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    Posts made by Mursilis

    • RE: G40 Balance Mod - Feedback Thread

      Ok, the tribe has spoken it was a bad idea and too complicated. I let it marinade in my mind over night and came to the ultimate conclusion that it didn’t help japan enough to warrant the rule.

      One last suggestion. What if the chinese can only spawn 1 infantry at the beginning of their turn. So if there is one open japanese territory or 5 open japanese territories the chinese can only spawn 1 infantry.

      Good, bad, dumb, your thoughts.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @simon33

      Wait I thought you thought the guerrilla fighter rule was a bad idea. I like the guerrilla fighter rule but I just find that if japan is having some trouble down south and things are going really badly they can at least move those 20 ipc’s worth of units back to help. Otherwise they are just stuck sitting there till they die.

      It doesn’t have to be a big beatdown either, If the burma road is not closed and FIC falls kwangtung will go as well. So the japanese could possible move the units stuck in those chinese territories while doing amphib assaults to retake the territories.

      Maybe it’s just too little too late but it can help japan a bit to regain some territory or hold a line before manchuria falls.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      I’m going to hit this one more time since I’m not really sure why it would interfere with slowing japan from taking india.

      If the burma road is open AND FIC is either controlled by US, UK, or ANZAC, but not france, AND japan is at war with UK AND Kwangtung is allied controlled, THEN and only then will the chinese guerrillas not spawn.

      This would assume that japan has failed in the south and needs it’s northern units moved.
      I hope I am being more clear this time than with the marines.

      Can you explain how this interferes with slowing down the Calcutta crush?

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @Adam514
      Can you add a line on the BM rules page that says something to the effect of, “The Ship carrying the Marine will work in the same way as a transport” OR “You cannot conduct sea combat with the ship carrying the Marine and then use that same marine in an amphibious assault.” Just to clarify it.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      I have a question about the Marine. When doing an amphibious assault in a seazone occupied by enemy ships and the ship that the marine is aboard participates in the combat, can the marine then unload on the territory or is he stuck the on ship.

      Second I think that simon has a slight point about the chinese guerrilla thing. If the Japanese somehow cannot immediately close off the burma road then it can become quite difficult for Japan to actually hold onto chinese territories. Say that they were forced to keep some of their army up north and spread out towards Russia. I propose that If the Burma road is open AND the allies have control of kwangtung or perhaps just FIC, not sure which, then the chinese guerrilla’s will not spawn. This will give Japan a slight chance to move those infantry and artillery and mechs sitting on territories doing nothing until they get the situation down south under control. Otherwise Japan is sitting there with 20 IPCs of units it can’t do anything with. This would also allow a bit of an option for Japan if they needed to swing north to knock out those russian infantry.

      I hope you consider this change.

      Third. Great mod guys. I’m really enjoying playing it and not quite sure why everyone has not picked it up. It has some really great aspects that make the game more enjoyable.

      I really wish the marine was an official addition the game since it adds so much in tactical decisions especially in the pacific.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: Most efficient Axis Turn 1 for Sea Lion option

      The most effective options are:
      1 Carrier 2 transports
      1 Bomber, 1 Destroyer, 1 Fighter.

      The problem with the carrier and transports is that UK KNOWS that you are going to do a sealion. The other build can be used either way. However with the bomber build you need to take yugo, france, and normandy because you need 70 ipc’s to build 10 transports for turn 2. You have to send in 1 or 2 fighters to escort for your bombing run. You also need to send in not only bombers but your Tacts to bomb the airbase. If the UK is stacking fighters, and there are some destroyers left they could knock your fleet out before you unload.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: What is low luck dice

      @655321

      Right. You have guaranteed hits. So you can mathematically calculate how many units you need to bring to maximize your hits. Playing with low luck can drastically change battles that you are used to winning or losing in the past. It is more fair though.

      posted in Axis & Allies Anniversary Edition
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      Is there a plan to add some value to the few smaller islands that have no game value like the Fiji islands? Do we just keep ignoring that those exist or make them worth 1 ipc or make owning gilbert islands, fiji and johnston islands worth 3 ipc’s or 5 ipc’s to the japanese?

      Just wondering.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: What is low luck dice

      @Yamamoto_motto

      I’ll just pop in here real fast. Low luck dice works like so: Add up the to-hit number of all the units in each attack column separately and divide by 6. So say you are attacking with 6 infantry 3 tanks and 3 fighters.

      So the infantry attack on a 1. You have 6 so 1x6=6 Now divide this number by 6(the number if sides on the dice) and you get 1. So that is one guaranteed hit. Next add up the tanks and the fighters since they all attack on 3 you group them up. 3x6=18 18/6=3 So 3 guaranteed hits. I just grabbed these number out of the air so lets say you are defending with 8 infantry and 2 fighters. Infantry defend on 2 fighters defend on 4. so 2x8=16 16 divided by 6 = 2 guaranteed hits with a remainder of 4. Since you can’t divide 3 hits into it fully. That 4 remainder now acts as a normal dice roll. You have to roll a 4 or less for a hit. The 2 fighters now 2x4=8 So that’s 8/6 =1 with a remainder of 2. So 1 guarantee hit and now you must roll a dice with a to-hit on a 2 or less.

      Hope this helps.

      posted in Axis & Allies Anniversary Edition
      M
      Mursilis
    • RE: We need an allied playbook.

      @weddingsinger
      I really don’t see how Germany can take london g3 if I put 12 dollars on egypt and the rest on london. UK1 5 in. UK2 1F 6 in. So 5 Fighters, 5 AA’s, 17 Infantry and the one infantry and tank from canada when you hit g3 with 9 tanks, 1 art and 10 infantry plus lets say 2 bombers 3 fighters and 3 tacs. Probably g4 if you stack scotland and then hit with a second force. It will still be very very costly if germany pulls it off to the point that I don’t see how they can survive russia who is stacking tanks and mechs. Should just blitz right in. Of course I could be completely wrong.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: We need an allied playbook.

