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    Posts made by Navalland

    • RE: Sea Units House Rules

      1-1.png

      My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      trench 0/1/0 2HP, repair, AA, only one can be placed per territory/per turn, no factory requirement. 3Pu

      infantry 1/2/1, AA, artillert supportable 3Pu

      artillery 2/2/1, AA, +1 attack bonus to infantries. 4Pu

      armour 3/3/2, AA, can blitz. 5Pu

      No Tech.

      Sub should be more cost effective at sinking ships than fighters because fighters are alredy very versatile units. There would be no reason to buy them if they had the same cost with fighters.

      Submarine was 25% cheaper than destroyer in AA50 whereas in here they are 33% cheaper, just slighly more cost effective.

      Carrier has 1 HP.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      Though I have still some doubts about some units stats.

      Fighter having the same defense and cost with armour is questionable. Maybe fighter defence should be decreased to 2?

      Not sure about bomber having the same attack value with fighter either. The rest is looks fine to me.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      There is no aaGun. Factory, infantry, artillery and armour have all AA ability. Same system as with naval units. no further AA ability with increasing ground stacks.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      I tend to like add new units only if really needed, no Tac.

      Btw land units have AA ability too, thats why I’m reluctant to increase AA shots, thet could make air units too weak.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      My main goal is decreasing naval unit costs as much as possible while still keeping air unit’s cost effectiveness towards naval units plus making cruisers and battleships more viable.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      Yes…

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      if 3 plane attacks, 3/6 chance to de shot down for only 1 air unit in ll if fleet has at least one naval unit that has AA ability.

      otherwise 3 dice will be rolled 1 represented being shot down. Again having more AA ships do not have any impact.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      In my game 1 plane can only have 1/6 chance to be shot down against any fleet composition.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      Amount of ships do not increase hit chance in any way. 1 plane still 1/6 chance to be shot down.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      Cruiser, carrier and battleship have AA ability, same as aa gun with 1/6 hit chance.

      I have also optional trench unit for this reason. 0/1/0 3Pu 2HP AA repair. Only one can be placed per territory per turn.

      posted in House Rules
      N
      Navalland
    • RE: Sea Units House Rules

      fig 2/3/4 5Pu 2 air at 3 air def
      bom 2/1/6 6Pu 2 air at 1 air def, strategic bomber
      sub 2/1/2 4Pu
      tra 0/0/0 5Pu
      des 2/2/2 6u
      cru 3/3/2 9Pu AA bombard 3
      car 1/2/2 12Pu AA
      b.s 4/4/2 16Pu AA bombard 4 2HP, repair

      posted in House Rules
      N
      Navalland
    • RE: Which is the best sea unit?

      Destroyer/carrier/fighter combo is just too good for cruisers and battleships. There is serious costing issue especially carrier should not have been too cheap compared to cruiser and battleship.

      posted in Axis & Allies Discussion & Older Games
      N
      Navalland
    • RE: Are Cruisers for Losers? A video discussion

      Useless unit. I gave them AA ability they are now ok.

      posted in Axis & Allies Discussion & Older Games
      N
      Navalland
    • RE: Strengthen Germany, Contain Japan: 5 Ways To Make Axis And Allies a Better Game

      Britain can start with more factories only if nations are not allowed to use captured factories.

      Germany+Italy should outproduce UK+Russia while Japan should be two times weaker than USA in a 1942 scenario.

      posted in House Rules
      N
      Navalland
    • RE: I would like some advice

      If a stand alone nation historically had strong ties with the another one then its better to assign it similar colour but making it distinguishable enough.

      It’s Britain’s dark brown

      https://www.paintscratch.com/content/images/swatches/Medium-Brown-Metallic-1988-Chevrolet-Silverado-83644B.jpg

      Its Canada’s potential dark mustard

      https://cdn.shopify.com/s/files/1/0063/1776/8802/products/2161-30-darkmustard_d02ed9cd-5c35-4b6f-bf5e-6bf58bdcd1a0_2000x.png?v=1572318572

      posted in Customizations
      N
      Navalland
    • RE: WW2 Path to Victory - Feedback Thread

      Having Japanese tanks marching towars Central Asia is one of the biggest blunder in A&A WWII scenarios. It just totally eliminate all WWII feelings and this feature is not a must for balance either.

      Banning Russo-Japanese front would be bad too. Better approach is reducing Japan’s power, mixing 1 Pu and 0 Pu territories between Irkutsk-Vladivostok and making it vulnerable to lose Dutch colonies. Having Chinese cavalry would be helpfull too hence China-Soviets can set up stronger defense together in Soviet Far East.

      posted in Other Axis & Allies Variants
      N
      Navalland
    • RE: Cold War: It's Finally Done

      The board game designers in Avalon Hill are no better than most of custom game designers and their games are far from being perfect. Thye even totally gave Eastern Prussia to Russia an A&A 1914 which unhistorical and bad for playability for such a thing in main combat zone but nobody objected where is the New Zealand or Vladivostok.
      Better map means giving the most strategic options to combatants with the least amount of territories as much as possible while achieving the war feeling. Redundant territories decrease strategic options not increase. Like how every pieces and territories have a reason to be exist in chess and backgammon this should be applied board war games too.

      Of course some areas and most of small islands should be worthless in terms of Pu but you need to give reasons for combatants to control these worthless areas. If there is no way to create a situation like this, they should be removed even there is nothing wrong to remove Madagascar, Corsica, Cyprus or even New Zealand in most of scenarios.

      posted in Other Axis & Allies Variants
      N
      Navalland
    • RE: Cold War: It's Finally Done

      I didn’t say small islands are unimportant, just better to remove islands if there is no reasons to fight for them like new hebrides and fiji which surrounded by only one sea zone. One of them is redundant but might be reasons to fight for one of them only.

      In a board game every piece of territory (even if worthless) and sea zones have a reason to be exist hence distortion becomes handy because having too much territory not always impact positively. For example if it was a WWII map, these extra sea zones between Britain and N.Africa would cripple torch option.

      Its impossible to justify these values other than balance purpose. Western Germany has always been, more populated, industrialized and richer even if we assume its value decreased due to Allies bombing in WWII Western Germany was also richer in terms of steel and coal production.

      Lybia wasn’t the leading nation in crude oil production either. They were USA, Soviet Union, Venezuela, Iran and Saudi Arabia the letter three deserve more value also.

      posted in Other Axis & Allies Variants
      N
      Navalland
    • RE: Cold War: It's Finally Done

      No island should be surrounded by only one sea zone and its better to remove unnecessary islands

      Sahara desert should block Algeria and Libya only to move south

      Why Eastern Germany is more valuable than Western Germany? Why Italy is more valuable than France or Britain? Azores and Libya do not deserve these values

      Portugal should not touch to sz 16, Germany slo should not touch Italy.

      There should have been less sea zones in the Pacific.

      Some territory names are wrong.

      posted in Other Axis & Allies Variants
      N
      Navalland
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