What i don’t understand about Mech inf is their “blitzing” capability alongside with a tank. I mean they have the ability to move 2 spaces, why can’t they just blitz without the frealkin’ tank. From my understanding that’s what Mech inf do, capture something fast then move on. I would also have to agree with Questioneer with this one, IMO Mech-inf would be more effective if they could transport either 1 inf or tow 1 artillery 2 spaces, in exchange for the +2 attack it receives for the Artillery pair-up (leaving the unit at 4-1-2-2). Half tracks were meant for fast transport/fast capture, they should live up to their expectation. :-D