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    Posts made by Mursilis

    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game II

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Combat Move - British
              1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 cruiser moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              1 fighter moved from India to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
              1 fighter moved from 96 Sea Zone to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game II

      @simon33 Sorry ran out of time for the night. Should have it finished soon.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game II

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
              2 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Yunnan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.83
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game II

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              2 fighters moved from Hawaiian Islands to Queensland
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 bomber moved from Central United States to United Kingdom
              1 mech_infantry moved from Western United States to Alaska
              1 armour moved from Central United States to 101 Sea Zone
              1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 armour moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
              Americans undo move 1.
              1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
              2 destroyers placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game II

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 infantry moved from Caucasus to Rostov
              2 infantry moved from Bessarabia to Ukraine
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Ukraine
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Novgorod
              3 infantry moved from Baltic States to Novgorod
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 armour and 1 mech_infantry moved from Russia to Ukraine
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Belarus to Novgorod
              1 infantry moved from Eastern Poland to Belarus
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
              1 fighter and 1 tactical_bomber moved from Russia to Novgorod
              1 submarine moved from 127 Sea Zone to 124 Sea Zone
      
          Place Units - Russians
              3 mech_infantrys placed in Russia
              2 armour and 1 artillery placed in Novgorod
              3 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3 Game II

      No scramble.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      @simon33
      No i’m not a league player. We can play outside the league, no problem. What is the difference if we play inside or outside the league though? Is league play like a tournament?

      And if we go again I would like to play allies again. Try something different. We can use this same thread if you want.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Unless you see something I don’t, I think that’s GG. Russia is going to fall next round or the round after and I don’t have enough ships or money to put up a fight.

      Let me know if you would like to do a rematch. I messed up my Russia play really badly as well as pac uk and america. =(

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      @simon33 What the hell, scramble the tact.

      posted in Play Boardgames
      M
      Mursilis
    • RE: We need an allied playbook.

      @taamvan Oh you are playing it wrong then. My idea is to remove the guerrilla rule completely and make yunnan, szechwan, burma, and india worth 1 IPC each to china. Then china can get artillery if either 1 territory is allied controlled or china just gets access to artillery no matter what. I tend to think giving china access to artillery no matter what territories are captured is the best option.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians repair damage of 3x factory_major; Remaining resources: 42 PUs; 
              Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              12 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Manchuria to Jehol
              1 infantry moved from Korea to Manchuria
              1 infantry moved from Korea to Manchuria
              1 infantry moved from Korea to Manchuria
              2 aaGuns moved from Rostov to Volgograd
      
          Place Units - Russians
              2 infantry placed in Volgograd
              2 armour and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
              Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      @simon33
      Probably.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Wow that naval battle went much worse than I thought.

      posted in Play Boardgames
      M
      Mursilis
    • RE: We need an allied playbook.

      I like that taamvan mod. I just feel it doesn’t do enough just yet. Maybe throw in my china mod would help balance out the japanese a bit.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: UK as one economy

      I honestly have no idea. Maybe it would work like the US where Washington is the capital and so London would be the capital. It would make it very very hard to do a sealion, I would assume, but the money would could be pushed to england, then the middle east, africa, or india whenever it would be needed. Maybe both london and india would have to fall for them to lose their money.

      I don’t know if it is a good change or not. The thought simply came to my mind suddenly and I was wondering if anyone had tried or considered this before. And was this an option when designing g40 but Larry scrapped it.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • UK as one economy

      I’m wondering if anyone has thought of this or tried it. Why is the UK two separate economies when the US is one. Would making the UK a single economy actually help to balance out the game?

      It’s a thought that just came to me a little earlier today. I’m not sure if it has been tried or discussed. I didn’t see it as an option in TripleA. At least I missed it if it was in the list.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: We need an allied playbook.

      @taamvan
      You could print out the BM3 rules. That’s what I did. Other than reading over vichy rules a few times it isn’t that hard to commit to memory.

      Maybe you need to make UK one economy in your taamvan mod.

      posted in Axis & Allies Global 1940
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      Your turn.

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      
          Combat Move - French
              1 destroyer moved from 81 Sea Zone to 96 Sea Zone
      
          Combat - French
              Battle in 96 Sea Zone
                  French attack with 1 destroyer
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 96 Sea Zone
                  French win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - French
              1 infantry moved from Syria to Iraq
              1 fighter moved from United Kingdom to Finland
              1 cruiser moved from 91 Sea Zone to 112 Sea Zone
              1 destroyer moved from 91 Sea Zone to 112 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
    • RE: Mursilis (Allies) vs Simon33 (Axis) BM3

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Mursilis
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