Cruiser
              EDIT: Adding units owned by French to sz31: 1 Cruiser
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 Infantry moved from N.Tunesia to N.Algeria
              1 Infantry moved from W.Tunesia to N.Tunesia
              1 Infantry moved from E.Algeria to N.Algeria
              1 Infantry moved from Tanger to C.Morocco
              1 Infantry moved from C.Algeria to C.Morocco
              1 Artillery and 1 Infantry moved from Lebanon to Syria
      
          Non Combat Move - ColonialFrench
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

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