Just to briefly stay on topic. After 8 turns you can pretty much tell if the Axis will win or lose, but it takes like 10 more turns to wrap it up. We are talking two days play time.
BC is cheating. Do you have a military power fantasy and want to be a conqueror, or are you a office clerk that prefer to analyze stuff ?
axisandaliesplayer, I never said 3 to 1 in men, I said in firepower. And this is just a rule of thumb. Surprise, morale, skill, terrain, weather, bad luck miracles and hundred other not calculated issues will make an influence. But when I was a platoon leader in a rifle coy back at the 80,s, they told us that to make a successful attack against another platoon, we must attack with 3 platoons. And if we want to attack a coy, we need to use 3 coys. But this is against an equal opponent, with equal morale, training and weapons. Indirect art support or ground support from aircrafts don’t count, and remember a well placed single cluster mine has the same firepower as a rifle coy. This goes for WWII too.
For home study , look up http://www.dupuyinstitute.org and read the TDI reports about Combat effectiveness during WWII.
During WWII the Germans could attack 1 to 1 and win with few losses, because their training, skill and tactics were better than the opponent. Russians used human waves 10 to 1 and still lost with huge casualties. USA could attack 1 to 1 and win because of strong air support and twice the heavy artillery than any other force. Then we have the odd battles. One single man with a machine gun made a last stand battle and killed hundreds or thousands of enemies. This happened on a bridge in WWI and a hill in Korea. And then we have a modern unit against local or native milits. Roarks Drift come to mind, 37 Brits with rifles defend against 5000 Zulu warriors, and win.
But in 99 % of the cases, 3 platoons will win against 1 platoon.
Oh, and don’t compare a consim with a real war. And as far as modern wars is concerned, that is button pushing.