      @weddingsinger
      It really depends on what Japan does. If they bring the US into the war you can build a factory. You might wait till turn two. I usually do a factory and then stack infantry and fighters in england. It really depends on how many ships I have left after Germany’s opening.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: We need an allied playbook.

      The best way to play the allies is to know what the axis are doing or MUST do. First I do recommend playing the Balance mod since it does help balance out the game quite a bit. I was skeptical at first but trust me it does help. So this will be written with that in mind.

      Now as far as the overall axis strategy we know that the Japanese MUST take the money islands. If they do not then they will lose the game. This is an unfortunate balance issue with the game since it forces a one strat approach to the game which is odd since the rest of the game has many different strategy options.

      We also know that Germany can take london if they can but NEED to take leningrad, stalingrad and caucasus to win.

      Italy is the sleeping giant of the axis forces. If you let them get a foothold in africa, if you let egypt fall, if they take persia, iraq, and northwest persia they become a powerhouse. If Italy is a powerhouse chances are the axis will win the game.

      Also Japan controls the flow of the game since when they attack determines when the USA comes into the war. A J1 is strongest for Japan but weakest for Germany whereas a J4 is weakest for Japan but strongest for Germany. So always keep this in mind.

      As Russia you need to build tanks and mechs. 6 tanks round one then 3 infantry in leningrad and ukraine and the rest mechs and tanks. Believe me when I tell you if I am playing against a SU player and they just stack infantry I know I can hit with many more 3s and 4s vs their 2’s which they won’t have enough since if you stack infantry you are telling me you don’t care about any territory but Russia. I already have a stonger income. Russia getting mechs and tanks lets them be much more mobile allowing them to move north or south or even punch through a gap in the german line and push into poland. Or even, what I love to do, is stack tanks in leningrad and bumrush into norway. Sure they might take it back, but the uk can reinforce Norway and it will buy you time since now Germany has to take that territory back AND they just lost 10 IPC’s of income AND you just gained 11 IPC’s to put in russia or down south. A big win. Russia is about buying time so that the USA and UK can hit normany or cruise into the med. You could also declare war on Japan and send some mechs from russia into china.

      As for the USA, take brazil as soon as you and build up a combat fleet with very few transports. The allies must work together to win. They have to cover each other or you won’t stand a chance. The USA is the backbone in both the atlantic and pacific. So build Carriers and destoyers, maybe a Battleship and send that fleet first to gibraltar, then up to sz 110, off the coast of normandy. Once you have enough ships to cover any air power and fleet that germany has you can then build transports with the UK and start sending guys into normandy. The USA should focus on hitting the caroline islands as soon as possible and backing up that fleet with Anzac. From there take the money islands, put down Destoyers as blockers and so on.

      The UK must hold egypt at all cost. Get a complex there round one, and one in persia by round 3 at the latest. Make sure you don’t lose london. In the pacific make sure you don’t lose India. Build up a navy if you can and keep slowing down the japanese. Meet up with the anzac fleet and take those money islands. You should land 2 infantry with your transport you start off with from india and put down some blockers. You might want to do a 2 sub 1 marine buy. Those dutch islands are worth a lot and if you have to make japan fight for them you are slowing them down.

      China is china.

      Anzac builds a navy hard and takes as many islands as you can. Anzac is the sleeping Giant of the pacific. If you can buy 23 IPC’s a turn or more worth of naval vessels you are putting some hurt on japan. And link up and reinforce the caroline islands.

      France…

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @Adam514
      When is J4 not a poor tactical decision? Or more importantly how can you make it work if sealion does not work?

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @Adam514 I think BM is fantastic and helps balance out the game and adds many more viable options. But I’m not talking about optimal attacks. I suppose you can look at it that way. But I’m not looking for which turn DOW is best. It just seems to me that if the axis wait till turn 3 or 4, or let’s say that the longer that axis wait to attack, especially turn 3 or 4, the more likely it is that the allies will win since they have more time to build up their fleets, and forces and take those money islands from japan.

      Does this seem true to you?

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      Does anyone else think that if the axis attacks on turn 1 or 2 they are much more likely to win than if they attack on turn 3 or 4? If this is a true statement and not just my imagination is there any way to balance out the game so that the axis can get an income boost IF they do wait till turn 4 to attack.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: Most efficient Axis Turn 1 for Sea Lion option

      Well if you do carrier 2 transport or 2 bombers and a sub or Destroyer sub carrier is a great opener. The plan to build your fleet and have 7 to 10 transports. You can drop off the first load on scotland and the second hit london with everything. OR if you think your sealion will fail this gives you the option to do two things. Hit gibralter, clear the med for italy and quickly sack egypt OR take that fleet to sz 127 and crush leningrad for those extra 5 ipc’s.

      I like to play with options and it definitely gives you the most. 2 bombers and 1 sub gives you the most flexibility however since you can use those bombers anywhere whereas ships can only do one thing.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: [House Rules] The Cruiser

      @Imperious-Leader
      Si senor!

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @regularkid

      No offense I’m just going off of what that other person said. But I’m sure you have more data as to where the balance is. If the game really requires a bid, how much, and is there a definitive tilt in either the axis favor or allied favor.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @Adam514
      So if Italy can’t get vichy france and gets taranto raided, what can it do at that point? Just build up a ground army in italy and the coast?

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      What about the fact that the uk can land an infantry in S france and kill the vichy rule off. I thought the vichy france rule was vital for italy in the med.

      posted in Other Axis & Allies Variants
      M
      Mursilis
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