TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Russia to Archangel
2 aaGuns moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 artillery moved from West Russia to Caucasus
Place Units - Russians
1 artillery and 2 infantry placed in Russia
1 armour, 1 artillery and 2 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 1.
4 infantry placed in Caucasus
1 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
6 Sea Zone : 1 submarine
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 1 artillery, 1 factory and 4 infantry
Evenki National Okrug : 3 infantry
Russia : 1 armour, 2 artilleries and 1 factory
West Russia : 1 flag, 2 artilleries and 2 infantry
Production/PUs Summary :
Russians : 25 / 25
Germans : 29 / 45
British : 40 / 45
Japanese : 31 / 33
Americans : 43 / 43
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1