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    Posts made by Mutu98

    • RE: Even Lower luck suggestion rules for Low luck A&A mode

      I wouldn’t go as far as to “report” the remainder advantage from battle to battle as that would introduce unfair behaviours i’d say.

      While it would be interesting to be able to “game” the system and “boost” one particular battle, it doesn’t sit well with me to be able to “pull” power from one land battle onto a naval battle for example, where that power is much more impactful.

      Or doing the same to go for an air raid on, say 2 infantry, while knowing they’re at -4, so you know for sure you won’t get hit back.

      posted in Axis & Allies Discussion & Older Games
      M
      Mutu98
    • Even Lower luck suggestion rules for Low luck A&A mode

      Re: Low Luck explained (& advertised)

      Hi there,
      Going onward from this one above.

      After some games in A&A 1942 online, I did notice that even in low luck mode, if the battle is between few units, the results can swing almost as much as with normal dice.
      Often what happens in “higher” lvl games let’s say is that one side still gets a considerable advantage by being lucky in the beggining where you have mostly small batlles(between few units). Now, it quickly gets to a point where you litterally have no chance of ever getting back into that game precisely because it’s low luck, but then again, maybe that’s the charm of normal dice :p.

      Now, in the “spirit” of low luck, I would add this rule to make it even more fair:

      After each roll of the remainder(of 6) from a combat round, you add/subtract power to your next round to reflect the fortune/misfortune of that roll.

      Eg.: You attack with a power of 22 => score 3 hits and roll a 4.
      If that roll doesn’t hit, you get +4 power on your next combat round.
      If that roll hits, you get -2 power on your next combat round.

      Also, if you end up with a negative power in a round, you do no hits and that amount is “reported” onto the next round.
      Eg.: you have 1 infantry that hit back round 1 on defense. Then rounds 2 and 3 you are 100% not going to hit back again :). Round 4 you’re back again on power 2 and thus roll a 2.
      This keeps it so an infantry hits back 1 out of 3 times exactly.

      What do you guys think?

      posted in Axis & Allies Discussion & Older Games
      M
      Mutu98
    • 1914 contested territory multiple countries combat question

      Hi,

      Say you have a contested territory bewteen austria with 5 inf 2 art 1 plane and russia with 8 inf 3 art and 1 plane. It’s Germany’s turn and they enter the contested territory with 6 inf 2 art and 1 plane and opts to do the combat round.
      Which units will fight on germany side?
      Just the german 6 inf 2 art and 1 plane or the combined 11 inf 4 art and 2 planes?

      Does it matter who controled the contested territory prior to contention?

      Many thanks,
      Marius

      posted in Axis & Allies 1914
      M
      Mutu98
    • RE: Stuck submarines

      Couldn’t reproduce it again as well. I actually simulated the exact same thing, but i was able to get out during combat move phaze, even though I wasn’t attacking anything else.
      So, must’ve been a one timer.

      In that particular game though, I was able to “unstuck” the submarine eventually by attacking a misplaced transport 😛.

      posted in Axis & Allies 1942 Online
      M
      Mutu98
    • Stuck submarines

      Hi there!
      I was wondering if this situation is intended according to 1942 ruleset(looks kinda weird).
      532ff82c-ed9e-4ceb-9e40-78ca16d7c13a-image.png
      What happened it Japan attacked US submarine in zone 52 with a submarine, US submarine submerged.
      Now, in US turn, the submarine can’t move out of zone 52(maybe due to no other combat move available?) has to do combat, then can’t move out during non-combat move.
      I assume same thing will happen on Japan turn.

      I had another similar issue where I couldn’t get out with a transport from under a hostile submarine, save for another place where I could do a combat move(i.e. like attacking another transport with a plane).

      Is this really supposed to happen, or is this a bug in 1942 online game?

      posted in Axis & Allies 1942 Online
      M
      Mutu98
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