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    Topics created by Nemesis299

    • N

      Help on stack limits

      Axis & Allies Anniversary Edition
      • • • Nemesis299
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      JenniferJ

      tin,

      I don’t know if you can still find them, but back in the day when I was an uncouth savage still using a physical board and playing pieces, there were companies that sold plastic unit sets similar to Axis and Allies. (The color was slightly off, the models unperceptively different, just enough so they did not violate copywrite or something, maybe they were inept but had license to do it.)

      Anyway, that’s how I got “half-battleship” pieces. (What you would call Cruisers today.)  Also got some destroyers this way too, though, it was hard to tell them apart from submarines, so we had to use control markers to help differentiate. (Hey, a bottle of vodka will skew anyone’s perspective of the board!)

    • N

      AA50 rule question

      Axis & Allies Anniversary Edition
      • • • Nemesis299
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      KrieghundK

      Flying Tiger is correct.  Sorry if my original post was unclear.  :oops: I’ll try again.

      You place an existing fighter on a new carrier by moving the fighter in either combat or noncombat movement, whichever applies, into the sea zone where the new carrier will be mobilized.  Air units don’t actually “land” until the end of the Mobilize New Units phase, though they must be in the space in which they will land by the end of noncombat movement.  The active player may only move pieces from one space to another during the combat movement and noncombat movement phases.

      In Classic A&A, you can’t place fighters (new or existing) on new carriers at all.  In Revised, you can place existing fighters on a new carrier in the way you described in your original post.  In LHTR, it works the same way as it does in AA50.

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