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    Posts made by Mursilis

    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 fighter moved from New Zealand to 63 Sea Zone
              1 fighter moved from New Zealand to Queensland
              1 fighter moved from 63 Sea Zone to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
              Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
      
          Non Combat Move - French
              1 infantry moved from Algeria to Morocco
              1 infantry moved from French West Africa to French Central Africa
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 fighter moved from New Zealand to 63 Sea Zone
              1 fighter moved from New Zealand to Queensland
              1 fighter moved from 63 Sea Zone to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      @simon33 What is OOL?

      posted in Play Boardgames
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @regularkid Alright. Well let’s playtest this thing then!

      If just adding in the artillery makes china more enjoyable to play without screwing with the balance then I’m in!

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      Yes I agree with you. My concern is if you keep the guerrillas in and give china artillery will this make china too strong. The thought is to remove the guerrillas completely and just give china a +2 or +3 if the burma road is not completely controlled by the axis and no matter what let the chinese place artillery.

      I think giving that extra infantry to china is better than having a japanese unit stuck in a territory all game.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @oysteilo Well that’s why I want to make sure china can still have extra income if burma or yunaan is controlled. Japan starts with a lot of stuff and if china does not have that constant +3 or +2 income, even if they can build artillery, they will get crushed by japan’s air and ground.

      If you keep the guerrillas and let china buy artillery they could put 1 inf and 1 artillery up in northern china, against russian territory and slowly push up defeating the japanese 1 territory at a time since they would be so stretched thin.

      Whatever the solution is, letting china have artillery, allowing a few extra ipc’s for them, and removing guerrillas should make china more fun to play in since there will be a world of new options especially for china.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: G40 Balance Mod - Feedback Thread

      @regularkid
      Well the idea was give china the +3 income with the theory of getting artillery for most the game and removing guerrillas till the road is closed. If you just give china artillery alone AND still have the guerrillas spawn I feel that it might be too strong.

      If you give the chinese artillery AND +3 for the burma road not being closed and remove guerrillas completely then that would probably be a balanced game without the need to include an additional japanese NO. The logic being that the japanese don’t need to have a unit sit on a chinese territory for the whole game.

      Perhaps giving china a +2 if the burma road is not COMPLETELY controlled by the axis and they can have artillery no matter what.

      Either way my concept was to give china the extra infantry instead of having japan lose the infantry sitting on a territory.

      posted in Other Axis & Allies Variants
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      My Med fighters are naval gunners can’t hit the broad side of a barn. That engagement went horribly wrong for me.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      If you attack southern france take the UK infantry last.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 bomber moved from Central United States to United Kingdom
              1 mech_infantry moved from Western United States to Alaska
              3 mech_infantrys moved from Central United States to Western United States
              1 fighter moved from Western United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to Midway
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier, 1 cruiser and 3 destroyers placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 cruiser moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from India to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
                      1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                  1 cruiser owned by the British retreated to 99 Sea Zone
                  Italians win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -34
                  Casualties for British: 1 carrier, 1 destroyer and 1 fighter
              Battle in 37 Sea Zone
                  British attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 cruiser
                  Casualties for Japanese: 1 cruiser
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
      
          Non Combat Move - British
              2 fighters moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 97 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              1 tactical_bomber moved from 97 Sea Zone to Malta
              2 infantry moved from Burma to Yunnan
              2 infantry moved from India to 39 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to Yunnan
              2 fighters moved from 37 Sea Zone to Yunnan
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 artillery moved from India to Burma
              3 aaGuns and 4 infantry moved from India to Burma
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
              1 armour moved from Alexandria to Egypt
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 battleship moved from 111 Sea Zone to 118 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 infantry moved from Alexandria to Egypt
              1 fighter moved from 96 Sea Zone to Malta
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 fighter and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.17
      British : -1.67
      Italians : 0.50
      Chinese : 0.50
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 8:30:03 AM
      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Ignore the top one. I forgot to attack your sub in 110 and i changed my UKPac buy to something more conservative.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 cruiser moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from India to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Oh cool. Yeah i woke up and thought, ‘wait, how is he going to know what I attacked sz 97 with’…

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Combat Move - British
              1 cruiser moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              1 fighter moved from India to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Do you want to scramble taranto raid? sz 97?

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.50
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 bomber moved from Central United States to United Kingdom
              1 mech_infantry moved from Western United States to Alaska
              3 mech_infantrys moved from Central United States to Western United States
              1 fighter moved from Western United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to Midway
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier, 1 cruiser and 3 destroyers placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 6:37:53 PM
      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      @simon33 Well it’s up and running now. And it’s your move.

      posted in Play Boardgames
      M
      Mursilis
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