I think I made an illegal move. Just a sec.
Posts made by Mursilis
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RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
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RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
Yeah, It’s giving me an error and not saving my username and pw. Just want to be sure. Anyway, a really good opening for the germans.
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RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Holland Belgium to Normandy Bordeaux 3 armour and 2 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Western Germany to 111 Sea Zone 5 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - Germans Battle in 111 Sea Zone Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in France Germans attack with 6 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0.17 expected hits Germans roll dice for 6 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits, 5.67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits 1 aaGun owned by the French, 2 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 6 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits 3 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 6 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 7/12 hits, 4.83 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 3/4 hits, 2.00 expected hits 1 armour owned by the French, 1 fighter owned by the French, 3 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 5 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 2/10 hits, 3.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia 2 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 infantry moved from Greater Southern Germany to Western Germany 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Bulgaria to Romania 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 2 fighters moved from 111 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 armour moved from Poland to Western Germany 1 aaGun moved from Germany to Western Germany 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 tactical_bomber moved from France to Western Germany Place Units - Germans 1 bomber placed in Western Germany 2 destroyers placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -1.17 AA fire in France : : -0.17 French : -1.33 Neutral_Allies : -1.67 -
RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:06:05 PM
Savegame -
RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Holland Belgium to Normandy Bordeaux 3 armour and 2 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Western Germany to 111 Sea ZoneCombat Hit Differential Summary :
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RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:24:55 AM
Savegame -
RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
Hey im going to change my buy to a second destoyer instead of a trans. If you want to change your scrambles let me know.
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RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
ok let me know scrambles. I expect to lose this game but learn quite a bit.
Don’t go easy on me though. You will lose that way.
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RE: 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from Holland Belgium to Normandy Bordeaux 3 armour and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Romania to YugoslaviaCombat Hit Differential Summary :
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RE: Find League Opponents Threadposted in League
@Mursilis I forgot to state that it would be a BM3 game. I guess PM me.
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RE: Find League Opponents Threadposted in League
I’m new here but I’m trying to get into the league. So who wants to be my first opponent in a league game?
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RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
Ok does everyone have the dice server setup or is that optional? I have to look over how to set up a game again.
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RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
Also if you want to play again, let me know. I think my china mod was taken off of the house rules. I guess no one liked it.
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RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
Well good game! I think i messed up big time by trying to hold the med AND moving to take norway. It put me behind quite a bit.
As for stopping you from taking moscow, I think taking ukraine from you was a big part of it. Then I trapped your 10 mechs and 11 tanks. I think moving those down into the mid east was a mistake, since you could have just moved all that back and stacked ukraine with those 20 art.
I could be wrong though.
Is the league over? How do I join and what are the rules?
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RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Urals to Bryansk 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers moved from Russia to Bryansk 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 7 mech_infantrys moved from Rostov to Ukraine Russians take Ukraine from Germans 3 infantry moved from Rostov to Ukraine 7 armour moved from Rostov to Ukraine 9 armour, 9 artilleries and 16 infantry moved from Rostov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 9 armour, 10 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers Germans defend with 2 artilleries Russians roll dice for 9 armour, 10 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers in Bryansk, round 2 : 16/47 hits, 16.50 expected hits Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 9 armour, 10 artilleries, 4 fighters, 21 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 aaGun moved from Russia to Bryansk 3 aaGuns moved from Rostov to Bryansk 4 fighters and 2 tactical_bombers moved from Bryansk to Russia Place Units - Russians 1 armour, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 7 armour and 7 mech_infantrys EDIT: Adding units owned by Russians to Bryansk: 7 armour and 7 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.50 -
RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
Where is the resource panel?
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RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
@simon33 I am? I’m not that knowledgeable with the end game. I know I saved moscow which is good, and I’m winning in the pacific for now. I messed up with the norway attack. But Germany seems a tough nut to crack still. Looks like I just lost greece too.
If you wish to concede that’s fine. If you wish to continue that’s fine as well. You are definitely a very very tough opponent. I thank you for your time since I know you are playing a few other games at the same time, which is interesting to me to say the least. Are you considered one of the top players? I think you are quite good.
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RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 2 marines moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines Japanese defend with 1 airfield, 1 harbour and 2 marines ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 marines Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.50 Japanese : 1.33 -
RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game IIposted in Play Boardgames
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 2 marines moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines Japanese defend with 1 airfield, 1 harbour and 2 marines ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 marines Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : -2.50 Japanese : 1.33