Both Iran and Ireland should have been true neutral even having pro-allied Greece is questionable. I don’t think Greece would join Allies if Italy didn’t attack.
Posts made by Navalland
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RE: WW2 Path to Victory - Feedback Threadposted in Other Axis & Allies Variants
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RE: Turning the tide of warposted in Customizations
It is just because there is no economy management, separate peace, draw option, impact of public support etc in A&A games. If one side even lost slighly its momentum in middle rounds then it will most likely lost and there is nothing that can turn the tide of war at that point no matter if losing side decide to continue or not. Personally I wouldn’t want games become too complicated but I don’t want this kind of end either.
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Turning the tide of warposted in Customizations
How could we give reasons to seemingly losing side to continue to fight? Any good ideas? Currently the course of wars mostly determinated in the middle of war when even if one side slighly lose its momentum. Its very boring and anticlimatic ending.
Maybe giving an income bonus only once if their income significantly lowered and introducing draw option other than losing or winning?
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RE: Soviet-Japanese Nonaggression Treaty Rule…posted in House Rules
Rules often restrict strategic options its not worth due to historical accuracy. Its nothing wrong with Soviet-Japanese war but its better to set all of things to not make Japan necessary even sending token force in Soviet far East.
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RE: Argo's Middleweight Map for 1939 & 1942posted in Other Axis & Allies Variants
Correct but it would make taking Leningrad option too railroaded and compulsory task for Germany instead of a real choice but I am still a bit undecided maybe I will change that.
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RE: Argo's Middleweight Map for 1939 & 1942posted in Other Axis & Allies Variants
I had to enlarge Ladoga to give significant space for ship placement. Its even possible to connect Ladoga to Baltic and this route was established in 1933. I just didn’t do it for balance purpose.

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RE: Argo's Middleweight Map for 1939 & 1942posted in Other Axis & Allies Variants
Sure I would like to add it to Triplea and we can test each other’s maps I’am currently waiting for someones help for making relief tiles. I don’t know about painting relief.
You are absolutely correct having countless territories doesn’t magically make maps good. Its art of giving players maximum options with the least amount of territories. Ok I am trying to be more specific based on my map to explain.

The things that I tried to achive on the Eastern front that most other maps lack that I could see;
-Germany doesn’t have to rush Leningrad first like most of mid sized WWII map. Its possible to simulate Leningrad siege just keeping novgorod with infantries+trenched to avoid high casualties. Russia and Western Allies can reinforce Leningrad too via Ladoga Lake. Russia has special combatant transport for this task.
-With 1942 Borders Germany-Italy outporduces Russia-Britain which means Germany doesn’t automatically lost if they fail rapidly taking Moscow and they have an option to play defensively too.
-Taking Moscow doesn’t mean absoluteAxis victory either. Nations continue to collect incomes and produce units.
-Due to low value of Stalingrad, Germany have option of bypassing Stalingrad and rushing Baku too or trying to take both as historically.
-With Baku factory, Russia gains helping British option in the Middle East.
-The rivers show which sea zone connect what this mean its possible to build ships in Caspian Sea and moving to Black Sea (a bit far fetched but not absurdly unrealistic)thus we get also a Black Sea campaign.
-Even the Chinese have opportunity to participate the Case Blue campaign with their mobile units. (Very unrealistic but I had to, nations with only one front is boring)
-Lastly Germany also starts with a factory in Finland considering also blockade zones we have a full front from Arctic to Black Sea to Caspian sea which not a just German-Russian battle front as seen.
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RE: Argo's Middleweight Map for 1939 & 1942posted in Other Axis & Allies Variants
With this size, it would be really better giving Germany case blue option.
For example I tried to simulate it in my map like this;

For the Middle East I can share this example;

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RE: WW2 Path to Victory - Feedback Threadposted in Other Axis & Allies Variants
-Is the game still balanced without national objectives?
-Wouldn’t it be more correct setting up Ireland and Iran as true neutral?
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Is 1941 better year than 1942 for WWII scenarios?posted in Customizations
I mean setting up European side as Jun41 and East Asian side as Dec41 instead of setting up both sides as May1942. 1941 seems like provide more strategic options for both sides and probably the reason why anniversary 41 is more popular than its 42 version. Could it be case for all WWII maps too?
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RE: WW2 Path to Victory - Feedback Threadposted in Other Axis & Allies Variants
Is it possible to paint relief tiles on using Paint and GIMP only?
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RE: WW2 Path to Victory - Feedback Threadposted in Other Axis & Allies Variants
Could you explain how to paint a good relief tiles?
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RE: Argo's Middleweight Map for 1939 & 1942posted in Other Axis & Allies Variants
Seems like its very hard making Britain weaker than USA with that size without having worthless territories or merging some of them even in WaW USA is almost just as powerful as Britain+Anzac in middle rounds. Its eventually just preference if game works and decently balanced with this income distirbutions its just my personal belive that setting up USA stronger than Britih Empire provides more strategic options for both sides.
Also I think there is nothing wrong with setting up some territories wortless if there are good reasons to fight for them. For example Western Russia and Henan are already very valuable territories due to their locations even if they were wworthless, players would still fight there.
My suggestion about Western Russia would be like this;

With that Germany would gain bypassing Western Russia option by moving South Caucasus-Armenia.
Just I would want to see more realistically proportioned Middle East Especially Persia’s borders.
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RE: Balanced Mod [Anniversary 41]posted in House Rules
I just tried to addressed to the one of the main complaint about Japan’s power in Anniversary and claimed that having Japan with that power is not a must for maintaining balance but happy to see different income distirbutions with No’s or not.
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RE: Argo's Middleweight Map for 1939 & 1942posted in Other Axis & Allies Variants
Works now perfecty. First impressions;
-Its better to make combat phrase before than purchasing phrase.
-Considering 1942 borders; Its really good to see Germany becoming almost two times stronger than Russia. I really liked German-Russian-Italian-Chinese income distirbutions. Japan could be slighly more weaker. USA is underpowered and Britain is incredibly overpowered. I t would be not a good idea having significantly stronger Britain than USA.
-I’d call Lorraine instead Maginot.
-You can make Gobi desert Russian territory instead making impassable it would led more strategic options.
-Western Russia’s power lies on blocking everything rather than its income or set-up because its touches everything from Leningrad to Caucasus it means Germany simply cannot bypass it and execute different things like making case Blue or direct approach to Moscow.
-I’d suggest making fewest territory as much as possible in non-combat zones. For example there would be absolutely nothing wrong with making Canada or South America just single territory.
-Middle East is just looks too squeezed.
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RE: Balanced Mod [Anniversary 41]posted in House Rules
I used to play a lot Anniversary 41 ll/no tech and what I could say goings Atlantic is clearly better as USA. I would like to try Balanced mod in lobby to see the two Ocean going USA. I also wonder is going both fronts better than just conducting one in Balanced mod?
The Allies massively outproduced the Axis but it doesn’t mean Axis was doomed to fall. The Western Allies mosty likely couldn’t dare to demand unconditional surrender of Axis nations in Casablanca had they lost all of these battles and nobody could know how much casualties could their public tolerate.
I wouldn’t advise any map maker to prioritize realism over balance but balance can still be achieved without making Japan unrealistically overpowered like as I said reducing strenght of UK-Russia could compensate weaker Japan.
Anniversary 1941 has one of the weakest Germany. I am not a fan on national objectives much but I would like to see stronger Germany.
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RE: Argo's Middleweight Map for 1939 & 1942posted in Other Axis & Allies Variants
Hello. Seems like flag images are missing and I got this error message.
IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
-Western Russia is too powerful territory it left Germany no option other than breaking it first. I’d want to see the Middle East to be redrawn.
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RE: Balanced Mod [Anniversary 41]posted in House Rules
Hello. Thank you for the great efforts I’m really hyped to play the mod via lobby.
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You can safely remove tech phrase to speed up game, the techs are so ramdom to fit for this map. Also I would suggest making combat phrase before purchasing phrase.
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I really like two ocean going USA idea but this is one of the hardest thing to acheive thats why its almost never seen. Simply put its not possible to make two ocean-going USA with altering incomes only because map itself not suitable for that because Japan’s momentum can easily blocks all US routes. But still it would be better idea reducing Japan’s power as much as possible and increasing the German ones. I really hate to see most times Japan trying to rescue Germany with marching towards Inner Asia. Because Germany is too weak and Japan is too strong and its just plain design flaw. Japan should not be came ever close to German or American production capacity.
I would like to share my thughts how could two ocean going USA be created separately if would you want to redraw somethings. The requirements;
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Both USA and Germany should be roughly 75% or two times stronger than Japan in 1942 borders and Germany-Italy should be stronger than UK-Russia.
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Solomon-New Guinea should be divided and not be surrounded with only one sea zone and they need to be closer to USA to simulate these battles better.
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A safe spot in the south of Guinea-Solomon is needed that Victoria is one and USA is two step and seas around Dutch east Indies 3 step away.
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Japan should be unable to take Victoria from Philippines Sea or seas around Dutch East Indies.
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Australia should be minimum two pieces.
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Blockade zones
With that USA would be likely better off prioritizing Europe, pushing Solomon-New Guinea and using inert British units in Australia if Japan ignores them even if Germany plays too defensively, USA prioritize Pacific too.
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RE: The Saharan Dessertposted in Customizations
Realism should always be second priority, opening Sahara is looks like very realistic aspect comparing to having Japanese tanks marching to Russia via Central China to help Germany.
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RE: The Saharan Dessertposted in Customizations
It doesn’t have to be always impassable it is just design choice.